901 lines
20 KiB
C
901 lines
20 KiB
C
/* $Id: vecmat.c,v 1.7 2004-08-28 23:17:45 schaffner Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* C version of vecmat library
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#ifdef RCS
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static char rcsid[] = "$Id: vecmat.c,v 1.7 2004-08-28 23:17:45 schaffner Exp $";
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#endif
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#include <stdlib.h>
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#include <math.h> // for sqrt
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#include "maths.h"
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#include "vecmat.h"
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#include "error.h"
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//#define USE_ISQRT 1
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#ifndef ASM_VECMAT
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vms_vector vmd_zero_vector = {0, 0, 0};
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vms_matrix vmd_identity_matrix = { { f1_0, 0, 0 },
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{ 0, f1_0, 0 },
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{ 0, 0, f1_0 } };
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//adds two vectors, fills in dest, returns ptr to dest
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//ok for dest to equal either source, but should use vm_vec_add2() if so
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vms_vector *vm_vec_add(vms_vector *dest,vms_vector *src0,vms_vector *src1)
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{
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dest->x = src0->x + src1->x;
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dest->y = src0->y + src1->y;
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dest->z = src0->z + src1->z;
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return dest;
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}
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//subs two vectors, fills in dest, returns ptr to dest
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//ok for dest to equal either source, but should use vm_vec_sub2() if so
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vms_vector *vm_vec_sub(vms_vector *dest,vms_vector *src0,vms_vector *src1)
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{
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dest->x = src0->x - src1->x;
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dest->y = src0->y - src1->y;
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dest->z = src0->z - src1->z;
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return dest;
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}
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//adds one vector to another. returns ptr to dest
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//dest can equal source
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vms_vector *vm_vec_add2(vms_vector *dest,vms_vector *src)
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{
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dest->x += src->x;
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dest->y += src->y;
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dest->z += src->z;
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return dest;
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}
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//subs one vector from another, returns ptr to dest
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//dest can equal source
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vms_vector *vm_vec_sub2(vms_vector *dest,vms_vector *src)
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{
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dest->x -= src->x;
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dest->y -= src->y;
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dest->z -= src->z;
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return dest;
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}
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//averages two vectors. returns ptr to dest
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//dest can equal either source
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vms_vector *vm_vec_avg(vms_vector *dest,vms_vector *src0,vms_vector *src1)
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{
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dest->x = (src0->x + src1->x)/2;
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dest->y = (src0->y + src1->y)/2;
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dest->z = (src0->z + src1->z)/2;
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return dest;
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}
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//averages four vectors. returns ptr to dest
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//dest can equal any source
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vms_vector *vm_vec_avg4(vms_vector *dest,vms_vector *src0,vms_vector *src1,vms_vector *src2,vms_vector *src3)
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{
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dest->x = (src0->x + src1->x + src2->x + src3->x)/4;
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dest->y = (src0->y + src1->y + src2->y + src3->y)/4;
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dest->z = (src0->z + src1->z + src2->z + src3->z)/4;
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return dest;
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}
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//scales a vector in place. returns ptr to vector
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vms_vector *vm_vec_scale(vms_vector *dest,fix s)
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{
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dest->x = fixmul(dest->x,s);
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dest->y = fixmul(dest->y,s);
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dest->z = fixmul(dest->z,s);
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return dest;
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}
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//scales and copies a vector. returns ptr to dest
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vms_vector *vm_vec_copy_scale(vms_vector *dest,vms_vector *src,fix s)
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{
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dest->x = fixmul(src->x,s);
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dest->y = fixmul(src->y,s);
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dest->z = fixmul(src->z,s);
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return dest;
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}
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//scales a vector, adds it to another, and stores in a 3rd vector
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//dest = src1 + k * src2
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vms_vector *vm_vec_scale_add(vms_vector *dest,vms_vector *src1,vms_vector *src2,fix k)
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{
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dest->x = src1->x + fixmul(src2->x,k);
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dest->y = src1->y + fixmul(src2->y,k);
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dest->z = src1->z + fixmul(src2->z,k);
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return dest;
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}
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//scales a vector and adds it to another
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//dest += k * src
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vms_vector *vm_vec_scale_add2(vms_vector *dest,vms_vector *src,fix k)
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{
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dest->x += fixmul(src->x,k);
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dest->y += fixmul(src->y,k);
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dest->z += fixmul(src->z,k);
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return dest;
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}
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//scales a vector in place, taking n/d for scale. returns ptr to vector
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//dest *= n/d
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vms_vector *vm_vec_scale2(vms_vector *dest,fix n,fix d)
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{
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#if 1 // DPH: Kludge: this was overflowing a lot, so I made it use the FPU.
