dxx-rebirth/similar/main/gamecntl.cpp

2250 lines
62 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Game Controls Stuff
*
*/
#include <algorithm>
#include <stdio.h>
#include <cstdlib>
#include <string.h>
#include <stdarg.h>
#include "window.h"
#include "console.h"
#include "collide.h"
#include "strutil.h"
#include "game.h"
#include "player.h"
#include "key.h"
#include "object.h"
#include "menu.h"
#include "dxxerror.h"
#include "joy.h"
#include "timer.h"
#include "render.h"
#include "laser.h"
#include "screens.h"
#include "textures.h"
#include "slew.h"
#include "gauges.h"
#include "texmap.h"
#include "3d.h"
#include "gameseg.h"
#include "wall.h"
#include "ai.h"
#include "rbaudio.h"
#include "digi.h"
#include "u_mem.h"
#include "palette.h"
#include "morph.h"
#include "robot.h"
#include "lighting.h"
#include "newdemo.h"
#include "weapon.h"
#include "sounds.h"
#include "args.h"
#include "gameseq.h"
#include "automap.h"
#include "text.h"
#include "powerup.h"
#include "songs.h"
#include "newmenu.h"
#include "gamefont.h"
#include "endlevel.h"
#include "config.h"
#include "hudmsg.h"
#include "kconfig.h"
#include "titles.h"
#include "gr.h"
#include "playsave.h"
#include "multi.h"
#include "cntrlcen.h"
#include "fuelcen.h"
#include "state.h"
#include "piggy.h"
#include "ai.h"
#include "rbaudio.h"
#include "switch.h"
#if defined(DXX_BUILD_DESCENT_II)
#include "escort.h"
#include "movie.h"
#endif
#include "window.h"
#if DXX_USE_EDITOR
#include "editor/editor.h"
#include "editor/esegment.h"
#endif
#include "compiler-range_for.h"
#include "d_levelstate.h"
#include "d_range.h"
#include "partial_range.h"
#include <array>
#include <utility>
#include <SDL.h>
#if defined(__GNUC__) && defined(WIN32)
/* Mingw64 _mingw_print_pop.h changes PRIi64 to POSIX-style. Change it
* back here.
*
* Some outdated mingw32 users are also affected.
*/
#undef PRIi64
#define PRIi64 "I64i"
#endif
using std::min;
namespace dcx {
namespace {
struct pause_window : window
{
using window::window;
std::array<char, 128> msg;
};
}
}
namespace dsx {
namespace {
struct pause_window : ::dcx::pause_window
{
using ::dcx::pause_window::pause_window;
virtual window_event_result event_handler(const d_event &) override;
};
#ifndef RELEASE
static void do_cheat_menu(object &plrobj, grs_canvas &cv_canvas);
static void play_test_sound();
#endif
int allowed_to_fire_flare(player_info &player_info)
{
auto &Next_flare_fire_time = player_info.Next_flare_fire_time;
if (Next_flare_fire_time > GameTime64)
return 0;
#if defined(DXX_BUILD_DESCENT_II)
if (player_info.energy < Weapon_info[weapon_id_type::FLARE_ID].energy_usage)
#define FLARE_BIG_DELAY (F1_0*2)
Next_flare_fire_time = GameTime64 + FLARE_BIG_DELAY;
else
#endif
Next_flare_fire_time = GameTime64 + F1_0/4;
return 1;
}
#define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
// Functions ------------------------------------------------------------------
#if defined(DXX_BUILD_DESCENT_II)
#define CONVERTER_RATE 20 //10 units per second xfer rate
#define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
#define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
static void transfer_energy_to_shield(object &plrobj)
{
static fix64 last_play_time=0;
auto &player_info = plrobj.ctype.player_info;
auto &shields = plrobj.shields;
auto &energy = player_info.energy;
//how much energy gets transfered
const fix e = min(min(FrameTime*CONVERTER_RATE, energy - INITIAL_ENERGY), (MAX_SHIELDS - shields) * CONVERTER_SCALE);
if (e <= 0) {
if (energy <= INITIAL_ENERGY) {
HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
}
else if (shields >= MAX_SHIELDS)
{
HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max");
}
return;
}
energy -= e;
shields += e / CONVERTER_SCALE;
if (last_play_time > GameTime64)
last_play_time = 0;
if (GameTime64 > last_play_time+CONVERTER_SOUND_DELAY) {
digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
last_play_time = GameTime64;
}
}
#endif
}
}
namespace {
// Control Functions
static fix64 newdemo_single_frame_time;
static void update_vcr_state(void)
{
if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT] && d_tick_step)
Newdemo_vcr_state = ND_STATE_FASTFORWARD;
else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT] && d_tick_step)
Newdemo_vcr_state = ND_STATE_REWINDING;
else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step)
Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step)
Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
Newdemo_vcr_state = ND_STATE_PLAYBACK;
}
}
namespace dsx {
#if defined(DXX_BUILD_DESCENT_II)
namespace {
//returns which bomb will be dropped next time the bomb key is pressed
template <typename T>
secondary_weapon_index_t read_update_which_proximity_mine_to_use(T &player_info)
{
//use the last one selected, unless there aren't any, in which case use
//the other if there are any
auto &Secondary_last_was_super = player_info.Secondary_last_was_super;
const auto mask = 1 << PROXIMITY_INDEX;
const auto bomb = (Secondary_last_was_super & mask) ? SMART_MINE_INDEX : PROXIMITY_INDEX;
auto &secondary_ammo = player_info.secondary_ammo;
if (secondary_ammo[bomb])
/* Player has the requested bomb type available. Use it. */
return bomb;
const auto alt_bomb = static_cast<secondary_weapon_index_t>(SMART_MINE_INDEX + PROXIMITY_INDEX - bomb);
if (secondary_ammo[alt_bomb])
{
/* Player has the alternate bomb type, but not the requested
* bomb type. Switch.
*/
if constexpr (!std::is_const<T>::value)
Secondary_last_was_super ^= mask;
return alt_bomb;
}
/* Player has no bombs of either type. */
return bomb;
}
}
secondary_weapon_index_t which_bomb(const player_info &player_info)
{
return read_update_which_proximity_mine_to_use(player_info);
}
secondary_weapon_index_t which_bomb(player_info &player_info)
{
return read_update_which_proximity_mine_to_use(player_info);
}
#endif
namespace {
static void do_weapon_n_item_stuff(object_array &Objects, control_info &Controls)
{
auto &vmobjptridx = Objects.vmptridx;
const auto &&plrobjidx = vmobjptridx(get_local_player().objnum);
auto &plrobj = *plrobjidx;
auto &player_info = plrobj.ctype.player_info;
if (Controls.state.fire_flare > 0)
{
Controls.state.fire_flare = 0;
if (allowed_to_fire_flare(player_info))
Flare_create(plrobjidx);
}
if (Controls.state.fire_secondary && allowed_to_fire_missile(player_info))
{
Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[player_info.Secondary_weapon]].fire_count;
}
if (Global_missile_firing_count) {
--Global_missile_firing_count;
do_missile_firing(player_info.Secondary_weapon, plrobjidx);
}
if (Controls.state.cycle_primary > 0)
{
for (uint_fast32_t i = std::exchange(Controls.state.cycle_primary, 0); i--;)
CyclePrimary(player_info);
}
if (Controls.state.cycle_secondary > 0)
{
for (uint_fast32_t i = std::exchange(Controls.state.cycle_secondary, 0); i--;)
CycleSecondary(player_info);
}
if (Controls.state.select_weapon > 0)
{
const auto select_weapon = std::exchange(Controls.state.select_weapon, 0) - 1;
const auto weapon_num = select_weapon > 4 ? select_weapon - 5 : select_weapon;
if (select_weapon > 4)
do_secondary_weapon_select(player_info, static_cast<secondary_weapon_index_t>(select_weapon - 5));
else
do_primary_weapon_select(player_info, static_cast<primary_weapon_index_t>(weapon_num));
}
#if defined(DXX_BUILD_DESCENT_II)
if (auto &headlight = Controls.state.headlight)
{
if (std::exchange(headlight, 0) & 1)
toggle_headlight_active(plrobj);
}
#endif
if (Global_missile_firing_count < 0)
Global_missile_firing_count = 0;
// Drop proximity bombs.
