dxx-rebirth/common/include/vecmat.h
2015-08-13 03:15:53 +00:00

548 lines
18 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header file for vector/matrix library
*
*/
#pragma once
#include "maths.h"
#ifdef __cplusplus
#include <cassert>
#include <cstdint>
#include "dxxsconf.h"
#include <utility>
//The basic fixed-point vector. Access elements by name or position
struct vms_vector
{
fix x, y, z;
};
class vm_distance_squared;
class vm_distance
{
public:
fix d;
/* Default constructor only required because Fcd_cache,SoundObjects
* have global scope instances of vm_distance. They should be
* converted to construct as needed, then the default constructor
* should be removed.
*/
constexpr vm_distance() : d(0) {}
constexpr explicit vm_distance(const fix &f) :
d(f)
{
}
template <typename T>
vm_distance &operator+=(const T &rhs)
{
return *this = (*this + rhs);
}
template <typename T>
vm_distance &operator*=(const T &rhs)
{
return *this = (*this * rhs);
}
template <typename T>
vm_distance &operator/=(const T &rhs)
{
return *this = (*this / rhs);
}
constexpr vm_distance operator+(const vm_distance &rhs) const
{
return vm_distance{d + rhs.d};
}
constexpr vm_distance operator*(const int &f) const
{
return vm_distance{d * f};
}
constexpr vm_distance operator/(const int &f) const
{
return vm_distance{d / f};
}
constexpr bool operator<(const fix &f) const
{
return d < f;
}
constexpr bool operator<(const vm_distance &rhs) const
{
return d < rhs.d;
}
template <typename T>
constexpr bool operator>(const T &t) const
{
return t < *this;
}
constexpr explicit operator bool() const { return d; }
template <typename T>
operator T() const = delete;
constexpr operator fix() const
{
return d;
}
static constexpr vm_distance maximum_value()
{
return vm_distance{0x7fffffff};
}
static constexpr vm_distance minimum_value()
{
return vm_distance{0};
}
constexpr vm_distance_squared operator*(const vm_distance &) const;
};
class vm_magnitude : public vm_distance
{
public:
constexpr explicit vm_magnitude(const uint32_t &f) :
vm_distance(f)
{
}
};
class vm_distance_squared
{
public:
fix64 d2;
constexpr explicit vm_distance_squared(const fix64 &f2) :
d2(f2)
{
}
constexpr bool operator<(const vm_distance_squared &rhs) const
{
return d2 < rhs.d2;
}
constexpr bool operator>(const vm_distance_squared &rhs) const
{
return d2 > rhs.d2;
}
constexpr bool operator>=(const vm_distance_squared &rhs) const
{
return !(*this < rhs);
}
template <typename T>
vm_distance_squared &operator-=(const T &rhs)
{
return *this = (*this - rhs);
}
constexpr vm_distance_squared operator-(const fix &) const = delete;
constexpr vm_distance_squared operator-(const fix64 &f2) const
{
return vm_distance_squared{d2 - f2};
}
explicit operator bool() const { return d2; }
template <typename T>
constexpr operator T() const = delete;
constexpr operator fix64() const
{
return d2;
}
static constexpr vm_distance_squared maximum_value()
{
return vm_distance_squared{0x7fffffffffffffff};
}
static constexpr vm_distance_squared minimum_value()
{
return vm_distance_squared{0};
}
};
class vm_magnitude_squared : public vm_distance_squared
{
public:
constexpr explicit vm_magnitude_squared(const uint64_t &f2) :
vm_distance_squared(f2)
{
}
};
constexpr vm_distance_squared vm_distance::operator*(const vm_distance &rhs) const
{
return vm_distance_squared{static_cast<fix64>(static_cast<fix>(*this)) * static_cast<fix64>(static_cast<fix>(rhs))};
}
#define DEFINE_SERIAL_VMS_VECTOR_TO_MESSAGE() \
DEFINE_SERIAL_UDT_TO_MESSAGE(vms_vector, v, (v.x, v.y, v.z)); \
ASSERT_SERIAL_UDT_MESSAGE_SIZE(vms_vector, 12)
//Angle vector. Used to store orientations
struct vms_angvec
{
fixang p, b, h;
};
//A 3x3 rotation matrix. Sorry about the numbering starting with one.