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float nd;
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// printf("scale n=%d d=%d\n",n,d);
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nd = f2fl(n) / f2fl(d);
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dest->x = fl2f( f2fl(dest->x) * nd);
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dest->y = fl2f( f2fl(dest->y) * nd);
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dest->z = fl2f( f2fl(dest->z) * nd);
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#else
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dest->x = fixmuldiv(dest->x,n,d);
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dest->y = fixmuldiv(dest->y,n,d);
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dest->z = fixmuldiv(dest->z,n,d);
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#endif
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return dest;
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}
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fix vm_vec_dotprod(vms_vector *v0,vms_vector *v1)
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{
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quadint q;
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q.low = q.high = 0;
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fixmulaccum(&q,v0->x,v1->x);
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fixmulaccum(&q,v0->y,v1->y);
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fixmulaccum(&q,v0->z,v1->z);
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return fixquadadjust(&q);
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}
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fix vm_vec_dot3(fix x,fix y,fix z,vms_vector *v)
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{
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quadint q;
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q.low = q.high = 0;
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fixmulaccum(&q,x,v->x);
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fixmulaccum(&q,y,v->y);
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fixmulaccum(&q,z,v->z);
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return fixquadadjust(&q);
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}
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//returns magnitude of a vector
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fix vm_vec_mag(vms_vector *v)
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{
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quadint q;
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q.low = q.high = 0;
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fixmulaccum(&q,v->x,v->x);
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fixmulaccum(&q,v->y,v->y);
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fixmulaccum(&q,v->z,v->z);
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return quad_sqrt(q.low,q.high);
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}
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//computes the distance between two points. (does sub and mag)
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fix vm_vec_dist(vms_vector *v0,vms_vector *v1)
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{
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vms_vector t;
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vm_vec_sub(&t,v0,v1);
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return vm_vec_mag(&t);
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}
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//computes an approximation of the magnitude of the vector
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//uses dist = largest + next_largest*3/8 + smallest*3/16
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fix vm_vec_mag_quick(vms_vector *v)
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{
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fix a,b,c,bc;
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a = labs(v->x);
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b = labs(v->y);
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c = labs(v->z);
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if (a < b) {
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fix t=a; a=b; b=t;
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}
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if (b < c) {
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fix t=b; b=c; c=t;
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if (a < b) {
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fix t=a; a=b; b=t;
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}
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}
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bc = (b>>2) + (c>>3);
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return a + bc + (bc>>1);
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}
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//computes an approximation of the distance between two points.
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//uses dist = largest + next_largest*3/8 + smallest*3/16
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fix vm_vec_dist_quick(vms_vector *v0,vms_vector *v1)
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{
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vms_vector t;
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vm_vec_sub(&t,v0,v1);
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return vm_vec_mag_quick(&t);
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}
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//normalize a vector. returns mag of source vec
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fix vm_vec_copy_normalize(vms_vector *dest,vms_vector *src)
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{
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fix m;
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m = vm_vec_mag(src);
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if (m > 0) {
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dest->x = fixdiv(src->x,m);
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dest->y = fixdiv(src->y,m);
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dest->z = fixdiv(src->z,m);
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}
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return m;
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}
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//normalize a vector. returns mag of source vec
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fix vm_vec_normalize(vms_vector *v)
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{
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return vm_vec_copy_normalize(v,v);
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}
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#ifndef USE_ISQRT
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//normalize a vector. returns mag of source vec. uses approx mag
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fix vm_vec_copy_normalize_quick(vms_vector *dest,vms_vector *src)
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{
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fix m;
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m = vm_vec_mag_quick(src);
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if (m > 0) {
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dest->x = fixdiv(src->x,m);
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dest->y = fixdiv(src->y,m);
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dest->z = fixdiv(src->z,m);
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}
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return m;
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}
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#else
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//these routines use an approximation for 1/sqrt
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//returns approximation of 1/magnitude of a vector
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fix vm_vec_imag(vms_vector *v)
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{
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quadint q;
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q.low = q.high = 0;
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fixmulaccum(&q,v->x,v->x);
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fixmulaccum(&q,v->y,v->y);
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fixmulaccum(&q,v->z,v->z);
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if (q.high==0)
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return fix_isqrt(fixquadadjust(&q));
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else if (q.high >= 0x800000) {
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return (fix_isqrt(q.high) >> 8);
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}
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else
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return (fix_isqrt((q.high<<8) + (q.low>>24)) >> 4);
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}
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//normalize a vector. returns 1/mag of source vec. uses approx 1/mag
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fix vm_vec_copy_normalize_quick(vms_vector *dest,vms_vector *src)
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{
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fix im;
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im = vm_vec_imag(src);
