The whole event system will need to know about window_event_result, because every event function will return one.
95 lines
1.9 KiB
C++
95 lines
1.9 KiB
C++
/*
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* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
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* It is copyright by its individual contributors, as recorded in the
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* project's Git history. See COPYING.txt at the top level for license
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* terms and a link to the Git history.
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*/
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// Event header file
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#pragma once
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#include "fwd-event.h"
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#include "maths.h"
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#ifdef __cplusplus
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namespace dcx {
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enum event_type : unsigned
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{
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EVENT_IDLE = 0,
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EVENT_QUIT,
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EVENT_JOYSTICK_BUTTON_DOWN,
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EVENT_JOYSTICK_BUTTON_UP,
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EVENT_JOYSTICK_MOVED,
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EVENT_MOUSE_BUTTON_DOWN,
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EVENT_MOUSE_BUTTON_UP,
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EVENT_MOUSE_DOUBLE_CLICKED,
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EVENT_MOUSE_MOVED,
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EVENT_KEY_COMMAND,
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EVENT_KEY_RELEASE,
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EVENT_WINDOW_CREATED,
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EVENT_WINDOW_ACTIVATED,
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EVENT_WINDOW_DEACTIVATED,
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EVENT_WINDOW_DRAW,
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EVENT_WINDOW_CLOSE,
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EVENT_NEWMENU_DRAW, // draw after the newmenu stuff is drawn (e.g. savegame previews)
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EVENT_NEWMENU_CHANGED, // an item had its value/text changed
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EVENT_NEWMENU_SELECTED, // user chose something - pressed enter/clicked on it
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EVENT_UI_DIALOG_DRAW, // draw after the dialog stuff is drawn (e.g. spinning robots)
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EVENT_UI_GADGET_PRESSED, // user 'pressed' a gadget
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EVENT_UI_LISTBOX_MOVED,
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EVENT_UI_LISTBOX_SELECTED,
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EVENT_UI_USERBOX_DRAGGED
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};
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enum class window_event_result : unsigned
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{
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// Window ignored event. Bubble up.
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ignored,
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// Window handled event.
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handled,
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close,
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// Window handler already deleted window (most likely because it was subclassed), don't attempt to re-delete
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deleted,
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};
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// A vanilla event. Cast to the correct type of event according to 'type'.
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struct d_event
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{
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event_type type;
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};
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struct d_create_event : d_event
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{
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const void *createdata;
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};
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struct d_change_event : d_event
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{
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int citem;
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d_change_event(const int c) :
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d_event{EVENT_NEWMENU_CHANGED}, citem(c)
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{
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}
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};
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struct d_select_event : d_event
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{
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int citem;
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d_select_event(const int c) :
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d_event{EVENT_NEWMENU_SELECTED}, citem(c)
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{
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}
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};
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fix event_get_idle_seconds();
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}
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#endif
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