4399 lines
122 KiB
C
4399 lines
122 KiB
C
/*
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*
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* Routines for managing UDP-protocol network play.
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*
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*/
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#ifdef NETWORK
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "strutil.h"
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#include "pstypes.h"
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#include "window.h"
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#include "args.h"
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#include "timer.h"
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#include "newmenu.h"
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#include "key.h"
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#include "gauges.h"
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#include "object.h"
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#include "error.h"
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#include "laser.h"
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#include "gamesave.h"
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#include "gamemine.h"
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#include "player.h"
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#include "gameseq.h"
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#include "fireball.h"
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#include "net_udp.h"
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#include "game.h"
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#include "multi.h"
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#include "endlevel.h"
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#include "palette.h"
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#include "fuelcen.h"
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#include "menu.h"
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#include "sounds.h"
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#include "text.h"
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#include "kmatrix.h"
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#include "newdemo.h"
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#include "multibot.h"
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#include "wall.h"
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#include "bm.h"
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#include "effects.h"
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#include "physics.h"
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#include "vers_id.h"
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#include "gamefont.h"
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#include "playsave.h"
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#include "rbaudio.h"
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#include "byteswap.h"
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#include "config.h"
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// Prototypes
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void net_udp_init();
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void net_udp_request_game_info(struct _sockaddr game_addr, int lite);
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void net_udp_listen();
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int net_udp_show_game_info();
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int net_udp_do_join_game();
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int net_udp_can_join_netgame(netgame_info *game);
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void net_udp_flush();
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void net_udp_update_netgame(void);
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void net_udp_send_objects(void);
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void net_udp_send_rejoin_sync(int player_num);
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void net_udp_send_game_info(struct _sockaddr sender_addr, ubyte info_upid);
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void net_udp_send_netgame_update();
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void net_udp_do_refuse_stuff (UDP_sequence_packet *their);
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void net_udp_read_sync_packet( ubyte * data, int data_len, struct _sockaddr sender_addr );
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void net_udp_read_object_packet( ubyte *data );
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void net_udp_ping_frame(fix time);
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void net_udp_process_ping(ubyte *data, int data_len, struct _sockaddr sender_addr);
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void net_udp_process_pong(ubyte *data, int data_len, struct _sockaddr sender_addr);
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void net_udp_read_endlevel_packet( ubyte *data, int data_len, struct _sockaddr sender_addr );
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void net_udp_send_mdata(int priority, fix time);
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void net_udp_process_mdata (ubyte *data, int data_len, struct _sockaddr sender_addr, int priority);
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void net_udp_send_pdata();
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void net_udp_process_pdata ( ubyte *data, int data_len, struct _sockaddr sender_addr );
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void net_udp_read_pdata_short_packet(UDP_frame_info *pd);
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void net_udp_timeout_check(fix time);
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void net_udp_timeout_player(int playernum);
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int net_udp_get_new_player_num (UDP_sequence_packet *their);
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void net_udp_noloss_add_queue_pkt(uint32_t pkt_num, fix time, ubyte *data, ushort data_size, ubyte pnum, ubyte player_ack[MAX_PLAYERS]);
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int net_udp_noloss_validate_mdata(uint32_t pkt_num, ubyte sender_pnum, struct _sockaddr sender_addr);
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void net_udp_noloss_got_ack(ubyte *data, int data_len);
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void net_udp_noloss_init_mdata_queue(void);
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void net_udp_noloss_clear_mdata_got(ubyte player_num);
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void net_udp_noloss_process_queue(fix time);
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extern void nm_draw_background1(char * filename);
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extern void game_disable_cheats();
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// Variables
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UDP_mdata_info UDP_MData;
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UDP_sequence_packet UDP_Seq;
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UDP_mdata_store UDP_mdata_queue[UDP_MDATA_STOR_QUEUE_SIZE];
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UDP_mdata_recv UDP_mdata_got[MAX_PLAYERS];
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UDP_sequence_packet UDP_sync_player; // For rejoin object syncing
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UDP_netgame_info_lite Active_udp_games[UDP_MAX_NETGAMES];
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int num_active_udp_games = 0;
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int num_active_udp_changed = 0;
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static int UDP_Socket[2] = { -1, -1 };
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static char UDP_MyPort[6] = "";
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extern obj_position Player_init[MAX_PLAYERS];
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extern ubyte SurfingNet;
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/* General UDP functions - START */
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// Resolve address
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int udp_dns_filladdr(char *host, int port, struct _sockaddr *sAddr)
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{
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struct hostent *he;
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#ifdef IPv6
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int socktype=AF_INET6;
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he = gethostbyname2 (host,socktype);
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if (!he)
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{
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socktype=AF_INET;
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he = gethostbyname2 (host,socktype);
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}
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if (!he)
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{
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con_printf(CON_URGENT,"udp_dns_filladdr (gethostbyname) failed\n");
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nm_messagebox(TXT_ERROR,1,TXT_OK,"Could not resolve address");
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return -1;
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}
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((struct _sockaddr *) sAddr)->sin6_family = socktype; // host byte order
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((struct _sockaddr *) sAddr)->sin6_port = htons (port); // short, network byte order
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((struct _sockaddr *) sAddr)->sin6_flowinfo = 0;
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((struct _sockaddr *) sAddr)->sin6_addr = *((struct in6_addr *) he->h_addr);
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((struct _sockaddr *) sAddr)->sin6_scope_id = 0;
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#else
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if ((he = gethostbyname (host)) == NULL) // get the host info
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{
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con_printf(CON_URGENT,"udp_dns_filladdr (gethostbyname) failed\n");
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nm_messagebox(TXT_ERROR,1,TXT_OK,"Could not resolve address");
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return -1;
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}
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((struct _sockaddr *) sAddr)->sin_family = _af; // host byte order
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((struct _sockaddr *) sAddr)->sin_port = htons (port); // short, network byte order
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((struct _sockaddr *) sAddr)->sin_addr = *((struct in_addr *) he->h_addr);
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memset (&(((struct _sockaddr *) sAddr)->sin_zero), '\0', 8); // zero the rest of the struct
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#endif
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return 0;
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}
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// Closes an existing udp socket
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void udp_close_socket(int socknum)
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{
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if (UDP_Socket[socknum] != -1)
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{
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#ifdef _WIN32
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closesocket(UDP_Socket[socknum]);
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#else
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close (UDP_Socket[socknum]);
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#endif
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}
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UDP_Socket[socknum] = -1;
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}
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// Open socket
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int udp_open_socket(int socknum, int port)
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{
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// close stale socket
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if( UDP_Socket[socknum] != -1 )
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udp_close_socket(socknum);
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{
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#ifdef _WIN32
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struct _sockaddr sAddr; // my address information
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int reuse_on = -1;
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memset( &sAddr, '\0', sizeof( sAddr ) );
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if ((UDP_Socket[socknum] = socket (_af, SOCK_DGRAM, 0)) == -1) {
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con_printf(CON_URGENT,"udp_open_socket: socket creation failed\n");
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nm_messagebox(TXT_ERROR,1,TXT_OK,"Could not create socket");
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return -1;
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}
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// this is pretty annoying in win32. Not doing that will lead to
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// "Could not bind name to socket" errors. It may be suitable for other
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// socket implementations, too
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(void)setsockopt( UDP_Socket[socknum], SOL_SOCKET, SO_REUSEADDR, (const char *) &reuse_on, sizeof( reuse_on ));
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#ifdef IPv6
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sAddr.sin6_family = _pf; // host byte order
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sAddr.sin6_port = htons (port); // short, network byte order
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sAddr.sin6_flowinfo = 0;
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sAddr.sin6_addr = in6addr_any; // automatically fill with my IP
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sAddr.sin6_scope_id = 0;
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#else
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sAddr.sin_family = _pf; // host byte order
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sAddr.sin_port = htons (port); // short, network byte order
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sAddr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP
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#endif
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memset (&(sAddr.sin_zero), '\0', 8); // zero the rest of the struct
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if (bind (UDP_Socket[socknum], (struct sockaddr *) &sAddr, sizeof (struct sockaddr)) == -1)
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{
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con_printf(CON_URGENT,"udp_open_socket: bind name to socket failed\n");
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nm_messagebox(TXT_ERROR,1,TXT_OK,"Could not bind name to socket");
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udp_close_socket(socknum);
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return -1;
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}
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#else
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struct addrinfo hints,*res,*sres;
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int err,ai_family_;
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char cport[6];
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memset (&hints, '\0', sizeof (struct addrinfo));
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memset(cport,'\0',sizeof(char)*6);
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hints.ai_flags = AI_PASSIVE;
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hints.ai_family = _pf;
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hints.ai_socktype = SOCK_DGRAM;
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ai_family_ = 0;
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sprintf(cport,"%i",port);
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if ((err = getaddrinfo (NULL, cport, &hints, &res)) == 0)
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{
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sres = res;
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while ((ai_family_ == 0) && (sres))
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{
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if (sres->ai_family == _pf || _pf == PF_UNSPEC)
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ai_family_ = sres->ai_family;
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else
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sres = sres->ai_next;
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}
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if (sres == NULL)
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sres = res;
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ai_family_ = sres->ai_family;
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if (ai_family_ != _pf && _pf != PF_UNSPEC)
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{
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// ai_family is not identic
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freeaddrinfo (res);
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return -1;
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}
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if ((UDP_Socket[socknum] = socket (sres->ai_family, SOCK_DGRAM, 0)) < 0)
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{
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con_printf(CON_URGENT,"udp_open_socket: socket creation failed\n");
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nm_messagebox(TXT_ERROR,1,TXT_OK,"Could not create socket");
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freeaddrinfo (res);
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return -1;
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}
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if ((err = bind (UDP_Socket[socknum], sres->ai_addr, sres->ai_addrlen)) < 0)
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{
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con_printf(CON_URGENT,"udp_open_socket: bind name to socket failed\n");
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nm_messagebox(TXT_ERROR,1,TXT_OK,"Could not bind name to socket");
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udp_close_socket(socknum);
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freeaddrinfo (res);
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return -1;
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}
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freeaddrinfo (res);
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}
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else {
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UDP_Socket[socknum] = -1;
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con_printf(CON_URGENT,"udp_open_socket (getaddrinfo):%s\n", gai_strerror (err));
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nm_messagebox(TXT_ERROR,1,TXT_OK,"Could not get address information:\n%s",gai_strerror (err));
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}
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#endif
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return 0;
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}
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}
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int udp_general_packet_ready(int socknum)
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{
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fd_set set;
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struct timeval tv;
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FD_ZERO(&set);
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FD_SET(UDP_Socket[socknum], &set);
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tv.tv_sec = tv.tv_usec = 0;
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if (select(UDP_Socket[socknum] + 1, &set, NULL, NULL, &tv) > 0)
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return 1;
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else
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return 0;
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}
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// Gets some text. Returns 0 if nothing on there.
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int udp_receive_packet(int socknum, ubyte *text, int len, struct _sockaddr *sender_addr)
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{
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unsigned int clen = sizeof (struct _sockaddr), msglen = 0;
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if (UDP_Socket[socknum] == -1)
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return -1;
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if (udp_general_packet_ready(socknum))
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{
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msglen = recvfrom (UDP_Socket[socknum], text, len, 0, (struct sockaddr *)sender_addr, &clen);
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if (msglen < 0)
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return 0;
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if ((msglen >= 0) && (msglen < len))
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text[msglen] = 0;
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}
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return msglen;
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}
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/* General UDP functions - END */
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// Connect to a game host and get full info. Eventually we join!
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void net_udp_game_connect(struct _sockaddr HostAddr)
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{
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fix start_time = 0, time = 0, last_time = 0;
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N_players = 0;
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change_playernum_to(1);
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start_time = timer_get_fixed_seconds();
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memcpy((struct _sockaddr *)&Netgame.players[0].protocol.udp.addr, (struct _sockaddr *)&HostAddr, sizeof(struct _sockaddr));
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// Get full game info so we can show it.
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while (Netgame.protocol.udp.valid != 1)
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{
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time = timer_get_fixed_seconds();
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// Cancel this with ESC
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if (key_inkey()==KEY_ESC)
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return;
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// Timeout after 10 seconds
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if (timer_get_fixed_seconds() >= start_time + (F1_0*10) || timer_get_fixed_seconds() < start_time)
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{
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nm_messagebox(TXT_ERROR,1,TXT_OK,"No response by host.\n\nPossible reasons:\n* No game on this IP (anymore)\n* Port of Host not open\n or different\n* Host uses a game version\n I do not understand");
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return;
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}
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if (Netgame.protocol.udp.valid == -1)
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{
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int hmaj = 0, hmin = 0, cmaj = 0, cmin = 0;
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// This calculation bases on vers_id.h
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hmaj = Netgame.protocol.udp.program_iver/10000;
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hmin = (Netgame.protocol.udp.program_iver-(hmaj*10000))/100;
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cmaj = D1X_IVER/10000;
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cmin = (D1X_IVER-(cmaj*10000))/100;
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nm_messagebox(TXT_ERROR,1,TXT_OK,"Version mismatch! Cannot join Game.\nHost game version: %i.%i\nYour game version: %i.%i",hmaj,hmin,cmaj,cmin);
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return;
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}
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if (time >= last_time + F1_0)
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{
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net_udp_request_game_info(HostAddr, 0);
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last_time = time;
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}
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timer_delay2(5);
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net_udp_listen();
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}
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if (!net_udp_show_game_info()) // show info menu and check if we join
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return;
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Netgame.protocol.udp.valid = 0;
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start_time = timer_get_fixed_seconds();
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// Get full game info again as it could have changed since we entered the info menu.
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while (Netgame.protocol.udp.valid != 1)
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{
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time = timer_get_fixed_seconds();
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// Cancel this with ESC
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if (key_inkey()==KEY_ESC)
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return;
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// Timeout after 10 seconds
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if (timer_get_fixed_seconds() >= start_time + (F1_0*10) || timer_get_fixed_seconds() < start_time)
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{
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nm_messagebox(TXT_ERROR,1,TXT_OK,"No response by host.\n\nPossible reasons:\n* No game on this IP (anymore)\n* Port of Host not open\n or different\n* Host uses a game version\n I do not understand");
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return;
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}
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if (time >= last_time + F1_0)
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{
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net_udp_request_game_info(HostAddr, 0);
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last_time = time;
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}
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timer_delay2(5);
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net_udp_listen();
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}
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net_udp_do_join_game();
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}
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void net_udp_manual_join_game()
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{
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struct _sockaddr HostAddr;
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newmenu_item m[6];
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int choice = 0, nitems = 0;
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int old_game_mode;
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char addrbuf[128]="";
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char portbuf[6]="";
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// FIXME: Keep IP window to go back to
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//setjmp(LeaveGame);
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net_udp_init();
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memset(&addrbuf,'\0', sizeof(char)*128);
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snprintf(addrbuf, sizeof(char)*(strlen(GameArg.MplUdpHostAddr)+1), "%s", GameArg.MplUdpHostAddr);
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if (GameArg.MplUdpHostPort != 0)
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snprintf(portbuf, sizeof(portbuf), "%d", GameArg.MplUdpHostPort);
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else
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snprintf(portbuf, sizeof(portbuf), "%d", UDP_PORT_DEFAULT);
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if (GameArg.MplUdpMyPort != 0)
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snprintf (UDP_MyPort, sizeof(UDP_MyPort), "%d", GameArg.MplUdpMyPort);
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else
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snprintf (UDP_MyPort, sizeof(UDP_MyPort), "%d", UDP_PORT_DEFAULT);
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do {
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old_game_mode = Game_mode;
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nitems = 0;
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m[nitems].type = NM_TYPE_TEXT; m[nitems].text="GAME ADDRESS OR HOSTNAME:"; nitems++;
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m[nitems].type = NM_TYPE_INPUT; m[nitems].text=addrbuf; m[nitems].text_len=128; nitems++;
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m[nitems].type = NM_TYPE_TEXT; m[nitems].text="GAME PORT:"; nitems++;
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m[nitems].type = NM_TYPE_INPUT; m[nitems].text=portbuf; m[nitems].text_len=5; nitems++;
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m[nitems].type = NM_TYPE_TEXT; m[nitems].text="MY PORT:"; nitems++;
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m[nitems].type = NM_TYPE_INPUT; m[nitems].text=UDP_MyPort; m[nitems].text_len=5; nitems++;
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choice = newmenu_do1( NULL, "ENTER GAME ADDRESS", nitems, m, NULL, NULL, choice );
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if ( choice > -1 )
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{
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int sockres = -1;
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if ((atoi(UDP_MyPort)) < 0 ||(atoi(UDP_MyPort)) > 65535)
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{
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snprintf (UDP_MyPort, sizeof(UDP_MyPort), "%d", UDP_PORT_DEFAULT);
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nm_messagebox(TXT_ERROR, 1, TXT_OK, "Illegal port");
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choice = 0;
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continue;
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}
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sockres = udp_open_socket(0, atoi(UDP_MyPort));
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if (sockres != 0)
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{
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choice = 0;
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continue;
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}
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// Resolve address
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if (udp_dns_filladdr(addrbuf, atoi(portbuf), &HostAddr) < 0)
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{
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Could not resolve Address!");
|
|
choice = 0;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
net_udp_game_connect(HostAddr);
|
|
}
|
|
}
|
|
|
|
if (old_game_mode != Game_mode)
|
|
{
|
|
break; // leave menu
|
|
}
|
|
} while( choice > -1 );
|
|
}
|
|
|
|
void net_udp_send_sequence_packet(UDP_sequence_packet seq, struct _sockaddr recv_addr)
|
|
{
|
|
int len = 0;
|
|
ubyte buf[UPKT_SEQUENCE_SIZE];
|
|
|
|
len = 0;
|
|
memset(buf, 0, sizeof(buf));
|
|
buf[0] = seq.type; len++;
|
|
memcpy(&buf[len], seq.player.callsign, CALLSIGN_LEN+1); len += CALLSIGN_LEN+1;
|
|
buf[len] = seq.player.version_major; len++;
|
|
buf[len] = seq.player.version_minor; len++;
|
|
buf[len] = seq.player.connected; len++;
|
|
buf[len] = seq.player.rank; len++;
|
|
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&recv_addr, sizeof(struct _sockaddr));
|
|
}
|
|
|
|
void net_udp_receive_sequence_packet(ubyte *data, UDP_sequence_packet *seq, struct _sockaddr sender_addr)
|
|
{
|
|
int len = 0;
|
|
|
|
seq->type = data[0]; len++;
|
|
memcpy(seq->player.callsign, &(data[len]), CALLSIGN_LEN+1); len += CALLSIGN_LEN+1;
|
|
seq->player.version_major = data[len]; len++;
|
|
seq->player.version_minor = data[len]; len++;
|
|
seq->player.connected = data[len]; len++;
|
|
memcpy (&(seq->player.rank),&(data[len]),1); len++;
|
|
|
|
if (multi_i_am_master())
|
|
memcpy(&seq->player.protocol.udp.addr, (struct _sockaddr *)&sender_addr, sizeof(struct _sockaddr));
|
|
}
|
|
|
|
void net_udp_init()
|
|
{
|
|
// So you want to play a netgame, eh? Let's a get a few things
|
|
// straight
|
|
|
|
int save_pnum = Player_num;
|
|
|
|
if( UDP_Socket[0] != -1 )
|
|
udp_close_socket(0);
|
|
if( UDP_Socket[1] != -1 )
|
|
udp_close_socket(1);
|
|
|
|
game_disable_cheats();
|
|
|
|
memset(&Netgame, 0, sizeof(netgame_info));
|
|
memset(&UDP_Seq, 0, sizeof(UDP_sequence_packet));
|
|
memset(&UDP_MData, 0, sizeof(UDP_mdata_info));
|
|
net_udp_noloss_init_mdata_queue();
|
|
UDP_Seq.type = UPID_REQUEST;
|
|
memcpy(UDP_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
|
|
|
|
for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
|
|
init_player_stats_game();
|
|
|
|
Player_num = save_pnum;
|
|
multi_new_game();
|
|
Network_new_game = 1;
|
|
Control_center_destroyed = 0;
|
|
net_udp_flush();
|
|
|
|
Netgame.PacketsPerSec = 10;
|
|
}
|
|
|
|
// Send PID_ENDLEVEL in regular intervals and listen for them (host also does the packets for playing clients)
|
|
int net_udp_kmatrix_poll1( newmenu *menu, d_event *event, void *userdata )
|
|
{
|
|
// Polling loop for End-of-level menu
|
|
if (event->type != EVENT_IDLE)
|
|
return 0;
|
|
|
|
menu = menu;
|
|
userdata = userdata;
|
|
|
|
net_udp_do_frame(0, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Same as above but used when player pressed ESC during kmatrix (host also does the packets for playing clients)
|
|
extern fix StartAbortMenuTime;
|
|
int net_udp_kmatrix_poll2( newmenu *menu, d_event *event, void *userdata )
|
|
{
|
|
int rval = 0;
|
|
|
|
// Polling loop for End-of-level menu
|
|
if (event->type != EVENT_IDLE)
|
|
return 0;
|
|
|
|
menu = menu;
|
|
userdata = userdata;
|
|
|
|
if (timer_get_fixed_seconds() > (StartAbortMenuTime+(F1_0*3)))
|
|
rval = -2;
|
|
|
|
net_udp_do_frame(0, 1);
|
|
|
|
return rval;
|
|
}
|
|
|
|
int net_udp_endlevel(int *secret)
|
|
{
|
|
// Do whatever needs to be done between levels
|
|
|
|
int i;
|
|
|
|
// We do not really check if a player has actually found a secret level... yeah, I am too lazy! So just go there and pretend we did!