if (Controls.state.drop_bomb > 0)
{
const auto bomb = which_bomb(player_info);
for (uint_fast32_t i = std::exchange(Controls.state.drop_bomb, 0); i--;)
do_missile_firing(bomb, plrobjidx);
}
#if defined(DXX_BUILD_DESCENT_II)
if (Controls.state.toggle_bomb > 0)
{
auto &Secondary_last_was_super = player_info.Secondary_last_was_super;
auto &secondary_ammo = player_info.secondary_ammo;
int sound;
if (!secondary_ammo[PROXIMITY_INDEX] && !secondary_ammo[SMART_MINE_INDEX])
{
HUD_init_message_literal(HM_DEFAULT, "No bombs available!");
sound = SOUND_BAD_SELECTION;
}
else
{
const auto mask = (1 << PROXIMITY_INDEX);
const char *desc;
const auto bomb = (Secondary_last_was_super & mask) ? (desc = "Proximity bombs", PROXIMITY_INDEX) : (desc = "Smart mines", SMART_MINE_INDEX);
if (secondary_ammo[bomb] == 0)
{
HUD_init_message(HM_DEFAULT, "No %s available!", desc);
sound = SOUND_BAD_SELECTION;
}
else
{
Secondary_last_was_super ^= mask;
sound = SOUND_GOOD_SELECTION_SECONDARY;
}
}
digi_play_sample_once(sound, F1_0);
Controls.state.toggle_bomb = 0;
}
if (Controls.state.energy_to_shield && (player_info.powerup_flags & PLAYER_FLAGS_CONVERTER))
transfer_energy_to_shield(plrobj);
#endif
}
}
}
namespace dcx {
namespace {
#ifndef RELEASE
#if DXX_USE_EDITOR
struct choose_curseg_menu_items
{
std::array<char, 40> caption;
std::array<char, sizeof("65535")> text;
std::array<newmenu_item, 2> m;
choose_curseg_menu_items(const d_level_shared_segment_state &LevelSharedSegmentState) :
m{{
newmenu_item::nm_item_text{(snprintf(caption.data(), caption.size(), "Enter target segment number (max=%u)", LevelSharedSegmentState.get_segments().get_count()), caption.data())},
newmenu_item::nm_item_input{(text.front() = 0, text)},
}}
{
}
};
struct choose_curseg_menu : choose_curseg_menu_items, passive_newmenu
{
choose_curseg_menu(const d_level_shared_segment_state &LevelSharedSegmentState, grs_canvas &src) :
choose_curseg_menu_items(LevelSharedSegmentState),
passive_newmenu(menu_title{nullptr}, menu_subtitle{nullptr}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
{
}
virtual window_event_result event_handler(const d_event &) override;
};
window_event_result choose_curseg_menu::event_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_WINDOW_CLOSE:
{
char *p;
const auto s = strtoul(text.data(), &p, 0);
if (*p)
break;
if (s >= Segments.get_count())
break;
Cursegp = Segments.vmptridx(static_cast<segnum_t>(s));
break;
}
default:
break;
}
return newmenu::event_handler(event);
}
#endif
#endif
}
}
namespace dsx {
namespace {
//Process selected keys until game unpaused
window_event_result pause_window::event_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_WINDOW_ACTIVATED:
game_flush_inputs(Controls);
break;
case EVENT_KEY_COMMAND:
switch (event_key_get(event))
{
case 0:
break;
case KEY_ESC:
return window_event_result::close;
case KEY_F1:
show_help();
return window_event_result::handled;
case KEY_PAUSE:
return window_event_result::close;
default:
break;
}
break;
case EVENT_IDLE:
timer_delay2(50);
break;
case EVENT_WINDOW_DRAW:
gr_set_default_canvas();
show_boxed_message(*grd_curcanv, msg.data());
break;
case EVENT_WINDOW_CLOSE:
songs_resume();
break;
default:
break;
}
return window_event_result::ignored;
}
static void do_game_pause()
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
if (Game_mode & GM_MULTI)
{
netplayerinfo_on= !netplayerinfo_on;
return;
}
auto p = window_create<pause_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
songs_pause();
auto &plr = get_local_player();
struct hms_time
{
unsigned h, m, s;
hms_time(const unsigned hours_extra, const int d1_rem, const std::div_t d2) :
h(d2.quot + hours_extra), m(d2.rem), s(d1_rem)
{
}
hms_time(const unsigned hours_extra, const std::div_t d1) :
hms_time(hours_extra, d1.rem, std::div(d1.quot, 60))
{
}
hms_time(const unsigned hours_extra, const fix seconds) :
hms_time(hours_extra, std::div(f2i(seconds), 60))
{
}
};
auto &player_info = vcobjptr(plr.objnum)->ctype.player_info;
if (Newdemo_state!=ND_STATE_PLAYBACK)
{
const hms_time human_time_total{plr.hours_total, plr.time_total}, human_time_level{plr.hours_level, plr.time_level};
snprintf(&p->msg[0], p->msg.size(), "PAUSE\n\n"
"Skill level: %s\n"
"Hostages on board: %d\n"
"Time on level: %1u:%02u:%02u\n"
"Total time in game: %1u:%02u:%02u",
MENU_DIFFICULTY_TEXT(GameUniqueState.Difficulty_level), player_info.mission.hostages_on_board, human_time_level.h, human_time_level.m, human_time_level.s, human_time_total.h, human_time_total.m, human_time_total.s);
}
else
snprintf(&p->msg[0], p->msg.size(), "PAUSE\n\n\n\n");
set_screen_mode(SCREEN_MENU);
// Keycode returning ripped out (kreatordxx)
}
static window_event_result HandleEndlevelKey(int key)
{
switch (key)
{
case KEY_COMMAND+KEY_P:
case KEY_PAUSE:
do_game_pause();
return window_event_result::handled;
case KEY_ESC:
last_drawn_cockpit = cockpit_mode_t{UINT8_MAX};
return stop_endlevel_sequence();
}
return window_event_result::ignored;
}
static int HandleDeathInput(const d_event &event, control_info &Controls)
{
const auto input_aborts_death_sequence = [&]() {
const auto RespawnMode = PlayerCfg.RespawnMode;
if (event.type == EVENT_KEY_COMMAND)
{
const auto key = event_key_get(event);
if ((RespawnMode == RespawnPress::Any && !key_isfunc(key) && key != KEY_PAUSE && key) ||
(key == KEY_ESC && ConsoleObject->flags & OF_EXPLODING))
return 1;
}
if (RespawnMode == RespawnPress::Any
? (
#if DXX_MAX_BUTTONS_PER_JOYSTICK
event.type == EVENT_JOYSTICK_BUTTON_UP ||
#endif
event.type == EVENT_MOUSE_BUTTON_UP)
: (Controls.state.fire_primary || Controls.state.fire_secondary || Controls.state.fire_flare))
return 1;
return 0;
};
if (Player_dead_state == player_dead_state::exploded && input_aborts_death_sequence())
{
GameViewUniqueState.Death_sequence_aborted = 1;
}
if (GameViewUniqueState.Death_sequence_aborted)
{
game_flush_respawn_inputs(Controls);
return 1;
}
return 0;
}
#if DXX_USE_SCREENSHOT
static void save_pr_screenshot()
{
gr_set_default_canvas();
auto &canvas = *grd_curcanv;
{
window_rendered_data window;
render_frame(canvas, 0, window);
}
auto &medium2_font = *MEDIUM2_FONT;
gr_string(canvas, medium2_font, SWIDTH - FSPACX(92), SHEIGHT - LINE_SPACING(medium2_font, *GAME_FONT), "DXX-Rebirth\n");
gr_flip();
save_screen_shot(0);
}
static inline void game_render_frame_mono(const d_robot_info_array &Robot_info, int skip_flip, const control_info &Controls)
{
game_render_frame_mono(Robot_info, Controls);
if (!skip_flip)
gr_flip();
}
static void save_clean_screenshot()
{
game_render_frame_mono(LevelSharedRobotInfoState.Robot_info, CGameArg.DbgNoDoubleBuffer, Controls);
save_screen_shot(0);
}
#endif
static window_event_result HandleDemoKey(int key)
{
switch (key) {
KEY_MAC(case KEY_COMMAND+KEY_1:)
case KEY_F1: show_newdemo_help(); break;
KEY_MAC(case KEY_COMMAND+KEY_2:)
case KEY_F2: do_options_menu(); break;
KEY_MAC(case KEY_COMMAND+KEY_3:)
case KEY_F3:
if (Viewer->type == OBJ_PLAYER)
toggle_cockpit();
break;
KEY_MAC(case KEY_COMMAND+KEY_4:)
case KEY_F4: Newdemo_show_percentage = !Newdemo_show_percentage; break;
KEY_MAC(case KEY_COMMAND+KEY_7:)
case KEY_F7:
Show_kill_list = static_cast<show_kill_list_mode>((underlying_value(Show_kill_list) + 1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3));
