dxx-rebirth/similar/main
Kp dd3cedff3d Add get_ghost_id for multi_do_reappear
Ghosts use the same ID space as players, so reuse function get_player_id
to fetch the ID after checking.

Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/182>
Fixes: 9f26e2211e ("Warn on invalid object ID access")
2016-03-20 20:38:54 +00:00
..
ai.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
aipath.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
automap.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
bm.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
cntrlcen.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
collide.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
config.cpp Fix clang build of CGameCfg 2016-01-29 04:05:47 +00:00
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
fireball.cpp Added a failsafe to randomized player selection in maybe_drop_net_powerup() that will prevent the loop to hang and go with Player_num instead 2016-02-29 16:31:20 +01:00
fuelcen.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fvi.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
game.cpp Move FakingInvul to player_info 2016-02-27 19:02:21 +00:00
gamecntl.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
gamefont.cpp
gamemine.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gamerend.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
gamesave.cpp Widen scope of player_info preservation 2016-03-19 19:08:11 +00:00
gameseg.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
gameseq.cpp Widen scope of player_info preservation 2016-03-19 19:08:11 +00:00
gauges.cpp Cache afterburner bar temporaries 2016-02-20 17:28:11 +00:00
hostage.cpp
hud.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
iff.cpp
inferno.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
kconfig.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
kmatrix.cpp
laser.cpp Simplify track_goal setup 2016-03-19 19:08:10 +00:00
lighting.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
menu.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
mglobal.cpp Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
mission.cpp Address Clang name lookup issues: lookup descent_version_type enumerations against 'Mission' type instead of from Mission/Mission_path instances 2016-03-06 13:01:41 +08:00
morph.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
multi.cpp Add get_ghost_id for multi_do_reappear 2016-03-20 20:38:54 +00:00
multibot.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00
net_udp.cpp Add configure test and fallback code to support ancient Windows 2016-03-18 02:05:16 +00:00
newdemo.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
newmenu.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
object.cpp Fix count of hostages lost 2016-03-09 02:18:52 +00:00
paging.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
physics.cpp
piggy.cpp Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp Fix vulcan ammo display 2016-02-20 17:28:11 +00:00
render.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
robot.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
scores.cpp
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp
state.cpp Use range_for for state.cpp 2016-03-19 19:08:09 +00:00
switch.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
terrain.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
texmerge.cpp
text.cpp
titles.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
weapon.cpp Remove highest_valid 2016-02-12 04:02:28 +00:00