|
|
for (i = 0; i < N_secret_levels; i++)
|
|
{
|
|
if (Current_level_num == Secret_level_table[i])
|
|
{
|
|
*secret = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Network_status = NETSTAT_ENDLEVEL; // We are between levels
|
|
net_udp_listen();
|
|
net_udp_send_endlevel_packet();
|
|
|
|
for (i=0; i<N_players; i++)
|
|
{
|
|
Netgame.players[i].LastPacketTime = timer_get_fixed_seconds();
|
|
}
|
|
|
|
net_udp_send_endlevel_packet();
|
|
net_udp_send_endlevel_packet();
|
|
|
|
net_udp_update_netgame();
|
|
|
|
return(0);
|
|
}
|
|
|
|
int
|
|
net_udp_can_join_netgame(netgame_info *game)
|
|
{
|
|
// Can this player rejoin a netgame in progress?
|
|
|
|
int i, num_players;
|
|
|
|
if (game->game_status == NETSTAT_STARTING)
|
|
return 1;
|
|
|
|
if (game->game_status != NETSTAT_PLAYING)
|
|
return 0;
|
|
|
|
// Game is in progress, figure out if this guy can re-join it
|
|
|
|
num_players = game->numplayers;
|
|
|
|
if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
|
|
// Look for player that is not connected
|
|
|
|
if (game->numconnected==game->max_numplayers)
|
|
return (2);
|
|
|
|
if (game->RefusePlayers)
|
|
return (3);
|
|
|
|
if (game->numplayers < game->max_numplayers)
|
|
return 1;
|
|
|
|
if (game->numconnected<num_players)
|
|
return 1;
|
|
}
|
|
|
|
// Search to see if we were already in this closed netgame in progress
|
|
|
|
for (i = 0; i < num_players; i++)
|
|
if ( (!strcasecmp(Players[Player_num].callsign, game->players[i].callsign)) && game->players[i].protocol.udp.isyou )
|
|
break;
|
|
|
|
if (i != num_players)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
net_udp_disconnect_player(int playernum)
|
|
{
|
|
// A player has disconnected from the net game, take whatever steps are
|
|
// necessary
|
|
|
|
if (playernum == Player_num)
|
|
{
|
|
Int3(); // Weird, see Rob
|
|
return;
|
|
}
|
|
|
|
Players[playernum].connected = CONNECT_DISCONNECTED;
|
|
Netgame.players[playernum].connected = CONNECT_DISCONNECTED;
|
|
|
|
if (Network_status == NETSTAT_PLAYING)
|
|
{
|
|
multi_make_player_ghost(playernum);
|
|
multi_strip_robots(playernum);
|
|
}
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_multi_disconnect(playernum);
|
|
|
|
net_udp_noloss_clear_mdata_got(playernum);
|
|
|
|
if (playernum == 0) // Host has left - Quit game!
|
|
{
|
|
Function_mode = FMODE_MENU;
|
|
nm_messagebox(NULL, 1, TXT_OK, "Game was closed by host!");
|
|
Function_mode = FMODE_GAME;
|
|
multi_quit_game = 1;
|
|
multi_leave_menus();
|
|
multi_reset_stuff();
|
|
Function_mode = FMODE_MENU;
|
|
}
|
|
}
|
|
|
|
void
|
|
net_udp_new_player(UDP_sequence_packet *their)
|
|
{
|
|
int objnum;
|
|
int pnum;
|
|
|
|
pnum = their->player.connected;
|
|
|
|
Assert(pnum >= 0);
|
|
Assert(pnum < MaxNumNetPlayers);
|
|
|
|
objnum = Players[pnum].objnum;
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING) {
|
|
int new_player;
|
|
|
|
if (pnum == N_players)
|
|
new_player = 1;
|
|
else
|
|
new_player = 0;
|
|
newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
|
|
}
|
|
|
|
memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
|
|
memcpy(Netgame.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
|
|
memcpy(&Netgame.players[pnum].protocol.udp.addr, &their->player.protocol.udp.addr, sizeof(struct _sockaddr));
|
|
|
|
Players[pnum].connected = CONNECT_PLAYING;
|
|
Players[pnum].net_kills_total = 0;
|
|
Players[pnum].net_killed_total = 0;
|
|
memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
|
|
Players[pnum].score = 0;
|
|
Players[pnum].flags = 0;
|
|
|
|
if (pnum == N_players)
|
|
{
|
|
N_players++;
|
|
Netgame.numplayers = N_players;
|
|
}
|
|
|
|
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
|
|
|
|
hud_message(MSGC_MULTI_INFO, "'%s' %s",their->player.callsign, TXT_JOINING);
|
|
|
|
multi_make_ghost_player(pnum);
|
|
|
|
multi_send_score();
|
|
|
|
net_udp_noloss_clear_mdata_got(pnum);
|
|
}
|
|
|
|
void net_udp_welcome_player(UDP_sequence_packet *their)
|
|
{
|
|
// Add a player to a game already in progress
|
|
int player_num;
|
|
int i;
|
|
|
|
// Don't accept new players if we're ending this level. Its safe to
|
|
// ignore since they'll request again later
|
|
|
|
if ((Endlevel_sequence) || (Control_center_destroyed))
|
|
{
|
|
net_udp_dump_player(their->player.protocol.udp.addr, DUMP_ENDLEVEL);
|
|
return;
|
|
}
|
|
|
|
if (Network_send_objects)
|
|
{
|
|
// Ignore silently, we're already responding to someone and we can't
|
|
// do more than one person at a time. If we don't dump them they will
|
|
// re-request in a few seconds.
|
|
return;
|
|
}
|
|
|
|
if (their->player.connected != Current_level_num)
|
|
{
|
|
net_udp_dump_player(their->player.protocol.udp.addr, DUMP_LEVEL);
|
|
return;
|
|
}
|
|
|
|
player_num = -1;
|
|
memset(&UDP_sync_player, 0, sizeof(UDP_sequence_packet));
|
|
Network_player_added = 0;
|
|
|
|
for (i = 0; i < N_players; i++)
|
|
{
|
|
if ((!strcasecmp(Players[i].callsign, their->player.callsign )) && !memcmp((struct _sockaddr *)&their->player.protocol.udp.addr, (struct _sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
{
|
|
player_num = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (player_num == -1)
|
|
{
|
|
// Player is new to this game
|
|
|
|
if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
|
|
{
|
|
// Add player in an open slot, game not full yet
|
|
|
|
player_num = N_players;
|
|
Network_player_added = 1;
|
|
}
|
|
else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
|
|
{
|
|
// Slots are open but game is closed
|
|
|
|
net_udp_dump_player(their->player.protocol.udp.addr, DUMP_CLOSED);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Slots are full but game is open, see if anyone is
|
|
// disconnected and replace the oldest player with this new one
|
|
|
|
int oldest_player = -1;
|
|
fix oldest_time = timer_get_fixed_seconds();
|
|
int activeplayers = 0;
|
|
|
|
Assert(N_players == MaxNumNetPlayers);
|
|
|
|
for (i = 0; i < Netgame.numplayers; i++)
|
|
if (Netgame.players[i].connected)
|
|
activeplayers++;
|
|
|
|
if (activeplayers == Netgame.max_numplayers)
|
|
{
|
|
// Game is full.
|
|
net_udp_dump_player(their->player.protocol.udp.addr, DUMP_FULL);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < N_players; i++)
|
|
{
|
|
if ( (!Players[i].connected) && (Netgame.players[i].LastPacketTime < oldest_time))
|
|
{
|
|
oldest_time = Netgame.players[i].LastPacketTime;
|
|
oldest_player = i;
|
|
}
|
|
}
|
|
|
|
if (oldest_player == -1)
|
|
{
|
|
// Everyone is still connected
|
|
|
|
net_udp_dump_player(their->player.protocol.udp.addr, DUMP_FULL);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Found a slot!
|
|
|
|
player_num = oldest_player;
|
|
Network_player_added = 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Player is reconnecting
|
|
|
|
if (Players[player_num].connected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_multi_reconnect(player_num);
|
|
|
|
Network_player_added = 0;
|
|
|
|
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
|
|
|
|
hud_message(MSGC_MULTI_INFO, "'%s' %s", Players[player_num].callsign, TXT_REJOIN);
|
|
}
|
|
|
|
// Send updated Objects data to the new/returning player
|
|
|
|
UDP_sync_player = *their;
|
|
UDP_sync_player.player.connected = player_num;
|
|
Network_send_objects = 1;
|
|
Network_send_objnum = -1;
|
|
Netgame.players[player_num].LastPacketTime = timer_get_fixed_seconds();
|
|
|
|
net_udp_send_objects();
|
|
}
|
|
|
|
int net_udp_objnum_is_past(int objnum)
|
|
{
|
|
// determine whether or not a given object number has already been sent
|
|
// to a re-joining player.
|
|
|
|
int player_num = UDP_sync_player.player.connected;
|
|
int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
|
|
|
|
if (!Network_send_objects)
|
|
return 0; // We're not sending objects to a new player
|
|
|
|
if (obj_mode > Network_send_object_mode)
|
|
return 0;
|
|
else if (obj_mode < Network_send_object_mode)
|
|
return 1;
|
|
else if (objnum < Network_send_objnum)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void net_udp_send_door_updates(void)
|
|
{
|
|
// Send door status when new player joins
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < Num_walls; i++)
|
|
{
|
|
if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING)))
|
|
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum);
|
|
else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
|
|
multi_send_door_open(Walls[i].segnum, Walls[i].sidenum);
|
|
else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
|
|
multi_send_hostage_door_status(i);
|
|
}
|
|
|
|
}
|
|
|
|
void net_udp_process_monitor_vector(int vector)
|
|
{
|
|
int i, j;
|
|
int count = 0;
|
|
segment *seg;
|
|
|
|
for (i=0; i <= Highest_segment_index; i++)
|
|
{
|
|
int tm, ec, bm;
|
|
seg = &Segments[i];
|
|
for (j = 0; j < 6; j++)
|
|
{
|
|
if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
|
|
((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
|
|
((bm = Effects[ec].dest_bm_num) != -1) )
|
|
{
|
|
if (vector & (1 << count))
|
|
{
|
|
seg->sides[j].tmap_num2 = bm | (tm&0xc000);
|
|
}
|
|
count++;
|
|
Assert(count < 32);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int net_udp_create_monitor_vector(void)
|
|
{
|
|
int i, j, k;
|
|
int num_blown_bitmaps = 0;
|
|
int monitor_num = 0;
|
|
int blown_bitmaps[7];
|
|
int vector = 0;
|
|
segment *seg;
|
|
|
|
for (i=0; i < Num_effects; i++)
|
|
{
|
|
if (Effects[i].dest_bm_num > 0) {
|
|
for (j = 0; j < num_blown_bitmaps; j++)
|
|
if (blown_bitmaps[j] == Effects[i].dest_bm_num)
|
|
break;
|
|
if (j == num_blown_bitmaps)
|
|
blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
|
|
}
|
|
}
|
|
|
|
|
|
Assert(num_blown_bitmaps <= 7);
|
|
|
|
for (i=0; i <= Highest_segment_index; i++)
|
|
{
|
|
int tm, ec;
|
|
seg = &Segments[i];
|
|
for (j = 0; j < 6; j++)
|
|
{
|
|
if ((tm = seg->sides[j].tmap_num2) != 0)
|
|
{
|
|
if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
|
|
(Effects[ec].dest_bm_num != -1) )
|
|
{
|
|
monitor_num++;
|
|
Assert(monitor_num < 32);
|
|
}
|
|
else
|
|
{
|
|
for (k = 0; k < num_blown_bitmaps; k++)
|
|
{
|
|
if ((tm&0x3fff) == blown_bitmaps[k])
|
|
{
|
|
vector |= (1 << monitor_num);
|
|
monitor_num++;
|
|
Assert(monitor_num < 32);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return(vector);
|
|
}
|
|
|
|
void net_udp_stop_resync(UDP_sequence_packet *their)
|
|
{
|
|
if ( (!memcmp((struct _sockaddr *)&UDP_sync_player.player.protocol.udp.addr, (struct _sockaddr *)&their->player.protocol.udp.addr, sizeof(struct _sockaddr))) &&
|
|
(!stricmp(UDP_sync_player.player.callsign, their->player.callsign)) )
|
|
{
|
|
Network_send_objects = 0;
|
|
Network_rejoined=0;
|
|
Network_send_objnum = -1;
|
|
}
|
|
}
|
|
|
|
void net_udp_swap_object(object *obj)
|
|
{
|
|
// swap the short and int entries for this object
|
|
obj->signature = INTEL_INT(obj->signature);
|
|
obj->next = INTEL_SHORT(obj->next);
|
|
obj->prev = INTEL_SHORT(obj->prev);
|
|
obj->segnum = INTEL_SHORT(obj->segnum);
|
|
obj->attached_obj = INTEL_SHORT(obj->attached_obj);
|
|
obj->pos.x = INTEL_INT(obj->pos.x);
|
|
obj->pos.y = INTEL_INT(obj->pos.y);
|
|
obj->pos.z = INTEL_INT(obj->pos.z);
|
|
|
|
obj->orient.rvec.x = INTEL_INT(obj->orient.rvec.x);
|
|
obj->orient.rvec.y = INTEL_INT(obj->orient.rvec.y);
|
|
obj->orient.rvec.z = INTEL_INT(obj->orient.rvec.z);
|
|
obj->orient.fvec.x = INTEL_INT(obj->orient.fvec.x);
|
|
obj->orient.fvec.y = INTEL_INT(obj->orient.fvec.y);
|
|
obj->orient.fvec.z = INTEL_INT(obj->orient.fvec.z);
|
|
obj->orient.uvec.x = INTEL_INT(obj->orient.uvec.x);
|
|
obj->orient.uvec.y = INTEL_INT(obj->orient.uvec.y);
|
|
obj->orient.uvec.z = INTEL_INT(obj->orient.uvec.z);
|
|
|
|
obj->size = INTEL_INT(obj->size);
|
|
obj->shields = INTEL_INT(obj->shields);
|
|
|
|
obj->last_pos.x = INTEL_INT(obj->last_pos.x);
|
|
obj->last_pos.y = INTEL_INT(obj->last_pos.y);
|
|
obj->last_pos.z = INTEL_INT(obj->last_pos.z);
|
|
|
|
obj->lifeleft = INTEL_INT(obj->lifeleft);
|
|
|
|
switch (obj->movement_type) {
|
|
|
|
case MT_PHYSICS:
|
|
|
|
obj->mtype.phys_info.velocity.x = INTEL_INT(obj->mtype.phys_info.velocity.x);
|
|
obj->mtype.phys_info.velocity.y = INTEL_INT(obj->mtype.phys_info.velocity.y);
|
|
obj->mtype.phys_info.velocity.z = INTEL_INT(obj->mtype.phys_info.velocity.z);
|
|
|
|
obj->mtype.phys_info.thrust.x = INTEL_INT(obj->mtype.phys_info.thrust.x);
|
|
obj->mtype.phys_info.thrust.y = INTEL_INT(obj->mtype.phys_info.thrust.y);
|
|
obj->mtype.phys_info.thrust.z = INTEL_INT(obj->mtype.phys_info.thrust.z);
|
|
|
|
obj->mtype.phys_info.mass = INTEL_INT(obj->mtype.phys_info.mass);
|
|
obj->mtype.phys_info.drag = INTEL_INT(obj->mtype.phys_info.drag);
|
|
obj->mtype.phys_info.brakes = INTEL_INT(obj->mtype.phys_info.brakes);
|
|
|
|
obj->mtype.phys_info.rotvel.x = INTEL_INT(obj->mtype.phys_info.rotvel.x);
|
|
obj->mtype.phys_info.rotvel.y = INTEL_INT(obj->mtype.phys_info.rotvel.y);
|
|
obj->mtype.phys_info.rotvel.z = INTEL_INT(obj->mtype.phys_info.rotvel.z);
|
|
|
|
obj->mtype.phys_info.rotthrust.x = INTEL_INT(obj->mtype.phys_info.rotthrust.x);
|
|
obj->mtype.phys_info.rotthrust.y = INTEL_INT(obj->mtype.phys_info.rotthrust.y);
|
|
obj->mtype.phys_info.rotthrust.z = INTEL_INT(obj->mtype.phys_info.rotthrust.z);
|
|
|
|
obj->mtype.phys_info.turnroll = INTEL_INT(obj->mtype.phys_info.turnroll);
|
|
obj->mtype.phys_info.flags = INTEL_SHORT(obj->mtype.phys_info.flags);
|
|
|
|
break;
|
|
|
|
case MT_SPINNING:
|
|
|
|
obj->mtype.spin_rate.x = INTEL_INT(obj->mtype.spin_rate.x);
|
|
obj->mtype.spin_rate.y = INTEL_INT(obj->mtype.spin_rate.y);
|
|
obj->mtype.spin_rate.z = INTEL_INT(obj->mtype.spin_rate.z);
|
|
break;
|
|
}
|
|
|
|
switch (obj->control_type) {
|
|
|
|
case CT_WEAPON:
|
|
obj->ctype.laser_info.parent_type = INTEL_SHORT(obj->ctype.laser_info.parent_type);
|
|
obj->ctype.laser_info.parent_num = INTEL_SHORT(obj->ctype.laser_info.parent_num);
|
|
obj->ctype.laser_info.parent_signature = INTEL_SHORT(obj->ctype.laser_info.parent_signature);
|
|
obj->ctype.laser_info.creation_time = INTEL_INT(obj->ctype.laser_info.creation_time);
|
|
obj->ctype.laser_info.last_hitobj = INTEL_INT(obj->ctype.laser_info.last_hitobj);
|
|
obj->ctype.laser_info.multiplier = INTEL_INT(obj->ctype.laser_info.multiplier);
|
|
break;
|
|
|
|
case CT_EXPLOSION:
|
|
obj->ctype.expl_info.spawn_time = INTEL_INT(obj->ctype.expl_info.spawn_time);
|
|
obj->ctype.expl_info.delete_time = INTEL_INT(obj->ctype.expl_info.delete_time);
|
|
obj->ctype.expl_info.delete_objnum = INTEL_SHORT(obj->ctype.expl_info.delete_objnum);
|
|
obj->ctype.expl_info.attach_parent = INTEL_SHORT(obj->ctype.expl_info.attach_parent);
|
|
obj->ctype.expl_info.prev_attach = INTEL_SHORT(obj->ctype.expl_info.prev_attach);
|
|
obj->ctype.expl_info.next_attach = INTEL_SHORT(obj->ctype.expl_info.next_attach);
|
|
break;
|
|
|
|
case CT_AI:
|
|
obj->ctype.ai_info.hide_segment = INTEL_SHORT(obj->ctype.ai_info.hide_segment);
|
|
obj->ctype.ai_info.hide_index = INTEL_SHORT(obj->ctype.ai_info.hide_index);
|
|
obj->ctype.ai_info.path_length = INTEL_SHORT(obj->ctype.ai_info.path_length);
|
|
obj->ctype.ai_info.cur_path_index = INTEL_SHORT(obj->ctype.ai_info.cur_path_index);
|
|
obj->ctype.ai_info.follow_path_start_seg = INTEL_SHORT(obj->ctype.ai_info.follow_path_start_seg);
|
|
obj->ctype.ai_info.follow_path_end_seg = INTEL_SHORT(obj->ctype.ai_info.follow_path_end_seg);
|
|
obj->ctype.ai_info.danger_laser_signature = INTEL_INT(obj->ctype.ai_info.danger_laser_signature);
|
|
obj->ctype.ai_info.danger_laser_num = INTEL_SHORT(obj->ctype.ai_info.danger_laser_num);
|
|
break;
|
|
|
|
case CT_LIGHT:
|
|
obj->ctype.light_info.intensity = INTEL_INT(obj->ctype.light_info.intensity);
|
|
break;
|
|
|
|
case CT_POWERUP:
|
|
obj->ctype.powerup_info.count = INTEL_INT(obj->ctype.powerup_info.count);
|
|
// Below commented out 5/2/96 by Matt. I asked Allender why it was
|
|
// here, and he didn't know, and it looks like it doesn't belong.
