887 lines
21 KiB
C
Executable file
887 lines
21 KiB
C
Executable file
/* $Id: gamerend.c,v 1.1.1.1 2006/03/17 19:57:07 zicodxx Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Stuff for rendering the HUD
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#ifdef RCS
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static char rcsid[] = "$Id: gamerend.c,v 1.1.1.1 2006/03/17 19:57:07 zicodxx Exp $";
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "pstypes.h"
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#include "console.h"
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#include "inferno.h"
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#include "error.h"
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#include "mono.h"
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#include "gr.h"
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#include "palette.h"
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#include "ibitblt.h"
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#include "bm.h"
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#include "player.h"
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#include "render.h"
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#include "menu.h"
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#include "newmenu.h"
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#include "screens.h"
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#include "fix.h"
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#include "robot.h"
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#include "game.h"
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#include "gauges.h"
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#include "gamefont.h"
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#include "newdemo.h"
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#include "text.h"
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#include "multi.h"
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#include "endlevel.h"
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#include "cntrlcen.h"
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#include "powerup.h"
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#include "laser.h"
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#include "playsave.h"
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#include "automap.h"
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#include "mission.h"
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#include "gameseq.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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extern fix Cruise_speed;
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extern int LinearSVGABuffer;
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#ifndef NDEBUG
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extern int Debug_pause; //John's debugging pause system
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#endif
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#ifndef RELEASE
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extern int Saving_movie_frames;
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#else
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#define Saving_movie_frames 0
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#endif
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extern void newmenu_close();
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// Returns the length of the first 'n' characters of a string.
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int string_width( char * s, int n )
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{
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int w,h,aw;
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char p;
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p = s[n];
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s[n] = 0;
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gr_get_string_size( s, &w, &h, &aw );
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s[n] = p;
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return w;
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}
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// Draw string 's' centered on a canvas... if wider than
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// canvas, then wrap it.
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void draw_centered_text( int y, char * s )
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{
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int i, l;
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char p;
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l = strlen(s);
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if ( string_width( s, l ) < grd_curcanv->cv_bitmap.bm_w ) {
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gr_string( 0x8000, y, s );
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return;
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}
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for (i=0; i<l; i++ ) {
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if ( string_width(s,i) > (grd_curcanv->cv_bitmap.bm_w - 16) ) {
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p = s[i];
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s[i] = 0;
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gr_string( 0x8000, y, s );
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s[i] = p;
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gr_string( 0x8000, y+grd_curcanv->cv_font->ft_h+1, &s[i] );
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return;
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}
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}
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}
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extern ubyte DefiningMarkerMessage;
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extern char Marker_input[];
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#define MAX_MARKER_MESSAGE_LEN 120
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void game_draw_marker_message()
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{
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char temp_string[MAX_MARKER_MESSAGE_LEN+25];
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if ( DefiningMarkerMessage)
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{
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gr_set_curfont( GAME_FONT ); //GAME_FONT
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gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
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sprintf( temp_string, "Marker: %s_", Marker_input );
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draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-16, temp_string );
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}
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}
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#ifdef NETWORK
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void game_draw_multi_message()
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{
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char temp_string[MAX_MULTI_MESSAGE_LEN+25];
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if ( (Game_mode&GM_MULTI) && (multi_sending_message)) {
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gr_set_curfont( GAME_FONT ); //GAME_FONT );
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gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
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sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
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draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-(16*SHEIGHT/200), temp_string );
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}
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if ( (Game_mode&GM_MULTI) && (multi_defining_message)) {
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gr_set_curfont( GAME_FONT ); //GAME_FONT );
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gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
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sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
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draw_centered_text(grd_curcanv->cv_bitmap.bm_h/2-(16*SHEIGHT/200), temp_string );
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}
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}
