dxx-rebirth/SConstruct

496 lines
12 KiB
Python

#SConstruct
# needed imports
import sys
import os
import SCons.Util
PROGRAM_NAME = 'D1X-Rebirth'
# version number
D1XMAJOR = 0
D1XMINOR = 55
D1XSVN = os.popen('svnversion .').read()[:-1]
D1XSVN = D1XSVN.split(':')[-1]
# installation path
PREFIX = str(ARGUMENTS.get('prefix', '/usr/local'))
BIN_SUBDIR = '/bin'
DATA_SUBDIR = '/share/games/d1x-rebirth'
BIN_DIR = PREFIX + BIN_SUBDIR
DATA_DIR = PREFIX + DATA_SUBDIR
# command-line parms
sharepath = str(ARGUMENTS.get('sharepath', DATA_DIR))
debug = int(ARGUMENTS.get('debug', 0))
profiler = int(ARGUMENTS.get('profiler', 0))
sdl_only = int(ARGUMENTS.get('sdl_only', 0))
asm = int(ARGUMENTS.get('asm', 0))
editor = int(ARGUMENTS.get('editor', 0))
sdlmixer = int(ARGUMENTS.get('sdlmixer', 0))
arm = int(ARGUMENTS.get('arm', 0))
ipv6 = int(ARGUMENTS.get('ipv6', 0))
micro = int(ARGUMENTS.get('micro', 0))
use_svn_as_micro = int(ARGUMENTS.get('svnmicro', 0))
use_udp = int(ARGUMENTS.get('use_udp', 1))
use_ipx = int(ARGUMENTS.get('use_ipx', 1))
if (sys.platform != 'linux2') and (sys.platform != 'win32'):
use_ipx = 0
if (micro > 0):
D1XMICRO = micro
else:
D1XMICRO = 0
if use_svn_as_micro:
D1XMICRO = str(D1XSVN)
VERSION_STRING = ' v' + str(D1XMAJOR) + '.' + str(D1XMINOR)
if (D1XMICRO):
VERSION_STRING += '.' + str(D1XMICRO)
print '\n===== ' + PROGRAM_NAME + VERSION_STRING + " (svn " + str(D1XSVN) + ') =====\n'
# general source files
common_sources = [
'2d/2dsline.c',
'2d/bitblt.c',
'2d/bitmap.c',
'2d/box.c',
'2d/canvas.c',
'2d/circle.c',
'2d/disc.c',
'2d/font.c',
'2d/gpixel.c',
'2d/line.c',
'2d/palette.c',
'2d/pcx.c',
'2d/pixel.c',
'2d/poly.c',
'2d/rect.c',
'2d/rle.c',
'2d/scalec.c',
'2d/tmerge.c',
'3d/clipper.c',
'3d/draw.c',
'3d/globvars.c',
'3d/instance.c',
'3d/interp.c',
'3d/matrix.c',
'3d/points.c',
'3d/rod.c',
'3d/setup.c',
'arch/sdl/event.c',
'arch/sdl/init.c',
'arch/sdl/joy.c',
'arch/sdl/key.c',
'arch/sdl/mouse.c',
'arch/sdl/rbaudio.c',
'arch/sdl/timer.c',
'arch/sdl/window.c',
'arch/sdl/digi.c',
'arch/sdl/digi_audio.c',
'iff/iff.c',
'main/ai.c',
'main/aipath.c',
'main/automap.c',
'main/bm.c',
'main/bmread.c',
'main/cntrlcen.c',
'main/collide.c',
'main/config.c',
'main/console.c',
'main/controls.c',
'main/credits.c',
'main/custom.c',
'main/digiobj.c',
'main/dumpmine.c',
'main/effects.c',
'main/endlevel.c',
'main/fireball.c',
'main/fuelcen.c',
'main/fvi.c',
'main/game.c',
'main/gamecntl.c',
'main/gamefont.c',
'main/gamemine.c',
'main/gamerend.c',
'main/gamesave.c',
'main/gameseg.c',
'main/gameseq.c',
'main/gauges.c',
'main/hash.c',
'main/hostage.c',
'main/hud.c',
'main/inferno.c',
'main/kconfig.c',
'main/kmatrix.c',
'main/laser.c',
'main/lighting.c',
'main/menu.c',
'main/mglobal.c',
'main/mission.c',
'main/morph.c',