|
|
// if (obj->id == POW_VULCAN_WEAPON)
|
|
// obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT;
|
|
break;
|
|
|
|
}
|
|
|
|
switch (obj->render_type) {
|
|
|
|
case RT_MORPH:
|
|
case RT_POLYOBJ: {
|
|
int i;
|
|
|
|
obj->rtype.pobj_info.model_num = INTEL_INT(obj->rtype.pobj_info.model_num);
|
|
|
|
for (i=0;i<MAX_SUBMODELS;i++) {
|
|
obj->rtype.pobj_info.anim_angles[i].p = INTEL_INT(obj->rtype.pobj_info.anim_angles[i].p);
|
|
obj->rtype.pobj_info.anim_angles[i].b = INTEL_INT(obj->rtype.pobj_info.anim_angles[i].b);
|
|
obj->rtype.pobj_info.anim_angles[i].h = INTEL_INT(obj->rtype.pobj_info.anim_angles[i].h);
|
|
}
|
|
|
|
obj->rtype.pobj_info.subobj_flags = INTEL_INT(obj->rtype.pobj_info.subobj_flags);
|
|
obj->rtype.pobj_info.tmap_override = INTEL_INT(obj->rtype.pobj_info.tmap_override);
|
|
obj->rtype.pobj_info.alt_textures = INTEL_INT(obj->rtype.pobj_info.alt_textures);
|
|
break;
|
|
}
|
|
|
|
case RT_WEAPON_VCLIP:
|
|
case RT_HOSTAGE:
|
|
case RT_POWERUP:
|
|
case RT_FIREBALL:
|
|
obj->rtype.vclip_info.vclip_num = INTEL_INT(obj->rtype.vclip_info.vclip_num);
|
|
obj->rtype.vclip_info.frametime = INTEL_INT(obj->rtype.vclip_info.frametime);
|
|
break;
|
|
|
|
case RT_LASER:
|
|
break;
|
|
|
|
}
|
|
// END OF SWAPPING OBJECT STRUCTURE
|
|
|
|
}
|
|
|
|
ubyte object_buffer[UPKT_MAX_SIZE];
|
|
|
|
void net_udp_send_objects(void)
|
|
{
|
|
short remote_objnum;
|
|
sbyte owner;
|
|
int loc, i, h;
|
|
|
|
static int obj_count = 0;
|
|
static int frame_num = 0;
|
|
|
|
int obj_count_frame = 0;
|
|
int player_num = UDP_sync_player.player.connected;
|
|
|
|
// Send clear objects array trigger and send player num
|
|
|
|
Assert(Network_send_objects != 0);
|
|
Assert(player_num >= 0);
|
|
Assert(player_num < MaxNumNetPlayers);
|
|
|
|
if (Endlevel_sequence || Control_center_destroyed)
|
|
{
|
|
// Endlevel started before we finished sending the goods, we'll
|
|
// have to stop and try again after the level.
|
|
|
|
net_udp_dump_player(UDP_sync_player.player.protocol.udp.addr, DUMP_ENDLEVEL);
|
|
Network_send_objects = 0;
|
|
return;
|
|
}
|
|
|
|
for (h = 0; h < UDP_OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
|
|
// over-stressing the receiver.
|
|
{
|
|
obj_count_frame = 0;
|
|
memset(object_buffer, 0, UPKT_MAX_SIZE);
|
|
object_buffer[0] = UPID_OBJECT_DATA;
|
|
loc = 3;
|
|
|
|
if (Network_send_objnum == -1)
|
|
{
|
|
obj_count = 0;
|
|
Network_send_object_mode = 0;
|
|
*(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
|
|
object_buffer[loc] = player_num; loc += 1;
|
|
loc += 2; // Placeholder for remote_objnum, not used here
|
|
Network_send_objnum = 0;
|
|
obj_count_frame = 1;
|
|
frame_num = 0;
|
|
}
|
|
|
|
for (i = Network_send_objnum; i <= Highest_object_index; i++)
|
|
{
|
|
if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
|
|
(Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
|
|
(Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE))
|
|
continue;
|
|
if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
|
|
continue;
|
|
if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
|
|
continue;
|
|
|
|
if ( ((UPKT_MAX_SIZE-1) - loc) < (sizeof(object)+5) )
|
|
break; // Not enough room for another object
|
|
|
|
obj_count_frame++;
|
|
obj_count++;
|
|
|
|
remote_objnum = objnum_local_to_remote((short)i, &owner);
|
|
Assert(owner == object_owner[i]);
|
|
|
|
*(short *)(object_buffer+loc) = INTEL_SHORT(i); loc += 2;
|
|
object_buffer[loc] = owner; loc += 1;
|
|
*(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
|
|
memcpy(object_buffer+loc, &Objects[i], sizeof(object)); loc += sizeof(object);
|
|
net_udp_swap_object((object *)&object_buffer[loc]);
|
|
}
|
|
|
|
if (obj_count_frame) // Send any objects we've buffered
|
|
{
|
|
frame_num++;
|
|
|
|
Network_send_objnum = i;
|
|
object_buffer[1] = obj_count_frame;
|
|
object_buffer[2] = frame_num;
|
|
|
|
Assert(loc <= UPKT_MAX_SIZE);
|
|
|
|
sendto (UDP_Socket[0], object_buffer, loc, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr));
|
|
}
|
|
|
|
if (i > Highest_object_index)
|
|
{
|
|
if (Network_send_object_mode == 0)
|
|
{
|
|
Network_send_objnum = 0;
|
|
Network_send_object_mode = 1; // go to next mode
|
|
}
|
|
else
|
|
{
|
|
Assert(Network_send_object_mode == 1);
|
|
|
|
frame_num++;
|
|
// Send count so other side can make sure he got them all
|
|
object_buffer[0] = UPID_OBJECT_DATA;
|
|
object_buffer[1] = 1;
|
|
object_buffer[2] = frame_num;
|
|
*(short *)(object_buffer+3) = INTEL_SHORT(-2);
|
|
*(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
|
|
sendto (UDP_Socket[0], object_buffer, 8, 0, (struct sockaddr *)&UDP_sync_player.player.protocol.udp.addr, sizeof(struct _sockaddr));
|
|
|
|
// Send sync packet which tells the player who he is and to start!
|
|
net_udp_send_rejoin_sync(player_num);
|
|
|
|
// Turn off send object mode
|
|
Network_send_objnum = -1;
|
|
Network_send_objects = 0;
|
|
obj_count = 0;
|
|
return;
|
|
} // mode == 1;
|
|
} // i > Highest_object_index
|
|
} // For PACKETS_PER_FRAME
|
|
}
|
|
|
|
void net_udp_send_rejoin_sync(int player_num)
|
|
{
|
|
int i, j;
|
|
|
|
Players[player_num].connected = CONNECT_PLAYING; // connect the new guy
|
|
Netgame.players[player_num].LastPacketTime = timer_get_fixed_seconds();
|
|
|
|
if (Endlevel_sequence || Control_center_destroyed)
|
|
{
|
|
// Endlevel started before we finished sending the goods, we'll
|
|
// have to stop and try again after the level.
|
|
|
|
net_udp_dump_player(UDP_sync_player.player.protocol.udp.addr, DUMP_ENDLEVEL);
|
|
Network_send_objects = 0;
|
|
return;
|
|
}
|
|
|
|
if (Network_player_added)
|
|
{
|
|
UDP_sync_player.type = UPID_ADDPLAYER;
|
|
UDP_sync_player.player.connected = player_num;
|
|
net_udp_new_player(&UDP_sync_player);
|
|
|
|
for (i = 0; i < N_players; i++)
|
|
{
|
|
if ((i != player_num) && (i != Player_num) && (Players[i].connected))
|
|
net_udp_send_sequence_packet( UDP_sync_player, Netgame.players[i].protocol.udp.addr);
|
|
}
|
|
}
|
|
|
|
// Send sync packet to the new guy
|
|
|
|
net_udp_update_netgame();
|
|
|
|
// Fill in the kill list
|
|
for (j=0; j<MAX_PLAYERS; j++)
|
|
{
|
|
for (i=0; i<MAX_PLAYERS;i++)
|
|
Netgame.kills[j][i] = kill_matrix[j][i];
|
|
Netgame.killed[j] = Players[j].net_killed_total;
|
|
Netgame.player_kills[j] = Players[j].net_kills_total;
|
|
Netgame.player_score[j] = Players[j].score;
|
|
}
|
|
|
|
Netgame.level_time = Players[Player_num].time_level;
|
|
Netgame.monitor_vector = net_udp_create_monitor_vector();
|
|
|
|
net_udp_send_game_info(UDP_sync_player.player.protocol.udp.addr, UPID_SYNC);
|
|
net_udp_send_door_updates();
|
|
|
|
return;
|
|
}
|
|
|
|
char * net_udp_get_player_name( int objnum )
|
|
{
|
|
if ( objnum < 0 ) return NULL;
|
|
if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
|
|
if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
|
|
if ( Objects[objnum].id >= N_players ) return NULL;
|
|
|
|
return Players[Objects[objnum].id].callsign;
|
|
}
|
|
|
|
|
|
void net_udp_add_player(UDP_sequence_packet *p)
|
|
{
|
|
int i;
|
|
fix time = timer_get_fixed_seconds();
|
|
|
|
for (i=0; i<N_players; i++ )
|
|
{
|
|
if ( !memcmp( (struct _sockaddr *)&Netgame.players[i].protocol.udp.addr, (struct _sockaddr *)&p->player.protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
{
|
|
Netgame.players[i].LastPacketTime = time;
|
|
return; // already got them
|
|
}
|
|
}
|
|
|
|
if ( N_players >= MAX_PLAYERS )
|
|
{
|
|
return; // too many of em
|
|
}
|
|
|
|
memcpy( Netgame.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
|
|
memcpy( (struct _sockaddr *)&Netgame.players[N_players].protocol.udp.addr, (struct _sockaddr *)&p->player.protocol.udp.addr, sizeof(struct _sockaddr) );
|
|
Netgame.players[N_players].version_major=p->player.version_major;
|
|
Netgame.players[N_players].version_minor=p->player.version_minor;
|
|
Netgame.players[N_players].rank=p->player.rank;
|
|
Netgame.players[N_players].connected = CONNECT_PLAYING;
|
|
Players[N_players].connected = CONNECT_PLAYING;
|
|
Netgame.players[N_players].LastPacketTime = time;
|
|
N_players++;
|
|
Netgame.numplayers = N_players;
|
|
|
|
net_udp_send_netgame_update();
|
|
}
|
|
|
|
// One of the players decided not to join the game
|
|
|
|
void net_udp_remove_player(UDP_sequence_packet *p)
|
|
{
|
|
int i,pn;
|
|
|
|
pn = -1;
|
|
for (i=0; i<N_players; i++ )
|
|
{
|
|
if (!memcmp((struct _sockaddr *)&Netgame.players[i].protocol.udp.addr, (struct _sockaddr *)&p->player.protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
{
|
|
pn = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pn < 0 )
|
|
return;
|
|
|
|
for (i=pn; i<N_players-1; i++ )
|
|
{
|
|
memcpy( Netgame.players[i].callsign, Netgame.players[i+1].callsign, CALLSIGN_LEN+1 );
|
|
memcpy( (struct _sockaddr *)&Netgame.players[i].protocol.udp.addr, (struct _sockaddr *)&Netgame.players[i+1].protocol.udp.addr, sizeof(struct _sockaddr) );
|
|
Netgame.players[i].version_major=Netgame.players[i+1].version_major;
|
|
Netgame.players[i].version_minor=Netgame.players[i+1].version_minor;
|
|
Netgame.players[i].rank=Netgame.players[i+1].rank;
|
|
}
|
|
|
|
N_players--;
|
|
Netgame.numplayers = N_players;
|
|
|
|
net_udp_send_netgame_update();
|
|
}
|
|
|
|
void net_udp_dump_player(struct _sockaddr dump_addr, int why)
|
|
{
|
|
// Inform player that he was not chosen for the netgame
|
|
|
|
ubyte buf[2];
|
|
|
|
buf[0] = UPID_DUMP;
|
|
buf[1] = why;
|
|
|
|
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&dump_addr, sizeof(struct _sockaddr));
|
|
}
|
|
|
|
void net_udp_update_netgame(void)
|
|
{
|
|
// Update the netgame struct with current game variables
|
|
|
|
int i, j;
|
|
|
|
Netgame.numconnected=0;
|
|
for (i=0;i<N_players;i++)
|
|
if (Players[i].connected)
|
|
Netgame.numconnected++;
|
|
|
|
if (Network_status == NETSTAT_STARTING)
|
|
return;
|
|
|
|
Netgame.numplayers = N_players;
|
|
Netgame.game_status = Network_status;
|
|
Netgame.max_numplayers = MaxNumNetPlayers;
|
|
|
|
for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
|
|
{
|
|
Netgame.players[i].connected = Players[i].connected;
|
|
for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
|
|
Netgame.kills[i][j] = kill_matrix[i][j];
|
|
Netgame.killed[i] = Players[i].net_killed_total;
|
|
Netgame.player_kills[i] = Players[i].net_kills_total;
|
|
}
|
|
|
|
Netgame.team_kills[0] = team_kills[0];
|
|
Netgame.team_kills[1] = team_kills[1];
|
|
Netgame.levelnum = Current_level_num;
|
|
}
|
|
|
|
/* Send an updated endlevel status to everyone (if we are host) or host (if we are client) */
|
|
void net_udp_send_endlevel_packet(void)
|
|
{
|
|
int i = 0, j = 0, len = 0;
|
|
|
|
if (multi_i_am_master())
|
|
{
|
|
ubyte buf[UPKT_MAX_SIZE];
|
|
|
|
memset(buf, 0, sizeof(buf));
|
|
|
|
buf[len] = UPID_ENDLEVEL_H; len++;
|
|
buf[len] = Fuelcen_seconds_left; len++;
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
buf[len] = Players[i].connected; len++;
|
|
PUT_INTEL_SHORT(buf + len, Players[i].net_kills_total); len += 2;
|
|
PUT_INTEL_SHORT(buf + len, Players[i].net_killed_total); len += 2;
|
|
}
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
for (j = 0; j < MAX_PLAYERS; j++)
|
|
{
|
|
PUT_INTEL_SHORT(buf + len, kill_matrix[i][j]); len += 2;
|
|
}
|
|
}
|
|
|
|
for (i = 1; i < MAX_PLAYERS; i++)
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
}
|
|
else
|
|
{
|
|
ubyte buf[UPKT_MAX_SIZE];
|
|
|
|
memset(buf, 0, sizeof(buf));
|
|
|
|
buf[len] = UPID_ENDLEVEL_C; len++;
|
|
buf[len] = Player_num; len++;
|
|
buf[len] = Players[Player_num].connected; len++;
|
|
buf[len] = Fuelcen_seconds_left; len++;
|
|
PUT_INTEL_SHORT(buf + len, Players[Player_num].net_kills_total); len += 2;
|
|
PUT_INTEL_SHORT(buf + len, Players[Player_num].net_killed_total); len += 2;
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
PUT_INTEL_SHORT(buf + len, kill_matrix[Player_num][i]); len += 2;
|
|
}
|
|
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
}
|
|
}
|
|
|
|
void net_udp_send_version_deny(struct _sockaddr sender_addr)
|
|
{
|
|
ubyte buf[5];
|
|
|
|
buf[0] = UPID_VERSION_DENY;
|
|
PUT_INTEL_INT(buf + 1, D1X_IVER);
|
|
|
|
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
|
|
}
|
|
|
|
void net_udp_process_version_deny(ubyte *data, struct _sockaddr sender_addr)
|
|
{
|
|
Netgame.protocol.udp.program_iver = GET_INTEL_INT(&data[1]);
|
|
Netgame.protocol.udp.valid = -1;
|
|
}
|
|
|
|
void net_udp_request_game_info(struct _sockaddr game_addr, int lite)
|
|
{
|
|
ubyte buf[UPKT_GAME_INFO_REQ_SIZE];
|
|
|
|
buf[0] = (lite?UPID_GAME_INFO_LITE:UPID_GAME_INFO_REQ);
|
|
memcpy(&(buf[1]), UDP_REQ_ID, 4);
|
|
PUT_INTEL_INT(buf + 5, D1X_IVER);
|
|
|
|
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&game_addr, sizeof(struct _sockaddr));
|
|
}
|
|
|
|
// Check request for game info. Return 1 if sucessful; -1 if version mismatch; 0 if wrong game or some other error - do not process
|
|
int net_udp_check_game_info_request(ubyte *data, int data_len)
|
|
{
|
|
int sender_iver = 0;
|
|
char sender_id[4] = "";
|
|
|
|
if (!multi_i_am_master())
|
|
return 0;
|
|
|
|
if (data_len != UPKT_GAME_INFO_REQ_SIZE)
|
|
return 0;
|
|
|
|
memcpy(&sender_id, &(data[1]), 4);
|
|
sender_iver = GET_INTEL_INT(&(data[5]));
|
|
|
|
if (memcmp(&sender_id, UDP_REQ_ID, 4))
|
|
return 0;
|
|
|
|
if (sender_iver != D1X_IVER)
|
|
return -1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void net_udp_send_game_info(struct _sockaddr sender_addr, ubyte info_upid)
|
|
{
|
|
// Send game info to someone who requested it
|
|
|
|
int len = 0;
|
|
|
|
net_udp_update_netgame(); // Update the values in the netgame struct
|
|
|
|
if (info_upid == UPID_GAME_INFO_LITE)
|
|
{
|
|
ubyte buf[UPKT_MAX_SIZE];
|
|
int tmpvar = 0;
|
|
|
|
memset(buf, 0, sizeof(buf));
|
|
|
|
buf[0] = info_upid; len++;
|
|
PUT_INTEL_INT(buf + len, D1X_IVER); len += 4;
|
|
memcpy(&(buf[len]), Netgame.game_name, NETGAME_NAME_LEN+1); len += (NETGAME_NAME_LEN+1);
|
|
memcpy(&(buf[len]), Netgame.mission_title, MISSION_NAME_LEN+1); len += (MISSION_NAME_LEN+1);
|
|
memcpy(&(buf[len]), Netgame.mission_name, 9); len += 9;
|
|
PUT_INTEL_INT(buf + len, Netgame.levelnum); len += 4;
|
|
buf[len] = Netgame.gamemode; len++;
|
|
buf[len] = Netgame.RefusePlayers; len++;
|
|
buf[len] = Netgame.difficulty; len++;
|
|
tmpvar = Netgame.game_status;
|
|
if (Endlevel_sequence || Control_center_destroyed)
|
|
tmpvar = NETSTAT_ENDLEVEL;
|
|
// if (Netgame.PlayTimeAllowed)
|
|
// {
|
|
// if ( (f2i((i2f (Netgame.PlayTimeAllowed*5*60))-ThisLevelTime)) < 30 )
|
|
// {
|
|
// tmpvar = NETSTAT_ENDLEVEL;
|
|
// }
|
|
// }
|
|
buf[len] = tmpvar; len++;
|
|
buf[len] = Netgame.numplayers; len++;
|
|
buf[len] = Netgame.max_numplayers; len++;
|
|
buf[len] = Netgame.game_flags; len++;
|
|
buf[len] = Netgame.team_vector; len++;
|
|
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
|
|
}
|
|
else
|
|
{
|
|
ubyte buf[UPKT_MAX_SIZE];
|
|
int i = 0, j = 0, tmpvar = 0;
|
|
|
|
memset(buf, 0, sizeof(buf));
|
|
|
|
buf[0] = info_upid; len++;
|
|
PUT_INTEL_INT(buf + len, D1X_IVER); len += 4;
|
|
buf[len] = Netgame.version_major; len++;
|
|
buf[len] = Netgame.version_minor; len++;
|
|
for (i = 0; i < MAX_PLAYERS+4; i++)
|
|
{
|
|
memcpy(&buf[len], Netgame.players[i].callsign, CALLSIGN_LEN+1); len += CALLSIGN_LEN+1;
|
|
buf[len] = Netgame.players[i].version_major; len++;
|
|
buf[len] = Netgame.players[i].version_minor; len++;
|
|
buf[len] = Netgame.players[i].connected; len++;
|
|
buf[len] = Netgame.players[i].rank; len++;
|
|
if (!memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
buf[len] = 1;
|
|
else
|
|
buf[len] = 0;
|
|
len++;
|
|
}
|
|
memcpy(&(buf[len]), Netgame.game_name, NETGAME_NAME_LEN+1); len += (NETGAME_NAME_LEN+1);
|
|
memcpy(&(buf[len]), Netgame.mission_title, MISSION_NAME_LEN+1); len += (MISSION_NAME_LEN+1);
|
|
memcpy(&(buf[len]), Netgame.mission_name, 9); len += 9;
|
|
PUT_INTEL_INT(buf + len, Netgame.levelnum); len += 4;
|
|
buf[len] = Netgame.gamemode; len++;
|
|
buf[len] = Netgame.RefusePlayers; len++;
|
|
buf[len] = Netgame.difficulty; len++;
|
|
tmpvar = Netgame.game_status;
|
|
if (Endlevel_sequence || Control_center_destroyed)
|
|
tmpvar = NETSTAT_ENDLEVEL;
|
|
// if (Netgame.PlayTimeAllowed)
|
|
// {
|
|
// if ( (f2i((i2f (Netgame.PlayTimeAllowed*5*60))-ThisLevelTime)) < 30 )
|
|
// {
|
|
// tmpvar = NETSTAT_ENDLEVEL;
|
|
// }
|
|
// }
|
|
buf[len] = tmpvar; len++;
|
|
buf[len] = Netgame.numplayers; len++;
|
|
buf[len] = Netgame.max_numplayers; len++;
|
|
buf[len] = Netgame.numconnected; len++;
|
|
buf[len] = Netgame.game_flags; len++;
|
|
buf[len] = Netgame.team_vector; len++;
|
|
PUT_INTEL_INT(buf + len, Netgame.AllowedItems); len += 4;
|
|
PUT_INTEL_SHORT(buf + len, Netgame.Allow_marker_view); len += 2;
|
|
PUT_INTEL_SHORT(buf + len, Netgame.AlwaysLighting); len += 2;
|
|
PUT_INTEL_SHORT(buf + len, Netgame.ShowAllNames); len += 2;
|
|
PUT_INTEL_SHORT(buf + len, Netgame.BrightPlayers); len += 2;
|
|
PUT_INTEL_SHORT(buf + len, Netgame.InvulAppear); len += 2;
|
|
memcpy(&buf[len], Netgame.team_name, 2*(CALLSIGN_LEN+1)); len += 2*(CALLSIGN_LEN+1);
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
PUT_INTEL_INT(buf + len, Netgame.locations[i]); len += 4;
|
|
}
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
for (j = 0; j < MAX_PLAYERS; j++)
|
|
{
|
|
PUT_INTEL_SHORT(buf + len, Netgame.kills[i][j]); len += 2;
|
|
}
|
|
}
|
|
PUT_INTEL_SHORT(buf + len, Netgame.segments_checksum); len += 2;
|
|
PUT_INTEL_SHORT(buf + len, Netgame.team_kills[0]); len += 2;
|
|
PUT_INTEL_SHORT(buf + len, Netgame.team_kills[1]); len += 2;
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
PUT_INTEL_SHORT(buf + len, Netgame.killed[i]); len += 2;
|
|
}
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
PUT_INTEL_SHORT(buf + len, Netgame.player_kills[i]); len += 2;
|
|
}
|
|
PUT_INTEL_INT(buf + len, Netgame.KillGoal); len += 4;
|
|
PUT_INTEL_INT(buf + len, Netgame.PlayTimeAllowed); len += 4;
|
|
PUT_INTEL_INT(buf + len, Netgame.level_time); len += 4;
|
|
PUT_INTEL_INT(buf + len, Netgame.control_invul_time); len += 4;
|
|
PUT_INTEL_INT(buf + len, Netgame.monitor_vector); len += 4;
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
PUT_INTEL_INT(buf + len, Netgame.player_score[i]); len += 4;
|
|
}
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
buf[len] = Netgame.player_flags[i]; len++;
|
|
}
|
|
PUT_INTEL_SHORT(buf + len, Netgame.PacketsPerSec); len += 2;
|
|
buf[len] = Netgame.PacketLossPrevention; len++;
|
|
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
|
|
}
|
|
}
|
|
|
|
/* Send game info to all players in this game */
|
|
void net_udp_send_netgame_update()
|
|
{
|
|
int i = 0;
|
|
|
|
for (i=1; i<N_players; i++ )
|
|
{
|
|
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO);
|
|
}
|
|
}
|
|
|
|
int net_udp_send_request(void)
|
|
{
|
|
// Send a request to join a game 'Netgame'. Returns 0 if we can join this
|
|
// game, non-zero if there is some problem.