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#endif
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//these should be in gr.h
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#define cv_w cv_bitmap.bm_w
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#define cv_h cv_bitmap.bm_h
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fix frame_time_list[8] = {0,0,0,0,0,0,0,0};
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fix frame_time_total=0;
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int frame_time_cntr=0;
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void ftoa(char *string, fix f)
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{
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int decimal, fractional;
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decimal = f2i(f);
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fractional = ((f & 0xffff)*100)/65536;
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if (fractional < 0 )
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fractional *= -1;
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if (fractional > 99 ) fractional = 99;
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sprintf( string, "%d.%02d", decimal, fractional );
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}
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void show_framerate()
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{
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char temp[50];
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fix rate;
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int x = 8, y = 5;
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frame_time_total += FrameTime - frame_time_list[frame_time_cntr];
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frame_time_list[frame_time_cntr] = FrameTime;
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frame_time_cntr = (frame_time_cntr+1)%8;
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if (frame_time_total) {
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rate = fixdiv(f1_0*8,frame_time_total);
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
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ftoa( temp, rate );
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gr_printf(grd_curcanv->cv_w-FONTSCALE_X(x*GAME_FONT->ft_w),grd_curcanv->cv_h-y*FONTSCALE_Y(GAME_FONT->ft_h+GAME_FONT->ft_h/4),"FPS: %s ", temp );
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}
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}
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#ifndef NDEBUG
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fix Show_view_text_timer = -1;
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void draw_window_label()
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{
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if ( Show_view_text_timer > 0 )
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{
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char *viewer_name,*control_name;
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char *viewer_id;
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Show_view_text_timer -= FrameTime;
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gr_set_curfont( GAME_FONT );
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viewer_id = "";
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switch( Viewer->type )
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{
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case OBJ_FIREBALL: viewer_name = "Fireball"; break;
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case OBJ_ROBOT: viewer_name = "Robot";
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#ifdef EDITOR
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viewer_id = Robot_names[Viewer->id];
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#endif
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break;
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case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
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case OBJ_PLAYER: viewer_name = "Player"; break;
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case OBJ_WEAPON: viewer_name = "Weapon"; break;
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case OBJ_CAMERA: viewer_name = "Camera"; break;
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case OBJ_POWERUP: viewer_name = "Powerup";
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#ifdef EDITOR
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viewer_id = Powerup_names[Viewer->id];
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#endif
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break;
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case OBJ_DEBRIS: viewer_name = "Debris"; break;
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case OBJ_CNTRLCEN: viewer_name = "Reactor"; break;
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default: viewer_name = "Unknown"; break;
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}
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switch ( Viewer->control_type) {
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case CT_NONE: control_name = "Stopped"; break;
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case CT_AI: control_name = "AI"; break;
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case CT_FLYING: control_name = "Flying"; break;
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case CT_SLEW: control_name = "Slew"; break;
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case CT_FLYTHROUGH: control_name = "Flythrough"; break;
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case CT_MORPH: control_name = "Morphing"; break;
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default: control_name = "Unknown"; break;
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}
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gr_set_fontcolor( gr_getcolor(31, 0, 0), -1 );
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gr_printf( 0x8000, 45, "%i: %s [%s] View - %s",Viewer-Objects, viewer_name, viewer_id, control_name );
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}
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}
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#endif
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void render_countdown_gauge()
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{
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if (!Endlevel_sequence && Control_center_destroyed && (Countdown_seconds_left>-1)) { // && (Countdown_seconds_left<127)) {
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int y;
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if (!is_D2_OEM && !is_MAC_SHARE && !is_SHAREWARE) // no countdown on registered only
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{
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// On last level, we don't want a countdown.
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if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level)
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{
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if (!(Game_mode & GM_MULTI))
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return;
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if (Game_mode & GM_MULTI_ROBOTS)
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return;
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}
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}
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gr_set_curfont( SMALL_FONT );
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gr_set_fontcolor(gr_getcolor(0,63,0), -1 );
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y = FONTSCALE_Y(SMALL_FONT->ft_h*4);
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if (Cockpit_mode == CM_FULL_SCREEN)
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y += FONTSCALE_Y(SMALL_FONT->ft_h*2);
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if (Player_is_dead)
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y += FONTSCALE_Y(SMALL_FONT->ft_h*2);
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//if (!((Cockpit_mode == CM_STATUS_BAR) && (Game_window_y >= 19)))
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// y += 5;
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gr_printf(0x8000, y, "T-%d s", Countdown_seconds_left );
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}
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}