break;
case KEY_ESC:
if (CGameArg.SysAutoDemo)
{
int choice;
choice = nm_messagebox_str(menu_title{nullptr}, nm_messagebox_tie(TXT_YES, TXT_NO), menu_subtitle{TXT_ABORT_AUTODEMO});
if (choice == 0)
CGameArg.SysAutoDemo = false;
else
break;
}
newdemo_stop_playback();
return window_event_result::close;
break;
case KEY_UP:
Newdemo_vcr_state = ND_STATE_PLAYBACK;
break;
case KEY_DOWN:
Newdemo_vcr_state = ND_STATE_PAUSED;
break;
case KEY_LEFT:
newdemo_single_frame_time = GameTime64;
Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
break;
case KEY_RIGHT:
newdemo_single_frame_time = GameTime64;
Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
break;
case KEY_CTRLED + KEY_RIGHT:
return newdemo_goto_end(0);
break;
case KEY_CTRLED + KEY_LEFT:
return newdemo_goto_beginning();
break;
KEY_MAC(case KEY_COMMAND+KEY_P:)
case KEY_PAUSE:
do_game_pause();
break;
#if DXX_USE_SCREENSHOT
#ifdef macintosh
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
#endif
case KEY_PRINT_SCREEN:
{
if (PlayerCfg.PRShot)
{
save_pr_screenshot();
}
else
{
int old_state;
old_state = Newdemo_show_percentage;
Newdemo_show_percentage = 0;
save_clean_screenshot();
Newdemo_show_percentage = old_state;
}
break;
}
#endif
#ifndef NDEBUG
case KEY_DEBUGGED + KEY_I:
Newdemo_do_interpolate = !Newdemo_do_interpolate;
HUD_init_message(HM_DEFAULT, "Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF");
break;
#endif
default:
return window_event_result::ignored;
}
return window_event_result::handled;
}
#if defined(DXX_BUILD_DESCENT_II)
//switch a cockpit window to the next function
static int select_next_window_function(const gauge_inset_window_view w)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptridx = Objects.vmptridx;
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
switch (PlayerCfg.Cockpit3DView[w]) {
case cockpit_3d_view::None:
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Rear;
break;
case cockpit_3d_view::Rear:
if (find_escort(vmobjptridx, Robot_info) != object_none)
{
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Escort;
break;
}
//if no ecort, fall through
[[fallthrough]];
case cockpit_3d_view::Escort:
Coop_view_player[w] = UINT_MAX; //force first player
[[fallthrough]];
case cockpit_3d_view::Coop:
Marker_viewer_num[w] = game_marker_index::None;
if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Coop;
for (;;)
{
const auto cvp = ++ Coop_view_player[w];
if (cvp == MAX_PLAYERS - 1)
{
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Marker;
goto case_marker;
}
if (cvp == Player_num)
continue;
if (vcplayerptr(cvp)->connected != player_connection_status::playing)
continue;
if (Game_mode & GM_MULTI_COOP)
break;
else if (get_team(cvp) == get_team(Player_num))
break;
}
break;
}
//if not multi,
[[fallthrough]];
case cockpit_3d_view::Marker:
case_marker:;
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::Marker;
auto &mvn = Marker_viewer_num[w];
const auto gmi0 = convert_player_marker_index_to_game_marker_index(Game_mode, Netgame.max_numplayers, Player_num, player_marker_index::_0);
if (!MarkerState.imobjidx.valid_index(mvn))
mvn = gmi0;
else
{
++ mvn;
if (!MarkerState.imobjidx.valid_index(mvn))
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
}
}
else
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
break;
}
write_player_file();
return 1; //screen_changed
}
#endif
//this is for system-level keys, such as help, etc.
//returns 1 if screen changed
static window_event_result HandleSystemKey(int key)
{
if (Player_dead_state == player_dead_state::no)
switch (key)
{
case KEY_ESC:
{
const bool allow_saveload = !(Game_mode & GM_MULTI) || ((Game_mode & GM_MULTI_COOP) && Player_num == 0);
const auto choice = nm_messagebox_str(menu_title{nullptr}, allow_saveload ? nm_messagebox_tie("Abort Game", TXT_OPTIONS_, "Save Game...", TXT_LOAD_GAME) : nm_messagebox_tie("Abort Game", TXT_OPTIONS_), menu_subtitle{"Game Menu"});
switch(choice)
{
case 0:
return window_event_result::close;
case 1:
return HandleSystemKey(KEY_F2);
case 2:
return HandleSystemKey(KEY_ALTED | KEY_F2);
case 3:
return HandleSystemKey(KEY_ALTED | KEY_F3);
}
return window_event_result::handled;
}
#if defined(DXX_BUILD_DESCENT_II)
// fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
case KEY_SHIFTED+KEY_F1:
select_next_window_function(gauge_inset_window_view::primary);
return window_event_result::handled;
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
case KEY_SHIFTED+KEY_F2:
select_next_window_function(gauge_inset_window_view::secondary);
return window_event_result::handled;
#endif
}
switch (key)
{
KEY_MAC( case KEY_COMMAND+KEY_PAUSE+KEY_SHIFTED: )
case KEY_PAUSE+KEY_SHIFTED:
if (Game_mode & GM_MULTI)
show_netgame_info(Netgame);
break;
KEY_MAC( case KEY_COMMAND+KEY_P: )
case KEY_PAUSE:
do_game_pause();
break;
#if DXX_USE_SCREENSHOT
#ifdef macintosh
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
#endif
case KEY_PRINT_SCREEN:
{
if (PlayerCfg.PRShot)
{
save_pr_screenshot();
}
else
{
save_clean_screenshot();
}
break;
}
#endif
KEY_MAC(case KEY_COMMAND+KEY_1:)
case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break;
KEY_MAC(case KEY_COMMAND+KEY_2:)
case KEY_F2:
{
do_options_menu();
break;
}
KEY_MAC(case KEY_COMMAND+KEY_3:)
case KEY_F3:
if (Player_dead_state == player_dead_state::no && Viewer->type == OBJ_PLAYER)
{
toggle_cockpit();
}
break;
KEY_MAC(case KEY_COMMAND+KEY_5:)
case KEY_F5:
if ( Newdemo_state == ND_STATE_RECORDING )
newdemo_stop_recording();
else if ( Newdemo_state == ND_STATE_NORMAL )
newdemo_start_recording();
break;
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
case KEY_ALTED + KEY_F4:
Show_reticle_name = (Show_reticle_name+1)%2;
break;
KEY_MAC(case KEY_COMMAND+KEY_7:)
case KEY_F7:
Show_kill_list = static_cast<show_kill_list_mode>((underlying_value(Show_kill_list) + 1) % ((Game_mode & GM_TEAM) ? 4 : 3));
if (Game_mode & GM_MULTI)
multi_sort_kill_list();
break;
KEY_MAC(case KEY_COMMAND+KEY_8:)
case KEY_F8:
multi_send_message_start();
break;
case KEY_F9:
case KEY_F10:
case KEY_F11:
case KEY_F12:
multi_send_macro(key);
break; // send taunt macros
#if defined(__APPLE__) || defined(macintosh)
case KEY_9 + KEY_COMMAND:
multi_send_macro(KEY_F9);
break;
case KEY_0 + KEY_COMMAND:
multi_send_macro(KEY_F10);
break;
case KEY_1 + KEY_COMMAND + KEY_CTRLED:
multi_send_macro(KEY_F11);
break;
case KEY_2 + KEY_COMMAND + KEY_CTRLED:
multi_send_macro(KEY_F12);
break;
#endif
case KEY_SHIFTED + KEY_F9:
case KEY_SHIFTED + KEY_F10:
case KEY_SHIFTED + KEY_F11:
case KEY_SHIFTED + KEY_F12:
multi_define_macro(key);
break; // redefine taunt macros
#if defined(__APPLE__) || defined(macintosh)
case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
multi_define_macro(KEY_F9);
break;
case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
multi_define_macro(KEY_F10);
break;
case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
multi_define_macro(KEY_F11);
break;
case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
multi_define_macro(KEY_F12);
break;
#endif
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:)
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
case KEY_ALTED+KEY_F2:
if (Player_dead_state == player_dead_state::no)
state_save_all(secret_save::none, blind_save::no); // 0 means not between levels.
