Go to file
Kp deb700950f Work around bmread use of uninitialized memory
bmread copies from a stale pointer into a local buffer.  If the stale
pointer points to null bytes, this is stupid but harmless.  If the stale
pointer points to a large run of non-null bytes, this crashes the game.
Modify PHYSFSX_fgets to clear the unused portion of the return buffer to
work around this bmread bug.  Otherwise using shareware data crashes the
game at startup.
2014-06-28 23:30:46 +00:00
common Fix misspelled C++ guard in loadgl.h 2014-06-28 03:57:57 +00:00
d1x-rebirth Update example INI for stricter parsing rules 2014-06-22 21:58:55 +00:00
d2x-rebirth Precompute MVE tables 2014-06-24 03:08:42 +00:00
similar Work around bmread use of uninitialized memory 2014-06-28 23:30:46 +00:00
.gitignore Add some Xcode generated file ending with .perspectivev3 to gitignore 2013-08-05 19:14:24 +08:00
COPYING.txt corrected typo in COPYING.txt (it's to its) 2014-06-06 13:18:52 +02:00
GPL-3.txt Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
SConstruct Precompute fix_recip table 2014-06-23 04:46:07 +00:00