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void game_draw_hud_stuff()
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{
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//mprintf ((0,"Linear is %d!\n",LinearSVGABuffer));
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#ifndef NDEBUG
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if (Debug_pause) {
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gr_set_curfont( MEDIUM1_FONT );
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gr_set_fontcolor( gr_getcolor(31, 31, 31), -1 ); // gr_getcolor(31,0,0));
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gr_ustring( 0x8000, 85/2, "Debug Pause - Press P to exit" );
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}
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#endif
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#ifndef NDEBUG
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draw_window_label();
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#endif
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#ifdef NETWORK
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game_draw_multi_message();
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#endif
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game_draw_marker_message();
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// if (Game_mode & GM_MULTI)
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// {
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// if (Netgame.PlayTimeAllowed)
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// game_draw_time_left ();
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// }
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if ((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING)) {
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char message[128];
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int h,w,aw,y;
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if (Newdemo_state == ND_STATE_PLAYBACK) {
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if (Newdemo_vcr_state != ND_STATE_PRINTSCREEN) {
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sprintf(message, "%s (%d%%%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
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} else {
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sprintf (message, " ");
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}
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} else
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sprintf (message, TXT_DEMO_RECORDING);
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gr_set_curfont( GAME_FONT ); //GAME_FONT );
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gr_set_fontcolor(gr_getcolor(27,0,0), -1 );
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gr_get_string_size(message, &w, &h, &aw );
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y = grd_curcanv->cv_bitmap.bm_h;
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if (Cockpit_mode == CM_FULL_COCKPIT)
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y = grd_curcanv->cv_bitmap.bm_h / 1.15;
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if (Cockpit_mode != CM_REAR_VIEW)
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gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2,y - h - 2, message );
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}
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render_countdown_gauge();
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if ( Player_num > -1 && Viewer->type==OBJ_PLAYER && Viewer->id==Player_num ) {
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int x = 3;
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int y = grd_curcanv->cv_bitmap.bm_h;
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor( gr_getcolor(0, 31, 0), -1 );
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if (Cruise_speed > 0) {
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int line_spacing = FONTSCALE_Y(GAME_FONT->ft_h + GAME_FONT->ft_h/4);
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mprintf((0,"line_spacing=%d ",line_spacing));
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if (Cockpit_mode==CM_FULL_SCREEN) {
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if (Game_mode & GM_MULTI)
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y -= line_spacing * 11; //64
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else
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y -= line_spacing * 6; //32
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} else if (Cockpit_mode == CM_STATUS_BAR) {
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if (Game_mode & GM_MULTI)
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y -= line_spacing * 8; //48
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else
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y -= line_spacing * 4; //24
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} else {
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y = line_spacing * 2; //12
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x = FONTSCALE_X(22);
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}
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gr_printf( x, y, "%s %2d%%", TXT_CRUISE, f2i(Cruise_speed) );
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}
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}
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if (GameArg.SysFPSIndicator) // ZICO - should be better than r_framerate
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show_framerate();
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if ( (Newdemo_state == ND_STATE_PLAYBACK) )
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Game_mode = Newdemo_game_mode;
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draw_hud();
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if ( (Newdemo_state == ND_STATE_PLAYBACK) )
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Game_mode = GM_NORMAL;
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if ( Player_is_dead )
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player_dead_message();
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}
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extern int gr_bitblt_dest_step_shift;
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extern int gr_bitblt_double;
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#if 0
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void expand_row(ubyte * dest, ubyte * src, int num_src_pixels );
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#pragma aux expand_row parm [edi] [esi] [ecx] modify exact [ecx esi edi eax ebx] = \
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"add esi, ecx" \
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"dec esi" \
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"add edi, ecx" \
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"add edi, ecx" \
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"dec edi" \
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"dec edi" \
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"nextpixel:" \
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"mov al,[esi]" \
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"mov ah, al" \
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"dec esi" \
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"mov [edi], ax" \
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"dec edi" \
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"dec edi" \
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"dec ecx" \
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"jnz nextpixel" \
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"done:"
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#else
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void expand_row(ubyte * dest, ubyte * src, int num_src_pixels )
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{
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int i;
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for (i = 0; i < num_src_pixels; i++) {
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*dest++ = *src;
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*dest++ = *src++;
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}
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}
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#endif
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// doubles the size in x or y of a bitmap in place.