break;
KEY_MAC(case KEY_COMMAND+KEY_S:)
case KEY_ALTED+KEY_SHIFTED+KEY_F2:
if (Player_dead_state == player_dead_state::no)
state_save_all(secret_save::none, blind_save::yes);
break;
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_O:)
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
case KEY_ALTED+KEY_F3:
if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
state_restore_all(1, secret_restore::none, nullptr, blind_save::no);
break;
KEY_MAC(case KEY_COMMAND+KEY_O:)
case KEY_ALTED+KEY_SHIFTED+KEY_F3:
if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
state_restore_all(1, secret_restore::none, nullptr, blind_save::yes);
break;
#if defined(DXX_BUILD_DESCENT_II)
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
case KEY_F4 + KEY_SHIFTED:
do_escort_menu();
break;
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
change_guidebot_name();
break;
#endif
#if DXX_USE_OGL
#if 0
/* These conflict with the drop-primary and drop-secondary
* keybindings. Dropping items is more common than using VR, so
* disable these.
*/
case KEY_SHIFTED + KEY_F5:
VR_eye_offset -= 1;
reset_cockpit();
break;
case KEY_SHIFTED + KEY_F6:
VR_eye_offset += 1;
reset_cockpit();
break;
#endif
case KEY_SHIFTED + KEY_ALTED + KEY_F5:
VR_eye_width -= (F1_0/10); //*= 10/11;
reset_cockpit();
break;
case KEY_SHIFTED + KEY_ALTED + KEY_F6:
VR_eye_width += (F1_0/10); //*= 11/10;
reset_cockpit();
break;
case KEY_SHIFTED + KEY_F7:
case KEY_SHIFTED + KEY_ALTED + KEY_F7:
VR_eye_width = F1_0;
VR_eye_offset = 0;
reset_cockpit();
break;
case KEY_SHIFTED + KEY_F8:
case KEY_SHIFTED + KEY_ALTED + KEY_F8:
VR_stereo = static_cast<StereoFormat>((static_cast<unsigned>(VR_stereo) + 1) % (static_cast<unsigned>(StereoFormat::HighestFormat) + 1));
init_stereo();
reset_cockpit();
break;
#endif
/*
* Jukebox hotkeys -- MD2211, 2007
* Now for all music
* ==============================================
*/
case KEY_ALTED + KEY_SHIFTED + KEY_F9:
KEY_MAC(case KEY_COMMAND+KEY_E:)
#if DXX_USE_SDL_REDBOOK_AUDIO
if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK)
{
songs_stop_all();
RBAEjectDisk();
}
#endif
break;
case KEY_ALTED + KEY_SHIFTED + KEY_F10:
KEY_MAC(case KEY_COMMAND+KEY_UP:)
KEY_MAC(case KEY_COMMAND+KEY_DOWN:)
songs_pause_resume();
break;
case KEY_MINUS + KEY_ALTED:
case KEY_ALTED + KEY_SHIFTED + KEY_F11:
KEY_MAC(case KEY_COMMAND+KEY_LEFT:)
songs_play_level_song( Current_level_num, -1 );
break;
case KEY_EQUAL + KEY_ALTED:
case KEY_ALTED + KEY_SHIFTED + KEY_F12:
KEY_MAC(case KEY_COMMAND+KEY_RIGHT:)
songs_play_level_song( Current_level_num, 1 );
break;
default:
return window_event_result::ignored;
}
return window_event_result::handled;
}
static window_event_result HandleGameKey(int key, control_info &Controls)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
switch (key) {
#if defined(DXX_BUILD_DESCENT_II)
case KEY_1 + KEY_SHIFTED:
case KEY_2 + KEY_SHIFTED:
case KEY_3 + KEY_SHIFTED:
case KEY_4 + KEY_SHIFTED:
case KEY_5 + KEY_SHIFTED:
case KEY_6 + KEY_SHIFTED:
case KEY_7 + KEY_SHIFTED:
case KEY_8 + KEY_SHIFTED:
case KEY_9 + KEY_SHIFTED:
case KEY_0 + KEY_SHIFTED:
if (PlayerCfg.EscortHotKeys)
{
auto &BuddyState = LevelUniqueObjectState.BuddyState;
if (Game_mode & GM_MULTI)
{
if (!check_warn_local_player_can_control_guidebot(Objects.vcptr, BuddyState, Netgame))
return window_event_result::handled;
}
set_escort_special_goal(BuddyState, key);
game_flush_inputs(Controls);
return window_event_result::handled;
}
else
return window_event_result::ignored;
#endif
case KEY_ALTED+KEY_F7:
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:)
PlayerCfg.HudMode = static_cast<HudType>((static_cast<unsigned>(PlayerCfg.HudMode) + 1) % GAUGE_HUD_NUMMODES);
write_player_file();
switch (PlayerCfg.HudMode)
{
case HudType::Standard:
HUD_init_message_literal(HM_DEFAULT, "Standard HUD");
break;
case HudType::Alternate1:
HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #1");
break;
case HudType::Alternate2:
HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #2");
break;
case HudType::Hidden:
HUD_init_message_literal(HM_DEFAULT, "No HUD");
break;
}
return window_event_result::handled;
KEY_MAC(case KEY_COMMAND+KEY_6:)
case KEY_F6:
if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message_literal(HM_MULTI, "Player accepted!");
}
return window_event_result::handled;
case KEY_ALTED + KEY_1:
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message_literal(HM_MULTI, "Player accepted!");
RefuseTeam=1;
game_flush_inputs(Controls);
}
return window_event_result::handled;
case KEY_ALTED + KEY_2:
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message_literal(HM_MULTI, "Player accepted!");
RefuseTeam=2;
game_flush_inputs(Controls);
}
return window_event_result::handled;
default:
break;
} //switch (key)
if (Player_dead_state == player_dead_state::no)
switch (key)
{
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
case KEY_F5 + KEY_SHIFTED:
DropCurrentWeapon(get_local_plrobj().ctype.player_info);
break;
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
case KEY_F6 + KEY_SHIFTED:
DropSecondaryWeapon(get_local_plrobj().ctype.player_info);
break;
#if defined(DXX_BUILD_DESCENT_II)
case KEY_0 + KEY_ALTED:
DropFlag ();
game_flush_inputs(Controls);
break;
KEY_MAC(case KEY_COMMAND+KEY_4:)
case KEY_F4:
if (!MarkerState.DefiningMarkerMessage())
InitMarkerInput();
break;
#endif
default:
return window_event_result::ignored;
}
else
return window_event_result::ignored;
return window_event_result::handled;
}
#if defined(DXX_BUILD_DESCENT_II)
static void kill_all_robots(void)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
int dead_count=0;
//int boss_index = -1;
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
// Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
range_for (const auto &&objp, vmobjptr)
{
if (objp->type == OBJ_ROBOT)
{
if (!Robot_info[get_robot_id(objp)].companion && !Robot_info[get_robot_id(objp)].boss_flag) {
dead_count++;
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
}
}
}
// -- // Now, if more than boss and buddy left, un-kill boss.
// -- if ((dead_count > 2) && (boss_index != -1)) {
// -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
// -- dead_count--;
// -- } else if (boss_index != -1)
// -- HUD_init_message(HM_DEFAULT, "Toasted the BOSS!");
// Toast the buddy if nothing else toasted!
if (dead_count == 0)
range_for (const auto &&objp, vmobjptr)
{
if (objp->type == OBJ_ROBOT)
if (Robot_info[get_robot_id(objp)].companion) {
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message_literal(HM_DEFAULT, "Toasted the Buddy! *sniff*");
dead_count++;
}
}
HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count);
}
#endif
// --------------------------------------------------------------------------
// Detonate reactor.