'main/multi.c',
'main/multibot.c',
'main/newdemo.c',
'main/newmenu.c',
'main/object.c',
'main/paging.c',
'main/physics.c',
'main/piggy.c',
'main/player.c',
'main/playsave.c',
'main/polyobj.c',
'main/powerup.c',
'main/render.c',
'main/robot.c',
'main/scores.c',
'main/slew.c',
'main/snddecom.c',
'main/songs.c',
'main/state.c',
'main/switch.c',
'main/terrain.c',
'main/texmerge.c',
'main/text.c',
'main/titles.c',
'main/vclip.c',
'main/wall.c',
'main/weapon.c',
'mem/mem.c',
'misc/args.c',
'misc/compare.c',
'misc/dl_list.c',
'misc/error.c',
'misc/ignorecase.c',
'misc/strio.c',
'misc/strutil.c',
'texmap/ntmap.c',
'texmap/scanline.c'
#'tracker/client/tracker_client.c'
]
# for editor
editor_sources = [
'editor/centers.c',
'editor/curves.c',
'editor/autosave.c',
'editor/eglobal.c',
'editor/ehostage.c',
'editor/elight.c',
'editor/eobject.c',
'editor/eswitch.c',
'editor/fixseg.c',
'editor/func.c',
'editor/group.c',
'editor/info.c',
'editor/kbuild.c',
'editor/kcurve.c',
'editor/kfuncs.c',
'editor/kgame.c',
'editor/khelp.c',
'editor/kmine.c',
'editor/ksegmove.c',
'editor/ksegsel.c',
'editor/ksegsize.c',
'editor/ktmap.c',
'editor/kview.c',
'editor/med.c',
'editor/meddraw.c',
'editor/medmisc.c',
'editor/medrobot.c',
'editor/medsel.c',
'editor/medwall.c',
'editor/mine.c',
'editor/objpage.c',
'editor/segment.c',
'editor/seguvs.c',
'editor/texpage.c',
'editor/texture.c',
'ui/button.c',
'ui/checkbox.c',
'ui/gadget.c',
'ui/icon.c',
'ui/inputbox.c',
'ui/keypad.c',
'ui/keypress.c',
'ui/keytrap.c',
'ui/lfile.c',
'ui/listbox.c',
'ui/menu.c',
'ui/menubar.c',
'ui/message.c',
'ui/mouse.c',
'ui/popup.c',
'ui/radio.c',
'ui/scroll.c',
'ui/ui.c',
'ui/uidraw.c',
'ui/userbox.c',
'ui/window.c'
]
# for linux
arch_linux_sources = [
'arch/linux/ipx.c',
'arch/linux/ipx_kali.c',
'arch/linux/ukali.c'
]
# for opengl
arch_ogl_sources = [
'arch/ogl/gr.c',
'arch/ogl/ogl.c',
]
# for sdl
arch_sdl_sources = [
'arch/sdl/gr.c',
'texmap/tmapflat.c'
]
# assembler related
asm_sources = [
'2d/linear.asm',
'2d/tmerge_a.asm',
'maths/fix.asm',
'maths/rand.c',
'maths/vecmat.c',
'maths/vecmata.asm',
'texmap/tmap_ll.asm',
'texmap/tmap_flt.asm',
'texmap/tmapfade.asm',
'texmap/tmap_lin.asm',
'texmap/tmap_per.asm'
]
noasm_sources = [
'maths/fixc.c',
'maths/rand.c',
'maths/tables.c',
'maths/vecmat.c'
]
# SDL_mixer sound implementation
arch_sdlmixer = [
'misc/hmp2mid.c',
'arch/sdl/digi_mixer.c',
'arch/sdl/digi_mixer_music.c',
'arch/sdl/jukebox.c'
]
# Acquire environment object...
env = Environment(ENV = os.environ)
# Prettier build messages......
env["CCCOMSTR"] = "Compiling $SOURCE ..."
env["CXXCOMSTR"] = "Compiling $SOURCE ..."
env["LINKCOMSTR"] = "Linking $TARGET ..."
env["ARCOMSTR"] = "Archiving $TARGET ..."
env["RANLIBCOMSTR"] = "Indexing $TARGET ..."