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void game_expand_bitmap( grs_bitmap * bmp, uint flags )
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{
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int i;
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ubyte * dptr, * sptr;
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switch(flags & 3) {
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case 2: // expand x
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Assert( bmp->bm_rowsize == bmp->bm_w*2 );
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dptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
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for (i=bmp->bm_h-1; i>=0; i-- ) {
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expand_row( dptr, dptr, bmp->bm_w );
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dptr -= bmp->bm_rowsize;
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}
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bmp->bm_w *= 2;
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break;
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case 1: // expand y
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dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
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sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
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for (i=bmp->bm_h-1; i>=0; i-- ) {
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memcpy( dptr, sptr, bmp->bm_w );
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dptr -= bmp->bm_rowsize;
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memcpy( dptr, sptr, bmp->bm_w );
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dptr -= bmp->bm_rowsize;
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sptr -= bmp->bm_rowsize;
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}
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bmp->bm_h *= 2;
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break;
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case 3: // expand x & y
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Assert( bmp->bm_rowsize == bmp->bm_w*2 );
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dptr = &bmp->bm_data[(2*(bmp->bm_h-1)+1)*bmp->bm_rowsize];
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sptr = &bmp->bm_data[(bmp->bm_h-1)*bmp->bm_rowsize];
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for (i=bmp->bm_h-1; i>=0; i-- ) {
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expand_row( dptr, sptr, bmp->bm_w );
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dptr -= bmp->bm_rowsize;
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expand_row( dptr, sptr, bmp->bm_w );
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dptr -= bmp->bm_rowsize;
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sptr -= bmp->bm_rowsize;
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}
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bmp->bm_w *= 2;
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bmp->bm_h *= 2;
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break;
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}
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}
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extern int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
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extern int Guided_in_big_window;
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ubyte RenderingType=0;
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ubyte DemoDoingRight=0,DemoDoingLeft=0;
