dxx-rebirth/acconfig.h
2002-02-11 07:17:57 +00:00

88 lines
1.5 KiB
C

/* Define if you want an assembler free build */
#undef NO_ASM
/* Define if you want a network build */
#undef NETWORK
/* Define if you want to build the editor */
#undef EDITOR
/* Define if you want to build the demo version */
#undef SHAREWARE
/* Define if you want an OpenGL build */
#undef OGL
/* Define if you want an SVGALib build */
#undef SVGA
/* Define if you want a GGI build */
#undef GGI
/* Define to disable asserts, int3, etc. */
#undef NDEBUG
/* Define for a "release" build */
#undef RELEASE
/* Define to enable trick to show movies */
#undef MOVIE_TRICK
/* Define to render endlevel flythrough sequences (instead of movies) */
#undef NMOVIES
/* Define to use SDL Joystick */
#undef SDL_JOYSTICK
/* Define this to be the shared game directory root */
#undef SHAREPATH
/* d2x major version */
#undef D2XMAJOR
/* d2x minor version */
#undef D2XMINOR
/* d2x micro version */
#undef D2XMICRO
@BOTTOM@
/* General defines */
#define NMONO 1
#define PIGGY_USE_PAGING 1
#define NEWDEMO 1
#ifdef __linux__
# define __SDL__ 1
# define SDL_AUDIO 1
# ifdef OGL
# define SDL_GL_VIDEO 1
# define SDL_INPUT 1
# else
# ifdef GGI
# define GGI_VIDEO 1
# define GII_INPUT 1
# else
# ifdef SVGA
# define SVGALIB_VIDEO 1
# define SVGALIB_INPUT 1
# else
# define SDL_VIDEO 1
# define SDL_INPUT 1
# endif
# endif
# endif
#endif
#ifdef __MINGW32__
# define __SDL__ 1
# define SDL_AUDIO 1
# define SDL_INPUT 1
# ifdef OGL
# define SDL_GL_VIDEO 1
# else
# define SDL_VIDEO 1
# endif
#endif