dxx-rebirth/main/kmatrix.c

363 lines
8.2 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/kmatrix.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:44:38 $
*
* Kill matrix displayed at end of level.
*
* $Log: kmatrix.c,v $
* Revision 1.1.1.1 2006/03/17 19:44:38 zicodxx
* initial import
*
* Revision 1.2 2002/03/26 22:10:09 donut
* fix multiplayer endlevel score display in high res
*
* Revision 1.1.1.1 1999/06/14 22:08:16 donut
* Import of d1x 1.37 source.
*
* Revision 2.3 1995/05/02 17:01:22 john
* Fixed bug with kill list not showing up in VFX mode.
*
* Revision 2.2 1995/03/21 14:38:20 john
* Ifdef'd out the NETWORK code.
*
* Revision 2.1 1995/03/06 15:22:54 john
* New screen techniques.
*
* Revision 2.0 1995/02/27 11:25:56 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.19 1995/02/15 14:47:23 john
* Added code to keep track of kills during endlevel.
*
* Revision 1.18 1995/02/08 11:00:06 rob
* Moved string to localized file
*
* Revision 1.17 1995/02/01 23:45:55 rob
* Fixed string.
*
* Revision 1.16 1995/01/30 21:47:11 rob
* Added a line of instructions.
*
* Revision 1.15 1995/01/20 16:58:43 rob
* careless careless careless...
*
*
* Revision 1.14 1995/01/20 13:43:48 rob
* Longer time to view.
*
* Revision 1.13 1995/01/20 13:42:34 rob
* Fixed sorting bug.
*
* Revision 1.12 1995/01/19 17:35:21 rob
* Fixed coloration of player names in team mode.
*
* Revision 1.11 1995/01/16 21:26:15 rob
* Fixed it!!
*
* Revision 1.10 1995/01/16 18:55:41 rob
* Added include of network.h
*
* Revision 1.9 1995/01/16 18:22:35 rob
* Fixed problem with signs.
*
* Revision 1.8 1995/01/12 16:07:51 rob
* ADded sorting before display.
*
* Revision 1.7 1995/01/04 08:46:53 rob
* JOHN CHECKED IN FOR ROB !!!
*
* Revision 1.6 1994/12/09 20:17:20 yuan
* Touched up
*
* Revision 1.5 1994/12/09 19:46:35 yuan
* Localized the sucker.
*
* Revision 1.4 1994/12/09 19:24:58 rob
* Yuan's fix to the centering.
*
* Revision 1.3 1994/12/09 19:02:37 yuan
* Cleaned up a bit.
*
* Revision 1.2 1994/12/09 16:19:46 yuan
* kill matrix stuff.
*
* Revision 1.1 1994/12/09 15:08:58 yuan
* Initial revision
*
*
*/
#ifdef RCS
#pragma off (unreferenced)
static char rcsid[] = "$Id: kmatrix.c,v 1.1.1.1 2006/03/17 19:44:38 zicodxx Exp $";
#pragma on (unreferenced)
#endif
#ifdef NETWORK
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdarg.h>
#include <time.h>
#include "error.h"
#include "types.h"
#include "gr.h"
#include "mono.h"
#include "key.h"
#include "palette.h"
#include "game.h"
#include "gamefont.h"
#include "u_mem.h"
#include "newmenu.h"
#include "menu.h"
#include "player.h"
#include "screens.h"
#include "gamefont.h"
#include "mouse.h"
#include "joy.h"
#include "timer.h"
#include "text.h"
#include "multi.h"
#include "kmatrix.h"
#include "gauges.h"
#include "pcx.h"
#include "network.h"
#ifdef OGL
#include "ogl_init.h"
#endif
static int rescale_x(int x)
{
return x * GWIDTH / 320;
}
static int rescale_y(int y)
{
return y * GHEIGHT / 200;
}
#define CENTERING_OFFSET(x) ((300 - (70 + (x)*25 ))/2)
int kmatrix_kills_changed = 0;
void kmatrix_draw_item( int i, int *sorted )
{
int j, x, y;
y = rescale_y(50+i*9);
// Print player name.