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extern ubyte DemoDoRight,DemoDoLeft;
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extern object DemoRightExtra,DemoLeftExtra;
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char DemoWBUType[]={0,WBU_MISSILE,WBU_MISSILE,WBU_REAR,WBU_ESCORT,WBU_MARKER,WBU_MISSILE};
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char DemoRearCheck[]={0,0,0,1,0,0,0};
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char *DemoExtraMessage[]={"PLAYER","GUIDED","MISSILE","REAR","GUIDE-BOT","MARKER","SHIP"};
|
|
|
|
extern char guidebot_name[];
|
|
|
|
void show_extra_views()
|
|
{
|
|
int did_missile_view=0;
|
|
int save_newdemo_state = Newdemo_state;
|
|
int w;
|
|
|
|
if (Newdemo_state==ND_STATE_PLAYBACK)
|
|
{
|
|
if (DemoDoLeft)
|
|
{
|
|
DemoDoingLeft=DemoDoLeft;
|
|
|
|
if (DemoDoLeft==3)
|
|
do_cockpit_window_view(0,ConsoleObject,1,WBU_REAR,"REAR");
|
|
else
|
|
do_cockpit_window_view(0,&DemoLeftExtra,DemoRearCheck[DemoDoLeft],DemoWBUType[DemoDoLeft],DemoExtraMessage[DemoDoLeft]);
|
|
}
|
|
else
|
|
do_cockpit_window_view(0,NULL,0,WBU_WEAPON,NULL);
|
|
|
|
if (DemoDoRight)
|
|
{
|
|
DemoDoingRight=DemoDoRight;
|
|
|
|
if (DemoDoRight==3)
|
|
do_cockpit_window_view(1,ConsoleObject,1,WBU_REAR,"REAR");
|
|
else
|
|
do_cockpit_window_view(1,&DemoRightExtra,DemoRearCheck[DemoDoRight],DemoWBUType[DemoDoRight],DemoExtraMessage[DemoDoRight]);
|
|
}
|
|
else
|
|
do_cockpit_window_view(1,NULL,0,WBU_WEAPON,NULL);
|
|
|
|
DemoDoLeft=DemoDoRight=0;
|
|
DemoDoingLeft=DemoDoingRight=0;
|
|
|
|
return;
|
|
}
|
|
|
|
if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num]) {
|
|
if (Guided_in_big_window)
|
|
{
|
|
RenderingType=6+(1<<4);
|
|
do_cockpit_window_view(1,Viewer,0,WBU_MISSILE,"SHIP");
|
|
}
|
|
else
|
|
{
|
|
RenderingType=1+(1<<4);
|
|
do_cockpit_window_view(1,Guided_missile[Player_num],0,WBU_GUIDED,"GUIDED");
|
|
}
|
|
|
|
did_missile_view=1;
|
|
}
|
|
else {
|
|
|
|
if (Guided_missile[Player_num]) { //used to be active
|
|
if (!Guided_in_big_window)
|
|
do_cockpit_window_view(1,NULL,0,WBU_STATIC,NULL);
|
|
Guided_missile[Player_num] = NULL;
|
|
}
|
|
|
|
if (Missile_viewer) { //do missile view
|
|
static int mv_sig=-1;
|
|
if (mv_sig == -1)
|
|
mv_sig = Missile_viewer->signature;
|
|
if (Missile_view_enabled && Missile_viewer->type!=OBJ_NONE && Missile_viewer->signature == mv_sig) {
|
|
RenderingType=2+(1<<4);
|
|
do_cockpit_window_view(1,Missile_viewer,0,WBU_MISSILE,"MISSILE");
|
|
did_missile_view=1;
|
|
}
|
|
else {
|
|
Missile_viewer = NULL;
|
|
mv_sig = -1;
|
|
RenderingType=255;
|
|
do_cockpit_window_view(1,NULL,0,WBU_STATIC,NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (w=0;w<2;w++) {
|
|
|
|
if (w==1 && did_missile_view)
|
|
continue; //if showing missile view in right window, can't show anything else
|
|
|
|
//show special views if selected
|
|
switch (Cockpit_3d_view[w]) {
|
|
case CV_NONE:
|
|
RenderingType=255;
|
|
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
|
|
break;
|
|
case CV_REAR:
|
|
if (Rear_view) { //if big window is rear view, show front here
|
|
RenderingType=3+(w<<4);
|
|
do_cockpit_window_view(w,ConsoleObject,0,WBU_REAR,"FRONT");
|
|
}
|
|
else { //show normal rear view
|
|
RenderingType=3+(w<<4);
|
|
do_cockpit_window_view(w,ConsoleObject,1,WBU_REAR,"REAR");
|
|
}
|
|
break;
|
|
case CV_ESCORT: {
|
|
object *buddy;
|
|
buddy = find_escort();
|
|
if (buddy == NULL) {
|
|
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
|
|
Cockpit_3d_view[w] = CV_NONE;
|
|
}
|
|
else {
|
|
RenderingType=4+(w<<4);
|
|
do_cockpit_window_view(w,buddy,0,WBU_ESCORT,guidebot_name);
|
|
}
|
|