// Award player all powerups in mine.
// Place player just outside exit.
// Kill all bots in mine.
// Yippee!!
static void kill_and_so_forth(const d_robot_info_array &Robot_info, fvmobjptridx &vmobjptridx, fvmsegptridx &vmsegptridx)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Objects = LevelUniqueObjectState.Objects;
auto &Vertices = LevelSharedVertexState.get_vertices();
auto &vmobjptr = Objects.vmptr;
HUD_init_message_literal(HM_DEFAULT, "Killing, awarding, etc.!");
range_for (const auto &&o, vmobjptridx)
{
switch (o->type) {
case OBJ_ROBOT:
apply_damage_to_robot(Robot_info, o, o->shields + 1, get_local_player().objnum);
break;
case OBJ_POWERUP:
do_powerup(o);
break;
default:
break;
}
}
do_controlcen_destroyed_stuff(object_none);
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
auto &Walls = LevelUniqueWallSubsystemState.Walls;
auto &vcwallptr = Walls.vcptr;
for (const auto &&t : Triggers.vcptridx)
{
if (trigger_is_exit(t))
{
range_for (const auto &&wp, vcwallptr)
{
auto &w = *wp;
if (w.trigger == t)
{
const auto &&segp = vmsegptridx(w.segnum);
auto &vcvertptr = Vertices.vcptr;
compute_segment_center(vcvertptr, ConsoleObject->pos, segp);
obj_relink(vmobjptr, vmsegptr, vmobjptridx(ConsoleObject), segp);
return;
}
}
}
}
}
#ifndef RELEASE
#if defined(DXX_BUILD_DESCENT_II)
static void kill_all_snipers(void) __attribute_used;
static void kill_all_snipers(void)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
int dead_count=0;
// Kill all snipers.
range_for (const auto &&objp, vmobjptr)
{
if (objp->type == OBJ_ROBOT)
if (objp->ctype.ai_info.behavior == ai_behavior::AIB_SNIPE)
{
dead_count++;
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
}
}
HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count);
}
static void kill_thief(void) __attribute_used;
static void kill_thief(void)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
// Kill thief.
range_for (const auto &&objp, vmobjptr)
{
if (objp->type == OBJ_ROBOT)
if (Robot_info[get_robot_id(objp)].thief)
{
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message_literal(HM_DEFAULT, "Thief toasted!");
}
}
}
static void kill_buddy(void) __attribute_used;
static void kill_buddy(void)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
// Kill buddy.
range_for (const auto &&objp, vmobjptr)
{
if (objp->type == OBJ_ROBOT)
if (Robot_info[get_robot_id(objp)].companion)
{
objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message_literal(HM_DEFAULT, "Buddy toasted!");
}
}
}
#endif
static window_event_result HandleTestKey(const d_level_shared_robot_info_state &LevelSharedRobotInfoState, fvmsegptridx &vmsegptridx, int key, control_info &Controls)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &LevelUniqueMorphObjectState = LevelUniqueObjectState.MorphObjectState;
auto &Objects = LevelUniqueObjectState.Objects;
auto &Vertices = LevelSharedVertexState.get_vertices();
auto &vmobjptr = Objects.vmptr;
auto &vmobjptridx = Objects.vmptridx;
switch (key)
{
#ifdef SHOW_EXIT_PATH
case KEY_DEBUGGED+KEY_1: create_special_path(); break;
#endif
case KEY_DEBUGGED+KEY_Y:
do_controlcen_destroyed_stuff(object_none);
break;
#if defined(DXX_BUILD_DESCENT_II)
case KEY_DEBUGGED+KEY_ALTED+KEY_D:
PlayerCfg.NetlifeKills=4000; PlayerCfg.NetlifeKilled=5;
multi_add_lifetime_kills(1);
break;
case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
kill_all_robots();
break;
#endif
case KEY_BACKSP:
case KEY_CTRLED+KEY_BACKSP:
case KEY_ALTED+KEY_BACKSP:
case KEY_SHIFTED+KEY_BACKSP:
case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
Int3(); break;
case KEY_DEBUGGED+KEY_P:
if (Game_suspended & SUSP_ROBOTS)
Game_suspended &= ~SUSP_ROBOTS; //robots move
else
Game_suspended |= SUSP_ROBOTS; //robots don't move
break;
case KEY_DEBUGGED+KEY_M:
{
static int i = 0;
const auto &&segp = vmsegptridx(ConsoleObject->segnum);
auto &vcvertptr = Vertices.vcptr;
const auto &&new_obj = create_morph_robot(LevelSharedRobotInfoState.Robot_info, segp, compute_segment_center(vcvertptr, segp), i);
if (new_obj != object_none)
morph_start(LevelUniqueMorphObjectState, LevelSharedPolygonModelState, new_obj);
i++;
if (i >= LevelSharedRobotInfoState.N_robot_types)
i = 0;
break;
}
case KEY_DEBUGGED+KEY_K:
get_local_plrobj().shields = 1;
break; // a virtual kill
case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:
get_local_plrobj().shields = -1;
break; // an actual kill
case KEY_DEBUGGED+KEY_X: get_local_player().lives++; break; // Extra life cheat key.
case KEY_DEBUGGED+KEY_H:
{
if (Player_dead_state != player_dead_state::no)
return window_event_result::ignored;
auto &player_info = get_local_plrobj().ctype.player_info;
auto &pl_flags = player_info.powerup_flags;
pl_flags ^= PLAYER_FLAGS_CLOAKED;
if (pl_flags & PLAYER_FLAGS_CLOAKED) {
if (Game_mode & GM_MULTI)
multi_send_cloak();
ai_do_cloak_stuff();
player_info.cloak_time = GameTime64;
}
break;
}
case KEY_DEBUGGED+KEY_R:
cheats.robotfiringsuspended = !cheats.robotfiringsuspended;
break;
#if DXX_USE_EDITOR //editor-specific functions
case KEY_E + KEY_DEBUGGED:
{
const auto g = Game_wind;
g->set_visible(0); // don't let the game do anything while we set the editor up
auto old_gamestate = gamestate;
gamestate = editor_gamestate::unsaved; // saved game editing mode
init_editor();
// If editor failed to load, carry on playing
if (!EditorWindow)
{
g->set_visible(1);
gamestate = old_gamestate;
return window_event_result::handled;
}
return window_event_result::close;
}
#if defined(DXX_BUILD_DESCENT_II)
case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
{
palette_array_t save_pal;
save_pal = gr_palette;
PlayMovie ("end.tex", "end.mve", play_movie_warn_missing::urgent);
Screen_mode = -1;
set_screen_mode(SCREEN_GAME);
reset_cockpit();
gr_palette = save_pal;
gr_palette_load(gr_palette);
break;
}
#endif
case KEY_C + KEY_CTRLED + KEY_DEBUGGED:
window_create<choose_curseg_menu>(LevelSharedSegmentState, *grd_curcanv);
break;
case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
if (Player_dead_state == player_dead_state::no &&
!(Game_mode & GM_MULTI))
move_player_2_segment(Cursegp,Curside);
break; //move eye to curseg
case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
#endif //#ifdef EDITOR
case KEY_DEBUGGED + KEY_LAPOSTRO:
Show_view_text_timer = 0x30000;
object_goto_next_viewer(LevelUniqueObjectState.Objects, Viewer);
break;
case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
case KEY_DEBUGGED+KEY_T:
#if defined(DXX_BUILD_DESCENT_II)
{
static int Toggle_var;
Toggle_var = !Toggle_var;
if (Toggle_var)
CGameArg.SysMaxFPS = 300;
else
CGameArg.SysMaxFPS = 30;
}
#endif
break;
case KEY_DEBUGGED + KEY_L:
#if !DXX_USE_OGL
if (++Lighting_on >= 2)
Lighting_on = 0;
#endif
break;
case KEY_PAD5: slew_stop(); break;
#ifndef NDEBUG
case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
#endif
case KEY_DEBUGGED + KEY_C:
{
auto &plrobj = get_local_plrobj();
do_cheat_menu(plrobj, grd_curscreen->sc_canvas);
break;
}
case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
{
auto &plrobj = get_local_plrobj();