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dest->x = fixmul(src->x,im);
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dest->y = fixmul(src->y,im);
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dest->z = fixmul(src->z,im);
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return im;
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}
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#endif
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//normalize a vector. returns 1/mag of source vec. uses approx 1/mag
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fix vm_vec_normalize_quick(vms_vector *v)
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{
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return vm_vec_copy_normalize_quick(v,v);
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}
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//return the normalized direction vector between two points
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//dest = normalized(end - start). Returns 1/mag of direction vector
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//NOTE: the order of the parameters matches the vector subtraction
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fix vm_vec_normalized_dir_quick(vms_vector *dest,vms_vector *end,vms_vector *start)
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{
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vm_vec_sub(dest,end,start);
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return vm_vec_normalize_quick(dest);
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}
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//return the normalized direction vector between two points
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//dest = normalized(end - start). Returns mag of direction vector
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//NOTE: the order of the parameters matches the vector subtraction
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fix vm_vec_normalized_dir(vms_vector *dest,vms_vector *end,vms_vector *start)
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{
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vm_vec_sub(dest,end,start);
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return vm_vec_normalize(dest);
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}
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//computes surface normal from three points. result is normalized
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//returns ptr to dest
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//dest CANNOT equal either source
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vms_vector *vm_vec_normal(vms_vector *dest,vms_vector *p0,vms_vector *p1,vms_vector *p2)
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{
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vm_vec_perp(dest,p0,p1,p2);
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vm_vec_normalize(dest);
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return dest;
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}
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//make sure a vector is reasonably sized to go into a cross product
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void check_vec(vms_vector *v)
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{
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fix check;
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int cnt = 0;
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check = labs(v->x) | labs(v->y) | labs(v->z);
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if (check == 0)
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return;
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if (check & 0xfffc0000) { //too big
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while (check & 0xfff00000) {
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cnt += 4;
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check >>= 4;
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}
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while (check & 0xfffc0000) {
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cnt += 2;
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check >>= 2;
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}
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v->x >>= cnt;
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v->y >>= cnt;
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v->z >>= cnt;
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}
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else //maybe too small
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if ((check & 0xffff8000) == 0) { //yep, too small
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while ((check & 0xfffff000) == 0) {
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cnt += 4;
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check <<= 4;
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}
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while ((check & 0xffff8000) == 0) {
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cnt += 2;
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check <<= 2;
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}
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v->x >>= cnt;
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v->y >>= cnt;
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v->z >>= cnt;
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}
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}
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//computes cross product of two vectors.
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//Note: this magnitude of the resultant vector is the
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//product of the magnitudes of the two source vectors. This means it is
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//quite easy for this routine to overflow and underflow. Be careful that
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//your inputs are ok.
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//#ifndef __powerc
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#if 0
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vms_vector *vm_vec_crossprod(vms_vector *dest,vms_vector *src0,vms_vector *src1)
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{
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double d;
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Assert(dest!=src0 && dest!=src1);
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d = (double)(src0->y) * (double)(src1->z);
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d += (double)-(src0->z) * (double)(src1->y);
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d /= 65536.0;
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if (d < 0.0)
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d = d - 1.0;
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dest->x = (fix)d;
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d = (double)(src0->z) * (double)(src1->x);
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d += (double)-(src0->x) * (double)(src1->z);
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d /= 65536.0;
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if (d < 0.0)
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d = d - 1.0;
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dest->y = (fix)d;
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d = (double)(src0->x) * (double)(src1->y);
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d += (double)-(src0->y) * (double)(src1->x);
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d /= 65536.0;
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if (d < 0.0)
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d = d - 1.0;
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dest->z = (fix)d;
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return dest;
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}
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#else
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vms_vector *vm_vec_crossprod(vms_vector *dest,vms_vector *src0,vms_vector *src1)
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{
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quadint q;
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Assert(dest!=src0 && dest!=src1);
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q.low = q.high = 0;
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fixmulaccum(&q,src0->y,src1->z);
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fixmulaccum(&q,-src0->z,src1->y);
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dest->x = fixquadadjust(&q);
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q.low = q.high = 0;
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fixmulaccum(&q,src0->z,src1->x);
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fixmulaccum(&q,-src0->x,src1->z);
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dest->y = fixquadadjust(&q);
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q.low = q.high = 0;
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fixmulaccum(&q,src0->x,src1->y);
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fixmulaccum(&q,-src0->y,src1->x);
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dest->z = fixquadadjust(&q);
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return dest;
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}
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#endif
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//computes non-normalized surface normal from three points.