//Ordering is across then down, so <m1,m2,m3> is the first row
struct vms_matrix
{
vms_vector rvec, uvec, fvec;
};
// Quaternion structure
struct vms_quaternion
{
signed short w, x, y, z;
};
//Macros/functions to fill in fields of structures
//macro to set a vector to zero. we could do this with an in-line assembly
//macro, but it's probably better to let the compiler optimize it.
//Note: NO RETURN VALUE
static inline void vm_vec_zero(vms_vector &v)
{
v = {};
}
//macro set set a matrix to the identity. Note: NO RETURN VALUE
// DPH (18/9/98): Begin mod to fix linefeed problem under linux. Uses an
// inline function instead of a multi-line macro to fix CR/LF problems.
// DPH (19/8/98): End changes.
//Global constants
extern const vms_matrix vmd_identity_matrix;
//Here's a handy constant
#define IDENTITY_MATRIX { {f1_0,0,0}, {0,f1_0,0}, {0,0,f1_0} }
//negate a vector
static inline void vm_vec_negate(vms_vector &v)
{
v.x = -v.x;
v.y = -v.y;
v.z = -v.z;
}
static inline vms_vector vm_vec_negated(vms_vector v) __attribute_warn_unused_result;
static inline vms_vector vm_vec_negated(vms_vector v)
{
return vm_vec_negate(v), v;
}
//Functions in library
//adds two vectors, fills in dest, returns ptr to dest
//ok for dest to equal either source, but should use vm_vec_add2() if so
vms_vector &vm_vec_add (vms_vector &dest, const vms_vector &src0, const vms_vector &src1);
static inline vms_vector vm_vec_add (const vms_vector &src0, const vms_vector &src1) __attribute_warn_unused_result;
static inline vms_vector vm_vec_add (const vms_vector &src0, const vms_vector &src1)
{
vms_vector dest;
return vm_vec_add(dest, src0, src1), dest;
}
//subs two vectors, fills in dest, returns ptr to dest
//ok for dest to equal either source, but should use vm_vec_sub2() if so
vms_vector &_vm_vec_sub(vms_vector &dest, const vms_vector &src0, const vms_vector &src1);
static inline vms_vector &vm_vec_sub(vms_vector &dest, const vms_vector &src0, const vms_vector &src1)
{
#ifdef DXX_CONSTANT_TRUE
if (DXX_CONSTANT_TRUE(&src0 == &src1))
DXX_ALWAYS_ERROR_FUNCTION(vm_vec_sub_same_op, "vm_vec_sub with &src0 == &src1");
else if (DXX_CONSTANT_TRUE(src0.x == src1.x && src0.y == src1.y && src0.z == src1.z))
DXX_ALWAYS_ERROR_FUNCTION(vm_vec_sub_same_values, "vm_vec_sub with equal value inputs");
#endif
return _vm_vec_sub(dest, src0, src1);
}
__attribute_warn_unused_result
static inline vms_vector vm_vec_sub (const vms_vector &src0, const vms_vector &src1)
{
vms_vector dest;
return vm_vec_sub(dest, src0, src1), dest;
}
//adds one vector to another. returns ptr to dest
//dest can equal source
void vm_vec_add2 (vms_vector &dest, const vms_vector &src);
//subs one vector from another, returns ptr to dest
//dest can equal source
void vm_vec_sub2 (vms_vector &dest, const vms_vector &src);
//averages two vectors. returns ptr to dest
//dest can equal either source
void vm_vec_avg (vms_vector &dest, const vms_vector &src0, const vms_vector &src1);
static inline vms_vector vm_vec_avg (const vms_vector &src0, const vms_vector &src1) __attribute_warn_unused_result;
static inline vms_vector vm_vec_avg (const vms_vector &src0, const vms_vector &src1)
{
vms_vector dest;
return vm_vec_avg(dest, src0, src1), dest;
}
//scales a vector in place. returns ptr to vector