gr_printf( rescale_x(CENTERING_OFFSET(N_players)), y, "%s", Players[sorted[i]].callsign );
for (j=0; j<N_players; j++) {
x = rescale_x(70 + CENTERING_OFFSET(N_players) + j*25);
if (sorted[i]==sorted[j]) {
if (kill_matrix[sorted[i]][sorted[j]] == 0) {
gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
} else {
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
gr_printf( x, y, "-%d", kill_matrix[sorted[i]][sorted[j]] );
}
} else {
if (kill_matrix[sorted[i]][sorted[j]] <= 0) {
gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
} else {
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
}
}
}
x = rescale_x(70 + CENTERING_OFFSET(N_players) + N_players*25);
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
gr_printf( x ,y,"%4d",Players[sorted[i]].net_kills_total);
}
void kmatrix_draw_names(int *sorted)
{
int j, x;
int color;
for (j=0; j<N_players; j++) {
if (Game_mode & GM_TEAM)
color = get_team(sorted[j]);
else
color = sorted[j];
x = rescale_x(70 + CENTERING_OFFSET(N_players) + j*25);
gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
gr_printf( x, rescale_y(40), "%c", Players[sorted[j]].callsign[0] );
}
x = rescale_x(70 + CENTERING_OFFSET(N_players) + N_players*25);
gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
gr_printf( x, rescale_y(40), TXT_KILLS);
}
void kmatrix_draw_deaths(int *sorted)
{
int j, x, y;
y = rescale_y(55 + N_players * 9);
// gr_set_fontcolor(gr_getcolor(player_rgb[j].r,player_rgb[j].g,player_rgb[j].b),-1 );
gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
x = rescale_x(CENTERING_OFFSET(N_players));
gr_printf( x, y, TXT_DEATHS );
for (j=0; j<N_players; j++) {
x = rescale_x(70 + CENTERING_OFFSET(N_players) + j*25);
gr_printf( x, y, "%d", Players[sorted[j]].net_killed_total );
}
y = rescale_y(55 + 72 + 12);
x = rescale_x(35);
{
int sw, sh, aw;
gr_get_string_size(TXT_PRESS_ANY_KEY2, &sw, &sh, &aw);
gr_printf( rescale_x(160)-(sw/2), y, TXT_PRESS_ANY_KEY2);
}
}
void kmatrix_redraw()
{
int i, pcx_error, color;
int sorted[MAX_NUM_NET_PLAYERS];
multi_sort_kill_list();
gr_set_current_canvas(NULL);
pcx_error = pcx_read_fullscr("STARS.PCX", NULL);
Assert(pcx_error == PCX_ERROR_NONE);
grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_3];
gr_string( 0x8000, rescale_y(15), TXT_KILL_MATRIX_TITLE );
grd_curcanv->cv_font = Gamefonts[GFONT_SMALL];
multi_get_kill_list(sorted);
kmatrix_draw_names(sorted);
for (i=0; i<N_players; i++ ) {
// mprintf((0, "Sorted kill list pos %d = %d.\n", i+1, sorted[i]));
if (Game_mode & GM_TEAM)
color = get_team(sorted[i]);
else
color = sorted[i];
gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
kmatrix_draw_item( i, sorted );
}
kmatrix_draw_deaths(sorted);
gr_update();
}
#define MAX_VIEW_TIME F1_0*60
void kmatrix_view(int network)
{
int i, k, done;
fix entry_time = timer_get_approx_seconds();
//edit 05/18/99 Matt Mueller - should be initialized.
int key=0;
//end edit -MM
set_screen_mode( SCREEN_MENU );
gr_palette_fade_in( gr_palette,32, 0);
game_flush_inputs();
done = 0;
while(!done) {
timer_delay(400);
kmatrix_redraw();
for (i=0; i<4; i++ )
if (joy_get_button_down_cnt(i)>0) done=1;
for (i=0; i<3; i++ )
if (mouse_button_down_count(i)>0) done=1;
k = key_inkey();
switch( k ) {
case KEY_ENTER:
case KEY_SPACEBAR:
case KEY_ESC:
done=1;
break;
case KEY_PRINT_SCREEN:
save_screen_shot(0);
break;
case KEY_BACKSP:
Int3();
break;
default:
break;
}
if (timer_get_approx_seconds() > entry_time+MAX_VIEW_TIME)
done=1;
if (network && (Game_mode & GM_NETWORK))
{
kmatrix_kills_changed = 0;
network_endlevel_poll2(0, NULL, &key, 0);
if ( kmatrix_kills_changed ) {
kmatrix_redraw();
}
if (key < -1)
done = 1;
}
#ifdef OGL
gr_flip();
#endif
}
// Restore background and exit
gr_palette_fade_out( gr_palette, 32, 0 );
game_flush_inputs();
}
#endif