do_megawow_powerup(plrobj, 10);
break;
}
case KEY_DEBUGGED + KEY_A: {
auto &plrobj = get_local_plrobj();
do_megawow_powerup(plrobj, 200);
break;
}
case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
slew_stop();
game_flush_inputs(Controls);
if (ConsoleObject->control_source != object::control_type::flying)
{
fly_init(*ConsoleObject);
Game_suspended &= ~SUSP_ROBOTS; //robots move
} else {
slew_init(vmobjptr(ConsoleObject)); //start player slewing
Game_suspended |= SUSP_ROBOTS; //robots don't move
}
break;
case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
#ifndef NDEBUG
case KEY_DEBUGGED+KEY_D:
if ((CGameArg.DbgNoDoubleBuffer = !CGameArg.DbgNoDoubleBuffer)!=0)
init_cockpit();
break;
#endif
#if DXX_USE_EDITOR
case KEY_DEBUGGED+KEY_Q:
{
pause_game_world_time p;
dump_used_textures_all();
}
break;
#endif
case KEY_DEBUGGED+KEY_B: {
d_fname text{};
int item;
std::array<newmenu_item, 1> m{{
newmenu_item::nm_item_input(text),
}};
struct briefing_menu : passive_newmenu
{
briefing_menu(grs_canvas &canvas, partial_range_t<newmenu_item *> items) :
passive_newmenu(menu_title{nullptr}, menu_subtitle{"Briefing to play?"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(items, 0), canvas)
{
}
};
item = run_blocking_newmenu<briefing_menu>(*grd_curcanv, m);
if (item != -1) {
do_briefing_screens(text,1);
}
break;
}
case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
if (Player_dead_state != player_dead_state::no)
return window_event_result::ignored;
kill_and_so_forth(LevelSharedRobotInfoState.Robot_info, vmobjptridx, vmsegptridx);
break;
case KEY_DEBUGGED+KEY_G:
GameTime64 = (INT64_MAX) - (F1_0*10);
HUD_init_message(HM_DEFAULT, "GameTime %" PRIi64 " - Reset in 10 seconds!", GameTime64);
break;
default:
return window_event_result::ignored;
}
return window_event_result::handled;
}
#endif //#ifndef RELEASE
#define CHEAT_MAX_LEN 15
struct cheat_code
{
const char string[CHEAT_MAX_LEN];
int game_cheats::*stateptr;
};
constexpr cheat_code cheat_codes[] = {
#if defined(DXX_BUILD_DESCENT_I)
{ "gabbagabbahey", &game_cheats::enabled },
{ "scourge", &game_cheats::wowie },
{ "bigred", &game_cheats::wowie2 },
{ "mitzi", &game_cheats::allkeys },
{ "racerx", &game_cheats::invul },
{ "guile", &game_cheats::cloak },
{ "twilight", &game_cheats::shields },
{ "poboys", &game_cheats::killreactor },
{ "farmerjoe", &game_cheats::levelwarp },
{ "bruin", &game_cheats::extralife },
{ "porgys", &game_cheats::rapidfire },
{ "ahimsa", &game_cheats::robotfiringsuspended },
{ "baldguy", &game_cheats::baldguy },
#elif defined(DXX_BUILD_DESCENT_II)
{ "gabbagabbahey", &game_cheats::lamer },
{ "motherlode", &game_cheats::lamer },
{ "currygoat", &game_cheats::lamer },
{ "zingermans", &game_cheats::lamer },
{ "eatangelos", &game_cheats::lamer },
{ "ericaanne", &game_cheats::lamer },
{ "joshuaakira", &game_cheats::lamer },
{ "whammazoom", &game_cheats::lamer },
{ "honestbob", &game_cheats::wowie },
{ "oralgroove", &game_cheats::allkeys },
{ "alifalafel", &game_cheats::accessory },
{ "almighty", &game_cheats::invul },
{ "blueorb", &game_cheats::shields },
{ "delshiftb", &game_cheats::killreactor },
{ "freespace", &game_cheats::levelwarp },
{ "rockrgrl", &game_cheats::fullautomap },
{ "wildfire", &game_cheats::rapidfire },
{ "duddaboo", &game_cheats::bouncyfire },
{ "lpnlizard", &game_cheats::homingfire },
{ "imagespace", &game_cheats::robotfiringsuspended },
{ "spaniard", &game_cheats::killallrobots },
{ "silkwing", &game_cheats::robotskillrobots },
{ "godzilla", &game_cheats::monsterdamage },
{ "helpvishnu", &game_cheats::buddyclone },
{ "gowingnut", &game_cheats::buddyangry },
#endif
{ "flash", &game_cheats::exitpath },
{ "astral", &game_cheats::ghostphysics },
{ "buggin", &game_cheats::turbo },
{ "bittersweet", &game_cheats::acid },
};
struct levelwarp_menu_items
{
std::array<char, 8> text{};
std::array<newmenu_item, 1> menu_items{{
newmenu_item::nm_item_input(text),
}};
};
struct levelwarp_menu : levelwarp_menu_items, passive_newmenu
{
levelwarp_menu(grs_canvas &src) :
passive_newmenu(menu_title{nullptr}, menu_subtitle{TXT_WARP_TO_LEVEL}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(menu_items, 0), src)
{
}
virtual window_event_result event_handler(const d_event &event) override;
void handle_close_event();
};
void levelwarp_menu::handle_close_event()
{
if (!text[0])
return;
char *p;
const auto l = strtoul(text.data(), &p, 0);
if (*p)
return;
/* No handling for secret levels. Warping to secret
* levels is not supported.
*/
if (l > Current_mission->last_level)
return;
const auto g = Game_wind;
g->set_visible(0);
StartNewLevel(l);
g->set_visible(1);
}
window_event_result levelwarp_menu::event_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_WINDOW_CLOSE:
handle_close_event();
return window_event_result::ignored;
default:
return newmenu::event_handler(event);
}
}
static window_event_result FinalCheats(const d_level_shared_robot_info_state &LevelSharedRobotInfoState)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
auto &vmobjptridx = Objects.vmptridx;
int game_cheats::*gotcha;
if (Game_mode & GM_MULTI)
return window_event_result::ignored;
static std::array<char, CHEAT_MAX_LEN> cheat_buffer;
std::move(std::next(cheat_buffer.begin()), cheat_buffer.end(), cheat_buffer.begin());
cheat_buffer.back() = key_ascii();
for (unsigned i = 0;; i++)
{
if (i >= std::size(cheat_codes))
return window_event_result::ignored;
int cheatlen = strlen(cheat_codes[i].string);
Assert(cheatlen <= CHEAT_MAX_LEN);
if (d_strnicmp(cheat_codes[i].string, &cheat_buffer[CHEAT_MAX_LEN-cheatlen], cheatlen)==0)
{
gotcha = cheat_codes[i].stateptr;
#if defined(DXX_BUILD_DESCENT_I)
if (!cheats.enabled && gotcha != &game_cheats::enabled)
return window_event_result::ignored;
if (!cheats.enabled)
HUD_init_message_literal(HM_DEFAULT, TXT_CHEATS_ENABLED);
#endif
cheats.*gotcha = !(cheats.*gotcha);
cheats.enabled = 1;
digi_play_sample( SOUND_CHEATER, F1_0);
break;
}
}
auto &plrobj = get_local_plrobj();
auto &player_info = plrobj.ctype.player_info;
player_info.mission.score = 0;
#if defined(DXX_BUILD_DESCENT_I)
if (gotcha == &game_cheats::wowie)
{
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
player_info.primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG);
player_info.vulcan_ammo = VULCAN_AMMO_MAX;
auto &secondary_ammo = player_info.secondary_ammo;
for (const auto i : {secondary_weapon_index_t::CONCUSSION_INDEX, secondary_weapon_index_t::HOMING_INDEX, secondary_weapon_index_t::PROXIMITY_INDEX})
secondary_ammo[i] = Secondary_ammo_max[i];
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_laser_level(player_info.laser_level, MAX_LASER_LEVEL);
player_info.energy = MAX_ENERGY;
player_info.laser_level = MAX_LASER_LEVEL;
player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS;
update_laser_weapon_info();
}
if (gotcha == &game_cheats::wowie2)
{
HUD_init_message(HM_DEFAULT, "SUPER %s",TXT_WOWIE_ZOWIE);
player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG);
player_info.vulcan_ammo = VULCAN_AMMO_MAX;
auto &secondary_ammo = player_info.secondary_ammo;