|
|
int i;
|
|
|
|
if (Netgame.numplayers < 1)
|
|
return 1;
|
|
|
|
for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
|
|
if (Netgame.players[i].connected)
|
|
break;
|
|
|
|
Assert(i < MAX_NUM_NET_PLAYERS);
|
|
|
|
UDP_Seq.type = UPID_REQUEST;
|
|
UDP_Seq.player.connected = Current_level_num;
|
|
|
|
net_udp_send_sequence_packet(UDP_Seq, Netgame.players[0].protocol.udp.addr);
|
|
|
|
return i;
|
|
}
|
|
|
|
void net_udp_process_game_info(ubyte *data, int data_len, struct _sockaddr game_addr, int lite_info)
|
|
{
|
|
int len = 0, i = 0, j = 0;
|
|
|
|
if (lite_info)
|
|
{
|
|
UDP_netgame_info_lite recv_game;
|
|
|
|
if (data_len > UPKT_MAX_SIZE)
|
|
return;
|
|
|
|
memcpy(&recv_game, &game_addr, sizeof(struct _sockaddr));
|
|
len++; // skip UPID byte
|
|
Netgame.protocol.udp.program_iver = GET_INTEL_INT(&(data[len])); len += 4;
|
|
|
|
if (recv_game.program_iver != D1X_IVER)
|
|
return;
|
|
|
|
memcpy(&recv_game.game_name, &(data[len]), NETGAME_NAME_LEN+1); len += (NETGAME_NAME_LEN+1);
|
|
memcpy(&recv_game.mission_title, &(data[len]), MISSION_NAME_LEN+1); len += (MISSION_NAME_LEN+1);
|
|
memcpy(&recv_game.mission_name, &(data[len]), 9); len += 9;
|
|
recv_game.levelnum = GET_INTEL_INT(&(data[len])); len += 4;
|
|
recv_game.gamemode = data[len]; len++;
|
|
recv_game.RefusePlayers = data[len]; len++;
|
|
recv_game.difficulty = data[len]; len++;
|
|
recv_game.game_status = data[len]; len++;
|
|
recv_game.numplayers = data[len]; len++;
|
|
recv_game.max_numplayers = data[len]; len++;
|
|
recv_game.game_flags = data[len]; len++;
|
|
recv_game.team_vector = data[len]; len++;
|
|
|
|
num_active_udp_changed = 1;
|
|
|
|
for (i = 0; i < num_active_udp_games; i++)
|
|
if (!strcasecmp(Active_udp_games[i].game_name, recv_game.game_name) && !memcmp((struct _sockaddr *)&Active_udp_games[i].game_addr, (struct _sockaddr *)&recv_game.game_addr, sizeof(struct _sockaddr)))
|
|
break;
|
|
|
|
if (i == UDP_MAX_NETGAMES)
|
|
{
|
|
return;
|
|
}
|
|
|
|
memcpy(&Active_udp_games[i], &recv_game, sizeof(UDP_netgame_info_lite));
|
|
|
|
if (i == num_active_udp_games)
|
|
num_active_udp_games++;
|
|
|
|
if (Active_udp_games[i].numplayers == 0)
|
|
{
|
|
// Delete this game
|
|
for (j = i; j < num_active_udp_games-1; j++)
|
|
memcpy(&Active_udp_games[j], &Active_udp_games[j+1], sizeof(UDP_netgame_info_lite));
|
|
num_active_udp_games--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (data_len > UPKT_MAX_SIZE)
|
|
return;
|
|
|
|
memcpy((struct _sockaddr *)&Netgame.players[0].protocol.udp.addr, (struct _sockaddr *)&game_addr, sizeof(struct _sockaddr));
|
|
|
|
len++; // skip UPID byte
|
|
Netgame.protocol.udp.program_iver = GET_INTEL_INT(&(data[len])); len += 4;
|
|
Netgame.version_major = data[len]; len++;
|
|
Netgame.version_minor = data[len]; len++;
|
|
for (i = 0; i < MAX_PLAYERS+4; i++)
|
|
{
|
|
memcpy(&Netgame.players[i].callsign, &(data[len]), CALLSIGN_LEN+1); len += CALLSIGN_LEN+1;
|
|
Netgame.players[i].version_major = data[len]; len++;
|
|
Netgame.players[i].version_minor = data[len]; len++;
|
|
Netgame.players[i].connected = data[len]; len++;
|
|
Netgame.players[i].rank = data[len]; len++;
|
|
Netgame.players[i].protocol.udp.isyou = data[len]; len++;
|
|
}
|
|
memcpy(&Netgame.game_name, &(data[len]), NETGAME_NAME_LEN+1); len += (NETGAME_NAME_LEN+1);
|
|
memcpy(&Netgame.mission_title, &(data[len]), MISSION_NAME_LEN+1); len += (MISSION_NAME_LEN+1);
|
|
memcpy(&Netgame.mission_name, &(data[len]), 9); len += 9;
|
|
Netgame.levelnum = GET_INTEL_INT(&(data[len])); len += 4;
|
|
Netgame.gamemode = data[len]; len++;
|
|
Netgame.RefusePlayers = data[len]; len++;
|
|
Netgame.difficulty = data[len]; len++;
|
|
Netgame.game_status = data[len]; len++;
|
|
Netgame.numplayers = data[len]; len++;
|
|
Netgame.max_numplayers = data[len]; len++;
|
|
Netgame.numconnected = data[len]; len++;
|
|
Netgame.game_flags = data[len]; len++;
|
|
Netgame.team_vector = data[len]; len++;
|
|
Netgame.AllowedItems = GET_INTEL_INT(&(data[len])); len += 4;
|
|
Netgame.Allow_marker_view = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Netgame.AlwaysLighting = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Netgame.ShowAllNames = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Netgame.BrightPlayers = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Netgame.InvulAppear = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
memcpy(Netgame.team_name, &(data[len]), 2*(CALLSIGN_LEN+1)); len += 2*(CALLSIGN_LEN+1);
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
Netgame.locations[i] = GET_INTEL_INT(&(data[len])); len += 4;
|
|
}
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
for (j = 0; j < MAX_PLAYERS; j++)
|
|
{
|
|
Netgame.kills[i][j] = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
}
|
|
}
|
|
Netgame.segments_checksum = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Netgame.team_kills[0] = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Netgame.team_kills[1] = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
Netgame.killed[i] = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
}
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
Netgame.player_kills[i] = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
}
|
|
Netgame.KillGoal = GET_INTEL_INT(&(data[len])); len += 4;
|
|
Netgame.PlayTimeAllowed = GET_INTEL_INT(&(data[len])); len += 4;
|
|
Netgame.level_time = GET_INTEL_INT(&(data[len])); len += 4;
|
|
Netgame.control_invul_time = GET_INTEL_INT(&(data[len])); len += 4;
|
|
Netgame.monitor_vector = GET_INTEL_INT(&(data[len])); len += 4;
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
Netgame.player_score[i] = GET_INTEL_INT(&(data[len])); len += 4;
|
|
}
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
Netgame.player_flags[i] = data[len]; len++;
|
|
}
|
|
Netgame.PacketsPerSec = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Netgame.PacketLossPrevention = data[len]; len++;
|
|
|
|
Netgame.protocol.udp.valid = 1; // This game is valid! YAY!
|
|
}
|
|
}
|
|
|
|
void net_udp_process_dump(ubyte *data, int len, struct _sockaddr sender_addr)
|
|
{
|
|
// Our request for join was denied. Tell the user why.
|
|
if (memcmp((struct _sockaddr *)&sender_addr,(struct _sockaddr *)&Netgame.players[0].protocol.udp.addr,sizeof(struct _sockaddr)))
|
|
return;
|
|
|
|
if (data[1]==DUMP_KICKED)
|
|
{
|
|
if (Network_status==NETSTAT_PLAYING)
|
|
multi_leave_game();
|
|
Function_mode = FMODE_MENU;
|
|
nm_messagebox(NULL, 1, TXT_OK, "%s has kicked you out!",Players[0].callsign);
|
|
Function_mode = FMODE_GAME;
|
|
multi_quit_game = 1;
|
|
multi_leave_menus();
|
|
multi_reset_stuff();
|
|
Function_mode = FMODE_MENU;
|
|
}
|
|
else
|
|
{
|
|
nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(data[1]));
|
|
Network_status = NETSTAT_MENU;
|
|
}
|
|
}
|
|
|
|
void net_udp_process_request(UDP_sequence_packet *their)
|
|
{
|
|
// Player is ready to receieve a sync packet
|
|
int i;
|
|
|
|
for (i = 0; i < N_players; i++)
|
|
if (!memcmp((struct _sockaddr *)&their->player.protocol.udp.addr, (struct _sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr)) && (!strcasecmp(their->player.callsign, Netgame.players[i].callsign)))
|
|
{
|
|
Players[i].connected = CONNECT_PLAYING;
|
|
Netgame.players[i].LastPacketTime = timer_get_fixed_seconds();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void net_udp_process_packet(ubyte *data, struct _sockaddr sender_addr, int length )
|
|
{
|
|
UDP_sequence_packet their;
|
|
memset(&their, 0, sizeof(UDP_sequence_packet));
|
|
|
|
switch (data[0])
|
|
{
|
|
case UPID_VERSION_DENY:
|
|
net_udp_process_version_deny(data, sender_addr);
|
|
break;
|
|
case UPID_GAME_INFO_REQ:
|
|
{
|
|
int result = 0;
|
|
result = net_udp_check_game_info_request(data, length);
|
|
if (result == -1)
|
|
net_udp_send_version_deny(sender_addr);
|
|
else if (result == 1)
|
|
net_udp_send_game_info(sender_addr, UPID_GAME_INFO);
|
|
break;
|
|
}
|
|
case UPID_GAME_INFO:
|
|
net_udp_process_game_info(data, length, sender_addr, 0);
|
|
break;
|
|
case UPID_GAME_INFO_LITE_REQ:
|
|
if (net_udp_check_game_info_request(data, length) == 1)
|
|
net_udp_send_game_info(sender_addr, UPID_GAME_INFO_LITE);
|
|
break;
|
|
case UPID_GAME_INFO_LITE:
|
|
net_udp_process_game_info(data, length, sender_addr, 1);
|
|
break;
|
|
case UPID_DUMP:
|
|
if ((Network_status == NETSTAT_WAITING) || (Network_status == NETSTAT_PLAYING))
|
|
net_udp_process_dump(data, length, sender_addr);
|
|
break;
|
|
case UPID_ADDPLAYER:
|
|
net_udp_receive_sequence_packet(data, &their, sender_addr);
|
|
net_udp_new_player(&their);
|
|
break;
|
|
case UPID_REQUEST:
|
|
net_udp_receive_sequence_packet(data, &their, sender_addr);
|
|
if (Network_status == NETSTAT_STARTING)
|
|
{
|
|
// Someone wants to join our game!
|
|
net_udp_add_player(&their);
|
|
}
|
|
else if (Network_status == NETSTAT_WAITING)
|
|
{
|
|
// Someone is ready to recieve a sync packet
|
|
net_udp_process_request(&their);
|
|
}
|
|
else if (Network_status == NETSTAT_PLAYING)
|
|
{
|
|
// Someone wants to join a game in progress!
