dxx-rebirth/similar/main
Kp ea8ca1d1e2 Pass update_flicker timer as argument
Clang fails to compile update_flicker<0x80000000>(...); gcc handles it
properly.  A template is not necessary here, so switch to passing the
value as an argument.  Both compilers accept this.

Reported-by: kreatordxx <private mail>
Fixes: 5b9ccda8e8 ("Simplify update_flicker")
2016-02-25 02:36:40 +00:00
..
ai.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
aipath.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
automap.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
bm.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
cntrlcen.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
collide.cpp Revised a055aecee5. Removed secondaries cap for Multiplayer but restared for Singleplayer (for gameplay/balance). Limit could be restored for Multiplayer if levels were otherwise properly repopulated (planned) 2016-02-15 13:05:17 +01:00
config.cpp Fix clang build of CGameCfg 2016-01-29 04:05:47 +00:00
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp Remove default argument for basic_ptr(pointer,array &) 2016-01-09 16:38:13 +00:00
credits.cpp
digiobj.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
dumpmine.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
fireball.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
fuelcen.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
fvi.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
game.cpp Pass update_flicker timer as argument 2016-02-25 02:36:40 +00:00
gamecntl.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
gamefont.cpp
gamemine.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gamerend.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
gamesave.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
gameseg.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gameseq.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
gauges.cpp Cache afterburner bar temporaries 2016-02-20 17:28:11 +00:00
hostage.cpp
hud.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
iff.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
inferno.cpp Remove unnecessary newmenu_free_background 2016-01-09 16:38:11 +00:00
kconfig.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
kmatrix.cpp Move multi_endlevel_poll* lookups to menu creation 2016-01-26 03:45:06 +00:00
laser.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
lighting.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
menu.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
mglobal.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
mission.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
morph.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
multi.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
multibot.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
net_udp.cpp Took out obj_unlink() call in net_udp_read_object_packet(). As of 7064fcccba obj->segnum is undefined and obj_unlink() would be called for undefined objects, causing some new objects to not appear for rejoining players. Since init_objects() is called beforehand and host should not be able to send the same object twice, this whole call should be unnecessary to begin with. 2016-02-23 14:25:17 +01:00
newdemo.cpp Unify tmap storage branches 2016-02-20 17:28:11 +00:00
newmenu.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
object.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
paging.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
physics.cpp Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
piggy.cpp Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
player.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
playsave.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
polyobj.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
powerup.cpp Fix vulcan ammo display 2016-02-20 17:28:11 +00:00
render.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
robot.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
scores.cpp Remove sprintf from scores.cpp 2016-01-03 20:21:35 +00:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp
state.cpp Change ogl_ubitmapm_cs constant -1 to const white 2016-02-12 04:02:28 +00:00
switch.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
terrain.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
texmerge.cpp
text.cpp Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
titles.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
weapon.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00