# Flags and stuff for all platforms...
env.ParseConfig('sdl-config --cflags')
env.ParseConfig('sdl-config --libs')
env.Append(CPPFLAGS = ['-Wall', '-funsigned-char'])
env.Append(CPPDEFINES = [('PROGRAM_NAME', '\\"' + str(PROGRAM_NAME) + '\\"'), ('D1XMAJOR', '\\"' + str(D1XMAJOR) + '\\"'), ('D1XMINOR', '\\"' + str(D1XMINOR) + '\\"')])
env.Append(CPPDEFINES = ['NETWORK', '_REENTRANT'])
env.Append(CPPPATH = ['include', 'main', 'arch/include'])
generic_libs = ['SDL', 'physfs']
sdlmixerlib = ['SDL_mixer']
if (D1XMICRO):
env.Append(CPPDEFINES = [('D1XMICRO', '\\"' + str(D1XMICRO) + '\\"')])
# Get traditional compiler environment variables
if os.environ.has_key('CC'):
env['CC'] = os.environ['CC']
if os.environ.has_key('CFLAGS'):
env['CCFLAGS'] += SCons.Util.CLVar(os.environ['CFLAGS'])
if os.environ.has_key('CXX'):
env['CXX'] = os.environ['CXX']
if os.environ.has_key('CXXFLAGS'):
env['CXXFLAGS'] += SCons.Util.CLVar(os.environ['CXXFLAGS'])
if os.environ.has_key('LDFLAGS'):
env['LINKFLAGS'] += SCons.Util.CLVar(os.environ['LDFLAGS'])
# windows or *nix?
if sys.platform == 'win32':
print "compiling on Windows"
osdef = '_WIN32'
osasmdef = 'win32'
sharepath = ''
env.Append(CPPDEFINES = ['_WIN32'])
env.Append(CPPPATH = ['arch/win32/include'])
ogldefines = ['OGL']
common_sources += ['arch/win32/hmpfile.c']
if (use_ipx == 1):
common_sources += ['arch/win32/ipx.c']
ogllibs = ''
winlibs = ['glu32', 'wsock32', 'winmm', 'mingw32', 'SDLmain']
libs = winlibs + generic_libs
lflags = '-mwindows'
elif sys.platform == 'darwin':
print "compiling on Mac OS X"
osdef = '__APPLE__'
sharepath = ''
env.Append(CPPDEFINES = ['__unix__'])
no_asm = 1
ogldefines = ['OGL']
common_sources += 'arch/cocoa/SDLMain.m'
ogllibs = ''
libs = ''
# Ugly way of linking to frameworks, but kreator has seen uglier
lflags = '-framework Cocoa -framework SDL -framework physfs'
if (sdl_only == 0):
lflags += ' -framework OpenGL'
if (sdlmixer == 1):
print "including SDL_mixer"
lflags += ' -framework SDL_mixer'
sys.path += ['./arch/cocoa']
VERSION = str(D1XMAJOR) + '.' + str(D1XMINOR)
if (D1XMICRO):
VERSION += '.' + str(D1XMICRO)
env['VERSION_NUM'] = VERSION
env['VERSION_NAME'] = PROGRAM_NAME + ' v' + VERSION
import tool_bundle
else:
print "compiling on *NIX"
osdef = '__LINUX__'
osasmdef = 'elf'
sharepath += '/'
env.Append(CPPDEFINES = ['__LINUX__'])
env.Append(CPPPATH = ['arch/linux/include'])
ogldefines = ['OGL']
if (use_ipx == 1):
common_sources += ['arch/linux/ipx.c', 'arch/linux/ipx_kali.c', 'arch/linux/ukali.c']
ogllibs = ['GL', 'GLU']
libs = generic_libs
lflags = '-L/usr/X11R6/lib'
# arm architecture?
if (arm == 1):
asm = 0
env.Append(CPPDEFINES = ['WORDS_NEED_ALIGNMENT'])
env.Append(CPPFLAGS = ['-mstructure-size-boundary=8'])
# sdl or opengl?
if (sdl_only == 1):
print "building with SDL"
target = 'd1x-rebirth-sdl'
common_sources += arch_sdl_sources
else:
print "building with OpenGL"
target = 'd1x-rebirth-gl'
env.Append(CPPDEFINES = ogldefines)
