dxx-rebirth/similar/arch/sdl/digi.cpp
Kp ddf888cd72 Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
Rename symbol USE_SDLMIXER to DXX_USE_SDLMIXER to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct and
inferno.cpp were manual.

git grep -l USE_SDLMIXER -- '*.h' '*.cpp' | xargs sed -i -e 's/^#ifdef \(USE_SDLMIXER\)$/#if DXX_\1/' -e 's/#\(el\)\?if \(.*\)defined(\(USE_SDLMIXER\))/#\1if \2DXX_\3/'
2016-09-11 18:49:15 +00:00

274 lines
6 KiB
C++

/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/*
* Digital audio support
* Library-independent stub for dynamic selection of sound system
*/
#include "dxxerror.h"
#include "vecmat.h"
#include "piggy.h"
#include "config.h"
#include "digi.h"
#include "sounds.h"
#include "console.h"
#include "rbaudio.h"
#include "jukebox.h"
#include "args.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <digi.h>
#include <digi_audio.h>
#if DXX_USE_SDLMIXER
#include <digi_mixer.h>
#endif
#ifdef _WIN32
#include "hmp.h"
#endif
namespace dsx {
#ifndef __PIE__
/* PIE -> paranoid checks
* No PIE -> prefer speed
*/
#define DXX_COPY_SOUND_TABLE
#endif
/* Sound system function pointers */
namespace {
struct sound_function_table_t
{
int (*init)();
void (*close)();
#ifndef RELEASE
void (*reset)();
#endif
void (*set_channel_volume)(int, int);
void (*set_channel_pan)(int, int);
int (*start_sound)(short, fix, int, int, int, int, sound_object *);
void (*stop_sound)(int);
void (*end_sound)(int);
int (*is_channel_playing)(int);
void (*stop_all_channels)();
void (*set_digi_volume)(int);
};
#if DXX_USE_SDLMIXER
constexpr sound_function_table_t digi_mixer_table{
&digi_mixer_init,
&digi_mixer_close,
#ifndef RELEASE
&digi_mixer_reset,
#endif
&digi_mixer_set_channel_volume,
&digi_mixer_set_channel_pan,
&digi_mixer_start_sound,
&digi_mixer_stop_sound,
&digi_mixer_end_sound,
&digi_mixer_is_channel_playing,
&digi_mixer_stop_all_channels,
&digi_mixer_set_digi_volume,
};
#endif
constexpr sound_function_table_t digi_audio_table{
&digi_audio_init,
&digi_audio_close,
#ifndef RELEASE
&digi_audio_reset,
#endif
&digi_audio_set_channel_volume,
&digi_audio_set_channel_pan,
&digi_audio_start_sound,
&digi_audio_stop_sound,
&digi_audio_end_sound,
&digi_audio_is_channel_playing,
&digi_audio_stop_all_channels,
&digi_audio_set_digi_volume,
};
class sound_function_pointers_t
{
#if DXX_USE_SDLMIXER
#ifdef DXX_COPY_SOUND_TABLE
sound_function_table_t table;
#else
const sound_function_table_t *table;
#endif
#endif
public:
__attribute_cold
void report_invalid_table() __noreturn;
inline const sound_function_table_t *operator->();
inline sound_function_pointers_t &operator=(const sound_function_table_t &t);
};
#if DXX_USE_SDLMIXER
#ifdef DXX_COPY_SOUND_TABLE
const sound_function_table_t *sound_function_pointers_t::operator->()
{
return &table;
}
sound_function_pointers_t &sound_function_pointers_t::operator=(const sound_function_table_t &t)
{
table = t;
return *this;
}
#else
void sound_function_pointers_t::report_invalid_table()
{
/* Out of line due to length of generated code */
throw std::logic_error("invalid table");
}
const sound_function_table_t *sound_function_pointers_t::operator->()
{
if (table != &digi_audio_table && table != &digi_mixer_table)
report_invalid_table();
return table;
}
sound_function_pointers_t &sound_function_pointers_t::operator=(const sound_function_table_t &t)
{
table = &t;
/* Trap bad initial assignment */
operator->();
return *this;
}
#endif
#else
const sound_function_table_t *sound_function_pointers_t::operator->()
{
return &digi_audio_table;
}
sound_function_pointers_t &sound_function_pointers_t::operator=(const sound_function_table_t &)
{
return *this;
}
#endif
}
static sound_function_pointers_t fptr;
void digi_select_system()
{
#if DXX_USE_SDLMIXER
if (!CGameArg.SndDisableSdlMixer)
{
con_printf(CON_NORMAL,"Using SDL_mixer library");
fptr = digi_mixer_table;
return;
}
#endif
con_printf(CON_NORMAL,"Using plain old SDL audio");
fptr = digi_audio_table;
}
/* Common digi functions */
#if defined(DXX_BUILD_DESCENT_I)
int digi_sample_rate = SAMPLE_RATE_11K;
#endif
int digi_volume = SOUND_MAX_VOLUME;
/* Stub functions */
int digi_init()
{
digi_init_sounds();
return fptr->init();
}
void digi_close() { fptr->close(); }
#ifndef RELEASE
void digi_reset() { fptr->reset(); }
#endif
void digi_set_channel_volume(int channel, int volume) { fptr->set_channel_volume(channel, volume); }
void digi_set_channel_pan(int channel, int pan) { fptr->set_channel_pan(channel, pan); }
int digi_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, sound_object *soundobj)
{
return fptr->start_sound(soundnum, volume, pan, looping, loop_start, loop_end, soundobj);
}
void digi_stop_sound(int channel) { fptr->stop_sound(channel); }
void digi_end_sound(int channel) { fptr->end_sound(channel); }
int digi_is_channel_playing(int channel) { return fptr->is_channel_playing(channel); }
void digi_stop_all_channels() { fptr->stop_all_channels(); }
void digi_set_digi_volume(int dvolume) { fptr->set_digi_volume(dvolume); }
#ifdef _WIN32
// Windows native-MIDI stuff.
static uint8_t digi_win32_midi_song_playing;
static uint8_t already_playing;
static std::unique_ptr<hmp_file> cur_hmp;
void digi_win32_set_midi_volume( int mvolume )
{
hmp_setvolume(cur_hmp.get(), mvolume*MIDI_VOLUME_SCALE/8);
}
int digi_win32_play_midi_song( const char * filename, int loop )
{
if (!already_playing)
{
hmp_reset();
already_playing = 1;
}
digi_win32_stop_midi_song();
if (filename == NULL)
return 0;
if ((cur_hmp = hmp_open(filename)))
{
/*
* FIXME: to be implemented as soon as we have some kind or checksum function - replacement for ugly hack in hmp.c for descent.hmp
* if (***filesize check*** && ***CRC32 or MD5 check***)
* (((*cur_hmp).trks)[1]).data[6] = 0x6C;
*/
if (hmp_play(cur_hmp.get(),loop) != 0)
return 0; // error
digi_win32_midi_song_playing = 1;
digi_win32_set_midi_volume(GameCfg.MusicVolume);
return 1;
}
return 0;
}
void digi_win32_pause_midi_song()
{
hmp_pause(cur_hmp.get());
}
void digi_win32_resume_midi_song()
{
hmp_resume(cur_hmp.get());
}
void digi_win32_stop_midi_song()
{
if (!digi_win32_midi_song_playing)
return;
digi_win32_midi_song_playing = 0;
cur_hmp.reset();
hmp_reset();
}
#endif
}