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//returns ptr to dest
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//dest CANNOT equal either source
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vms_vector *vm_vec_perp(vms_vector *dest,vms_vector *p0,vms_vector *p1,vms_vector *p2)
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{
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vms_vector t0,t1;
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vm_vec_sub(&t0,p1,p0);
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vm_vec_sub(&t1,p2,p1);
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check_vec(&t0);
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check_vec(&t1);
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return vm_vec_crossprod(dest,&t0,&t1);
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}
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//computes the delta angle between two vectors.
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//vectors need not be normalized. if they are, call vm_vec_delta_ang_norm()
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//the forward vector (third parameter) can be NULL, in which case the absolute
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//value of the angle in returned. Otherwise the angle around that vector is
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//returned.
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fixang vm_vec_delta_ang(vms_vector *v0,vms_vector *v1,vms_vector *fvec)
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{
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vms_vector t0,t1;
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vm_vec_copy_normalize(&t0,v0);
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vm_vec_copy_normalize(&t1,v1);
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return vm_vec_delta_ang_norm(&t0,&t1,fvec);
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}
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|
|
|
//computes the delta angle between two normalized vectors.
|
|
fixang vm_vec_delta_ang_norm(vms_vector *v0,vms_vector *v1,vms_vector *fvec)
|
|
{
|
|
fixang a;
|
|
|
|
a = fix_acos(vm_vec_dot(v0,v1));
|
|
|
|
if (fvec) {
|
|
vms_vector t;
|
|
|
|
vm_vec_cross(&t,v0,v1);
|
|
|
|
if (vm_vec_dot(&t,fvec) < 0)
|
|
a = -a;
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
vms_matrix *sincos_2_matrix(vms_matrix *m,fix sinp,fix cosp,fix sinb,fix cosb,fix sinh,fix cosh)
|
|
{
|
|
fix sbsh,cbch,cbsh,sbch;
|
|
|
|
sbsh = fixmul(sinb,sinh);
|
|
cbch = fixmul(cosb,cosh);
|
|
cbsh = fixmul(cosb,sinh);
|
|
sbch = fixmul(sinb,cosh);
|
|
|
|
m->rvec.x = cbch + fixmul(sinp,sbsh); //m1
|
|
m->uvec.z = sbsh + fixmul(sinp,cbch); //m8
|
|
|
|
m->uvec.x = fixmul(sinp,cbsh) - sbch; //m2
|
|
m->rvec.z = fixmul(sinp,sbch) - cbsh; //m7
|
|
|
|
m->fvec.x = fixmul(sinh,cosp); //m3
|
