336 lines
8.3 KiB
C++
336 lines
8.3 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines for displaying texture pages
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*
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include "inferno.h"
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#include "gameseg.h"
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#include "editor.h" // For TMAP_CURBOX??????
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#include "gr.h" // For canves, font stuff
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#include "ui.h" // For UI_GADGET stuff
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#include "textures.h" // For NumTextures
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#include "dxxerror.h"
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#include "key.h"
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#include "event.h"
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#include "gamesave.h"
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#include "mission.h"
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#include "texpage.h"
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#include "piggy.h"
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#include "compiler-range_for.h"
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constexpr std::integral_constant<unsigned, 12> TMAPS_PER_PAGE{};
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static std::array<std::unique_ptr<UI_GADGET_USERBOX>, TMAPS_PER_PAGE> TmapBox;
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static std::unique_ptr<UI_GADGET_USERBOX> TmapCurrent;
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texture_index CurrentTexture; // Used globally
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#if defined(DXX_BUILD_DESCENT_I)
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#define DXX_TEXTURE_INITIALIZER(D1, D2) D1
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#elif defined(DXX_BUILD_DESCENT_II)
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#define DXX_TEXTURE_INITIALIZER(D1, D2) D2
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#endif
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int TextureLights = DXX_TEXTURE_INITIALIZER(263, 275);
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int TextureEffects = DXX_TEXTURE_INITIALIZER(327, 308);
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int TextureMetals = DXX_TEXTURE_INITIALIZER(156, 202);
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namespace {
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class texture_dialog
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{
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public:
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std::unique_ptr<UI_GADGET_BUTTON> prev_texture, next_texture, first_texture, metal_texture, light_texture, effects_texture;
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};
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}
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static texture_dialog texpage_dialog;
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static int TexturePage = 0;
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static grs_subcanvas_ptr TmapnameCanvas;
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static void texpage_print_name(d_fname name)
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{
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name.back() = 0;
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gr_set_current_canvas( TmapnameCanvas );
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gr_string(*grd_curcanv, *grd_curcanv->cv_font, 0, 0, name);
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}
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//Redraw the list of textures, based on TexturePage
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static void texpage_redraw()
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{
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for (int i = 0; i < TMAPS_PER_PAGE; i++)
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{
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gr_set_current_canvas(TmapBox[i]->canvas);
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if (i + TexturePage*TMAPS_PER_PAGE < NumTextures)
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{
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PIGGY_PAGE_IN(Textures[i + TexturePage*TMAPS_PER_PAGE]);
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gr_ubitmap(*grd_curcanv, GameBitmaps[Textures[i + TexturePage*TMAPS_PER_PAGE].index]);
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} else
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gr_clear_canvas(*grd_curcanv, CGREY);
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}
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}
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//shows the current texture, updating the window and printing the name, base
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//on CurrentTexture
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static void texpage_show_current()
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{
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auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
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gr_set_current_canvas(TmapCurrent->canvas);
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const auto ct = CurrentTexture;
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auto &t = Textures[ct];
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PIGGY_PAGE_IN(t);
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gr_ubitmap(*grd_curcanv, GameBitmaps[t.index]);
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texpage_print_name(TmapInfo[ct].filename);
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}
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int texpage_goto_first()
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{
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TexturePage=0;
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texpage_redraw();
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return 1;
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}
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static int texpage_goto_metals()
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{
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TexturePage=TextureMetals/TMAPS_PER_PAGE;
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texpage_redraw();
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return 1;
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}
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// Goto lights (paste ons)
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static int texpage_goto_lights()
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{
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TexturePage=TextureLights/TMAPS_PER_PAGE;
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texpage_redraw();
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return 1;
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}
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static int texpage_goto_effects()
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{
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TexturePage=TextureEffects/TMAPS_PER_PAGE;
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texpage_redraw();
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return 1;
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}
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static int texpage_goto_prev()
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{
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if (TexturePage > 0) {
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TexturePage--;
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texpage_redraw();
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}
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return 1;
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}
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static int texpage_goto_next()
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{
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if ((TexturePage + 1)*TMAPS_PER_PAGE < NumTextures)
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{
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TexturePage++;
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texpage_redraw();
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}
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return 1;
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}
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//NOTE: this code takes the texture map number, not this index in the
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//list of available textures. There are different if there are holes in
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//the list
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int texpage_grab_current(texture1_value n)
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{
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CurrentTexture = get_texture_index(n);
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TexturePage = CurrentTexture / TMAPS_PER_PAGE;
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if (TexturePage*TMAPS_PER_PAGE < NumTextures)
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texpage_redraw();
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texpage_show_current();
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return 1;
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}
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// INIT TEXTURE STUFF
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void texpage_init( UI_DIALOG * dlg )
