dxx-rebirth/common/main/lighting.h
Kp 03043f944e Guard Headlights by if(D2)
Descent 1 has no headlight powerup.  Code to read headlights was
incorrectly added in 357e1b0144, but no code was added to write
headlights, so the Descent 1 lighting code checked for headlights that
never existed.  Guard the headlight global variables and the associated
logic with if(D2).

Fixes: 357e1b0144 ("Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)")
2017-03-11 19:56:25 +00:00

58 lines
1.8 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Lighting system prototypes, structures, etc.
*
*/
#pragma once
#include "maths.h"
#include "vecmat.h"
#ifdef __cplusplus
#include "fwd-object.h"
#include "fwd-segment.h"
struct g3s_lrgb;
#define MAX_LIGHT 0x10000 // max value
#define MIN_LIGHT_DIST (F1_0*4)
extern array<g3s_lrgb, MAX_VERTICES> Dynamic_light;
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
extern object *old_viewer;
// compute the lighting for an object. Takes a pointer to the object,
// and possibly a rotated 3d point. If the point isn't specified, the
// object's center point is rotated.
g3s_lrgb compute_object_light(vcobjptridx_t obj);
// turn headlight boost on & off
namespace dsx {
void toggle_headlight_active();
}
void start_lighting_frame(vobjptr_t viewer);
#endif
#endif