|
|
if (Netgame.RefusePlayers)
|
|
net_udp_do_refuse_stuff (&their);
|
|
else
|
|
net_udp_welcome_player(&their);
|
|
}
|
|
break;
|
|
case UPID_QUIT_JOINING:
|
|
net_udp_receive_sequence_packet(data, &their, sender_addr);
|
|
if (Network_status == NETSTAT_STARTING)
|
|
net_udp_remove_player( &their );
|
|
else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
|
|
net_udp_stop_resync( &their );
|
|
break;
|
|
case UPID_SYNC:
|
|
if (Network_status == NETSTAT_WAITING)
|
|
net_udp_read_sync_packet(data, length, sender_addr);
|
|
break;
|
|
case UPID_OBJECT_DATA:
|
|
if (Network_status == NETSTAT_WAITING)
|
|
net_udp_read_object_packet(data);
|
|
break;
|
|
case UPID_PING:
|
|
if (!multi_i_am_master())
|
|
net_udp_process_ping(data, length, sender_addr);
|
|
break;
|
|
case UPID_PONG:
|
|
if (multi_i_am_master())
|
|
net_udp_process_pong(data, length, sender_addr);
|
|
break;
|
|
case UPID_ENDLEVEL_H:
|
|
if ((!multi_i_am_master()) && ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING)))
|
|
net_udp_read_endlevel_packet( data, length, sender_addr );
|
|
break;
|
|
case UPID_ENDLEVEL_C:
|
|
if ((multi_i_am_master()) && ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING)))
|
|
net_udp_read_endlevel_packet( data, length, sender_addr );
|
|
break;
|
|
case UPID_PDATA_H:
|
|
if (!multi_i_am_master())
|
|
net_udp_process_pdata( data, length, sender_addr );
|
|
break;
|
|
case UPID_PDATA_C:
|
|
if (multi_i_am_master())
|
|
net_udp_process_pdata( data, length, sender_addr );
|
|
break;
|
|
case UPID_MDATA_P0:
|
|
net_udp_process_mdata( data, length, sender_addr, 0 );
|
|
break;
|
|
case UPID_MDATA_P1:
|
|
net_udp_process_mdata( data, length, sender_addr, 1 );
|
|
break;
|
|
case UPID_MDATA_ACK:
|
|
net_udp_noloss_got_ack(data, length);
|
|
break;
|
|
default:
|
|
con_printf(CON_DEBUG, "unknown packet type received - type %i\n", data[0]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Packet for end of level syncing
|
|
void net_udp_read_endlevel_packet( ubyte *data, int data_len, struct _sockaddr sender_addr )
|
|
{
|
|
int len = 0, i = 0, j = 0;
|
|
ubyte tmpvar = 0;
|
|
fix time = timer_get_fixed_seconds();
|
|
|
|
if (multi_i_am_master())
|
|
{
|
|
ubyte pnum = data[1];
|
|
|
|
if (memcmp((struct _sockaddr *)&Netgame.players[pnum].protocol.udp.addr, (struct _sockaddr *)&sender_addr, sizeof(struct _sockaddr)))
|
|
return;
|
|
|
|
len += 2;
|
|
|
|
Players[pnum].connected = data[len]; len++;
|
|
tmpvar = data[len]; len++;
|
|
if ((Network_status != NETSTAT_PLAYING) && (Players[pnum].connected == CONNECT_PLAYING) && (tmpvar < Fuelcen_seconds_left))
|
|
Fuelcen_seconds_left = tmpvar;
|
|
Players[pnum].net_kills_total = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Players[pnum].net_killed_total = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
kill_matrix[pnum][i] = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
}
|
|
|
|
Netgame.players[pnum].LastPacketTime = time;
|
|
}
|
|
else
|
|
{
|
|
if (memcmp((struct _sockaddr *)&Netgame.players[0].protocol.udp.addr, (struct _sockaddr *)&sender_addr, sizeof(struct _sockaddr)))
|
|
return;
|
|
|
|
len++;
|
|
|
|
tmpvar = data[len]; len++;
|
|
if ((Network_status != NETSTAT_PLAYING) && (tmpvar < Fuelcen_seconds_left))
|
|
Fuelcen_seconds_left = tmpvar;
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
if (i == Player_num)
|
|
{
|
|
len += 5;
|
|
continue;
|
|
}
|
|
|
|
Players[i].connected = data[len]; len++;
|
|
Players[i].net_kills_total = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
Players[i].net_killed_total = GET_INTEL_SHORT(&(data[len])); len += 2;
|
|
|
|
if (Players[i].connected)
|
|
Netgame.players[i].LastPacketTime = time;
|
|
}
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
for (j = 0; j < MAX_PLAYERS; j++)
|
|
{
|
|
if (i != Player_num)
|
|
{
|
|
kill_matrix[i][j] = GET_INTEL_SHORT(&(data[len]));
|
|
}
|
|
len += 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
net_udp_pack_objects(void)
|
|
{
|
|
// Switching modes, pack the object array
|
|
|
|
special_reset_objects();
|
|
}
|
|
|
|
int
|
|
net_udp_verify_objects(int remote, int local)
|
|
{
|
|
int i;
|
|
int nplayers, got_controlcen=0;
|
|
|
|
if ((remote-local) > 10)
|
|
return(-1);
|
|
|
|
if (Game_mode & GM_MULTI_ROBOTS)
|
|
got_controlcen = 1;
|
|
|
|
nplayers = 0;
|
|
|
|
for (i = 0; i <= Highest_object_index; i++)
|
|
{
|
|
if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
|
|
nplayers++;
|
|
if (Objects[i].type == OBJ_CNTRLCEN)
|
|
got_controlcen=1;
|
|
}
|
|
|
|
if (got_controlcen && (MaxNumNetPlayers<=nplayers))
|
|
return(0);
|
|
|
|
return(1);
|
|
}
|
|
|
|
void
|
|
net_udp_read_object_packet( ubyte *data )
|
|
{
|
|
// Object from another net player we need to sync with
|
|
|
|
short objnum, remote_objnum;
|
|
sbyte obj_owner;
|
|
int segnum, i;
|
|
object *obj;
|
|
|
|
static int my_pnum = 0;
|
|
static int mode = 0;
|
|
static int object_count = 0;
|
|
static int frame_num = 0;
|
|
int nobj = data[1];
|
|
int loc = 3;
|
|
int remote_frame_num = data[2];
|
|
|
|
frame_num++;
|
|
|
|
for (i = 0; i < nobj; i++)
|
|
{
|
|
objnum = INTEL_SHORT(*(short *)(data+loc)); loc += 2;
|
|
obj_owner = data[loc]; loc += 1;
|
|
remote_objnum = INTEL_SHORT(*(short *)(data+loc)); loc += 2;
|
|
|
|
if (objnum == -1)
|
|
{
|
|
// Clear object array
|
|
init_objects();
|
|
Network_rejoined = 1;
|
|
my_pnum = obj_owner;
|
|
change_playernum_to(my_pnum);
|
|
mode = 1;
|
|
object_count = 0;
|
|
frame_num = 1;
|
|
}
|
|
else if (objnum == -2)
|
|
{
|
|
// Special debug checksum marker for entire send
|
|
if (mode == 1)
|
|
{
|
|
net_udp_pack_objects();
|
|
mode = 0;
|
|
}
|
|
if (remote_objnum != object_count) {
|
|
Int3();
|
|
}
|
|
if (net_udp_verify_objects(remote_objnum, object_count))
|
|
{
|
|
// Failed to sync up
|
|
nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
|
|
Network_status = NETSTAT_MENU;
|
|
return;
|
|
}
|
|
frame_num = 0;
|
|
}
|
|
else
|
|
{
|
|
if (frame_num != remote_frame_num)
|
|
Int3();
|
|
|
|
object_count++;
|
|
if ((obj_owner == my_pnum) || (obj_owner == -1))
|
|
{
|
|
if (mode != 1)
|
|
Int3(); // SEE ROB
|
|
objnum = remote_objnum;
|
|
//if (objnum > Highest_object_index)
|
|
//{
|
|
// Highest_object_index = objnum;
|
|
// num_objects = Highest_object_index+1;
|
|
//}
|
|
}
|
|
else {
|
|
if (mode == 1)
|
|
{
|
|
net_udp_pack_objects();
|
|
mode = 0;
|
|
}
|
|
objnum = obj_allocate();
|
|
}
|
|
if (objnum != -1) {
|
|
obj = &Objects[objnum];
|
|
if (obj->segnum != -1)
|
|
obj_unlink(objnum);
|
|
Assert(obj->segnum == -1);
|
|
Assert(objnum < MAX_OBJECTS);
|
|
memcpy(obj, &data[loc], sizeof(object));
|
|
net_udp_swap_object(obj);
|
|
loc += sizeof(object);
|
|
segnum = obj->segnum;
|
|
obj->next = obj->prev = obj->segnum = -1;
|
|
obj->attached_obj = -1;
|
|
if (segnum > -1)
|
|
obj_link(obj-Objects,segnum);
|
|
if (obj_owner == my_pnum)
|
|
map_objnum_local_to_local(objnum);
|
|
else if (obj_owner != -1)
|
|
map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
|
|
else
|
|
object_owner[objnum] = -1;
|
|
}
|
|
} // For a standard onbject
|
|
} // For each object in packet
|
|
}
|
|
|
|
/*
|
|
* Polling loop waiting for sync packet to start game after having sent request
|
|
*/
|
|
int net_udp_sync_poll( newmenu *menu, d_event *event, void *userdata )
|
|
{
|
|
static fix t1 = 0;
|
|
int rval = 0;
|
|
|
|
if (event->type != EVENT_IDLE)
|
|
return 0;
|
|
|
|
menu = menu;
|
|
userdata = userdata;
|
|
|
|
net_udp_listen();
|
|
|
|
// Leave if Host disconnects
|
|
if (Netgame.players[0].connected == CONNECT_DISCONNECTED)
|
|
rval = -2;
|
|
|
|
if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
|
|
rval = -2;
|
|
|
|
if (Network_status != NETSTAT_MENU && !Network_rejoined && (timer_get_fixed_seconds() > t1+F1_0*2))
|
|
{
|
|
int i;
|
|
|
|
// Poll time expired, re-send request
|
|
|
|
t1 = timer_get_fixed_seconds();
|
|
|
|
i = net_udp_send_request();
|
|
if (i < 0)
|
|
rval = -2;
|
|
}
|
|
|
|
return rval;
|
|
}
|
|
|
|
int net_udp_start_poll( newmenu *menu, d_event *event, void *userdata )
|
|
{
|
|
newmenu_item *menus = newmenu_get_items(menu);
|
|
int nitems = newmenu_get_nitems(menu);
|
|
int i,n,nm;
|
|
|
|
if (event->type != EVENT_IDLE)
|
|
return 0;
|
|
|
|
userdata = userdata;
|
|
|
|
Assert(Network_status == NETSTAT_STARTING);
|
|
|
|
if (!menus[0].value) {
|
|
menus[0].value = 1;
|
|
}
|
|
|
|
for (i=1; i<nitems; i++ ) {
|
|
if ( (i>= N_players) && (menus[i].value) ) {
|
|
menus[i].value = 0;
|
|
}
|
|
}
|
|
|
|
nm = 0;
|
|
for (i=0; i<nitems; i++ ) {
|
|
if ( menus[i].value ) {
|
|
nm++;
|
|
if ( nm > N_players ) {
|
|
menus[i].value = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( nm > MaxNumNetPlayers ) {
|
|
nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
|
|
// Turn off the last player highlighted
|
|
for (i = N_players; i > 0; i--)
|
|
if (menus[i].value == 1)
|
|
{
|
|
menus[i].value = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//added/killed by Victor Rachels to eventually add msging
|
|
//since nitems should not be changing, anyway
|
|
// if (nitems > MAX_PLAYERS ) return;
|
|
//end this section kill - VR
|
|
|
|
n = Netgame.numplayers;
|
|
net_udp_listen();
|
|
|
|
if (n < Netgame.numplayers )
|
|
{
|
|
sprintf( menus[N_players-1].text, "%d. %-16s", N_players, Netgame.players[N_players-1].callsign );
|
|
|
|
//Begin addition by GF
|
|
digi_play_sample(SOUND_HUD_MESSAGE, F1_0); //A noise to alert you when someone joins a starting game...
|
|
//End addition by GF
|
|
|
|
if (N_players <= MaxNumNetPlayers)
|
|
{
|
|
menus[N_players-1].value = 1;
|
|
}
|
|
}
|
|
else if ( n > Netgame.numplayers )
|
|
{
|
|
// One got removed...
|
|
|
|
//Begin addition by GF
|
|
// <Taken out for now due to lack of testing> digi_play_sample(SOUND_HUD_KILL, F1_0); //A noise to alert you when someone leaves a starting game...
|
|
//End addition by GF
|
|
|
|
for (i=0; i<N_players; i++ )
|
|
{
|
|
sprintf( menus[i].text, "%d. %-16s", i+1, Netgame.players[i].callsign );
|
|
if (i < MaxNumNetPlayers)
|
|
menus[i].value = 1;
|
|
else
|
|
menus[i].value = 0;
|
|
}
|
|
for (i=N_players; i<n; i++ )
|
|
{
|
|
sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
|
|
menus[i].value = 0;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed, opt_refuse, opt_maxnet;
|
|
static int opt_show_on_map, opt_difficulty, opt_setpower, opt_port, opt_packets, opt_plp;
|
|
static int last_maxnet, last_cinvul=0;
|
|
|
|
void net_udp_set_power (void)
|
|
{
|
|
newmenu_item m[MULTI_ALLOW_POWERUP_MAX];
|
|
int i;
|
|
|
|
for (i = 0; i < MULTI_ALLOW_POWERUP_MAX; i++)
|
|
{
|
|
m[i].type = NM_TYPE_CHECK; m[i].text = multi_allow_powerup_text[i]; m[i].value = (Netgame.AllowedItems >> i) & 1;
|
|
}
|
|
|
|
i = newmenu_do1( NULL, "Objects to allow", MULTI_ALLOW_POWERUP_MAX, m, NULL, NULL, 0 );
|
|
|
|
if (i > -1)
|
|
{
|
|
Netgame.AllowedItems &= ~NETFLAG_DOPOWERUP;
|
|
for (i = 0; i < MULTI_ALLOW_POWERUP_MAX; i++)
|
|
if (m[i].value)
|
|
Netgame.AllowedItems |= (1 << i);
|
|
}
|
|
}
|
|
|
|
int net_udp_more_options_poll( newmenu *menu, d_event *event, void *userdata );
|
|
|
|
void net_udp_more_game_options ()
|
|
{
|
|
int opt=0,i=0;
|
|
char srinvul[50],packstring[5];
|
|
newmenu_item m[9];
|
|
|
|
snprintf(packstring,sizeof(char)*4,"%d",Netgame.PacketsPerSec);
|
|
|
|
opt_difficulty = opt;
|
|
m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
|
|
|
|
opt_cinvul = opt;
|
|
sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, Netgame.control_invul_time/F1_0/60, TXT_MINUTES_ABBREV );
|
|
m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.control_invul_time/5/F1_0/60; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
|
|
|
|
opt_show_on_map=opt;
|
|
m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
|
|
|
|
opt_setpower = opt;
|
|
m[opt].type = NM_TYPE_MENU; m[opt].text = "Set Objects allowed..."; opt++;
|
|
|
|
m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 - 20)"; opt++;
|
|
opt_packets=opt;
|
|
m[opt].type = NM_TYPE_INPUT; m[opt].text=packstring; m[opt].text_len=2; opt++;
|
|
|
|
m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network port"; opt++;
|
|
opt_port = opt;
|
|
m[opt].type = NM_TYPE_INPUT; m[opt].text = UDP_MyPort; m[opt].text_len=5; opt++;
|
|
opt_plp = opt;
|
|
m[opt].type = NM_TYPE_CHECK; m[opt].text = "Packet Loss Prevention"; m[opt].value = Netgame.PacketLossPrevention; opt++;
|
|
|
|
menu:
|
|
i = newmenu_do1( NULL, "Advanced netgame options", opt, m, net_udp_more_options_poll, NULL, 0 );
|
|
|
|
Netgame.control_invul_time = m[opt_cinvul].value*5*F1_0*60;
|
|
|
|
if (i==opt_setpower)
|
|
{
|
|
net_udp_set_power ();
|
|
goto menu;
|
|
}
|
|
|
|
Netgame.PacketsPerSec=atoi(packstring);
|
|
|
|
if (Netgame.PacketsPerSec>20)
|
|
{
|
|
Netgame.PacketsPerSec=20;
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 20");
|
|
}
|
|
|
|
if (Netgame.PacketsPerSec<2)
|
|
{
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 2");
|
|
Netgame.PacketsPerSec=2;
|
|
}
|
|
|
|
if ((atoi(UDP_MyPort)) < 0 ||(atoi(UDP_MyPort)) > 65535)
|
|
{
|
|
snprintf (UDP_MyPort, sizeof(UDP_MyPort), "%d", UDP_PORT_DEFAULT);
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Illegal port");
|
|
}
|
|
|
|
Netgame.difficulty=Difficulty_level = m[opt_difficulty].value;
|
|
if (m[opt_show_on_map].value)
|
|
Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
|
|
else
|
|
Netgame.game_flags &= ~NETGAME_FLAG_SHOW_MAP;
|
|
Netgame.PacketLossPrevention = m[opt_plp].value;
|
|
}
|
|
|
|
int net_udp_more_options_poll( newmenu *menu, d_event *event, void *userdata )
|
|
{
|
|
newmenu_item *menus = newmenu_get_items(menu);
|
|
|
|
if (event->type != EVENT_IDLE) // FIXME: Should become EVENT_ITEM_CHANGED when available
|
|
return 0;
|
|
|
|
userdata = userdata;
|
|
|
|
if ( last_cinvul != menus[opt_cinvul].value ) {
|
|
sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
|
|
last_cinvul = menus[opt_cinvul].value;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int net_udp_game_param_poll( newmenu *menu, d_event *event, void *userdata )
|
|
{
|
|
newmenu_item *menus = newmenu_get_items(menu);
|
|
static int oldmaxnet=0;
|
|
|
|
if (event->type != EVENT_IDLE) // FIXME: Should become EVENT_ITEM_CHANGED when available
|
|
return 0;
|
|
|
|
if (menus[opt_team_anarchy].value)
|
|
{
|
|
menus[opt_closed].value = 1;
|
|
menus[opt_closed-1].value = 0;
|
|
menus[opt_closed+1].value = 0;
|
|
}
|
|
|
|
if (menus[opt_coop].value)
|
|
{
|
|
oldmaxnet=1;
|
|
|
|
if (menus[opt_maxnet].value>2)
|
|
{
|
|
menus[opt_maxnet].value=2;
|
|
}
|
|
|
|
if (menus[opt_maxnet].max_value>2)
|
|
{
|
|
menus[opt_maxnet].max_value=2;
|
|
}
|
|
|
|
if (!(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP))
|
|
Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
|
|
|
|
}
|
|
else // if !Coop game
|
|
{
|
|
if (oldmaxnet)
|
|
{
|
|
oldmaxnet=0;
|
|
menus[opt_maxnet].value=6;
|
|
menus[opt_maxnet].max_value=6;
|
|
}
|
|
}
|
|
|
|
if ( last_maxnet != menus[opt_maxnet].value )
|
|
{
|
|
sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
|
|
last_maxnet = menus[opt_maxnet].value;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int net_udp_get_game_params()
|
|
{
|
|
int i;
|
|
int opt, opt_name, opt_level, opt_mode,opt_moreopts;
|
|
newmenu_item m[20];
|
|
char slevel[5];
|
|
char level_text[32];
|
|
char srmaxnet[50];
|
|
|
|
for (i=0;i<MAX_PLAYERS;i++)
|
|
if (i!=Player_num)
|
|
Players[i].callsign[0]=0;
|
|
|
|
MaxNumNetPlayers = MAX_NUM_NET_PLAYERS;
|
|
Netgame.RefusePlayers=0;
|
|
sprintf( Netgame.game_name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
|
|
Netgame.difficulty=PlayerCfg.DefaultDifficulty;
|
|
Netgame.max_numplayers=MaxNumNetPlayers;
|
|
if (GameArg.MplUdpMyPort != 0)
|
|
snprintf (UDP_MyPort, sizeof(UDP_MyPort), "%d", GameArg.MplUdpMyPort);
|
|
else
|
|
snprintf (UDP_MyPort, sizeof(UDP_MyPort), "%d", UDP_PORT_DEFAULT);
|
|
last_cinvul = 0; //default to zero
|
|
Netgame.AllowedItems=0;
|
|
Netgame.AllowedItems |= NETFLAG_DOPOWERUP;
|
|
Netgame.PacketLossPrevention = 1;
|
|
|
|
|
|
if (!select_mission(1, TXT_MULTI_MISSION))
|
|
return -1;
|
|
|
|
strcpy(Netgame.mission_name, Current_mission_filename);
|
|
strcpy(Netgame.mission_title, Current_mission_longname);
|
|
|
|
sprintf( slevel, "1" );
|
|
|
|
opt = 0;
|
|
m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
|
|
|
|
opt_name = opt;
|
|
m[opt].type = NM_TYPE_INPUT; m[opt].text = Netgame.game_name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
|
|
|
|
sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
|
|
if (Last_secret_level < -1)
|
|
sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
|
|
else if (Last_secret_level == -1)
|
|
sprintf(level_text+strlen(level_text)-1, ", S1)");
|
|
|
|
Assert(strlen(level_text) < 32);
|
|
|
|
m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
|
|
|
|
opt_level = opt;
|
|
m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
|
|
m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
|
|
|
|
opt_mode = opt;
|
|
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=(Netgame.gamemode == NETGAME_ANARCHY); m[opt].group=0; opt++;
|
|
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=(Netgame.gamemode == NETGAME_TEAM_ANARCHY); m[opt].group=0; opt_team_anarchy=opt; opt++;
|
|
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=(Netgame.gamemode == NETGAME_ROBOT_ANARCHY); m[opt].group=0; opt++;
|
|
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=(Netgame.gamemode == NETGAME_COOPERATIVE); m[opt].group=0; opt_coop=opt; opt++;
|
|
|
|
m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
|
|
|
|
m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=(!Netgame.RefusePlayers && !Netgame.game_flags & NETGAME_FLAG_CLOSED); opt++;
|
|
opt_closed = opt;
|
|
m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=Netgame.game_flags & NETGAME_FLAG_CLOSED; opt++;
|
|
opt_refuse = opt;
|
|
m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
|
|
|
|
opt_maxnet = opt;
|
|
sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
|
|
m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.max_numplayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
|
|
m[opt].max_value=MaxNumNetPlayers-2; opt++;
|
|
last_maxnet=MaxNumNetPlayers-2;
|
|
|
|
opt_moreopts=opt;
|
|
m[opt].type = NM_TYPE_MENU; m[opt].text = "Advanced options"; opt++;
|
|
|
|
Assert(opt <= 20);
|
|
|
|
menu:
|
|
i = newmenu_do1( NULL, NULL, opt, m, net_udp_game_param_poll, NULL, 1 );
|
|
|
|
if (i==opt_moreopts)
|
|
{
|
|
if ( m[opt_mode+3].value )
|
|
Game_mode=GM_MULTI_COOP;
|
|
net_udp_more_game_options();
|
|
Game_mode=0;
|
|
goto menu;
|
|
}
|
|
Netgame.RefusePlayers=m[opt_refuse].value;
|
|
|
|
if ( i > -1 ) {
|
|
MaxNumNetPlayers = m[opt_maxnet].value+2;
|
|
Netgame.max_numplayers=MaxNumNetPlayers;
|
|
|
|
Netgame.levelnum = atoi(slevel);
|
|
|
|
if (!strnicmp(slevel, "s", 1))
|
|
Netgame.levelnum = -atoi(slevel+1);
|
|
else
|
|
Netgame.levelnum = atoi(slevel);
|
|
|
|
if ((Netgame.levelnum < Last_secret_level) || (Netgame.levelnum > Last_level) || (Netgame.levelnum == 0))
|
|
{
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
|
|
sprintf(slevel, "1");
|
|
goto menu;
|
|
}
|
|
|
|
if ( m[opt_mode].value )
|
|
Netgame.gamemode = NETGAME_ANARCHY;
|
|
|
|
else if (m[opt_mode+1].value) {
|
|
Netgame.gamemode = NETGAME_TEAM_ANARCHY;
|
|
}
|
|
// else if (ANARCHY_ONLY_MISSION) {
|
|
// nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
|
|
// m[opt_mode+2].value = 0;
|
|
// m[opt_mode+3].value = 0;
|
|
// m[opt_mode].value = 1;
|
|
// goto menu;
|
|
// }
|
|
else if ( m[opt_mode+2].value )
|
|
Netgame.gamemode = NETGAME_ROBOT_ANARCHY;
|
|
else if ( m[opt_mode+3].value )
|
|
Netgame.gamemode = NETGAME_COOPERATIVE;
|
|
else Int3(); // Invalid mode -- see Rob
|
|
if (m[opt_closed].value)
|
|
Netgame.game_flags |= NETGAME_FLAG_CLOSED;
|
|
else
|
|
Netgame.game_flags &= ~NETGAME_FLAG_CLOSED;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void
|
|
net_udp_set_game_mode(int gamemode)
|
|
{
|
|
Show_kill_list = 1;
|
|
|
|
if ( gamemode == NETGAME_ANARCHY )
|
|
Game_mode = GM_NETWORK;
|
|
else if ( gamemode == NETGAME_ROBOT_ANARCHY )
|
|
Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
|
|
else if ( gamemode == NETGAME_COOPERATIVE )
|
|
Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
|
|
else if ( gamemode == NETGAME_TEAM_ANARCHY )
|
|
{
|
|
Game_mode = GM_NETWORK | GM_TEAM;
|
|
Show_kill_list = 3;
|
|
}
|
|
else
|
|
Int3();
|
|
}
|
|
|
|
void net_udp_read_sync_packet( ubyte * data, int data_len, struct _sockaddr sender_addr )
|
|
{
|
|
int i, j;
|
|
|
|
char temp_callsign[CALLSIGN_LEN+1];
|
|
|
|
// This function is now called by all people entering the netgame.