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{
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auto &t = texpage_dialog;
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t.prev_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 24, 30, 20, "<<", texpage_goto_prev);
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t.next_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 32, TMAPCURBOX_Y - 24, 30, 20, ">>", texpage_goto_next);
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t.first_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 00, TMAPCURBOX_Y - 48, 15, 20, "T", texpage_goto_first);
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t.metal_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 17, TMAPCURBOX_Y - 48, 15, 20, "M", texpage_goto_metals);
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t.light_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 34, TMAPCURBOX_Y - 48, 15, 20, "L", texpage_goto_lights);
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t.effects_texture = ui_add_gadget_button(*dlg, TMAPCURBOX_X + 51, TMAPCURBOX_Y - 48, 15, 20, "E", texpage_goto_effects);
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for (int i=0;i<TMAPS_PER_PAGE;i++)
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TmapBox[i] = ui_add_gadget_userbox(*dlg, TMAPBOX_X + (i / 3) * (2 + TMAPBOX_W), TMAPBOX_Y + (i % 3) * (2 + TMAPBOX_H), TMAPBOX_W, TMAPBOX_H);
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TmapCurrent = ui_add_gadget_userbox(*dlg, TMAPCURBOX_X, TMAPCURBOX_Y, 64, 64);
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TmapnameCanvas = gr_create_sub_canvas(grd_curscreen->sc_canvas, TMAPCURBOX_X , TMAPCURBOX_Y + TMAPBOX_H + 10, 100, 20);
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}
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void texpage_close()
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{
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TmapnameCanvas.reset();
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}
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// DO TEXTURE STUFF
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#define MAX_REPLACEMENTS 32
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namespace {
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struct replacement
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{
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texture_index n;
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texture_index old;
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};
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int Num_replacements=0;
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static std::array<replacement, MAX_REPLACEMENTS> Replacement_list;
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}
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int texpage_do(const d_event &event)
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{
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if (event.type == EVENT_UI_DIALOG_DRAW)
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{
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gr_set_current_canvas( TmapnameCanvas );
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gr_set_curfont(*grd_curcanv, *ui_small_font.get());
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gr_set_fontcolor(*grd_curcanv, CBLACK, CWHITE);
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texpage_redraw();
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// Don't reset the current tmap every time we go back to the editor.
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// CurrentTexture = TexturePage*TMAPS_PER_PAGE;
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texpage_show_current();
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return 1;
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}
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for (int i=0; i<TMAPS_PER_PAGE; i++ ) {
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if (GADGET_PRESSED(TmapBox[i].get()) && (i + TexturePage*TMAPS_PER_PAGE < NumTextures))
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{
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CurrentTexture = i + TexturePage*TMAPS_PER_PAGE;
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texpage_show_current();
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if (keyd_pressed[KEY_LSHIFT]) {
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Replacement_list[Num_replacements].old = CurrentTexture;
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}
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if (keyd_pressed[KEY_LCTRL]) {
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Replacement_list[Num_replacements].n = CurrentTexture;
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Num_replacements++;
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}
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return 1;
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}
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}
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return 0;
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}
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void init_replacements(void)
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{
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Num_replacements = 0;
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}
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void do_replacements(void)
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{
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med_compress_mine();
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for (int replnum=0; replnum<Num_replacements; replnum++) {
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const auto old_tmap_num = Replacement_list[replnum].old;
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const auto new_tmap_num = Replacement_list[replnum].n;
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range_for (unique_segment &segp, vmsegptr)
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{
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range_for (auto &sidep, segp.sides)
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{
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if (get_texture_index(sidep.tmap_num) == old_tmap_num) {
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sidep.tmap_num = build_texture1_value(new_tmap_num);
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}
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if (sidep.tmap_num2 != texture2_value::None && get_texture_index(sidep.tmap_num2) == old_tmap_num)
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{
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if (new_tmap_num == 0) {
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Int3(); // Error. You have tried to replace a tmap_num2 with
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// the 0th tmap_num2 which is ILLEGAL!
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} else {
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sidep.tmap_num2 = build_texture2_value(new_tmap_num, get_texture_rotation_high(sidep.tmap_num2));
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}
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}
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}
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}
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}
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}
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void do_replacements_all(void)
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{
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for (int i = 0; i < Last_level; i++)
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{
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load_level(
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#if defined(DXX_BUILD_DESCENT_II)
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LevelSharedSegmentState.DestructibleLights,
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#endif
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Current_mission->level_names[i]);
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do_replacements();
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save_level(
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#if defined(DXX_BUILD_DESCENT_II)
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LevelSharedSegmentState.DestructibleLights,
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#endif
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Current_mission->level_names[i]);
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}
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for (int i = 0; i < -Current_mission->last_secret_level; ++i)
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{
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load_level(
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#if defined(DXX_BUILD_DESCENT_II)
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LevelSharedSegmentState.DestructibleLights,
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#endif
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Current_mission->secret_level_names[i]);
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do_replacements();
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save_level(
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#if defined(DXX_BUILD_DESCENT_II)
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LevelSharedSegmentState.DestructibleLights,
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#endif
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Current_mission->secret_level_names[i]);
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}
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}
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