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2010-03-03 21:27:48 +00:00
2d Renaming FSCALE to FIXSCALE preventing possible naming conflicts 2009-12-01 16:45:40 +00:00
3d Only list resolutions that can actually be used, using new gr_check_mode 2009-11-17 14:27:39 +00:00
arch Changed default Audio-buffer size to 2048 bytes. Should prevent crackly playback on some systems 2010-03-03 21:27:48 +00:00
d1x-rebirth.xcodeproj Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
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English.lproj Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
iff Fix some gcc 4.0 warnings (-wall flag) 2008-10-21 11:38:03 +00:00
include Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
main Make titles.c more similar between D1X and D2X 2010-03-01 07:27:51 +00:00
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misc Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14) 2010-02-14 18:48:02 +00:00
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tracker Keep Xcode project up-to-date, look in 'SDL' directory for SDL.h 2008-10-04 11:50:16 +00:00
ui Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize 2008-11-17 23:38:43 +00:00
utilities Add program for extracting Mac data files from installer 2009-09-09 02:49:11 +00:00
CHANGELOG.txt Changed default Audio-buffer size to 2048 bytes. Should prevent crackly playback on some systems 2010-03-03 21:27:48 +00:00
COPYING.txt
d1x-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
d1x-rebirth.desktop Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
d1x-rebirth.xpm Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
d1x.ini Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14) 2010-02-14 18:48:02 +00:00
D1X.make Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering 2009-11-28 20:57:57 +00:00
d1xgl-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
INSTALL.txt Updated docs and hopefully made them more user-friendly 2010-02-23 19:58:19 +00:00
README.txt Updated docs and hopefully made them more user-friendly 2010-02-23 19:58:19 +00:00
SConstruct Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS 2010-02-23 15:05:50 +00:00

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                         __________
__________/ D1X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   This version of D1X is based on livnas release of d1x-1.43.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent I port - called D1X-Rebrith.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de


1. Features:
============

   D1X-Rebirth has every little feature you already may know from the DOS Version 1.4a of Descent and much more.

   For example:
   * High resoution Fonts and briefing screens
   * High resolutions with full Cockpit support
   * Support for ALL resolutions - including Widescreen formats
   * Joystick and Mouse support
   * Possibility to run AddOn levels
   * LAN- and Online-gaming support
   * Record and play demos
   * OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
   * MP3/OGG/AIF/WAV Jukebox Support
   * everything else you know from DESCENT
   * ... and much more!


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D1X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
   Please note that UDP/IP generally supports more features of D1X-Rebirth and uses Packet Loss Prevention while
   IPX is mainly meant to play together with non-D1X-Rebirth games.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D1X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zicodxx [at] yahoo [dot] de