|
|
|
|
if (data)
|
|
{
|
|
net_udp_process_game_info(data, data_len, sender_addr, 0);
|
|
}
|
|
|
|
N_players = Netgame.numplayers;
|
|
Difficulty_level = Netgame.difficulty;
|
|
Network_status = Netgame.game_status;
|
|
|
|
Assert(Function_mode != FMODE_GAME);
|
|
|
|
// New code, 11/27
|
|
|
|
if (Netgame.segments_checksum != my_segments_checksum)
|
|
{
|
|
Network_status = NETSTAT_MENU;
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
|
|
#ifdef NDEBUG
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
// Discover my player number
|
|
|
|
memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
|
|
|
|
Player_num = -1;
|
|
|
|
for (i=0; i<MAX_NUM_NET_PLAYERS; i++ )
|
|
{
|
|
Players[i].net_kills_total = 0;
|
|
Players[i].net_killed_total = 0;
|
|
}
|
|
|
|
|
|
for (i=0; i<N_players; i++ )
|
|
{
|
|
if ( Netgame.players[i].protocol.udp.isyou == 1 && (!strcasecmp( Netgame.players[i].callsign, temp_callsign)) )
|
|
{
|
|
Assert(Player_num == -1); // Make sure we don't find ourselves twice! Looking for interplay reported bug
|
|
change_playernum_to(i);
|
|
}
|
|
memcpy( Players[i].callsign, Netgame.players[i].callsign, CALLSIGN_LEN+1 );
|
|
|
|
Players[i].connected = Netgame.players[i].connected;
|
|
Players[i].net_kills_total = Netgame.player_kills[i];
|
|
Players[i].net_killed_total = Netgame.killed[i];
|
|
if ((Network_rejoined) || (i != Player_num))
|
|
Players[i].score = Netgame.player_score[i];
|
|
for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
|
|
{
|
|
kill_matrix[i][j] = Netgame.kills[i][j];
|
|
}
|
|
}
|
|
|
|
if ( Player_num < 0 ) {
|
|
Network_status = NETSTAT_MENU;
|
|
return;
|
|
}
|
|
|
|
if (Network_rejoined)
|
|
for (i=0; i<N_players;i++)
|
|
Players[i].net_killed_total = Netgame.killed[i];
|
|
|
|
PlayerCfg.NetlifeKills -= Players[Player_num].net_kills_total;
|
|
PlayerCfg.NetlifeKilled -= Players[Player_num].net_killed_total;
|
|
|
|
if (Network_rejoined)
|
|
{
|
|
net_udp_process_monitor_vector(Netgame.monitor_vector);
|
|
Players[Player_num].time_level = Netgame.level_time;
|
|
}
|
|
|
|
team_kills[0] = Netgame.team_kills[0];
|
|
team_kills[1] = Netgame.team_kills[1];
|
|
|
|
Players[Player_num].connected = CONNECT_PLAYING;
|
|
Netgame.players[Player_num].connected = CONNECT_PLAYING;
|
|
|
|
if (!Network_rejoined)
|
|
{
|
|
for (i=0; i<NumNetPlayerPositions; i++)
|
|
{
|
|
Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
|
|
Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
|
|
obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
|
|
}
|
|
}
|
|
|
|
Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
|
|
|
|
multi_allow_powerup = NETFLAG_DOPOWERUP;
|
|
|
|
Network_status = NETSTAT_PLAYING;
|
|
Function_mode = FMODE_GAME;
|
|
multi_sort_kill_list();
|
|
}
|
|
|
|
int net_udp_send_sync(void)
|
|
{
|
|
int i, j, np;
|
|
|
|
// Check if there are enough starting positions
|
|
if (NumNetPlayerPositions < MaxNumNetPlayers)
|
|
{
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Not enough start positions\n(set %d got %d)\nNetgame aborted", MaxNumNetPlayers, NumNetPlayerPositions);
|
|
|
|
for (i=1; i<N_players; i++)
|
|
{
|
|
net_udp_dump_player(Netgame.players[i].protocol.udp.addr, DUMP_ABORTED);
|
|
Netgame.numplayers = 0;
|
|
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO); // Tell everyone we're bailing
|
|
}
|
|
if (Game_wind)
|
|
window_close(Game_wind);
|
|
return -1;
|
|
}
|
|
|
|
// Randomize their starting locations...
|
|
d_srand( timer_get_fixed_seconds() );
|
|
for (i=0; i<NumNetPlayerPositions; i++ )
|
|
{
|
|
if (Players[i].connected)
|
|
Players[i].connected = CONNECT_PLAYING; // Get rid of endlevel connect statuses
|
|
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
Netgame.locations[i] = i;
|
|
else {
|
|
do
|
|
{
|
|
np = d_rand() % NumNetPlayerPositions;
|
|
for (j=0; j<i; j++ )
|
|
{
|
|
if (Netgame.locations[j]==np)
|
|
{
|
|
np =-1;
|
|
break;
|
|
}
|
|
}
|
|
} while (np<0);
|
|
// np is a location that is not used anywhere else..
|
|
Netgame.locations[i]=np;
|
|
}
|
|
}
|
|
|
|
// Push current data into the sync packet
|
|
|
|
net_udp_update_netgame();
|
|
Netgame.game_status = NETSTAT_PLAYING;
|
|
Netgame.segments_checksum = my_segments_checksum;
|
|
|
|
for (i=0; i<N_players; i++ )
|
|
{
|
|
if ((!Players[i].connected) || (i == Player_num))
|
|
continue;
|
|
|
|
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_SYNC);
|
|
}
|
|
|
|
net_udp_read_sync_packet(NULL, 0, Netgame.players[0].protocol.udp.addr); // Read it myself, as if I had sent it
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
net_udp_select_teams(void)
|
|
{
|
|
newmenu_item m[MAX_PLAYERS+4];
|
|
int choice, opt, opt_team_b;
|
|
ubyte team_vector = 0;
|
|
char team_names[2][CALLSIGN_LEN+1];
|
|
int i;
|
|
int pnums[MAX_PLAYERS+2];
|
|
|
|
// One-time initialization
|
|
|
|
for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
|
|
{
|
|
team_vector |= (1 << i);
|
|
}
|
|
|
|
sprintf(team_names[0], "%s", TXT_BLUE);
|
|
sprintf(team_names[1], "%s", TXT_RED);
|
|
|
|
// Here comes da menu
|
|
menu:
|
|
m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
|
|
|
|
opt = 1;
|
|
for (i = 0; i < N_players; i++)
|
|
{
|
|
if (!(team_vector & (1 << i)))
|
|
{
|
|
m[opt].type = NM_TYPE_MENU; m[opt].text = Netgame.players[i].callsign; pnums[opt] = i; opt++;
|
|
}
|
|
}
|
|
opt_team_b = opt;
|
|
m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
|
|
for (i = 0; i < N_players; i++)
|
|
{
|
|
if (team_vector & (1 << i))
|
|
{
|
|
m[opt].type = NM_TYPE_MENU; m[opt].text = Netgame.players[i].callsign; pnums[opt] = i; opt++;
|
|
}
|
|
}
|
|
m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
|
|
m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
|
|
|
|
Assert(opt <= MAX_PLAYERS+4);
|
|
|
|
choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL, NULL);
|
|
|
|
if (choice == opt-1)
|
|
{
|
|
if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
|
|
{
|
|
nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
|
|
goto menu;
|
|
}
|
|
|
|
Netgame.team_vector = team_vector;
|
|
strcpy(Netgame.team_name[0], team_names[0]);
|
|
strcpy(Netgame.team_name[1], team_names[1]);
|
|
return 1;
|
|
}
|
|
|
|
else if ((choice > 0) && (choice < opt_team_b)) {
|
|
team_vector |= (1 << pnums[choice]);
|
|
}
|
|
else if ((choice > opt_team_b) && (choice < opt-2)) {
|
|
team_vector &= ~(1 << pnums[choice]);
|
|
}
|
|
else if (choice == -1)
|
|
return 0;
|
|
goto menu;
|
|
}
|
|
|
|
int
|
|
net_udp_select_players(void)
|
|
{
|
|
int i, j, opts, opt_msg;
|
|
newmenu_item m[MAX_PLAYERS+1];
|
|
char text[MAX_PLAYERS][25];
|
|
char title[50];
|
|
int save_nplayers;
|
|
|
|
net_udp_add_player( &UDP_Seq );
|
|
|
|
for (i=0; i< MAX_PLAYERS; i++ ) {
|
|
sprintf( text[i], "%d. %-16s", i+1, "" );
|
|
m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
|
|
}
|
|
//added/edited on 11/7/98 by Victor Rachels in an attempt to get msgs going.
|
|
opts=MAX_PLAYERS;
|
|
opt_msg = opts;
|
|
//killed for now to not raise people's hopes - 11/10/98 - VR
|
|
// m[opts].type = NM_TYPE_MENU; m[opts].text = "Send message..."; opts++;
|
|
|
|
m[0].value = 1; // Assume server will play...
|
|
|
|
sprintf( text[0], "%d. %-16s", 1, Players[Player_num].callsign );
|
|
sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
|
|
|
|
GetPlayersAgain:
|
|
|
|
j=opt_msg;
|
|
while(j==opt_msg)
|
|
{
|
|
j=newmenu_do1( NULL, title, opts, m, net_udp_start_poll, NULL, 1 );
|
|
|
|
if(j==opt_msg)
|
|
{
|
|
multi_send_message_dialog();
|
|
if (Network_message_reciever != -1)
|
|
multi_send_message();
|
|
}
|
|
}
|
|
//end this section addition
|
|
save_nplayers = N_players;
|
|
|
|
if (j<0)
|
|
{
|
|
// Aborted!
|
|
// Dump all players and go back to menu mode
|
|
|
|
abort:
|
|
for (i=1; i<save_nplayers; i++) {
|
|
net_udp_dump_player(Netgame.players[i].protocol.udp.addr, DUMP_ABORTED);
|
|
Netgame.numplayers = 0;
|
|
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO); // Tell everyone we're bailing
|
|
}
|
|
|
|
Network_status = NETSTAT_MENU;
|
|
return(0);
|
|
}
|
|
|
|
// Count number of players chosen
|
|
|
|
N_players = 0;
|
|
for (i=0; i<save_nplayers; i++ )
|
|
{
|
|
if (m[i].value)
|
|
N_players++;
|
|
}
|
|
|
|
if ( N_players > MaxNumNetPlayers) {
|
|
nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
|
|
N_players = save_nplayers;
|
|
goto GetPlayersAgain;
|
|
}
|
|
|
|
// Let host join without Client available. Let's see if our players like that
|
|
#if 0 //def RELEASE
|
|
if ( N_players < 2 ) {
|
|
nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
|
|
N_players = save_nplayers;
|
|
goto GetPlayersAgain;
|
|
}
|
|
#endif
|
|
|
|
// Let host join without Client available. Let's see if our players like that
|
|
#if 0 //def RELEASE
|
|
if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY) && (N_players < 3) ) {
|
|
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_THREE );
|
|
N_players = save_nplayers;
|
|
goto GetPlayersAgain;
|
|
}
|
|
#endif
|
|
|
|
// Remove players that aren't marked.
|
|
N_players = 0;
|
|
for (i=0; i<save_nplayers; i++ ) {
|
|
if (m[i].value)
|
|
{
|
|
if (i > N_players)
|
|
{
|
|
memcpy(Netgame.players[N_players].callsign, Netgame.players[i].callsign, CALLSIGN_LEN+1);
|
|
}
|
|
Players[N_players].connected = CONNECT_PLAYING;
|
|
N_players++;
|
|
}
|
|
else
|
|
{
|
|
net_udp_dump_player(Netgame.players[i].protocol.udp.addr, DUMP_DORK);
|
|
}
|
|
}
|
|
|
|
for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
|
|
memset(Netgame.players[i].callsign, 0, CALLSIGN_LEN+1);
|
|
}
|
|
|
|
if (Netgame.gamemode == NETGAME_TEAM_ANARCHY)
|
|
if (!net_udp_select_teams())
|
|
goto abort;
|
|
|
|
return(1);
|
|
}
|
|
|
|
void net_udp_start_game(void)
|
|
{
|
|
int i;
|
|
|
|
// FIXME: Keep multiplayer menu to go back to
|
|
//if (setjmp(LeaveGame))
|
|
//{
|
|
// Game_mode = GM_GAME_OVER;
|
|
// return;
|
|
//}
|
|
|
|
net_udp_init();
|
|
change_playernum_to(0);
|
|
|
|
i = net_udp_get_game_params();
|
|
|
|
if (i<0) return;
|
|
|
|
i = udp_open_socket(0, atoi(UDP_MyPort));
|
|
|
|
if (i != 0)
|
|
return;
|
|
|
|
if (atoi(UDP_MyPort) != UDP_PORT_DEFAULT)
|
|
i = udp_open_socket(1, UDP_PORT_DEFAULT); // Default port open for Broadcasts
|
|
|
|
if (i != 0)
|
|
return;
|
|
|
|
N_players = 0;
|
|
|
|
Netgame.game_status = NETSTAT_STARTING;
|
|
Netgame.numplayers = 0;
|
|
net_udp_set_game_mode(Netgame.gamemode);
|
|
MaxNumNetPlayers = Netgame.max_numplayers;
|
|
Netgame.players[0].protocol.udp.isyou = 1; // I am Host. I need to know that y'know? For syncing later.
|
|
|
|
Network_status = NETSTAT_STARTING;
|
|
|
|
if(net_udp_select_players())
|
|
{
|
|
StartNewLevel(Netgame.levelnum);
|
|
}
|
|
else
|
|
Game_mode = GM_GAME_OVER;
|
|
|
|
}
|
|
|
|
int
|
|
net_udp_wait_for_sync(void)
|
|
{
|
|
char text[60];
|
|
newmenu_item m[2];
|
|
int i, choice=0;
|
|
|
|
Network_status = NETSTAT_WAITING;
|
|
m[0].type=NM_TYPE_TEXT; m[0].text = text;
|
|
m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
|
|
|
|
i = net_udp_send_request();
|
|
|
|
if (i < 0)
|
|
return(-1);
|
|
|
|
sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, Netgame.players[i].callsign, TXT_NET_TO_ENTER );
|
|
|
|
while (choice > -1)
|
|
choice=newmenu_do( NULL, TXT_WAIT, 2, m, net_udp_sync_poll, NULL );
|
|
|
|
|
|
if (Network_status != NETSTAT_PLAYING)
|
|
{
|
|
UDP_sequence_packet me;
|
|
|
|
memset(&me, 0, sizeof(UDP_sequence_packet));
|
|
me.type = UPID_QUIT_JOINING;
|
|
memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
|
|
net_udp_send_sequence_packet( me, Netgame.players[0].protocol.udp.addr );
|
|
N_players = 0;
|
|
Function_mode = FMODE_MENU;
|
|
Game_mode = GM_GAME_OVER;
|
|
return(-1); // they cancelled
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
int net_udp_request_poll( newmenu *menu, d_event *event, void *userdata )
|
|
{
|
|
// Polling loop for waiting-for-requests menu
|
|
|
|
int i = 0;
|
|
int num_ready = 0;
|
|
|
|
if (event->type != EVENT_IDLE)
|
|
return 0;
|
|
|
|
menu = menu;
|
|
userdata = userdata;
|
|
|
|
// Send our endlevel packet at regular intervals
|
|
|
|
// if (timer_get_fixed_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
|
|
// {
|
|
// net_udp_send_endlevel_packet();
|
|
// t1 = timer_get_fixed_seconds();
|
|
// }
|
|
|
|
net_udp_listen();
|
|
net_udp_timeout_check(timer_get_fixed_seconds());
|
|
|
|
for (i = 0; i < N_players; i++)
|
|
{
|
|
if ((Players[i].connected == CONNECT_PLAYING) || (Players[i].connected == CONNECT_DISCONNECTED))
|
|
num_ready++;
|
|
}
|
|
|
|
if (num_ready == N_players) // All players have checked in or are disconnected
|
|
{
|
|
return -2;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
net_udp_wait_for_requests(void)
|
|
{
|
|
// Wait for other players to load the level before we send the sync
|
|
int choice, i;
|
|
newmenu_item m[1];
|
|
|
|
Network_status = NETSTAT_WAITING;
|
|
|
|
m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
|
|
|
|
Network_status = NETSTAT_WAITING;
|
|
net_udp_flush();
|
|
|
|
Players[Player_num].connected = CONNECT_PLAYING;
|
|
|
|
menu:
|
|
choice = newmenu_do(NULL, TXT_WAIT, 1, m, net_udp_request_poll, NULL);
|
|
|
|
if (choice == -1)
|
|
{
|
|
// User aborted
|
|
choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
|
|
if (choice == 2)
|
|
return;
|
|
if (choice != 0)
|
|
goto menu;
|
|
|
|
// User confirmed abort
|
|
|
|
for (i=0; i < N_players; i++)
|
|
if ((Players[i].connected != CONNECT_DISCONNECTED) && (i != Player_num))
|
|
net_udp_dump_player(Netgame.players[i].protocol.udp.addr, DUMP_ABORTED);
|
|
|
|
if (Game_wind)
|
|
window_close(Game_wind);
|
|
}
|
|
else if (choice != -2)
|
|
goto menu;
|
|
}
|
|
|
|
int
|
|
net_udp_level_sync(void)
|
|
{
|
|
// Do required syncing between (before) levels
|
|
|
|
int result;
|
|
|
|
memset(&UDP_MData, 0, sizeof(UDP_mdata_info));
|
|
net_udp_noloss_init_mdata_queue();
|
|
|
|
// my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
|
|
|
|
net_udp_flush(); // Flush any old packets
|
|
|
|
if (N_players == 0)
|
|
result = net_udp_wait_for_sync();
|
|
else if (multi_i_am_master())
|
|
{
|
|
net_udp_wait_for_requests();
|
|
result = net_udp_send_sync();
|
|
if (result)
|
|
return -1;
|
|
}
|
|
else
|
|
result = net_udp_wait_for_sync();
|
|
|
|
if (result)
|
|
{
|
|
Players[Player_num].connected = CONNECT_DISCONNECTED;
|
|
net_udp_send_endlevel_packet();
|
|
if (Game_wind)
|
|
window_close(Game_wind);
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
int net_udp_do_join_game()
|
|
{
|
|
if (Netgame.game_status == NETSTAT_ENDLEVEL)
|
|
{
|
|
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
|
|
return 0;
|
|
}
|
|
|
|
if (!load_mission_by_name(Netgame.mission_name))
|
|
{
|
|
nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
|
|
return 0;
|
|
}
|
|
|
|
if (!net_udp_can_join_netgame(&Netgame))
|
|
{
|
|
if (Netgame.numplayers == Netgame.max_numplayers)
|
|
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
|
|
else
|
|
nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
|
|
return 0;
|
|
}
|
|
|
|
// Choice is valid, prepare to join in
|
|
Difficulty_level = Netgame.difficulty;
|
|
MaxNumNetPlayers = Netgame.max_numplayers;
|
|
change_playernum_to(1);
|
|
|
|
net_udp_set_game_mode(Netgame.gamemode);
|
|
|
|
StartNewLevel(Netgame.levelnum);
|
|
|
|
return 1; // look ma, we're in a game!!!
