dxx-rebirth/main/gamefont.c

261 lines
7.3 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/gamefont.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:43:52 $
*
* Fonts for the game.
*
* $Log: gamefont.c,v $
* Revision 1.1.1.1 2006/03/17 19:43:52 zicodxx
* initial import
*
* Revision 1.5 1999/11/20 10:05:17 donut
* variable size menu patch from Jan Bobrowski. Variable menu font size support and a bunch of fixes for menus that didn't work quite right, by me (MPM).
*
* Revision 1.4 1999/10/08 09:00:47 donut
* fixed undefined error on mingw
*
* Revision 1.3 1999/10/08 04:14:02 donut
* added default usage of larger fonts at highres, added checks for font existance before trying to load
*
* Revision 1.2 1999/10/08 00:57:03 donut
* variable GAME_FONT
*
* Revision 1.1.1.1 1999/06/14 22:06:59 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:30:14 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.8 1994/11/18 16:41:39 adam
* trimmed some meat
*
* Revision 1.7 1994/11/17 13:07:11 adam
* removed unused font
*
* Revision 1.6 1994/11/03 21:36:12 john
* Added code for credit fonts.
*
* Revision 1.5 1994/08/17 20:20:02 matt
* Took out alternate-color versions of font3, since this is a mono font
*
* Revision 1.4 1994/08/12 12:03:44 adam
* tweaked fonts.
*
* Revision 1.3 1994/08/11 12:43:40 adam
* changed font filenames
*
* Revision 1.2 1994/08/10 19:57:15 john
* Changed font stuff; Took out old menu; messed up lots of
* other stuff like game sequencing messages, etc.
*
* Revision 1.1 1994/08/10 17:20:09 john
* Initial revision
*
*
*/
#ifdef RCS
#pragma off (unreferenced)
static char rcsid[] = "$Id: gamefont.c,v 1.1.1.1 2006/03/17 19:43:52 zicodxx Exp $";
#pragma on (unreferenced)
#endif
#include <stdlib.h>
#include <stdio.h>
#include "gr.h"
#include "error.h"
#include <string.h>
#include "strutil.h"
#include "mono.h"
#include "args.h"
#include "cfile.h"
#include "hudmsg.h"
#include "gamefont.h"
char * Gamefont_filenames_l[] = { "font1-1.fnt", // Font 0
"font2-1.fnt", // Font 1
"font2-2.fnt", // Font 2
"font2-3.fnt", // Font 3
"font3-1.fnt" // Font 4
};
//large fonts from d2:
char * Gamefont_filenames_h[] = { "font1-1h.fnt", // Font 0
"font2-1h.fnt", // Font 1
"font2-2h.fnt", // Font 2
"font2-3h.fnt", // Font 3
"font3-1h.fnt" // Font 4
};
grs_font *Gamefonts[MAX_FONTS];
int Gamefont_installed=0;
int fixedfont=0;
int hiresfont=0;
//code to allow variable GAME_FONT, added 10/7/99 Matt Mueller - updated 11/18/99 to handle all fonts, not just GFONT_SMALL
// take scry into account? how/when?
typedef struct _a_gamefont_conf{
int x;
int y;
union{
char name[64];//hrm.