common_sources += arch_ogl_sources
libs += ogllibs
# SDL_mixer support?
if (sdlmixer == 1):
print "including SDL_mixer"
env.Append(CPPDEFINES = ['USE_SDLMIXER'])
common_sources += arch_sdlmixer
if (sys.platform != 'darwin'):
libs += sdlmixerlib
# debug?
if (debug == 1):
print "including: DEBUG"
env.Append(CPPFLAGS = ['-g'])
else:
env.Append(CPPDEFINES = ['NDEBUG', 'RELEASE'])
env.Append(CPPFLAGS = ['-O2'])
# profiler?
if (profiler == 1):
env.Append(CPPFLAGS = ['-pg'])
lflags += ' -pg'
# assembler code?
if (asm == 1) and (sdl_only == 1):
print "including: ASSEMBLER"
Object(['texmap/tmappent.S', 'texmap/tmapppro.S'], AS='gcc', ASFLAGS='-D' + str(osdef) + ' -c ')
env.Replace(AS = 'nasm')
env.Append(ASCOM = ' -f ' + str(osasmdef) + ' -d' + str(osdef) + ' -Itexmap/ ')
common_sources += asm_sources + ['texmap/tmappent.o', 'texmap/tmapppro.o']
else:
env.Append(CPPDEFINES = ['NO_ASM'])
common_sources += noasm_sources
#editor build?
if (editor == 1):
env.Append(CPPDEFINES = ['EDITOR'])
env.Append(CPPPATH = ['include/editor'])
common_sources += editor_sources
# IPv6 compability?
if (ipv6 == 1):
env.Append(CPPDEFINES = ['IPv6'])
# UDP Support?
if (use_udp == 1):
env.Append(CPPDEFINES = ['USE_UDP'])
common_sources += ['main/net_udp.c']
# IPX support?
if (use_ipx == 1):
env.Append(CPPDEFINES = ['USE_IPX'])
common_sources += ['main/net_ipx.c']
print '\n'
env.Append(CPPDEFINES = [('SHAREPATH', '\\"' + str(sharepath) + '\\"')])
# finally building program...
env.Program(target=str(target), source = common_sources, LIBS = libs, LINKFLAGS = str(lflags))
if (sys.platform != 'darwin'):
env.Install(BIN_DIR, str(target))
env.Alias('install', BIN_DIR)
else:
tool_bundle.TOOL_BUNDLE(env)
env.MakeBundle(PROGRAM_NAME + '.app', target,
'free.d1x-rebirth', 'd1xgl-Info.plist',
typecode='APPL', creator='DCNT',
icon_file='arch/cocoa/d1x-rebirth.icns',
subst_dict={'d1xgl' : target}, # This is required; manually update version for Xcode compatibility
resources=[['English.lproj/InfoPlist.strings', 'English.lproj/InfoPlist.strings']])
# show some help when running scons -h
Help(PROGRAM_NAME + ', SConstruct file help:' +
"""
Type 'scons' to build the binary.
Type 'scons install' to build (if it hasn't been done) and install.
Type 'scons -c' to clean up.
Extra options (add them to command line, like 'scons extraoption=value'):
'sharepath=DIR' (non-Mac OS *NIX only) use DIR for shared game data. (default: /usr/local/share/games/d1x-rebirth)
'sdl_only=1' don't include OpenGL, use SDL-only instead
'sdlmixer=1' use SDL_Mixer for sound (includes external music support)
'asm=1' use ASSEMBLER code (only with sdl_only=1, requires NASM and x86)
'debug=1' build DEBUG binary which includes asserts, debugging output, cheats and more output
'profiler=1' do profiler build
'editor=1' build editor !EXPERIMENTAL!
'arm=1' compile for ARM architecture
'ipv6=1' enables IPv6 copability
'use_udp=0' disable UDP support
'use_ipx=0' disable IPX support (supported only on Linux and Windows)
Default values:
""" + ' sharepath = ' + DATA_DIR + """
Some influential environment variables:
CC C compiler command
CFLAGS C compiler flags
LDFLAGS linker flags, e.g. -L<lib dir> if you have libraries in a
nonstandard directory <lib dir>
<include dir>
CXX C++ compiler command
CXXFLAGS C++ compiler flags
""")
#EOF