break;
|
|
}
|
|
#ifdef NETWORK
|
|
case CV_COOP: {
|
|
int player = Coop_view_player[w];
|
|
|
|
RenderingType=255; // don't handle coop stuff
|
|
|
|
if (player!=-1 && Players[player].connected && ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
|
|
do_cockpit_window_view(w,&Objects[Players[Coop_view_player[w]].objnum],0,WBU_COOP,Players[Coop_view_player[w]].callsign);
|
|
else {
|
|
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
|
|
Cockpit_3d_view[w] = CV_NONE;
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
case CV_MARKER: {
|
|
char label[10];
|
|
RenderingType=5+(w<<4);
|
|
if (Marker_viewer_num[w] == -1 || MarkerObject[Marker_viewer_num[w]] == -1) {
|
|
Cockpit_3d_view[w] = CV_NONE;
|
|
break;
|
|
}
|
|
sprintf(label,"Marker %d",Marker_viewer_num[w]+1);
|
|
do_cockpit_window_view(w,&Objects[MarkerObject[Marker_viewer_num[w]]],0,WBU_MARKER,label);
|
|
break;
|
|
}
|
|
default:
|
|
Int3(); //invalid window type
|
|
}
|
|
}
|
|
RenderingType=0;
|
|
Newdemo_state = save_newdemo_state;
|
|
}
|
|
|
|
int BigWindowSwitch=0;
|
|
extern int force_cockpit_redraw;
|
|
|
|
void draw_guided_crosshair(void);
|
|
void update_cockpits(int force_redraw);
|
|
|
|
|
|
//render a frame for the game
|
|
void game_render_frame_mono(int flip)
|
|
{
|
|
int no_draw_hud=0;
|
|
|
|
gr_set_current_canvas(&Screen_3d_window);
|
|
|
|
if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window) {
|
|
char *msg = "Guided Missile View";
|
|
object *viewer_save = Viewer;
|
|
int w,h,aw;
|
|
|
|
if (Cockpit_mode==CM_FULL_COCKPIT)
|
|
{
|
|
BigWindowSwitch=1;
|
|
force_cockpit_redraw=1;
|
|
Cockpit_mode=CM_STATUS_BAR;
|
|
return;
|
|
}
|
|
|
|
Viewer = Guided_missile[Player_num];
|
|
|
|
{
|
|
update_rendered_data(0, Viewer, 0, 0);
|
|
render_frame(0, 0);
|
|
|
|
wake_up_rendered_objects(Viewer, 0);
|
|
Viewer = viewer_save;
|
|
|
|
gr_set_curfont( GAME_FONT ); //GAME_FONT );
|
|
gr_set_fontcolor(gr_getcolor(27,0,0), -1 );
|
|
gr_get_string_size(msg, &w, &h, &aw );
|
|
|
|
gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, 3, msg );
|
|
|
|
draw_guided_crosshair();
|
|
}
|
|
|
|
HUD_render_message_frame();
|
|
|
|
no_draw_hud=1;
|
|
}
|
|
else
|
|
{
|
|
if (BigWindowSwitch)
|
|
{
|
|
force_cockpit_redraw=1;
|
|
Cockpit_mode=CM_FULL_COCKPIT;
|
|
BigWindowSwitch=0;
|
|
return;
|
|
}
|
|
update_rendered_data(0, Viewer, Rear_view, 0);
|
|
render_frame(0, 0);
|
|
}
|
|
|
|
gr_set_current_canvas(&Screen_3d_window);
|
|
|
|
if (!no_draw_hud)
|
|
game_draw_hud_stuff();
|
|
|
|
if (Game_paused) { //render pause message over off-screen 3d (to minimize flicker)
|
|
extern char *Pause_msg;
|
|
|
|
show_boxed_message(Pause_msg);
|
|
}
|
|
|
|
update_cockpits(0);
|
|
|
|
show_extra_views(); //missile view, buddy bot, etc.
|
|
|
|
if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR) {
|
|
|
|
if ( (Newdemo_state == ND_STATE_PLAYBACK) )
|
|
Game_mode = Newdemo_game_mode;
|
|
|
|
render_gauges();
|
|
|
|
if ( (Newdemo_state == ND_STATE_PLAYBACK) )
|
|
Game_mode = GM_NORMAL;
|
|
}
|
|
|
|
con_update();
|
|
|
|
if (flip)
|
|
gr_flip();
|
|
else
|
|
gr_update();
|
|
}
|
|
|
|
void toggle_cockpit()
|
|
{
|
|
int new_mode=CM_FULL_SCREEN;
|
|
|
|
switch (Cockpit_mode)
|
|
{
|
|
case CM_FULL_COCKPIT:
|
|
new_mode = CM_STATUS_BAR;
|
|
break;
|
|
case CM_STATUS_BAR:
|
|
new_mode = CM_FULL_SCREEN;
|
|
break;
|
|
case CM_FULL_SCREEN:
|
|
new_mode = CM_FULL_COCKPIT;
|
|
break;
|
|
}
|
|
|
|
select_cockpit(new_mode);
|
|
HUD_clear_messages();
|
|
write_player_file();
|
|
}
|
|
|
|
int last_drawn_cockpit = -1;
|
|
extern void ogl_loadbmtexture(grs_bitmap *bm);
|
|
|
|
// This actually renders the new cockpit onto the screen.