|
m->rvec.y = fixmul(sinb,cosp); //m4
|
|
m->uvec.y = fixmul(cosb,cosp); //m5
|
|
m->fvec.z = fixmul(cosh,cosp); //m9
|
|
|
|
m->fvec.y = -sinp; //m6
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
//computes a matrix from a set of three angles. returns ptr to matrix
|
|
vms_matrix *vm_angles_2_matrix(vms_matrix *m,vms_angvec *a)
|
|
{
|
|
fix sinp,cosp,sinb,cosb,sinh,cosh;
|
|
|
|
fix_sincos(a->p,&sinp,&cosp);
|
|
fix_sincos(a->b,&sinb,&cosb);
|
|
fix_sincos(a->h,&sinh,&cosh);
|
|
|
|
return sincos_2_matrix(m,sinp,cosp,sinb,cosb,sinh,cosh);
|
|
|
|
}
|
|
|
|
//computes a matrix from a forward vector and an angle
|
|
vms_matrix *vm_vec_ang_2_matrix(vms_matrix *m,vms_vector *v,fixang a)
|
|
{
|
|
fix sinb,cosb,sinp,cosp,sinh,cosh;
|
|
|
|
fix_sincos(a,&sinb,&cosb);
|
|
|
|
sinp = -v->y;
|
|
cosp = fix_sqrt(f1_0 - fixmul(sinp,sinp));
|
|
|
|
sinh = fixdiv(v->x,cosp);
|
|
cosh = fixdiv(v->z,cosp);
|
|
|
|
return sincos_2_matrix(m,sinp,cosp,sinb,cosb,sinh,cosh);
|
|
}
|
|
|
|
|
|
//computes a matrix from one or more vectors. The forward vector is required,
|
|
//with the other two being optional. If both up & right vectors are passed,
|
|
//the up vector is used. If only the forward vector is passed, a bank of
|
|
//zero is assumed
|
|
//returns ptr to matrix
|
|
vms_matrix *vm_vector_2_matrix(vms_matrix *m,vms_vector *fvec,vms_vector *uvec,vms_vector *rvec)
|
|
{
|
|
vms_vector *xvec=&m->rvec,*yvec=&m->uvec,*zvec=&m->fvec;
|
|
|
|
Assert(fvec != NULL);
|
|
|
|
if (vm_vec_copy_normalize(zvec,fvec) == 0) {
|
|
Int3(); //forward vec should not be zero-length
|
|
return m;
|
|
}
|
|
|
|
if (uvec == NULL) {
|
|
|
|
if (rvec == NULL) { //just forward vec
|
|
|
|
bad_vector2:
|
|
;
|
|
|
|
if (zvec->x==0 && zvec->z==0) { //forward vec is straight up or down
|
|
|
|
m->rvec.x = f1_0;
|
|
m->uvec.z = (zvec->y<0)?f1_0:-f1_0;
|
|
|
|
m->rvec.y = m->rvec.z = m->uvec.x = m->uvec.y = 0;
|
|
}
|
|
else { //not straight up or down
|
|
|
|
xvec->x = zvec->z;
|
|
xvec->y = 0;
|
|
xvec->z = -zvec->x;
|
|
|
|
vm_vec_normalize(xvec);
|
|
|
|
vm_vec_crossprod(yvec,zvec,xvec);
|
|
|
|
}
|
|
|
|
}
|
|
else { //use right vec
|
|
|
|
if (vm_vec_copy_normalize(xvec,rvec) == 0)
|
|
goto bad_vector2;
|
|
|
|
vm_vec_crossprod(yvec,zvec,xvec);
|
|
|
|
//normalize new perpendicular vector
|
|
if (vm_vec_normalize(yvec) == 0)
|
|
goto bad_vector2;
|
|
|
|
//now recompute right vector, in case it wasn't entirely perpendiclar
|
|
vm_vec_crossprod(xvec,yvec,zvec);
|
|
|
|
}
|
|
}
|
|
else { //use up vec
|
|
|
|
if (vm_vec_copy_normalize(yvec,uvec) == 0)
|
|
goto bad_vector2;
|
|
|
|
vm_vec_crossprod(xvec,yvec,zvec);
|
|
|
|
//normalize new perpendicular vector
|
|
if (vm_vec_normalize(xvec) == 0)
|
|
goto bad_vector2;
|
|
|
|
//now recompute up vector, in case it wasn't entirely perpendiclar
|
|
vm_vec_crossprod(yvec,zvec,xvec);
|
|
|
|
}
|
|
|
|
return m;
|
|
}
|
|
|
|
|
|
