dxx-rebirth/similar/main
2018-10-08 03:58:48 +00:00
..
ai.cpp Make Viewer const object * 2018-09-25 03:44:09 +00:00
aipath.cpp Pass segments to find_point_seg 2018-09-19 02:13:30 +00:00
automap.cpp Move Num_segments to new d_level_shared_segment_state 2018-09-19 02:13:29 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp
collide.cpp Pass segments to find_point_seg 2018-09-19 02:13:30 +00:00
config.cpp
console.cpp
controls.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
fireball.cpp Pass segments to find_point_seg 2018-09-19 02:13:30 +00:00
fuelcen.cpp Pass vertex factory to extract_orient_from_segment 2018-09-19 02:13:30 +00:00
fvi.cpp Pass segments to find_point_seg 2018-09-19 02:13:30 +00:00
game.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
gamecntl.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
gamefont.cpp
gamemine.cpp Pass d_level_shared_segment_state to validate_segment_all 2018-09-19 02:13:30 +00:00
gamerend.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
gamesave.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
gameseg.cpp Pass d_level_shared_segment_state to validate_segment_all 2018-09-19 02:13:30 +00:00
gameseq.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
gauges.cpp Make Viewer const object * 2018-09-25 03:44:09 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
iff.cpp
inferno.cpp Enable SHAREPATH for non-LinuxPlatformSettings 2018-09-14 02:20:55 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp
laser.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
lighting.cpp Make Viewer const object * 2018-09-25 03:44:09 +00:00
menu.cpp
mglobal.cpp Pass segments to find_point_seg 2018-09-19 02:13:30 +00:00
mission.cpp
morph.cpp
multi.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
multibot.cpp Pass vertex factory to extract_orient_from_segment 2018-09-19 02:13:30 +00:00
net_udp.cpp Factor out shortening game/mission names 2018-09-22 04:31:21 +00:00
newdemo.cpp Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
newmenu.cpp
object.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
paging.cpp
physics.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
render.cpp Make Viewer const object * 2018-09-25 03:44:09 +00:00
robot.cpp Pass Robot_info, valptridx factories to more methods 2018-09-19 02:13:29 +00:00
scores.cpp
segment.cpp
slew.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
songs.cpp
state.cpp Pass context to update_object_seg 2018-10-08 03:58:48 +00:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp Pass context to set_powerup_id 2018-10-08 03:58:48 +00:00
vers_id.cpp
wall.cpp Eliminate more uses of valptridx::operator-> 2018-09-19 02:13:29 +00:00
weapon.cpp