71 lines
3.7 KiB
Plaintext
71 lines
3.7 KiB
Plaintext
__________
|
|
__________/ D2X-Rebirth /
|
|
|
|
|
|
http://www.dxx-rebirth.com
|
|
|
|
|
|
0. Introduction:
|
|
================
|
|
|
|
DXX-Rebirth is based on the late D1X and D2X source ports (which, in turn, were based on the original
|
|
Descent source and LDescent). The Rebirth Team has spent a lot of time working to improve the source code
|
|
by fixing old bugs and adding some improvements, while always staying true to our philosophy: Keep it Descent!
|
|
It is the goal of DXX-Rebirth to keep Descent 1 & 2 alive and well, updating them for modern PCs while also
|
|
keeping them the same games you remember playing back in 1995!
|
|
If you have any questions, comments, or suggestions, contact zico [at] dxx-rebirth [dot] com, or come to
|
|
our forum: http://dxx-rebirth.com/frm
|
|
Now Material Defender...Prepare for Descent!
|
|
|
|
|
|
1. Features:
|
|
============
|
|
|
|
DXX-Rebirth has every little feature you may remember from the original Descent 1&2 and much more.
|
|
|
|
For example:
|
|
* Full compatibility with Descent and Descent 2, including all expansions and third-party levels.
|
|
* DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIXs), Mac OS X and Windows. The source code can also be compiled on many other systems!
|
|
* OpenGL provides fast and smooth rendering - even on low-end systems.
|
|
* Optionally you can enable several effects like Transparency, Colored Lighting, Texture Filtering, FSAA, etc.
|
|
* Thanks to SDL, a wide variety of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
|
|
* Joystick, Keyboard and Mouse can be used simultaneously.
|
|
* The games can display all resolutions and aspects supported by your monitor, including an option for VSync.
|
|
* Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your hard drive or a separate AddOn.
|
|
* Both games can utilize special AddOn packs to replace or expand the original game content.
|
|
* Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packets.
|
|
* The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
|
|
* Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
|
|
* Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.
|
|
* Mac Command keys are now working - see F1 Help. Command-Q works much like a normal Mac program
|
|
* Even more ...
|
|
|
|
|
|
2. Installation:
|
|
================
|
|
|
|
See INSTALL.txt.
|
|
|
|
|
|
3. Multiplayer:
|
|
===============
|
|
|
|
DXX-Rebirth supports Multiplayer over UDP/IP.Using UDP/IP works over LAN and Internet.
|
|
By default, each game communicates over UDP-Port 42424. This can be changed via the menus, command-line argument or .ini files.
|
|
Please be aware that if you host a game and players want to join your game online via direct IP connection, your specified game port should be forwarded on your router.
|
|
If you host your game on the Online Tracker and other players join via this method, port forwarding should not be necessary.
|
|
If you only want to join a game, or host a game on LAN (not online), port forwarding should not be necessary. If you do experience problems, please check your NAT settings and/or Firewall.
|
|
|
|
|
|
4. Legal stuff:
|
|
===============
|
|
|
|
See COPYING.txt
|
|
|
|
|
|
5. Contact:
|
|
===========
|
|
|
|
http://www.dxx-rebirth.com/
|
|
zico [at] dxx-rebirth [dot] com
|