secondary_ammo = Secondary_ammo_max;
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_laser_level(player_info.laser_level, MAX_LASER_LEVEL);
player_info.energy = MAX_ENERGY;
player_info.laser_level = MAX_LASER_LEVEL;
player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS;
update_laser_weapon_info();
}
#elif defined(DXX_BUILD_DESCENT_II)
if (gotcha == &game_cheats::lamer)
{
plrobj.shields = player_info.energy = i2f(1);
HUD_init_message_literal(HM_DEFAULT, "Take that...cheater!");
}
if (gotcha == &game_cheats::wowie)
{
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
if (Piggy_hamfile_version < 3) // SHAREWARE
{
player_info.primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG);
}
else
{
player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG | HAS_PHOENIX_FLAG | HAS_OMEGA_FLAG);
}
player_info.vulcan_ammo = VULCAN_AMMO_MAX;
auto &secondary_ammo = player_info.secondary_ammo;
secondary_ammo = Secondary_ammo_max;
if (Piggy_hamfile_version < 3) // SHAREWARE
{
secondary_ammo[SMISSILE4_INDEX] = 0;
secondary_ammo[SMISSILE5_INDEX] = 0;
secondary_ammo[MEGA_INDEX] = 0;
}
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_laser_level(player_info.laser_level, MAX_SUPER_LASER_LEVEL);
player_info.energy = MAX_ENERGY;
player_info.laser_level = MAX_SUPER_LASER_LEVEL;
player_info.powerup_flags |= PLAYER_FLAGS_QUAD_LASERS;
update_laser_weapon_info();
}
if (gotcha == &game_cheats::accessory)
{
player_info.powerup_flags |= PLAYER_FLAGS_HEADLIGHT | PLAYER_FLAGS_AFTERBURNER | PLAYER_FLAGS_AMMO_RACK | PLAYER_FLAGS_CONVERTER;
HUD_init_message_literal(HM_DEFAULT, "Accessories!!");
}
#endif
if (gotcha == &game_cheats::allkeys)
{
HUD_init_message_literal(HM_DEFAULT, TXT_ALL_KEYS);
player_info.powerup_flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
}
if (gotcha == &game_cheats::invul)
{
player_info.invulnerable_time = GameTime64+i2f(1000);
auto &pl_flags = player_info.powerup_flags;
pl_flags ^= PLAYER_FLAGS_INVULNERABLE;
HUD_init_message(HM_DEFAULT, "%s %s!", TXT_INVULNERABILITY, (pl_flags & PLAYER_FLAGS_INVULNERABLE) ? (player_info.FakingInvul = 0, TXT_ON) : TXT_OFF);
}
if (gotcha == &game_cheats::shields)
{
HUD_init_message_literal(HM_DEFAULT, TXT_FULL_SHIELDS);
plrobj.shields = MAX_SHIELDS;
}
#if defined(DXX_BUILD_DESCENT_I)
if (gotcha == &game_cheats::cloak)
{
auto &pl_flags = player_info.powerup_flags;
pl_flags ^= PLAYER_FLAGS_CLOAKED;
const auto have_cloaked = pl_flags & PLAYER_FLAGS_CLOAKED;
HUD_init_message(HM_DEFAULT, "%s %s!", TXT_CLOAK, have_cloaked ? TXT_ON : TXT_OFF);
if (have_cloaked)
{
ai_do_cloak_stuff();
player_info.cloak_time = GameTime64;
}
}
if (gotcha == &game_cheats::extralife)
{
auto &plr = get_local_player();
if (plr.lives < 50)
{
plr.lives++;
HUD_init_message_literal(HM_DEFAULT, "Extra life!");
}
}
#endif
if (gotcha == &game_cheats::killreactor)
kill_and_so_forth(LevelSharedRobotInfoState.Robot_info, vmobjptridx, vmsegptridx);
if (gotcha == &game_cheats::exitpath)
{
if (create_special_path())
HUD_init_message_literal(HM_DEFAULT, "Exit path illuminated!");
}
if (gotcha == &game_cheats::levelwarp)
{
auto menu = window_create<levelwarp_menu>(grd_curscreen->sc_canvas);
(void)menu;
}
#if defined(DXX_BUILD_DESCENT_II)
if (gotcha == &game_cheats::fullautomap)
HUD_init_message_literal(HM_DEFAULT, cheats.fullautomap ? "FULL MAP!" : "REGULAR MAP");
#endif
if (gotcha == &game_cheats::ghostphysics)
{
HUD_init_message(HM_DEFAULT, "%s %s!", "Ghosty mode", cheats.ghostphysics?TXT_ON:TXT_OFF);
}
if (gotcha == &game_cheats::rapidfire)
{
HUD_init_message(HM_DEFAULT, "Rapid fire %s!", cheats.rapidfire?TXT_ON:TXT_OFF);
#if defined(DXX_BUILD_DESCENT_I)
if (cheats.rapidfire)
do_megawow_powerup(plrobj, 200);
#endif
}
#if defined(DXX_BUILD_DESCENT_II)
if (gotcha == &game_cheats::bouncyfire)
{
HUD_init_message(HM_DEFAULT, "Bouncing weapons %s!", cheats.bouncyfire?TXT_ON:TXT_OFF);
}
if (gotcha == &game_cheats::homingfire)
{
HUD_init_message(HM_DEFAULT, "Homing weapons %s!", cheats.homingfire ? (weapons_homing_all(), TXT_ON) : (weapons_homing_all_reset(), TXT_OFF));
}
#endif
if (gotcha == &game_cheats::turbo)
{
HUD_init_message(HM_DEFAULT, "%s %s!", "Turbo mode", cheats.turbo?TXT_ON:TXT_OFF);
}
if (gotcha == &game_cheats::robotfiringsuspended)
{
HUD_init_message(HM_DEFAULT, "Robot firing %s!", cheats.robotfiringsuspended?TXT_OFF:TXT_ON);
}
#if defined(DXX_BUILD_DESCENT_II)
if (gotcha == &game_cheats::killallrobots)
{
kill_all_robots();
}
if (gotcha == &game_cheats::robotskillrobots)
{
HUD_init_message_literal(HM_DEFAULT, cheats.robotskillrobots?"Rabid robots!":"Kill the player!");
}
if (gotcha == &game_cheats::monsterdamage)
{
HUD_init_message_literal(HM_DEFAULT, cheats.monsterdamage?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
}
if (gotcha == &game_cheats::buddyclone)
{
HUD_init_message_literal(HM_DEFAULT, "What's this? Another buddy bot!");
create_buddy_bot(LevelSharedRobotInfoState);
}
if (gotcha == &game_cheats::buddyangry)
{
if (cheats.buddyangry)
{
HUD_init_message(HM_DEFAULT, "%s gets angry!", static_cast<const char *>(PlayerCfg.GuidebotName));
PlayerCfg.GuidebotName = "Wingnut";
}
else
{
PlayerCfg.GuidebotName = PlayerCfg.GuidebotNameReal;
HUD_init_message(HM_DEFAULT, "%s calms down", static_cast<const char *>(PlayerCfg.GuidebotName));
}
}
#endif
if (gotcha == &game_cheats::acid)
{
HUD_init_message_literal(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!");
}
return window_event_result::handled;
}
// Internal Cheat Menu
#ifndef RELEASE
class menu_fix_wrapper
{
fix &m_value;
public:
constexpr menu_fix_wrapper(fix &t) :
m_value(t)
{
}
operator int() const
{
return f2i(m_value);
}
menu_fix_wrapper &operator=(int n)
{
m_value = i2f(n);
return *this;
}
};
class cheat_menu_bit_invulnerability :
std::reference_wrapper<player_info>,
public menu_bit_wrapper_t<player_flags, std::integral_constant<PLAYER_FLAG, PLAYER_FLAGS_INVULNERABLE>>
{
public:
cheat_menu_bit_invulnerability(player_info &pl_info) :
reference_wrapper(pl_info),
menu_bit_wrapper_t(pl_info.powerup_flags, {})
{
}
cheat_menu_bit_invulnerability &operator=(const uint32_t n)
{
this->menu_bit_wrapper_t::operator=(n);
if (n)
{
auto &player_info = get();
player_info.FakingInvul = 0;
player_info.invulnerable_time = GameTime64+i2f(1000);
}
return *this;
}
};
class cheat_menu_bit_cloak :
std::reference_wrapper<player_info>,
public menu_bit_wrapper_t<player_flags, std::integral_constant<PLAYER_FLAG, PLAYER_FLAGS_CLOAKED>>
{
public:
cheat_menu_bit_cloak(player_info &pl_info) :
reference_wrapper(pl_info),
menu_bit_wrapper_t(pl_info.powerup_flags, {})
{
}
cheat_menu_bit_cloak &operator=(const uint32_t n)
{
this->menu_bit_wrapper_t::operator=(n);
if (n)
{
if (Game_mode & GM_MULTI)
multi_send_cloak();
ai_do_cloak_stuff();
get().cloak_time = GameTime64;
}
return *this;
}
};
#if defined(DXX_BUILD_DESCENT_I)
#define WIMP_MENU_DXX(VERB)
#elif defined(DXX_BUILD_DESCENT_II)
/* Adding an afterburner like this adds it at 0% charge. This is OK for
* a cheat. The player can change his energy up if he needs more.