|
|
}
|
|
|
|
void net_udp_leave_game()
|
|
{
|
|
int nsave, i;
|
|
|
|
net_udp_do_frame(1, 1);
|
|
|
|
if ((multi_i_am_master()))
|
|
{
|
|
Netgame.numplayers = 0;
|
|
nsave=N_players;
|
|
N_players=0;
|
|
for (i=1; i<nsave; i++ )
|
|
{
|
|
net_udp_send_game_info(Netgame.players[i].protocol.udp.addr, UPID_GAME_INFO);
|
|
}
|
|
N_players=nsave;
|
|
|
|
}
|
|
|
|
Players[Player_num].connected = CONNECT_DISCONNECTED;
|
|
net_udp_send_endlevel_packet();
|
|
change_playernum_to(0);
|
|
Game_mode = GM_GAME_OVER;
|
|
net_udp_flush();
|
|
|
|
if( UDP_Socket[0] != -1 )
|
|
udp_close_socket(0);
|
|
if( UDP_Socket[1] != -1 )
|
|
udp_close_socket(1);
|
|
}
|
|
|
|
void net_udp_flush()
|
|
{
|
|
ubyte packet[UPKT_MAX_SIZE];
|
|
struct _sockaddr sender_addr;
|
|
|
|
if (UDP_Socket[0] != -1)
|
|
while (udp_receive_packet( 0, packet, UPKT_MAX_SIZE, &sender_addr) > 0);
|
|
|
|
if (UDP_Socket[1] != -1)
|
|
while (udp_receive_packet( 1, packet, UPKT_MAX_SIZE, &sender_addr) > 0);
|
|
}
|
|
|
|
void net_udp_listen()
|
|
{
|
|
int size;
|
|
ubyte packet[UPKT_MAX_SIZE];
|
|
struct _sockaddr sender_addr;
|
|
|
|
if (UDP_Socket[0] != -1)
|
|
{
|
|
size = udp_receive_packet( 0, packet, UPKT_MAX_SIZE, &sender_addr );
|
|
while ( size > 0 ) {
|
|
net_udp_process_packet( packet, sender_addr, size );
|
|
size = udp_receive_packet( 0, packet, UPKT_MAX_SIZE, &sender_addr );
|
|
}
|
|
}
|
|
|
|
if (UDP_Socket[1] != -1)
|
|
{
|
|
size = udp_receive_packet( 1, packet, UPKT_MAX_SIZE, &sender_addr );
|
|
while ( size > 0 ) {
|
|
net_udp_process_packet( packet, sender_addr, size );
|
|
size = udp_receive_packet( 1, packet, UPKT_MAX_SIZE, &sender_addr );
|
|
}
|
|
}
|
|
}
|
|
|
|
void net_udp_send_data( ubyte * ptr, int len, int priority )
|
|
{
|
|
char check;
|
|
|
|
if (Endlevel_sequence)
|
|
return;
|
|
|
|
if (priority)
|
|
PacketUrgent = 1;
|
|
|
|
if ((UDP_MData.mbuf_size+len) > UPKT_MBUF_SIZE )
|
|
{
|
|
check = ptr[0];
|
|
net_udp_do_frame(1, 0);
|
|
if (UDP_MData.mbuf_size != 0)
|
|
Int3();
|
|
Assert(check == ptr[0]);
|
|
}
|
|
|
|
Assert(UDP_MData.mbuf_size+len <= UPKT_MBUF_SIZE);
|
|
|
|
memcpy( &UDP_MData.mbuf[UDP_MData.mbuf_size], ptr, len );
|
|
UDP_MData.mbuf_size += len;
|
|
}
|
|
|
|
void net_udp_timeout_check(fix time)
|
|
{
|
|
int i = 0;
|
|
static fix last_timeout_time = 0;
|
|
|
|
if ((time>=last_timeout_time+F1_0) || (time < last_timeout_time))
|
|
{
|
|
// Check for player timeouts
|
|
for (i = 0; i < N_players; i++)
|
|
{
|
|
if ((i != Player_num) && (Players[i].connected != CONNECT_DISCONNECTED))
|
|
{
|
|
if ((Netgame.players[i].LastPacketTime == 0) || (Netgame.players[i].LastPacketTime > time))
|
|
{
|
|
Netgame.players[i].LastPacketTime = time;
|
|
}
|
|
else if ((time - Netgame.players[i].LastPacketTime) > UDP_TIMEOUT)
|
|
{
|
|
net_udp_timeout_player(i);
|
|
}
|
|
}
|
|
if (Players[i].connected == CONNECT_DISCONNECTED && Objects[Players[i].objnum].type != OBJ_GHOST)
|
|
{
|
|
HUD_init_message( "'%s' has left.", Players[i].callsign );
|
|
multi_make_player_ghost(i);
|
|
}
|
|
}
|
|
last_timeout_time = time;
|
|
}
|
|
}
|
|
|
|
void net_udp_timeout_player(int playernum)
|
|
{
|
|
// Remove a player from the game if we haven't heard from them in
|
|
// a long time.
|
|
int i, n = 0;
|
|
|
|
Assert(playernum < N_players);
|
|
Assert(playernum > -1);
|
|
|
|
net_udp_disconnect_player(playernum);
|
|
|
|
if (Network_status == NETSTAT_PLAYING)
|
|
{
|
|
create_player_appearance_effect(&Objects[Players[playernum].objnum]);
|
|
digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
|
|
hud_message(MSGC_MULTI_INFO, "%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
|
|
}
|
|
|
|
for (i = 0; i < N_players; i++)
|
|
if (Players[i].connected)
|
|
n++;
|
|
|
|
if (n == 1 && Network_status == NETSTAT_PLAYING)
|
|
{
|
|
hud_message(MSGC_GAME_FEEDBACK, "You are the only person remaining in this netgame");
|
|
}
|
|
}
|
|
|
|
void net_udp_do_frame(int force, int listen)
|
|
{
|
|
int send_mdata = (Network_laser_fired || force || PacketUrgent);
|
|
fix time = 0;
|
|
static fix last_send_time = 0, last_endlevel_time = 0;
|
|
|
|
if (!(Game_mode&GM_NETWORK))
|
|
return;
|
|
|
|
time = timer_get_fixed_seconds();
|
|
|
|
net_udp_ping_frame(time);
|
|
|
|
if (WaitForRefuseAnswer && time>(RefuseTimeLimit+(F1_0*12)))
|
|
WaitForRefuseAnswer=0;
|
|
|
|
// Send player position packet (and endlevel if needed)
|
|
if ((time >= (last_send_time+(F1_0/Netgame.PacketsPerSec))) || (time < last_send_time))
|
|
{
|
|
multi_send_robot_frame(0);
|
|
multi_send_fire(); // Do firing if needed..
|
|
|
|
last_send_time = time;
|
|
|
|
net_udp_send_pdata();
|
|
|
|
send_mdata = 1;
|
|
}
|
|
|
|
if (send_mdata)
|
|
net_udp_send_mdata(PacketUrgent, time);
|
|
|
|
net_udp_noloss_process_queue(time);
|
|
|
|
if (((time>=last_endlevel_time+F1_0) || (time < last_endlevel_time)) && Control_center_destroyed)
|
|
{
|
|
last_endlevel_time = time;
|
|
net_udp_send_endlevel_packet();
|
|
}
|
|
|
|
if (listen)
|
|
{
|
|
net_udp_timeout_check(time);
|
|
net_udp_listen();
|
|
if (Network_send_objects)
|
|
net_udp_send_objects();
|
|
}
|
|
|
|
PacketUrgent = 0;
|
|
}
|
|
|
|
/* CODE FOR PACKET LOSS PREVENTION - START */
|
|
/*
|
|
* Adds a packet to our queue. Should be called when an IMPORTANT mdata packet is created.
|
|
* player_ack is an array which should contain 0 for each player that needs to send an ACK signal.
|
|
*/
|
|
void net_udp_noloss_add_queue_pkt(uint32_t pkt_num, fix time, ubyte *data, ushort data_size, ubyte pnum, ubyte player_ack[MAX_PLAYERS])
|
|
{
|
|
int i;
|
|
|
|
if (!Netgame.PacketLossPrevention)
|
|
return;
|
|
|
|
for (i = 0; i < UDP_MDATA_STOR_QUEUE_SIZE; i++)
|
|
{
|
|
int j;
|
|
|
|
if (UDP_mdata_queue[i].used)
|
|
continue;
|
|
|
|
con_printf(CON_VERBOSE, "P#%i: Adding MData pkt_num %i from %i to MData store list\n", Player_num, pkt_num, pnum);
|
|
|
|
UDP_mdata_queue[i].used = 1;
|
|
UDP_mdata_queue[i].pkt_initial_timestamp = time;
|
|
for (j = 0; j < MAX_PLAYERS; j++)
|
|
UDP_mdata_queue[i].pkt_timestamp[j] = time;
|
|
UDP_mdata_queue[i].pkt_num = pkt_num;
|
|
UDP_mdata_queue[i].Player_num = pnum;
|
|
memcpy( &UDP_mdata_queue[i].player_ack, player_ack, sizeof(ubyte)*MAX_PLAYERS);
|
|
memcpy( &UDP_mdata_queue[i].data, data, sizeof(char)*data_size );
|
|
UDP_mdata_queue[i].data_size = data_size;
|
|
|
|
return;
|
|
}
|
|
con_printf(CON_VERBOSE, "P#%i: MData store list is full!\n", Player_num);
|
|
}
|
|
|
|
/*
|
|
* We have received a MDATA packet. Send ACK response to sender!
|
|
* Also check in our UDP_mdata_got list, if we got this packet already. If yes, return 0 so do not process it!
|
|
*/
|
|
int net_udp_noloss_validate_mdata(uint32_t pkt_num, ubyte sender_pnum, struct _sockaddr sender_addr)
|
|
{
|
|
ubyte buf[7];
|
|
int i = 0, len = 0;
|
|
|
|
// Check if this comes from a valid IP
|
|
if (multi_i_am_master())
|
|
{
|
|
if (memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[sender_pnum].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
if (memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
return 0;
|
|
}
|
|
|
|
con_printf(CON_VERBOSE, "P#%i: Sending MData ACK for pkt %i - pnum %i\n",Player_num, pkt_num, sender_pnum);
|
|
memset(&buf,0,sizeof(buf));
|
|
buf[len] = UPID_MDATA_ACK; len++;
|
|
buf[len] = Player_num; len++;
|
|
buf[len] = sender_pnum; len++;
|
|
PUT_INTEL_INT(buf + len, pkt_num); len += 4;
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
|
|
|
|
for (i = 0; i < UDP_MDATA_STOR_QUEUE_SIZE; i++)
|
|
{
|
|
if (pkt_num == UDP_mdata_got[sender_pnum].pkt_num[i])
|
|
return 0; // we got this packet already
|
|
}
|
|
UDP_mdata_got[sender_pnum].cur_slot++;
|
|
if (UDP_mdata_got[sender_pnum].cur_slot >= UDP_MDATA_STOR_QUEUE_SIZE)
|
|
UDP_mdata_got[sender_pnum].cur_slot = 0;
|
|
UDP_mdata_got[sender_pnum].pkt_num[UDP_mdata_got[sender_pnum].cur_slot] = pkt_num;
|
|
return 1;
|
|
}
|
|
|
|
/* We got an ACK by a player. Set this player slot to positive! */
|
|
void net_udp_noloss_got_ack(ubyte *data, int data_len)
|
|
{
|
|
int i = 0, len = 0;
|
|
uint32_t pkt_num = 0;
|
|
ubyte sender_pnum = 0, dest_pnum = 0;
|
|
|
|
if (data_len != 7)
|
|
return;
|
|
|
|
len++;
|
|
sender_pnum = data[len]; len++;
|
|
dest_pnum = data[len]; len++;
|
|
pkt_num = GET_INTEL_INT(&data[len]); len += 4;
|
|
|
|
for (i = 0; i < UDP_MDATA_STOR_QUEUE_SIZE; i++)
|
|
{
|
|
if ((pkt_num == UDP_mdata_queue[i].pkt_num) && (dest_pnum == UDP_mdata_queue[i].Player_num))
|
|
{
|
|
con_printf(CON_VERBOSE, "P#%i: Got MData ACK for pkt_num %i from pnum %i for pnum %i\n",Player_num, pkt_num, sender_pnum, dest_pnum);
|
|
UDP_mdata_queue[i].player_ack[sender_pnum] = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Init/Free the queue. Call at start and end of a game or level. */
|
|
void net_udp_noloss_init_mdata_queue(void)
|
|
{
|
|
con_printf(CON_VERBOSE, "P#%i: Clearing MData store/GOT list\n",Player_num);
|
|
memset(&UDP_mdata_queue,0,sizeof(UDP_mdata_store)*UDP_MDATA_STOR_QUEUE_SIZE);
|
|
memset(&UDP_mdata_got,0,sizeof(UDP_mdata_recv)*MAX_PLAYERS);
|
|
}
|
|
|
|
/* Reset the trace list for given player when (dis)connect happens */
|
|
void net_udp_noloss_clear_mdata_got(ubyte player_num)
|
|
{
|
|
con_printf(CON_VERBOSE, "P#%i: Clearing GOT list for %i\n",Player_num, player_num);
|
|
memset(&UDP_mdata_got[player_num].pkt_num,0,sizeof(uint32_t)*UDP_MDATA_STOR_QUEUE_SIZE);
|
|
UDP_mdata_got[player_num].cur_slot = 0;
|
|
}
|
|
|
|
/*
|
|
* The main queue-process function.
|
|
* Check if we can remove a packet from queue, and check if there are packets in queue which we need to re-send
|
|
*/
|
|
void net_udp_noloss_process_queue(fix time)
|
|
{
|
|
int queuec = 0, plc = 0, count = 0;
|
|
|
|
if (!Netgame.PacketLossPrevention)
|
|
return;
|
|
|
|
for (queuec = 0; queuec < UDP_MDATA_STOR_QUEUE_SIZE; queuec++)
|
|
{
|
|
fix resend_delay = (F1_0/2);
|
|
int resend = 0;
|
|
|
|
if (!UDP_mdata_queue[queuec].used)
|
|
continue;
|
|
|
|
// Check if at least one connected player has not ACK'd the packet
|
|
for (plc = 0; plc < MAX_PLAYERS; plc++)
|
|
{
|
|
// If player is not playing anymore, we can remove him from list. Also remove *me* (even if that should have been done already). Also make sure Clients do not send to anyone else than Host
|
|
if ((Players[plc].connected != CONNECT_PLAYING || plc == Player_num) || (!multi_i_am_master() && plc > 0))
|
|
UDP_mdata_queue[queuec].player_ack[plc] = 1;
|
|
|
|
if (!UDP_mdata_queue[queuec].player_ack[plc])
|
|
{
|
|
// Set resend interval
|
|
if (Netgame.players[plc].ping < 20)
|
|
resend_delay = (F1_0/20);
|
|
else if (Netgame.players[plc].ping < 500)
|
|
resend_delay = i2f(Netgame.players[plc].ping + (Netgame.players[plc].ping/10));
|
|
else
|
|
resend_delay = (F1_0/2);
|
|
|
|
// Resend if enough time has passed.
|
|
if ((UDP_mdata_queue[queuec].pkt_timestamp[plc] + resend_delay <= time) || (time < UDP_mdata_queue[queuec].pkt_timestamp[plc]))
|
|
{
|
|
ubyte buf[sizeof(UDP_mdata_info)];
|
|
int len = 0;
|
|
|
|
con_printf(CON_VERBOSE, "P#%i: Resending pkt_num %i from pnum %i to pnum %i\n",Player_num, UDP_mdata_queue[queuec].pkt_num, UDP_mdata_queue[queuec].Player_num, plc);
|
|
|
|
UDP_mdata_queue[queuec].pkt_timestamp[plc] = time;
|
|
memset(&buf, 0, sizeof(UDP_mdata_info));
|
|
|
|
// Prepare the packet and send it
|
|
buf[len] = UPID_MDATA_P1; len++;
|
|
buf[len] = UDP_mdata_queue[queuec].Player_num; len++;
|
|
PUT_INTEL_INT(buf + len, UDP_mdata_queue[queuec].pkt_num); len += 4;
|
|
memcpy(&buf[len], UDP_mdata_queue[queuec].data, sizeof(char)*UDP_mdata_queue[queuec].data_size);
|
|
len += UDP_mdata_queue[queuec].data_size;
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[plc].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
}
|
|
resend++;
|
|
}
|
|
}
|
|
|
|
// Check if we can remove that packet due to to it had no resend's or Timeout
|
|
if (!resend || ((UDP_mdata_queue[queuec].pkt_initial_timestamp + UDP_TIMEOUT <= time) || (time < UDP_mdata_queue[queuec].pkt_initial_timestamp)))
|
|
{
|
|
con_printf(CON_VERBOSE, "P#%i: Removing stored pkt_num %i - All ACK: %i\n",Player_num, UDP_mdata_queue[queuec].pkt_num, !resend);
|
|
memset(&UDP_mdata_queue[queuec],0,sizeof(UDP_mdata_store));
|
|
}
|
|
|
|
if (resend)
|
|
count++;
|
|
|
|
// Only send 5 packets from the queue by each time the queue process is called
|
|
if (count >= 5)
|
|
break;
|
|
}
|
|
}
|
|
/* CODE FOR PACKET LOSS PREVENTION - END */
|
|
|
|
void net_udp_send_mdata(int priority, fix time)
|
|
{
|
|
ubyte buf[sizeof(UDP_mdata_info)];
|
|
ubyte pack[MAX_PLAYERS];
|
|
int len = 0, i = 0;
|
|
|
|
if (!(Game_mode&GM_NETWORK))
|
|
return;
|
|
|
|
if (!(UDP_MData.mbuf_size > 0))
|
|
return;
|
|
|
|
if (!Netgame.PacketLossPrevention)
|
|
priority = 0;
|
|
|
|
memset(&buf, 0, sizeof(UDP_mdata_info));
|
|
memset(&pack, 1, sizeof(ubyte)*MAX_PLAYERS);
|
|
|
|
if (priority)
|
|
buf[len] = UPID_MDATA_P1;
|
|
else
|
|
buf[len] = UPID_MDATA_P0;
|
|
len++;
|
|
buf[len] = Player_num; len++;
|
|
if (priority)
|
|
{
|
|
UDP_MData.pkt_num++;
|
|
PUT_INTEL_INT(buf + len, UDP_MData.pkt_num); len += 4;
|
|
}
|
|
memcpy(&buf[len], UDP_MData.mbuf, sizeof(char)*UDP_MData.mbuf_size); len += UDP_MData.mbuf_size;
|
|
|
|
if (multi_i_am_master())
|
|
{
|
|
for (i = 1; i < MAX_PLAYERS; i++)
|
|
{
|
|
if (Players[i].connected == CONNECT_PLAYING)
|
|
{
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
pack[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
pack[0] = 0;
|
|
}
|
|
|
|
if (priority)
|
|
net_udp_noloss_add_queue_pkt(UDP_MData.pkt_num, time, UDP_MData.mbuf, UDP_MData.mbuf_size, Player_num, pack);
|
|
|
|
// Clear UDP_MData except pkt_num. That one must not be deleted so we can clearly keep track of important packets.
