dxx-rebirth/include
2012-04-09 10:14:10 +08:00
..
editor Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl 2012-03-31 12:28:01 +08:00
3d.h Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment) 2011-04-07 22:32:51 +02:00
args.h Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:21:09 +01:00
byteswap.h Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw) 2011-01-22 18:14:16 +01:00
checker.h
console.h
d1x.xpm
d_glob.h
d_io.h
descent.xpm
dl_list.h
error.h Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
fix.h
func.h
gr.h Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor 2012-03-24 14:43:45 +08:00
grdef.h
hash.h
hmp.h
i86.h
iff.h
ignorecase.h
internal.h
interp.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
libmve.h
loadgl.h
makesig.h
maths.h Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64 2012-04-05 02:41:59 +02:00
ogl_init.h Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment) 2011-04-07 22:32:51 +02:00
pa_enabl.h
palette.h
pcx.h
physfsrwops.h
physfsx.h Actually add editor data files and make sure DXX can find them 2012-03-03 16:03:03 +08:00
pngfile.h
psmacros.inc
pstypes.h
pstypes.inc
rbaudio.h
rle.h
strio.h
strutil.h
texmap.h
timer.h
u_dpmi.h
u_mem.h
ui.h Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl) 2012-04-09 10:14:10 +08:00
vecmat.h