//quicker version of vm_vector_2_matrix() that takes normalized vectors
|
|
vms_matrix *vm_vector_2_matrix_norm(vms_matrix *m,vms_vector *fvec,vms_vector *uvec,vms_vector *rvec)
|
|
{
|
|
vms_vector *xvec=&m->rvec,*yvec=&m->uvec,*zvec=&m->fvec;
|
|
|
|
Assert(fvec != NULL);
|
|
|
|
if (uvec == NULL) {
|
|
|
|
if (rvec == NULL) { //just forward vec
|
|
|
|
bad_vector2:
|
|
;
|
|
|
|
if (zvec->x==0 && zvec->z==0) { //forward vec is straight up or down
|
|
|
|
m->rvec.x = f1_0;
|
|
m->uvec.z = (zvec->y<0)?f1_0:-f1_0;
|
|
|
|
m->rvec.y = m->rvec.z = m->uvec.x = m->uvec.y = 0;
|
|
}
|
|
else { //not straight up or down
|
|
|
|
xvec->x = zvec->z;
|
|
xvec->y = 0;
|
|
xvec->z = -zvec->x;
|
|
|
|
vm_vec_normalize(xvec);
|
|
|
|
vm_vec_crossprod(yvec,zvec,xvec);
|
|
|
|
}
|
|
|
|
}
|
|
else { //use right vec
|
|
|
|
vm_vec_crossprod(yvec,zvec,xvec);
|
|
|
|
//normalize new perpendicular vector
|
|
if (vm_vec_normalize(yvec) == 0)
|
|
goto bad_vector2;
|
|
|
|
//now recompute right vector, in case it wasn't entirely perpendiclar
|
|
vm_vec_crossprod(xvec,yvec,zvec);
|
|
|
|
}
|
|
}
|
|
else { //use up vec
|
|
|
|
vm_vec_crossprod(xvec,yvec,zvec);
|
|
|
|
//normalize new perpendicular vector
|
|
if (vm_vec_normalize(xvec) == 0)
|
|
goto bad_vector2;
|
|
|
|
//now recompute up vector, in case it wasn't entirely perpendiclar
|
|
vm_vec_crossprod(yvec,zvec,xvec);
|
|
|
|
}
|
|
|
|
return m;
|
|
}
|
|
|
|
|
|
//rotates a vector through a matrix. returns ptr to dest vector
|
|
//dest CANNOT equal source
|
|
vms_vector *vm_vec_rotate(vms_vector *dest,vms_vector *src,vms_matrix *m)
|
|
{
|
|
Assert(dest != src);
|
|
|
|
dest->x = vm_vec_dot(src,&m->rvec);
|
|
dest->y = vm_vec_dot(src,&m->uvec);
|
|
dest->z = vm_vec_dot(src,&m->fvec);
|
|
|
|
return dest;
|
|
}
|
|
|
|
|
|
//transpose a matrix in place. returns ptr to matrix
|
|
vms_matrix *vm_transpose_matrix(vms_matrix *m)
|
|
{
|
|
fix t;
|
|
|
|
t = m->uvec.x; m->uvec.x = m->rvec.y; m->rvec.y = t;
|
|
t = m->fvec.x; m->fvec.x = m->rvec.z; m->rvec.z = t;
|
|
t = m->fvec.y; m->fvec.y = m->uvec.z; m->uvec.z = t;
|
|
|
|
return m;
|
|
}
|
|
|
|
//copy and transpose a matrix. returns ptr to matrix
|
|
//dest CANNOT equal source. use vm_transpose_matrix() if this is the case
|
|
vms_matrix *vm_copy_transpose_matrix(vms_matrix *dest,vms_matrix *src)
|
|
{
|
|
Assert(dest != src);
|
|
|
|
dest->rvec.x = src->rvec.x;
|
|
dest->rvec.y = src->uvec.x;
|
|
dest->rvec.z = src->fvec.x;
|
|
|
|
dest->uvec.x = src->rvec.y;
|
|
dest->uvec.y = src->uvec.y;
|
|
dest->uvec.z = src->fvec.y;
|
|
|
|
dest->fvec.x = src->rvec.z;
|
|
dest->fvec.y = src->uvec.z;
|
|
dest->fvec.z = src->fvec.z;
|
|
|
|
return dest;
|
|
}
|
|
|
|
//mulitply 2 matrices, fill in dest. returns ptr to dest
|
|
//dest CANNOT equal either source
|
|
vms_matrix *vm_matrix_x_matrix(vms_matrix *dest,vms_matrix *src0,vms_matrix *src1)
|
|
{
|
|
Assert(dest!=src0 && dest!=src1);
|
|
|
|
