134 lines
4.2 KiB
C
134 lines
4.2 KiB
C
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Prototypes and defines for gauges
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*
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*/
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#ifndef _GAUGES_H
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#define _GAUGES_H
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#include "maths.h"
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#include "gr.h"
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#include "piggy.h"
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#include "hudmsg.h"
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#include "player.h"
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#ifdef __cplusplus
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//from gauges.c
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#if defined(DXX_BUILD_DESCENT_I)
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#define MAX_GAUGE_BMS_PC 80 // increased from 56 to 80 by a very unhappy MK on 10/24/94.
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#define MAX_GAUGE_BMS_MAC 85
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#define MAX_GAUGE_BMS (MacPig ? MAX_GAUGE_BMS_MAC : MAX_GAUGE_BMS_PC)
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extern bitmap_index Gauges[MAX_GAUGE_BMS_MAC]; // Array of all gauge bitmaps.
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#elif defined(DXX_BUILD_DESCENT_II)
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#define MAX_GAUGE_BMS 100 // increased from 56 to 80 by a very unhappy MK on 10/24/94.
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extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
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extern bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges
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#endif
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// Flags for gauges/hud stuff
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extern void add_points_to_score(int points);
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extern void add_bonus_points_to_score(int points);
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void render_gauges(void);
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void init_gauges(void);
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void close_gauges(void);
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void show_reticle(int reticle_type, int secondary_display);
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void show_HUD_names();
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void show_mousefs_indicator(int mx, int my, int mz, int x, int y, int size);
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extern void draw_hud(); // draw all the HUD stuff
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extern void player_dead_message(void);
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//extern void say_afterburner_status(void);
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// from testgaug.c
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extern void update_laser_weapon_info(void);
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extern void play_homing_warning(void);
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struct rgb {
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ubyte r,g,b;
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};
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extern const rgb player_rgb[MAX_PLAYERS];
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#if defined(DXX_BUILD_DESCENT_II)
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#define WBU_WEAPON 0 // the weapons display
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#define WBU_MISSILE 1 // the missile view
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#define WBU_ESCORT 2 // the "buddy bot"
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#define WBU_REAR 3 // the rear view
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#define WBU_COOP 4 // coop or team member view
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#define WBU_GUIDED 5 // the guided missile
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#define WBU_MARKER 6 // a dropped marker
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#define WBU_STATIC 7 // playing static after missile hits
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struct object;
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// draws a 3d view into one of the cockpit windows. win is 0 for
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// left, 1 for right. viewer is object. NULL object means give up
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// window user is one of the WBU_ constants. If rear_view_flag is
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// set, show a rear view. If label is non-NULL, print the label at
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// the top of the window.
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void do_cockpit_window_view(int win, struct object *viewer, int rear_view_flag, int user, const char *label);
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#endif
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#define GAUGE_HUD_NUMMODES 4
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struct span
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{
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unsigned l, r;
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};
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extern const span weapon_window_left[],weapon_window_left_hires[],weapon_window_right[],weapon_window_right_hires[];
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extern int Color_0_31_0;
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#define WinBoxLeft (HIRESMODE?weapon_window_left_hires:weapon_window_left)
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#define WinBoxRight (HIRESMODE?weapon_window_right_hires:weapon_window_right)
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// defines for the reticle(s)
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#define RET_TYPE_CLASSIC 0
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#define RET_TYPE_CLASSIC_REBOOT 1
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#define RET_TYPE_NONE 2
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#define RET_TYPE_X 3
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#define RET_TYPE_DOT 4
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#define RET_TYPE_CIRCLE 5
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#define RET_TYPE_CROSS_V1 6
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#define RET_TYPE_CROSS_V2 7
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#define RET_TYPE_ANGLE 8
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#define RET_COLOR_DEFAULT_R 0
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#define RET_COLOR_DEFAULT_G 32
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#define RET_COLOR_DEFAULT_B 0
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#define RET_COLOR_DEFAULT_A 0
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#endif
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#endif /* _GAUGES_H */
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