vms_vector &vm_vec_scale (vms_vector &dest, fix s);
void vm_vec_divide(vms_vector &dest, const vms_vector &src, fix d);
//scales and copies a vector. returns ptr to dest
#define vm_vec_copy_scale(A,B,...) vm_vec_copy_scale(A, ## __VA_ARGS__, B)
vms_vector &vm_vec_copy_scale (vms_vector &dest, const vms_vector &src, fix s);
static inline vms_vector vm_vec_copy_scale(vms_vector src, fix s) __attribute_warn_unused_result;
static inline vms_vector vm_vec_copy_scale(vms_vector src, fix s)
{
return vm_vec_scale(src, s), src;
}
//scales a vector, adds it to another, and stores in a 3rd vector
//dest = src1 + k * src2
void vm_vec_scale_add (vms_vector &dest, const vms_vector &src1, const vms_vector &src2, fix k);
static inline vms_vector vm_vec_scale_add(const vms_vector &src1, const vms_vector &src2, fix k) __attribute_warn_unused_result;
static inline vms_vector vm_vec_scale_add(const vms_vector &src1, const vms_vector &src2, fix k)
{
vms_vector dest;
return vm_vec_scale_add(dest, src1, src2, k), dest;
}
//scales a vector and adds it to another
//dest += k * src
void vm_vec_scale_add2 (vms_vector &dest, const vms_vector &src, fix k);
//scales a vector in place, taking n/d for scale. returns ptr to vector
//dest *= n/d
void vm_vec_scale2 (vms_vector &dest, fix n, fix d);
__attribute_warn_unused_result
vm_magnitude_squared vm_vec_mag2(const vms_vector &v);
//returns magnitude of a vector
__attribute_warn_unused_result
vm_magnitude vm_vec_mag(const vms_vector &v);
//computes the distance between two points. (does sub and mag)
__attribute_warn_unused_result
vm_distance vm_vec_dist(const vms_vector &v0, const vms_vector &v1);
__attribute_warn_unused_result
vm_distance_squared vm_vec_dist2(const vms_vector &v0, const vms_vector &v1);
//computes an approximation of the magnitude of the vector
//uses dist = largest + next_largest*3/8 + smallest*3/16
__attribute_warn_unused_result
vm_magnitude vm_vec_mag_quick(const vms_vector &v);
//computes an approximation of the distance between two points.
//uses dist = largest + next_largest*3/8 + smallest*3/16
__attribute_warn_unused_result
vm_distance vm_vec_dist_quick(const vms_vector &v0, const vms_vector &v1);
//normalize a vector. returns mag of source vec
__attribute_warn_unused_result
vm_magnitude vm_vec_copy_normalize(vms_vector &dest, const vms_vector &src);
vm_magnitude vm_vec_normalize(vms_vector &v);
static inline vms_vector vm_vec_normalized(vms_vector v) __attribute_warn_unused_result;
static inline vms_vector vm_vec_normalized(vms_vector v)
{
return vm_vec_normalize(v), v;
}
//normalize a vector. returns mag of source vec. uses approx mag
vm_magnitude vm_vec_copy_normalize_quick(vms_vector &dest, const vms_vector &src);
vm_magnitude vm_vec_normalize_quick(vms_vector &v);
static inline vms_vector vm_vec_normalized_quick(vms_vector v) __attribute_warn_unused_result;
static inline vms_vector vm_vec_normalized_quick(vms_vector v)
{
return vm_vec_normalize_quick(v), v;
}
//return the normalized direction vector between two points
//dest = normalized(end - start). Returns mag of direction vector
//NOTE: the order of the parameters matches the vector subtraction
vm_magnitude vm_vec_normalized_dir (vms_vector &dest, const vms_vector &end, const vms_vector &start);