*/
#define WIMP_MENU_DXX(VERB) \
DXX_MENUITEM(VERB, CHECK, TXT_AFTERBURNER, opt_afterburner, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_AFTERBURNER)) \
#endif
#define DXX_WIMP_MENU(VERB) \
DXX_MENUITEM(VERB, CHECK, TXT_INVULNERABILITY, opt_invul, cheat_menu_bit_invulnerability(pl_info)) \
DXX_MENUITEM(VERB, CHECK, TXT_CLOAKED, opt_cloak, cheat_menu_bit_cloak(pl_info)) \
DXX_MENUITEM(VERB, CHECK, "BLUE KEY", opt_key_blue, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY)) \
DXX_MENUITEM(VERB, CHECK, "GOLD KEY", opt_key_gold, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_GOLD_KEY)) \
DXX_MENUITEM(VERB, CHECK, "RED KEY", opt_key_red, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_RED_KEY)) \
WIMP_MENU_DXX(VERB) \
DXX_MENUITEM(VERB, NUMBER, TXT_ENERGY, opt_energy, menu_fix_wrapper(pl_info.energy), 0, 200) \
DXX_MENUITEM(VERB, NUMBER, "Shields", opt_shields, menu_fix_wrapper(plrobj.shields), 0, 200) \
DXX_MENUITEM(VERB, TEXT, TXT_SCORE, opt_txt_score) \
DXX_MENUITEM(VERB, INPUT, score_text, opt_score) \
DXX_MENUITEM(VERB, NUMBER, "Laser Level", opt_laser_level, menu_number_bias_wrapper<1>(plr_laser_level), static_cast<uint8_t>(laser_level::_1) + 1, static_cast<uint8_t>(DXX_MAXIMUM_LASER_LEVEL) + 1) \
DXX_MENUITEM(VERB, NUMBER, "Concussion", opt_concussion, pl_info.secondary_ammo[CONCUSSION_INDEX], 0, 200) \
struct wimp_menu_items
{
object &plrobj;
std::array<char, sizeof("2147483647")> score_text;
enum {
DXX_WIMP_MENU(ENUM)
};
std::array<newmenu_item, DXX_WIMP_MENU(COUNT)> m;
wimp_menu_items(object &plr) :
plrobj(plr)
{
auto &pl_info = plrobj.ctype.player_info;
snprintf(score_text.data(), score_text.size(), "%d", pl_info.mission.score);
const uint8_t plr_laser_level = static_cast<uint8_t>(pl_info.laser_level);
DXX_WIMP_MENU(ADD);
}
};
struct wimp_menu : wimp_menu_items, newmenu
{
wimp_menu(object &plr, grs_canvas &src) :
wimp_menu_items(plr),
newmenu(menu_title{"Wimp Menu"}, menu_subtitle{nullptr}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
{
}
virtual window_event_result event_handler(const d_event &event) override;
};
window_event_result wimp_menu::event_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_WINDOW_CLOSE:
{
auto &pl_info = plrobj.ctype.player_info;
uint8_t plr_laser_level;
DXX_WIMP_MENU(READ);
pl_info.laser_level = laser_level{plr_laser_level};
char *p;
auto ul = strtoul(score_text.data(), &p, 10);
if (!*p)
pl_info.mission.score = static_cast<int>(ul);
init_gauges();
break;
}
default:
break;
}
return newmenu::event_handler(event);
}
static void do_cheat_menu(object &plrobj, grs_canvas &cv_canvas)
{
auto menu = window_create<wimp_menu>(plrobj, cv_canvas);
(void)menu;
}
#endif
// Testing functions ----------------------------------------------------------
#ifndef NDEBUG
// Sounds for testing
__attribute_used
static int Test_sound;
static void play_test_sound()
{
digi_play_sample(Test_sound, F1_0);
}
#endif //ifndef NDEBUG
}
window_event_result ReadControls(const d_level_shared_robot_info_state &LevelSharedRobotInfoState, const d_event &event, control_info &Controls)
{
auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;
auto &Objects = LevelUniqueObjectState.Objects;
int key;
static ubyte exploding_flag=0;
Player_fired_laser_this_frame=object_none;
if (Player_dead_state == player_dead_state::exploded)
{
if (exploding_flag==0) {
exploding_flag = 1; // When player starts exploding, clear all input devices...
game_flush_inputs(Controls);
}
} else {
exploding_flag=0;
}
if (Player_dead_state != player_dead_state::no &&
!((Game_mode & GM_MULTI) &&
(multi_sending_message[Player_num] != msgsend_state::none || multi_defining_message)
)
)
HandleDeathInput(event, Controls);
if (Newdemo_state == ND_STATE_PLAYBACK)
update_vcr_state();
if (event.type == EVENT_KEY_COMMAND)
{
key = event_key_get(event);
#if defined(DXX_BUILD_DESCENT_II)
if (MarkerState.DefiningMarkerMessage())
{
return MarkerInputMessage(key, Controls);
}
#endif
if ( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] != msgsend_state::none || multi_defining_message) )
{
return multi_message_input_sub(LevelSharedRobotInfoState.Robot_info, key, Controls);
}
#ifndef RELEASE
if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
Network_message_reciever = 100; // Send to everyone...
snprintf(Network_message.data(), Network_message.size(), "%s %s", TXT_I_AM_A, TXT_CHEATER);
}
#endif
if (Endlevel_sequence)
{
auto result = HandleEndlevelKey(key);
if (result != window_event_result::ignored)
return result;
}
else if (Newdemo_state == ND_STATE_PLAYBACK )
{
auto r = HandleDemoKey(key);
if (r != window_event_result::ignored)
return r;
}
else
{
window_event_result r = FinalCheats(LevelSharedRobotInfoState);
if (r == window_event_result::ignored)
r = HandleSystemKey(key);
if (r == window_event_result::ignored)
r = HandleGameKey(key, Controls);
if (r != window_event_result::ignored)
return r;
}
#ifndef RELEASE
{
window_event_result r = HandleTestKey(LevelSharedRobotInfoState, vmsegptridx, key, Controls);
if (r != window_event_result::ignored)
return r;
}
#endif
auto result = call_default_handler(event);
if (result != window_event_result::ignored)
return result;
}
if (!Endlevel_sequence && Newdemo_state != ND_STATE_PLAYBACK)
{
kconfig_read_controls(Controls, event, 0);
const auto Player_is_dead = Player_dead_state;
if (Player_is_dead != player_dead_state::no && HandleDeathInput(event, Controls))
return window_event_result::handled;
check_rear_view(Controls);
// If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
if ( Controls.state.automap )
{
Controls.state.automap = 0;
if (Player_is_dead != player_dead_state::no || !((Game_mode & GM_MULTI) && LevelUniqueControlCenterState.Control_center_destroyed && LevelUniqueControlCenterState.Countdown_seconds_left < 10))
{
do_automap();
return window_event_result::handled;
}
}
if (Player_is_dead != player_dead_state::no)
return window_event_result::ignored;
do_weapon_n_item_stuff(Objects, Controls);
}
if (Controls.state.show_menu)
{
Controls.state.show_menu = 0;
return HandleSystemKey(KEY_ESC);
}
return window_event_result::ignored;
}
}