dxx-rebirth/main/modem.h
2006-03-20 16:43:15 +00:00

124 lines
3.7 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/modem.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:43:00 $
*
* Header file for modem support
*
* $Log: modem.h,v $
* Revision 1.1.1.1 2006/03/17 19:43:00 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:12:37 donut
* Import of d1x 1.37 source.
*
* Revision 2.1 1995/03/21 14:40:38 john
* Ifdef'd out the NETWORK code.
*
* Revision 2.0 1995/02/27 11:31:34 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.18 1994/11/22 17:12:05 rob
* Starting working on secret level fix for modem games.
*
* Revision 1.17 1994/11/17 16:43:17 rob
* Added prototype for com_level_sync function.
*
* Revision 1.16 1994/11/15 21:30:32 rob
* Added prototype for new menu hook.
*
* Revision 1.15 1994/10/07 16:15:33 rob
* Changed calls to multi_send_position.
*
* Revision 1.14 1994/10/07 12:52:24 rob
* Fixed some problems.
*
* Revision 1.13 1994/10/07 11:25:47 rob
* Tried to fix modem to work with new multi stuff. Still a bit jacked up, tho.
*
* Revision 1.12 1994/10/05 19:14:50 rob
* Exported macros and arrays to support network object mapping.
*
* Revision 1.11 1994/10/05 17:48:59 rob
* Several changes, most to end_of_level sequencing.
*
* Revision 1.10 1994/10/05 14:22:54 rob
* Added com_end_level.
*
* Revision 1.9 1994/09/30 18:37:22 rob
* Another day's worth of work. Mostly menus, error checking. Added
* level checksums during sync, carrier detect during all com calls,
* generic com_abort() procedure for bailing out, and nm_messagebox
* handling of QUIT instead of HUD message (which never gets seen).
*
* Revision 1.8 1994/09/29 20:55:16 rob
* Lots of changes.
*
* Revision 1.7 1994/09/29 16:09:20 rob
* Added explode stuff.
*
* Revision 1.6 1994/09/28 14:31:08 rob
* Added serial setup menu.
*
* Revision 1.5 1994/09/27 15:02:49 rob
* Null modem basic routines working. Sending DEAD messages and
* missiles still need to be done.
*
* Revision 1.4 1994/09/24 16:52:33 rob
* Added stubbed funcs for startup and stop of serial games.
*
* Revision 1.3 1994/09/24 14:47:31 rob
* New function protos.
*
* Revision 1.2 1994/09/22 17:53:29 rob
* First revision, not yet functional.
*
* Revision 1.1 1994/09/22 12:39:25 rob
* Initial revision
*
*
*/
#ifdef NETWORK
#ifndef _MODEM_H
#define _MODEM_H
#define MISSILE_ADJUST 6
int com_enable(void);
void com_disable(void);
void com_do_frame(void);
void com_process_input(void);
void serial_leave_game(void);
void modem_start_game(void);
void com_main_menu(void);
void com_endlevel(int *secret);
void com_abort(void);
void com_send_data(char *buf, int len, int repeat);
int com_level_sync(void);
extern int com_port_num;
extern int serial_active;
extern int com_speed;
extern int com_baud_rate;
#endif
#endif