dxx-rebirth/similar/main
2014-10-16 02:30:29 +00:00
..
ai.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
aipath.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
automap.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
bm.cpp
cntrlcen.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
collide.cpp Pass collide_two_objects vms_vector arg by & 2014-10-10 02:30:13 +00:00
config.cpp
console.cpp Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
controls.cpp
credits.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
digiobj.cpp
dumpmine.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
effects.cpp
endlevel.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
fireball.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
fuelcen.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
fvi.cpp
game.cpp Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
gamecntl.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
gamefont.cpp
gamemine.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
gamerend.cpp
gamesave.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
gameseg.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
gameseq.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
gauges.cpp Pass g3_rotate_point arg by & 2014-10-02 03:02:35 +00:00
hostage.cpp
hud.cpp
iff.cpp Add const void* conversion to various types 2014-10-12 22:11:28 +00:00
inferno.cpp Enable silent alignment fixup if WORDS_NEED_ALIGNMENT 2014-10-10 02:43:14 +00:00
kconfig.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
laser.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
lighting.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
menu.cpp Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
mglobal.cpp Change Vertices to array<vertex> 2014-10-02 03:02:34 +00:00
mission.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
morph.cpp Pass g3_start_instance_matrix arg by & 2014-10-02 03:02:35 +00:00
multi.cpp Make unused_newmenu_userdata_t const 2014-10-16 02:13:09 +00:00
multibot.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
net_udp.cpp Make unused_newmenu_userdata_t const 2014-10-16 02:13:09 +00:00
newdemo.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
newmenu.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
object.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
paging.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
physics.cpp Pass collide_two_objects vms_vector arg by & 2014-10-10 02:30:13 +00:00
piggy.cpp Move iff_read_animbrush array<unique_ptr<grs_bitmap>> down 2014-10-04 15:02:03 +00:00
player.cpp
playsave.cpp
polyobj.cpp Pass draw_polygon_model arg by const & 2014-10-02 03:02:35 +00:00
powerup.cpp
render.cpp Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
robot.cpp Pass vm_vec_rotate arg by & 2014-10-01 02:28:42 +00:00
scores.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
segment.cpp Use new serializer for writing segment side wall/tmap 2014-10-04 17:53:14 +00:00
slew.cpp Use vm_matrix_x_matrix 2 arg form where viable 2014-10-01 02:28:42 +00:00
songs.cpp
state.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
switch.cpp
terrain.cpp Pass g3_add_delta_vec arg by & 2014-10-02 03:02:36 +00:00
texmerge.cpp
text.cpp
titles.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp Wrap object iteration idiom 2014-10-12 23:05:46 +00:00