vm_magnitude vm_vec_normalized_dir_quick (vms_vector &dest, const vms_vector &end, const vms_vector &start);
////returns dot product of two vectors
fix vm_vec_dot (const vms_vector &v0, const vms_vector &v1) __attribute_warn_unused_result;
//computes cross product of two vectors. returns ptr to dest
//dest CANNOT equal either source
void vm_vec_cross (vms_vector &dest, const vms_vector &src0, const vms_vector &src1);
static inline vms_vector vm_vec_cross(const vms_vector &src0, const vms_vector &src1) __attribute_warn_unused_result;
static inline vms_vector vm_vec_cross(const vms_vector &src0, const vms_vector &src1)
{
vms_vector dest;
return vm_vec_cross(dest, src0, src1), dest;
}
//computes surface normal from three points. result is normalized
//returns ptr to dest
//dest CANNOT equal either source
void vm_vec_normal (vms_vector &dest, const vms_vector &p0, const vms_vector &p1, const vms_vector &p2);
static inline vms_vector vm_vec_normal(const vms_vector &p0, const vms_vector &p1, const vms_vector &p2) __attribute_warn_unused_result;
static inline vms_vector vm_vec_normal(const vms_vector &p0, const vms_vector &p1, const vms_vector &p2)
{
vms_vector dest;
return vm_vec_normal(dest, p0, p1, p2), dest;
}
//computes non-normalized surface normal from three points.
//returns ptr to dest
//dest CANNOT equal either source
void vm_vec_perp (vms_vector &dest, const vms_vector &p0, const vms_vector &p1, const vms_vector &p2);
static inline vms_vector vm_vec_perp (const vms_vector &p0, const vms_vector &p1, const vms_vector &p2) __attribute_warn_unused_result;
static inline vms_vector vm_vec_perp (const vms_vector &p0, const vms_vector &p1, const vms_vector &p2)
{
vms_vector dest;
return vm_vec_perp(dest, p0, p1, p2), dest;
}
//computes the delta angle between two vectors.
//vectors need not be normalized. if they are, call vm_vec_delta_ang_norm()
//the forward vector (third parameter) can be NULL, in which case the absolute
//value of the angle in returned. Otherwise the angle around that vector is
//returned.
fixang vm_vec_delta_ang (const vms_vector &v0, const vms_vector &v1, const vms_vector &fvec) __attribute_warn_unused_result;
//computes the delta angle between two normalized vectors.
fixang vm_vec_delta_ang_norm (const vms_vector &v0, const vms_vector &v1, const vms_vector &fvec) __attribute_warn_unused_result;
//computes a matrix from a set of three angles. returns ptr to matrix
void vm_angles_2_matrix (vms_matrix &m, const vms_angvec &a);
static inline vms_matrix vm_angles_2_matrix (const vms_angvec &a) __attribute_warn_unused_result;
static inline vms_matrix vm_angles_2_matrix (const vms_angvec &a)
{
vms_matrix m;
return vm_angles_2_matrix(m, a), m;
}
#ifdef EDITOR
//computes a matrix from a forward vector and an angle
void vm_vec_ang_2_matrix (vms_matrix &m, const vms_vector &v, fixang a);
#endif
//computes a matrix from one or more vectors. The forward vector is required,
//with the other two being optional. If both up & right vectors are passed,
//the up vector is used. If only the forward vector is passed, a bank of
//zero is assumed
//returns ptr to matrix
void vm_vector_2_matrix (vms_matrix &m, const vms_vector &fvec, const vms_vector *uvec, const vms_vector *rvec);