dest->rvec.x = vm_vec_dot3(src0->rvec.x,src0->uvec.x,src0->fvec.x, &src1->rvec);
|
|
dest->uvec.x = vm_vec_dot3(src0->rvec.x,src0->uvec.x,src0->fvec.x, &src1->uvec);
|
|
dest->fvec.x = vm_vec_dot3(src0->rvec.x,src0->uvec.x,src0->fvec.x, &src1->fvec);
|
|
|
|
dest->rvec.y = vm_vec_dot3(src0->rvec.y,src0->uvec.y,src0->fvec.y, &src1->rvec);
|
|
dest->uvec.y = vm_vec_dot3(src0->rvec.y,src0->uvec.y,src0->fvec.y, &src1->uvec);
|
|
dest->fvec.y = vm_vec_dot3(src0->rvec.y,src0->uvec.y,src0->fvec.y, &src1->fvec);
|
|
|
|
dest->rvec.z = vm_vec_dot3(src0->rvec.z,src0->uvec.z,src0->fvec.z, &src1->rvec);
|
|
dest->uvec.z = vm_vec_dot3(src0->rvec.z,src0->uvec.z,src0->fvec.z, &src1->uvec);
|
|
dest->fvec.z = vm_vec_dot3(src0->rvec.z,src0->uvec.z,src0->fvec.z, &src1->fvec);
|
|
|
|
return dest;
|
|
}
|
|
#endif
|
|
|
|
|
|
//extract angles from a matrix
|
|
vms_angvec *vm_extract_angles_matrix(vms_angvec *a,vms_matrix *m)
|
|
{
|
|
fix sinh,cosh,cosp;
|
|
|
|
if (m->fvec.x==0 && m->fvec.z==0) //zero head
|
|
a->h = 0;
|
|
else
|
|
a->h = fix_atan2(m->fvec.z,m->fvec.x);
|
|
|
|
fix_sincos(a->h,&sinh,&cosh);
|
|
|
|
if (abs(sinh) > abs(cosh)) //sine is larger, so use it
|
|
cosp = fixdiv(m->fvec.x,sinh);
|
|
else //cosine is larger, so use it
|
|
cosp = fixdiv(m->fvec.z,cosh);
|
|
|
|
if (cosp==0 && m->fvec.y==0)
|
|
a->p = 0;
|
|
else
|
|
a->p = fix_atan2(cosp,-m->fvec.y);
|
|
|
|
|
|
if (cosp == 0) //the cosine of pitch is zero. we're pitched straight up. say no bank
|
|
|
|
a->b = 0;
|
|
|
|
else {
|
|
fix sinb,cosb;
|
|
|
|
sinb = fixdiv(m->rvec.y,cosp);
|
|
cosb = fixdiv(m->uvec.y,cosp);
|
|
|
|
if (sinb==0 && cosb==0)
|
|
a->b = 0;
|
|
else
|
|
a->b = fix_atan2(cosb,sinb);
|
|
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
|
|
//extract heading and pitch from a vector, assuming bank==0
|
|
vms_angvec *vm_extract_angles_vector_normalized(vms_angvec *a,vms_vector *v)
|
|
{
|
|
a->b = 0; //always zero bank
|
|
|
|
a->p = fix_asin(-v->y);
|
|
|
|
if (v->x==0 && v->z==0)
|
|
a->h = 0;
|
|
else
|
|
a->h = fix_atan2(v->z,v->x);
|
|
|
|
return a;
|
|
}
|
|
|
|
//extract heading and pitch from a vector, assuming bank==0
|
|
vms_angvec *vm_extract_angles_vector(vms_angvec *a,vms_vector *v)
|
|
{
|
|
vms_vector t;
|
|
|
|
if (vm_vec_copy_normalize(&t,v) != 0)
|
|
vm_extract_angles_vector_normalized(a,&t);
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
//compute the distance from a point to a plane. takes the normalized normal
|
|
//of the plane (ebx), a point on the plane (edi), and the point to check (esi).
|
|
//returns distance in eax
|
|
//distance is signed, so negative dist is on the back of the plane
|
|
fix vm_dist_to_plane(vms_vector *checkp,vms_vector *norm,vms_vector *planep)
|
|
{
|
|
vms_vector t;
|
|
|
|
vm_vec_sub(&t,checkp,planep);
|
|
|
|
return vm_vec_dot(&t,norm);
|
|
|
|
}
|
|
|
|
vms_vector *vm_vec_make(vms_vector *v,fix x,fix y,fix z)
|
|
{
|
|
v->x=x; v->y=y; v->z=z;
|
|
return v;
|
|
}
|