grs_font *ptr;
} f;
}a_gamefont_conf;
typedef struct _gamefont_conf{
a_gamefont_conf font[10];
int num,cur;
}gamefont_conf;
gamefont_conf font_conf[MAX_FONTS];
char *gamefont_curfontname(int gf){
if (font_conf[gf].cur<0)
return Gamefont_filenames_l[gf];
else
return font_conf[gf].font[font_conf[gf].cur].f.name;
}
void gamefont_unloadfont(int gf){
if (Gamefonts[gf]){
font_conf[gf].cur=-1;
gr_close_font(Gamefonts[gf]);
Gamefonts[gf]=NULL;
}
}
void gamefont_loadfont(int gf,int fi){
if (cfexist(font_conf[gf].font[fi].f.name)){
gamefont_unloadfont(gf);
Gamefonts[gf]=gr_init_font(font_conf[gf].font[fi].f.name);
}else {
hud_message(MSGC_GAME_FEEDBACK,"Couldn't find font file %s!",font_conf[gf].font[fi].f.name);
if (Gamefonts[gf]==NULL){
Gamefonts[gf]=gr_init_font(Gamefont_filenames_l[gf]);
font_conf[gf].cur=-1;
}
return;
}
font_conf[gf].cur=fi;
}
void gamefont_choose_game_font(int scrx,int scry){
int gf,i,close=-1,m=-1;
mprintf ((0,"gamefont_choose_game_font(%i,%i) %i\n",scrx,scry,Gamefont_installed));
if (!Gamefont_installed) return;
for (gf=0;gf<MAX_FONTS;gf++){
for (i=0;i<font_conf[gf].num;i++)
if ((scrx>=font_conf[gf].font[i].x && close<font_conf[gf].font[i].x)&&(scry>=font_conf[gf].font[i].y && close<font_conf[gf].font[i].y)){
close=font_conf[gf].font[i].x;
m=i;
}
if (m<0)
Error("no gamefont found for %ix%i\n",scrx,scry);
gamefont_loadfont(gf,m);
}
for (i=0; i<MAX_FONTS; i++ )
mprintf ((0,"font %i: %ix%i\n",i,Gamefonts[i]->ft_w,Gamefonts[i]->ft_h));
}
void addfontconf(int gf, int x, int y, char * fn){
int i;
mprintf((0,"adding font %s at %i %i %i: ",fn,gf,x,y));
for (i=0;i<font_conf[gf].num;i++){
if (font_conf[gf].font[i].x==x && font_conf[gf].font[i].y==y){
mprintf((0,"replaced %i\n",i));
if (i==font_conf[gf].cur)
gamefont_unloadfont(gf);
strcpy(font_conf[gf].font[i].f.name,fn);
if (i==font_conf[gf].cur)
gamefont_loadfont(gf,i);
return;
}
}
mprintf((0,"added %i\n",font_conf[gf].num));
font_conf[gf].font[font_conf[gf].num].x=x;
font_conf[gf].font[font_conf[gf].num].y=y;
strcpy(font_conf[gf].font[font_conf[gf].num].f.name,fn);
font_conf[gf].num++;
}
void gamefont_init()
{
int i;
if (FindArg("-fixedfont"))
fixedfont=1;
if (Gamefont_installed) return;
Gamefont_installed = 1;
for (i=0;i<MAX_FONTS;i++){
Gamefonts[i]=NULL;
// HDG: commented, these files are not available in the normal
// d1data files since they are d2 files
// addfontconf(i,640,Gamefont_filenames_h[i]);
if (FindArg("-hiresfont")
&& cfexist(DESCENT_DATA_PATH "font1-1h.fnt")
&& cfexist(DESCENT_DATA_PATH "font2-1h.fnt")
&& cfexist(DESCENT_DATA_PATH "font2-2h.fnt")
&& cfexist(DESCENT_DATA_PATH "font2-3h.fnt")
&& cfexist(DESCENT_DATA_PATH "font3-1h.fnt")) {
addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts
hiresfont=1;
}
addfontconf(i,0,0,Gamefont_filenames_l[i]); // ZICO - but not in small resolutions...
}
// HDG: uncommented, these addon files can be easily added
// addfontconf(4, 640,"pc6x8.fnt");
// addfontconf(4, 1024,"pc8x16.fnt");
if ((i=FindArg("-font320")))
addfontconf(4,320,200,Args[i+1]);
if ((i=FindArg("-font640")))
addfontconf(4,640,480,Args[i+1]);
if ((i=FindArg("-font800")))
addfontconf(4,800,600,Args[i+1]);
if ((i=FindArg("-font1024")))
addfontconf(4,1024,768,Args[i+1]);
gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h);
atexit( gamefont_close );
}
void gamefont_close()
{
int i;
if (!Gamefont_installed) return;
Gamefont_installed = 0;
for (i=0; i<MAX_FONTS; i++ ) {
gamefont_unloadfont(i);
// gr_close_font( Gamefonts[i] );
// Gamefonts[i] = NULL;
}
}