static inline vms_matrix vm_vector_2_matrix (const vms_vector &fvec, const vms_vector *uvec, const vms_vector *rvec) __attribute_warn_unused_result;
static inline vms_matrix vm_vector_2_matrix (const vms_vector &fvec, const vms_vector *uvec, const vms_vector *rvec)
{
vms_matrix m;
return vm_vector_2_matrix(m, fvec, uvec, rvec), m;
}
//rotates a vector through a matrix. returns ptr to dest vector
//dest CANNOT equal either source
void vm_vec_rotate (vms_vector &dest, const vms_vector &src, const vms_matrix &m);
static inline vms_vector vm_vec_rotate (const vms_vector &src, const vms_matrix &m) __attribute_warn_unused_result;
static inline vms_vector vm_vec_rotate (const vms_vector &src, const vms_matrix &m)
{
vms_vector dest;
return vm_vec_rotate(dest, src, m), dest;
}
//transpose a matrix in place. returns ptr to matrix
static inline void vm_transpose_matrix(vms_matrix &m)
{
using std::swap;
swap(m.uvec.x, m.rvec.y);
swap(m.fvec.x, m.rvec.z);
swap(m.fvec.y, m.uvec.z);
}
static inline vms_matrix vm_transposed_matrix(vms_matrix m) __attribute_warn_unused_result;
static inline vms_matrix vm_transposed_matrix(vms_matrix m)
{
vm_transpose_matrix(m);
return m;
}
//mulitply 2 matrices, fill in dest. returns ptr to dest
void _vm_matrix_x_matrix (vms_matrix &dest, const vms_matrix &src0, const vms_matrix &src1);
static inline void vm_matrix_x_matrix(vms_matrix &dest, const vms_matrix &src0, const vms_matrix &src1)
{
#ifdef DXX_CONSTANT_TRUE
if (DXX_CONSTANT_TRUE(&dest == &src0))
DXX_ALWAYS_ERROR_FUNCTION(vm_matrix_x_matrix_dest_src0, "vm_matrix_x_matrix with &dest == &src0");
else if (DXX_CONSTANT_TRUE(&dest == &src1))
DXX_ALWAYS_ERROR_FUNCTION(vm_matrix_x_matrix_dest_src1, "vm_matrix_x_matrix with &dest == &src1");
#endif
assert(&dest != &src0);
assert(&dest != &src1);
return _vm_matrix_x_matrix(dest, src0, src1);
}
static inline vms_matrix vm_matrix_x_matrix(const vms_matrix &src0, const vms_matrix &src1) __attribute_warn_unused_result;
static inline vms_matrix vm_matrix_x_matrix(const vms_matrix &src0, const vms_matrix &src1)
{
vms_matrix dest;
vm_matrix_x_matrix(dest, src0, src1);
return dest;
}
//extract angles from a matrix
void vm_extract_angles_matrix (vms_angvec &a, const vms_matrix &m);
static inline vms_angvec vm_extract_angles_matrix (const vms_matrix &m) __attribute_warn_unused_result;
static inline vms_angvec vm_extract_angles_matrix (const vms_matrix &m)
{
vms_angvec a;
return vm_extract_angles_matrix(a, m), a;
}
//extract heading and pitch from a vector, assuming bank==0
void vm_extract_angles_vector (vms_angvec &a, const vms_vector &v);
//compute the distance from a point to a plane. takes the normalized normal
//of the plane (ebx), a point on the plane (edi), and the point to check (esi).
//returns distance in eax
//distance is signed, so negative dist is on the back of the plane
fix vm_dist_to_plane (const vms_vector &checkp, const vms_vector &norm, const vms_vector &planep) __attribute_warn_unused_result;
//fills in fields of an angle vector
static inline void vm_angvec_make(vms_angvec *v, fixang p, fixang b, fixang h)
{
v->p = p;
v->b = b;
v->h = h;
}
// convert from quaternion to vector matrix and back
void vms_quaternion_from_matrix(vms_quaternion * q, const vms_matrix * m);
void vms_matrix_from_quaternion(vms_matrix * m, const vms_quaternion * q);
#endif