|
|
UDP_MData.type = 0;
|
|
UDP_MData.Player_num = 0;
|
|
UDP_MData.mbuf_size = 0;
|
|
memset(&UDP_MData.mbuf, 0, sizeof(ubyte)*UPKT_MBUF_SIZE);
|
|
}
|
|
|
|
void net_udp_process_mdata (ubyte *data, int data_len, struct _sockaddr sender_addr, int priority)
|
|
{
|
|
int pnum = data[1], dataoffset = (priority?6:2);
|
|
|
|
// Check if packet might be bogus
|
|
if ((pnum < 0) || (data_len > sizeof(UDP_mdata_info)))
|
|
return;
|
|
|
|
// Check if it came from valid IP
|
|
if (multi_i_am_master())
|
|
{
|
|
if (memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[pnum].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Add priority packet and check for possible redundancy
|
|
if (priority)
|
|
{
|
|
if (!net_udp_noloss_validate_mdata(GET_INTEL_SHORT(&data[2]), pnum, sender_addr))
|
|
return;
|
|
}
|
|
|
|
// send this to everyone else (if master)
|
|
if (multi_i_am_master())
|
|
{
|
|
ubyte pack[MAX_PLAYERS];
|
|
int i = 0;
|
|
|
|
memset(&pack, 1, sizeof(ubyte)*MAX_PLAYERS);
|
|
|
|
for (i = 1; i < MAX_PLAYERS; i++)
|
|
{
|
|
if ((i != pnum) && Players[i].connected == CONNECT_PLAYING)
|
|
{
|
|
sendto (UDP_Socket[0], data, data_len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
pack[i] = 0;
|
|
}
|
|
}
|
|
|
|
if (priority && N_players > 2)
|
|
{
|
|
net_udp_noloss_add_queue_pkt(GET_INTEL_SHORT(&data[2]), timer_get_fixed_seconds(), data+dataoffset, data_len-dataoffset, pnum, pack);
|
|
}
|
|
}
|
|
|
|
// Check if we are in correct state to process the packet
|
|
if (!((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
|
|
return;
|
|
|
|
// Process
|
|
if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL))
|
|
{
|
|
int old_Endlevel_sequence = Endlevel_sequence;
|
|
Endlevel_sequence = 1;
|
|
multi_process_bigdata( (char*)data+dataoffset, data_len-dataoffset);
|
|
Endlevel_sequence = old_Endlevel_sequence;
|
|
return;
|
|
}
|
|
|
|
multi_process_bigdata( (char*)data+dataoffset, data_len-dataoffset );
|
|
}
|
|
|
|
void net_udp_send_pdata()
|
|
{
|
|
int i = 0, j = 0;
|
|
|
|
if (multi_i_am_master())
|
|
{
|
|
ubyte buf[sizeof(UDP_frame_info)*MAX_PLAYERS];
|
|
shortpos pos[MAX_PLAYERS];
|
|
int len = 0;
|
|
|
|
memset(&buf, 0, sizeof(UDP_frame_info)*MAX_PLAYERS);
|
|
memset(&pos, 0, sizeof(shortpos)*MAX_PLAYERS);
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
if (Players[i].connected == CONNECT_PLAYING)
|
|
create_shortpos(&pos[i], Objects+Players[i].objnum, 1);
|
|
|
|
for (i = 1; i < MAX_PLAYERS; i++)
|
|
{
|
|
if (Players[i].connected != CONNECT_PLAYING)
|
|
continue;
|
|
|
|
len = 0;
|
|
buf[len] = UPID_PDATA_H; len++;
|
|
for (j = 0; j < MAX_PLAYERS; j++)
|
|
{
|
|
if ((i == j) || (Players[j].connected != CONNECT_PLAYING))
|
|
{
|
|
buf[len] = j; len++;
|
|
buf[len] = Players[j].connected; len++;
|
|
}
|
|
else
|
|
{
|
|
buf[len] = j; len++;
|
|
buf[len] = Players[j].connected; len++;
|
|
buf[len] = Objects[Players[j].objnum].render_type; len++;
|
|
memcpy(buf + len, &pos[j].bytemat, 9); len += 9;
|
|
PUT_INTEL_SHORT(&buf[len], pos[j].xo); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos[j].yo); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos[j].zo); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos[j].segment); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos[j].velx); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos[j].vely); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos[j].velz); len += 2;
|
|
}
|
|
}
|
|
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
}
|
|
}
|
|
else if (Players[Player_num].connected == CONNECT_PLAYING)
|
|
{
|
|
ubyte buf[sizeof(UDP_frame_info)];
|
|
shortpos pos;
|
|
int len = 0;
|
|
|
|
memset(&buf, 0, sizeof(UDP_frame_info));
|
|
|
|
buf[len] = UPID_PDATA_C; len++;
|
|
buf[len] = Player_num; len++;
|
|
buf[len] = Players[Player_num].connected; len++;
|
|
buf[len] = Objects[Players[j].objnum].render_type; len++;
|
|
memset(&pos, 0, sizeof(shortpos));
|
|
create_shortpos(&pos, Objects+Players[Player_num].objnum, 1);
|
|
memcpy(buf + len, &pos.bytemat, 9); len += 9;
|
|
PUT_INTEL_SHORT(&buf[len], pos.xo); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos.yo); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos.zo); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos.segment); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos.velx); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos.vely); len += 2;
|
|
PUT_INTEL_SHORT(&buf[len], pos.velz); len += 2;
|
|
|
|
sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
}
|
|
}
|
|
|
|
void net_udp_process_pdata ( ubyte *data, int data_len, struct _sockaddr sender_addr )
|
|
{
|
|
int len = 0, i = 0;
|
|
|
|
if (!(Game_mode & GM_NETWORK))
|
|
return;
|
|
|
|
len++;
|
|
|
|
if (multi_i_am_master())
|
|
{
|
|
UDP_frame_info pd;
|
|
|
|
memset(&pd, 0, sizeof(UDP_frame_info));
|
|
|
|
if (data_len > sizeof(UDP_frame_info))
|
|
return;
|
|
|
|
if (memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[data[len]].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
return;
|
|
|
|
pd.Player_num = data[len]; len++;
|
|
pd.connected = data[len]; len++;
|
|
pd.obj_render_type = data[len]; len++;
|
|
memcpy(&pd.pos.bytemat, &(data[len]), 9); len += 9;
|
|
pd.pos.xo = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.yo = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.zo = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.segment = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.velx = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.vely = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.velz = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
|
|
if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
|
|
net_udp_read_pdata_short_packet (&pd);
|
|
}
|
|
else
|
|
{
|
|
fix time = timer_get_fixed_seconds();
|
|
|
|
if (data_len > (sizeof(UDP_frame_info)*(MAX_PLAYERS-1)))
|
|
return;
|
|
|
|
if (memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
return;
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
UDP_frame_info pd;
|
|
|
|
memset(&pd, 0, sizeof(UDP_frame_info));
|
|
|
|
pd.Player_num = i; len++;
|
|
pd.connected = data[len]; len++;
|
|
|
|
if ((i == Player_num) || (pd.connected != CONNECT_PLAYING))
|
|
{
|
|
if (pd.connected == CONNECT_DISCONNECTED)
|
|
{
|
|
Netgame.players[i].LastPacketTime = time - UDP_TIMEOUT;
|
|
net_udp_timeout_check(time);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
pd.obj_render_type = data[len]; len++;
|
|
memcpy(&pd.pos.bytemat, &(data[len]), 9); len += 9;
|
|
pd.pos.xo = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.yo = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.zo = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.segment = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.velx = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.vely = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
pd.pos.velz = GET_INTEL_SHORT(&data[len]); len += 2;
|
|
|
|
if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
|
|
net_udp_read_pdata_short_packet (&pd);
|
|
}
|
|
}
|
|
}
|
|
|
|
void net_udp_read_pdata_short_packet(UDP_frame_info *pd)
|
|
{
|
|
int TheirPlayernum;
|
|
int TheirObjnum;
|
|
object * TheirObj = NULL;
|
|
|
|
TheirPlayernum = pd->Player_num;
|
|
TheirObjnum = Players[pd->Player_num].objnum;
|
|
|
|
if (!multi_quit_game && (TheirPlayernum >= N_players))
|
|
{
|
|
if (Network_status!=NETSTAT_WAITING)
|
|
{
|
|
Int3(); // We missed an important packet!
|
|
multi_consistency_error(0);
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
TheirObj = &Objects[TheirObjnum];
|
|
Netgame.players[TheirPlayernum].LastPacketTime = timer_get_fixed_seconds();
|
|
|
|
//------------ Read the player's ship's object info ----------------------
|
|
|
|
extract_shortpos(TheirObj, &pd->pos, 0);
|
|
|
|
if (TheirObj->movement_type == MT_PHYSICS)
|
|
set_thrust_from_velocity(TheirObj);
|
|
|
|
//------------ Welcome them back if reconnecting --------------
|
|
if (!Players[TheirPlayernum].connected) {
|
|
Players[TheirPlayernum].connected = CONNECT_PLAYING;
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_multi_reconnect(TheirPlayernum);
|
|
|
|
digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
|
|
|
|
HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
|
|
|
|
multi_send_score();
|
|
|
|
net_udp_noloss_clear_mdata_got(TheirPlayernum);
|
|
}
|
|
}
|
|
|
|
// Send the ping list in regular intervals
|
|
void net_udp_ping_frame(fix time)
|
|
{
|
|
static fix PingTime = 0;
|
|
|
|
if (!multi_i_am_master())
|
|
return;
|
|
|
|
if (((PingTime + F1_0) < time) || (PingTime > time))
|
|
{
|
|
ubyte buf[UPKT_PING_SIZE];
|
|
int len = 0, i = 0;
|
|
|
|
memset(&buf, 0, sizeof(ubyte)*UPKT_PING_SIZE);
|
|
buf[len] = UPID_PING; len++;
|
|
PUT_INTEL_INT(buf + len, time); len += 4;
|
|
for (i = 1; i < MAX_PLAYERS; i++)
|
|
{
|
|
PUT_INTEL_INT(buf + len, Netgame.players[i].ping); len += 4;
|
|
}
|
|
|
|
for (i = 1; i < MAX_PLAYERS; i++)
|
|
{
|
|
if (Players[i].connected == CONNECT_DISCONNECTED)
|
|
continue;
|
|
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
|
|
}
|
|
PingTime = time;
|
|
}
|
|
}
|
|
|
|
// Got a PING from host. Apply the pings to our players and respond to host.
|
|
void net_udp_process_ping(ubyte *data, int data_len, struct _sockaddr sender_addr)
|
|
{
|
|
fix host_ping_time = 0;
|
|
ubyte buf[UPKT_PONG_SIZE];
|
|
int i, len = 0;
|
|
|
|
if (data_len != UPKT_PING_SIZE)
|
|
return;
|
|
|
|
if (memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[0].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
return;
|
|
|
|
len++; // Skip UPID byte;
|
|
host_ping_time = GET_INTEL_INT(&(data[len])); len += 4;
|
|
for (i = 1; i < MAX_PLAYERS; i++)
|
|
{
|
|
Netgame.players[i].ping = GET_INTEL_INT(&(data[len])); len += 4;
|
|
}
|
|
|
|
buf[0] = UPID_PONG;
|
|
buf[1] = Player_num;
|
|
PUT_INTEL_INT(buf + 2, host_ping_time);
|
|
|
|
sendto (UDP_Socket[0], buf, sizeof(buf), 0, (struct sockaddr *)&sender_addr, sizeof(struct _sockaddr));
|
|
}
|
|
|
|
// Got a PONG from a client. Check the time and add it to our players.
|
|
void net_udp_process_pong(ubyte *data, int data_len, struct _sockaddr sender_addr)
|
|
{
|
|
fix client_pong_time = 0;
|
|
int i = 0;
|
|
|
|
if (data_len != UPKT_PONG_SIZE)
|
|
return;
|
|
|
|
if (data[1] >= MAX_PLAYERS || data[1] < 1)
|
|
return;
|
|
|
|
if (memcmp((struct _sockaddr *)&sender_addr, (struct _sockaddr *)&Netgame.players[data[1]].protocol.udp.addr, sizeof(struct _sockaddr)))
|
|
return;
|
|
|
|
if (i == MAX_PLAYERS)
|
|
return;
|
|
|
|
memcpy(&client_pong_time, &(data[2]), 4);
|
|
Netgame.players[data[1]].ping = f2i(fixmul(timer_get_fixed_seconds() - INTEL_INT(client_pong_time),i2f(1000)));
|
|
|
|
if (Netgame.players[data[1]].ping < 0)
|
|
Netgame.players[data[1]].ping = 0;
|
|
|
|
if (Netgame.players[data[1]].ping > 9999)
|
|
Netgame.players[data[1]].ping = 9999;
|
|
}
|
|
|
|
void net_udp_do_refuse_stuff (UDP_sequence_packet *their)
|
|
{
|
|
int i,new_player_num;
|
|
|
|
for (i=0;i<MAX_PLAYERS;i++)
|
|
{
|
|
if (!strcmp (their->player.callsign,Players[i].callsign))
|
|
{
|
|
net_udp_welcome_player(their);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!WaitForRefuseAnswer)
|
|
{
|
|
for (i=0;i<MAX_PLAYERS;i++)
|
|
{
|
|
if (!strcmp (their->player.callsign,Players[i].callsign))
|
|
{
|
|
net_udp_welcome_player(their);
|
|
return;
|
|
}
|
|
}
|
|
|
|
digi_play_sample (SOUND_CONTROL_CENTER_WARNING_SIREN,F1_0*2);
|
|
|
|
if (Game_mode & GM_TEAM)
|
|
{
|
|
HUD_init_message ("%s wants to join",their->player.callsign);
|
|
HUD_init_message ("Alt-1 assigns to team %s. Alt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
|
|
}
|
|
else
|
|
{
|
|
HUD_init_message ("%s wants to join (accept: F6)",their->player.callsign);
|
|
}
|
|
|
|
strcpy (RefusePlayerName,their->player.callsign);
|
|
RefuseTimeLimit=timer_get_fixed_seconds();
|
|
RefuseThisPlayer=0;
|
|
WaitForRefuseAnswer=1;
|
|
}
|
|
else
|
|
{
|
|
for (i=0;i<MAX_PLAYERS;i++)
|
|
{
|
|
if (!strcmp (their->player.callsign,Players[i].callsign))
|
|
{
|
|
net_udp_welcome_player(their);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (strcmp(their->player.callsign,RefusePlayerName))
|
|
return;
|
|
|
|
if (RefuseThisPlayer)
|
|
{
|
|
RefuseTimeLimit=0;
|
|
RefuseThisPlayer=0;
|
|
WaitForRefuseAnswer=0;
|
|
if (Game_mode & GM_TEAM)
|
|
{
|
|
new_player_num=net_udp_get_new_player_num (their);
|
|
|
|
Assert (RefuseTeam==1 || RefuseTeam==2);
|
|
|
|
if (RefuseTeam==1)
|
|
Netgame.team_vector &=(~(1<<new_player_num));
|
|
else
|
|
Netgame.team_vector |=(1<<new_player_num);
|
|
net_udp_welcome_player(their);
|
|
net_udp_send_netgame_update();
|
|
}
|
|
else
|
|
{
|
|
net_udp_welcome_player(their);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ((timer_get_fixed_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
|
|
{
|
|
RefuseTimeLimit=0;
|
|
RefuseThisPlayer=0;
|
|
WaitForRefuseAnswer=0;
|
|
if (!strcmp (their->player.callsign,RefusePlayerName))
|
|
{
|
|
net_udp_dump_player(their->player.protocol.udp.addr, DUMP_DORK);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
int net_udp_get_new_player_num (UDP_sequence_packet *their)
|
|
{
|
|
int i;
|
|
|
|
their=their;
|
|
|
|
if ( N_players < MaxNumNetPlayers)
|
|
return (N_players);
|
|
|
|
else
|
|
{
|
|
// Slots are full but game is open, see if anyone is
|
|
// disconnected and replace the oldest player with this new one
|
|
|
|
int oldest_player = -1;
|
|
fix oldest_time = timer_get_fixed_seconds();
|
|
|
|
Assert(N_players == MaxNumNetPlayers);
|
|
|
|
for (i = 0; i < N_players; i++)
|
|
{
|
|
if ( (!Players[i].connected) && (Netgame.players[i].LastPacketTime < oldest_time))
|
|
{
|
|
oldest_time = Netgame.players[i].LastPacketTime;
|
|
oldest_player = i;
|
|
}
|
|
}
|
|
return (oldest_player);
|
|
}
|
|
}
|
|
|
|
static int show_game_rules_handler(window *wind, d_event *event, netgame_info *netgame)
|
|
{
|
|
int k;
|
|
int w = FSPACX(280), h = FSPACY(130);
|
|
|
|
switch (event->type)
|
|
{
|
|
case EVENT_IDLE:
|
|
timer_delay2(50);
|
|
|
|
//see if redbook song needs to be restarted
|
|
RBACheckFinishedHook();
|
|
|
|
k = key_inkey();
|
|
switch( k ) {
|
|
case KEY_PRINT_SCREEN:
|
|
save_screen_shot(0); k = 0;
|
|
break;
|
|
case KEY_ENTER:
|
|
case KEY_SPACEBAR:
|
|
case KEY_ESC:
|
|
window_close(wind);
|
|
break;
|
|
}
|
|
return 0;
|
|
break;
|
|
|
|
case EVENT_WINDOW_DRAW:
|
|
gr_set_current_canvas(NULL);
|
|
#ifdef OGL
|
|
nm_draw_background1(NULL);
|
|
#endif
|
|
nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY);
|
|
|
|
gr_set_current_canvas(window_get_canvas(wind));
|
|
|
|
grd_curcanv->cv_font = MEDIUM3_FONT;
|
|
|
|
gr_set_fontcolor(gr_find_closest_color_current(29,29,47),-1);
|
|
gr_string( 0x8000, FSPACY(35), "NETGAME INFO" );
|
|
|
|
grd_curcanv->cv_font = GAME_FONT;
|
|
|
|
|
|
gr_printf( FSPACX( 25),FSPACY( 55), "Reactor Life:");
|
|
gr_printf( FSPACX( 25),FSPACY( 67), "Pakets per second:");
|
|
gr_printf( FSPACX( 25),FSPACY( 73), "Show All Players On Automap:");
|
|
|
|
gr_printf( FSPACX( 25),FSPACY(100), "Allowed Objects");
|
|
gr_printf( FSPACX( 25),FSPACY(110), "Laser Upgrade:");
|
|
gr_printf( FSPACX( 25),FSPACY(116), "Quad Laser:");
|
|
gr_printf( FSPACX( 25),FSPACY(122), "Vulcan Cannon:");
|
|
gr_printf( FSPACX( 25),FSPACY(128), "Spreadfire Cannon:");
|
|
gr_printf( FSPACX( 25),FSPACY(134), "Plasma Cannon:");
|
|
gr_printf( FSPACX( 25),FSPACY(140), "Fusion Cannon:");
|
|
gr_printf( FSPACX(170),FSPACY(110), "Homing Missile:");
|
|
gr_printf( FSPACX(170),FSPACY(116), "Proximity Bomb:");
|
|
gr_printf( FSPACX(170),FSPACY(122), "Smart Missile:");
|
|
gr_printf( FSPACX(170),FSPACY(128), "Mega Missile:");
|
|
gr_printf( FSPACX( 25),FSPACY(150), "Invulnerability:");
|
|
gr_printf( FSPACX( 25),FSPACY(156), "Cloak:");
|
|
|
|
gr_set_fontcolor(gr_find_closest_color_current(255,255,255),-1);
|
|
gr_printf( FSPACX(170),FSPACY( 55), "%i Min", netgame->control_invul_time/F1_0/60);
|
|
gr_printf( FSPACX(170),FSPACY( 67), "%i", netgame->PacketsPerSec);
|
|
gr_printf( FSPACX(170),FSPACY( 73), netgame->game_flags&NETGAME_FLAG_SHOW_MAP?"ON":"OFF");
|
|
|
|
|
|
gr_printf( FSPACX(130),FSPACY(110), netgame->AllowedItems&NETFLAG_DOLASER?"YES":"NO");
|
|
gr_printf( FSPACX(130),FSPACY(116), netgame->AllowedItems&NETFLAG_DOQUAD?"YES":"NO");
|
|
gr_printf( FSPACX(130),FSPACY(122), netgame->AllowedItems&NETFLAG_DOVULCAN?"YES":"NO");
|
|
gr_printf( FSPACX(130),FSPACY(128), netgame->AllowedItems&NETFLAG_DOSPREAD?"YES":"NO");
|
|
gr_printf( FSPACX(130),FSPACY(134), netgame->AllowedItems&NETFLAG_DOPLASMA?"YES":"NO");
|
|
gr_printf( FSPACX(130),FSPACY(140), netgame->AllowedItems&NETFLAG_DOFUSION?"YES":"NO");
|
|
gr_printf( FSPACX(275),FSPACY(110), netgame->AllowedItems&NETFLAG_DOHOMING?"YES":"NO");
|
|
gr_printf( FSPACX(275),FSPACY(116), netgame->AllowedItems&NETFLAG_DOPROXIM?"YES":"NO");
|
|
gr_printf( FSPACX(275),FSPACY(122), netgame->AllowedItems&NETFLAG_DOSMART?"YES":"NO");
|
|
gr_printf( FSPACX(275),FSPACY(128), netgame->AllowedItems&NETFLAG_DOMEGA?"YES":"NO");
|
|
gr_printf( FSPACX(130),FSPACY(150), netgame->AllowedItems&NETFLAG_DOINVUL?"YES":"NO");
|
|
gr_printf( FSPACX(130),FSPACY(156), netgame->AllowedItems&NETFLAG_DOCLOAK?"YES":"NO");
|
|
gr_set_current_canvas(NULL);
|
|
break;
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
game_flush_inputs();
|
|
return 0; // continue closing
|
|
break;
|
|
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void net_udp_show_game_rules(netgame_info *netgame)
|
|
{
|
|
gr_set_current_canvas(NULL);
|
|
|
|
game_flush_inputs();
|
|
|
|
window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200),
|
|
(int (*)(window *, d_event *, void *))show_game_rules_handler, netgame);
|
|
}
|
|
|
|
static int show_game_info_handler(newmenu *menu, d_event *event, netgame_info *netgame)
|
|
{
|
|
if (event->type != EVENT_NEWMENU_SELECTED)
|
|
return 0;
|
|
|
|
if (newmenu_get_citem(menu) != 1)
|
|
return 0;
|
|
|
|
net_udp_show_game_rules(netgame);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int net_udp_show_game_info()
|
|
{
|
|
char rinfo[512],*info=rinfo;
|
|
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Unknown"};
|
|
int c;
|
|
netgame_info *netgame = &Netgame;
|
|
|
|
memset(info,0,sizeof(char)*256);
|
|
|
|
info+=sprintf(info,"\nConnected to\n\"%s\"\n",netgame->game_name);
|
|
|
|
if(!netgame->mission_title)
|
|
info+=sprintf(info,"Descent: First Strike");
|
|
else
|
|
info+=sprintf(info,netgame->mission_title);
|
|
|
|
if( netgame->levelnum >= 0 )
|
|
{
|
|
info+=sprintf (info," - Lvl %i",netgame->levelnum);
|
|
}
|
|
else
|
|
{
|
|
info+=sprintf (info," - Lvl S%i",(netgame->levelnum*-1));
|
|
}
|
|
|
|
info+=sprintf (info,"\n\nDifficulty: %s",MENU_DIFFICULTY_TEXT(netgame->difficulty));
|
|
info+=sprintf (info,"\nGame Mode: %s",NetworkModeNames[netgame->gamemode]);
|
|
info+=sprintf (info,"\nPlayers: %i/%i",netgame->numplayers,netgame->max_numplayers);
|
|
|
|
c=nm_messagebox1("WELCOME", (int (*)(newmenu *, d_event *, void *))show_game_info_handler, netgame, 2, "JOIN GAME", "GAME INFO", rinfo);
|
|
if (c==0)
|
|
return 1;
|
|
//else if (c==1)
|
|
// handled in above callback
|
|
else
|
|
return 0;
|
|
}
|
|
#endif
|