|
|
void update_cockpits(int force_redraw)
|
|
{
|
|
//int x, y, w, h;
|
|
|
|
grs_bitmap *bm;
|
|
|
|
PIGGY_PAGE_IN(cockpit_bitmap[Cockpit_mode+(HiresGFX?(Num_cockpits/2):0)]);
|
|
bm=&GameBitmaps[cockpit_bitmap[Cockpit_mode+(HiresGFX?(Num_cockpits/2):0)].index];
|
|
|
|
//Redraw the on-screen cockpit bitmaps
|
|
if (VR_render_mode != VR_NONE ) return;
|
|
|
|
switch( Cockpit_mode ) {
|
|
case CM_FULL_COCKPIT:
|
|
case CM_REAR_VIEW:
|
|
gr_set_current_canvas(NULL);
|
|
bm->bm_flags |= BM_FLAG_COCKPIT_TRANSPARENT;
|
|
#ifdef OGL
|
|
ogl_ubitmapm_cs (0, 0, -1, -1, bm, 255, F1_0);
|
|
#else
|
|
gr_ubitmapm(0,0, bm);
|
|
#endif
|
|
break;
|
|
|
|
case CM_FULL_SCREEN:
|
|
break;
|
|
|
|
case CM_STATUS_BAR:
|
|
|
|
gr_set_current_canvas(NULL);
|
|
#ifdef OGL
|
|
bm->bm_flags |= BM_FLAG_TRANSPARENT;
|
|
bm->bm_flags |= BM_FLAG_COCKPIT_TRANSPARENT;
|
|
ogl_ubitmapm_cs (0, (HiresGFX?(SHEIGHT*2)/2.6:(SHEIGHT*2)/2.72), -1, ((int) ((double) (bm->bm_h) * (HiresGFX?(double)grd_curscreen->sc_h/480:(double)grd_curscreen->sc_h/200) + 0.5)), bm,255, F1_0);
|
|
#else
|
|
gr_ubitmapm(0,grd_curscreen->sc_h-bm->bm_h,bm);
|
|
#endif
|
|
break;
|
|
|
|
case CM_LETTERBOX:
|
|
gr_set_current_canvas(NULL);
|
|
break;
|
|
|
|
}
|
|
|
|
gr_set_current_canvas(NULL);
|
|
|
|
if (Cockpit_mode != last_drawn_cockpit || force_redraw )
|
|
last_drawn_cockpit = Cockpit_mode;
|
|
else
|
|
return;
|
|
|
|
if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
|
|
init_gauges();
|
|
|
|
}
|
|
|
|
void game_render_frame()
|
|
{
|
|
set_screen_mode( SCREEN_GAME );
|
|
|
|
play_homing_warning();
|
|
|
|
if (VR_render_mode == VR_NONE )
|
|
game_render_frame_mono(GameArg.DbgUseDoubleBuffer);
|
|
|
|
// Make sure palette is faded in
|
|
stop_time();
|
|
gr_palette_fade_in( gr_palette, 32, 0 );
|
|
start_time();
|
|
|
|
FrameCount++;
|
|
}
|
|
|
|
extern int Color_0_31_0;
|
|
|
|
//draw a crosshair for the guided missile
|
|
void draw_guided_crosshair(void)
|
|
{
|
|
int x,y,w,h;
|
|
|
|
gr_setcolor(Color_0_31_0);
|
|
|
|
w = grd_curcanv->cv_w>>5;
|
|
if (w < 5)
|
|
w = 5;
|
|
|
|
h = i2f(w) / grd_curscreen->sc_aspect;
|
|
|
|
x = grd_curcanv->cv_w / 2;
|
|
y = grd_curcanv->cv_h / 2;
|
|
|
|
gr_scanline(x-w/2,x+w/2,y);
|
|
gr_uline(i2f(x),i2f(y-h/2),i2f(x),i2f(y+h/2));
|
|
gr_uline(i2f(x-w/2),i2f(y),i2f(x+w/2),i2f(y));
|
|
}
|
|
|
|
typedef struct bkg {
|
|
short x, y, w, h; // The location of the menu.
|
|
grs_bitmap * bmp; // The background under the menu.
|
|
} bkg;
|
|
|
|
bkg bg = {0,0,0,0,NULL};
|
|
|
|
//show a message in a nice little box
|
|
void show_boxed_message(char *msg)
|
|
{
|
|
int w,h,aw;
|
|
int x,y;
|
|
|
|
gr_set_current_canvas(NULL);
|
|
gr_set_curfont( MEDIUM1_FONT );
|
|
|
|
gr_get_string_size(msg,&w,&h,&aw);
|
|
|
|
x = (grd_curscreen->sc_w-w)/2;
|
|
y = (grd_curscreen->sc_h-h)/2;
|
|
|
|
nm_draw_background(x-(15*(SWIDTH/320)),y-(15*(SHEIGHT/200)),x+w+(15*(SWIDTH/320))-1,y+h+(15*(SHEIGHT/200))-1);
|
|
|
|
gr_set_fontcolor( gr_getcolor(31, 31, 31), -1 );
|
|
gr_ustring( 0x8000, y, msg );
|
|
gr_update();
|
|
#ifdef OGL
|
|
gr_flip();
|
|
#endif
|
|
}
|
|
|
|
void clear_boxed_message()
|
|
{
|
|
if (bg.bmp) {
|
|
|
|
gr_bitmap(bg.x-(15*(SWIDTH/320)), bg.y-(15*(SHEIGHT/200)), bg.bmp);
|
|
gr_free_bitmap(bg.bmp);
|
|
bg.bmp = NULL;
|
|
}
|
|
newmenu_close();
|
|
}
|