dxx-rebirth/similar/main
2021-11-01 03:37:19 +00:00
..
ai.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
aipath.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
automap.cpp Move window_is_visible,window_set_visible to be window methods 2021-11-01 03:37:18 +00:00
bm.cpp
bmread.cpp Use enum class for weapon_info::persistent 2021-09-19 10:53:48 +00:00
cntrlcen.cpp
collide.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
config.cpp
console.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
controls.cpp
credits.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
digiobj.cpp
dumpmine.cpp Fix Windows build of dumpmine.cpp 2021-09-12 16:20:52 +00:00
effects.cpp
endlevel.cpp Expand macro Last_secret_level 2021-11-01 03:37:19 +00:00
fireball.cpp Update fireball.cpp 2021-09-22 15:11:42 -06:00
fuelcen.cpp
fvi.cpp
game.cpp Move Last_level_path_created to LevelUniqueObjectState.Level_path_created 2021-11-01 03:37:19 +00:00
gamecntl.cpp Move window_is_visible,window_set_visible to be window methods 2021-11-01 03:37:18 +00:00
gamefont.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gamemine.cpp
gamerend.cpp Assign weakly-typed symbolic names to ogl_ubitmapm_cs special cases 2021-11-01 03:37:18 +00:00
gamesave.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gameseg.cpp
gameseq.cpp Expand macro Last_secret_level 2021-11-01 03:37:19 +00:00
gauges.cpp Assign weakly-typed symbolic names to ogl_ubitmapm_cs special cases 2021-11-01 03:37:18 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
iff.cpp Use enum class bm_mode for grs_bitmap::type 2021-09-12 16:20:52 +00:00
inferno.cpp Expand macro Level_names 2021-11-01 03:37:19 +00:00
kconfig.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
kconfig.ui-table.cpp
kmatrix.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
laser.cpp
lighting.cpp
menu.cpp Move window_is_visible,window_set_visible to be window methods 2021-11-01 03:37:18 +00:00
mglobal.cpp
mission.cpp Expand macro Last_secret_level 2021-11-01 03:37:19 +00:00
morph.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
multi.cpp Remove objnum_local_to_remote wrapper 2021-11-01 03:37:19 +00:00
multibot.cpp Remove objnum_local_to_remote wrapper 2021-11-01 03:37:19 +00:00
net_udp.cpp Expand macro Last_secret_level 2021-11-01 03:37:19 +00:00
newdemo.cpp Expand macro Last_secret_level 2021-11-01 03:37:19 +00:00
newmenu.cpp Remove newmenu updates of grd_curcanv 2021-09-19 10:53:48 +00:00
object.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
paging.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
physics.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
piggy.cpp Fix gcc-7 editor build 2021-09-12 16:20:52 +00:00
player.cpp
playsave.cpp
polyobj.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
powerup.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
render.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
robot.cpp
scores.cpp Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Move Next_level_num to local scope 2021-11-01 03:37:19 +00:00
switch.cpp Use enum class for trigger number 2021-09-04 12:17:14 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Remove unused ogl_ubitmapm_cs argument scale 2021-11-01 03:37:18 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp Use enumerated_array for difficulty-level-specific arrays 2021-09-19 10:53:48 +00:00