dxx-rebirth/main/credits.c

328 lines
8.7 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines to display the credits.
*
*/
#ifdef RCS
#pragma off (unreferenced)
static char rcsid[] = "$Id: credits.c,v 1.1.1.1 2006/03/17 19:44:11 zicodxx Exp $";
#pragma on (unreferenced)
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include "error.h"
#include "types.h"
#include "gr.h"
#include "mono.h"
#include "key.h"
#include "palette.h"
#include "game.h"
#include "timer.h"
#include "newmenu.h"
#include "gamefont.h"
#include "network.h"
#include "iff.h"
#include "pcx.h"
#include "u_mem.h"
#include "mouse.h"
#include "joy.h"
#include "screens.h"
#include "digi.h"
#include "cfile.h"
#include "compbit.h"
#include "songs.h"
#ifdef OGL
#include "ogl_init.h"
#endif
#define ROW_SPACING (GHEIGHT/17)
#define NUM_LINES 20 //14
#define CREDITS_BACKGROUND_FILENAME "stars.pcx"
#define CREDITS_FILE "credits.tex"
ubyte fade_values_hires[480] = { 1,1,1,2,2,2,2,2,3,3,3,3,3,4,4,4,4,4,5,5,5,
5,5,5,6,6,6,6,6,7,7,7,7,7,8,8,8,8,8,9,9,9,9,9,10,10,10,10,10,10,11,11,11,11,11,12,12,12,12,12,12,
13,13,13,13,13,14,14,14,14,14,14,15,15,15,15,15,15,16,16,16,16,16,17,17,17,17,17,17,18,18,
18,18,18,18,18,19,19,19,19,19,19,20,20,20,20,20,20,20,21,21,21,21,21,21,22,22,22,22,22,22,
22,22,23,23,23,23,23,23,23,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,25,26,26,26,26,
26,26,26,26,26,27,27,27,27,27,27,27,27,27,27,28,28,28,28,28,28,28,28,28,28,28,28,29,29,29,
29,29,29,29,29,29,29,29,29,29,29,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,
30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,30,30,30,
30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,29,29,29,29,29,29,29,29,29,29,29,29,
29,29,28,28,28,28,28,28,28,28,28,28,28,28,27,27,27,27,27,27,27,27,27,27,26,26,26,26,26,26,
26,26,26,25,25,25,25,25,25,25,25,25,24,24,24,24,24,24,24,24,23,23,23,23,23,23,23,22,22,22,
22,22,22,22,22,21,21,21,21,21,21,20,20,20,20,20,20,20,19,19,19,19,19,19,18,18,18,18,18,18,
18,17,17,17,17,17,17,16,16,16,16,16,15,15,15,15,15,15,14,14,14,14,14,14,13,13,13,13,13,12,
12,12,12,12,12,11,11,11,11,11,10,10,10,10,10,10,9,9,9,9,9,8,8,8,8,8,7,7,7,7,7,6,6,6,6,6,5,5,5,5,
5,5,4,4,4,4,4,3,3,3,3,3,2,2,2,2,2,1,1};
extern ubyte *gr_bitblt_fade_table;
grs_font * header_font;
grs_font * title_font;
grs_font * names_font;
typedef struct box {
int left, top, width, height;
} box;
extern inline void scale_line(sbyte *in, sbyte *out, int ilen, int olen);
extern void gr_bm_bitblt(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
//if filename passed is NULL, show normal credits
void credits_show(char *credits_filename)
{
CFILE * file;
int i, j, l, done;
int pcx_error;
int buffer_line = 0;
int first_line_offset;
int extra_inc=0;
int have_bin_file = 0;
char * tempp;
char filename[32];
char buffer[NUM_LINES][80];
ubyte backdrop_palette[768];
ubyte *fade_values_scalled;
fix last_time;
fix time_delay = (2800/(SHEIGHT/200));
grs_canvas *CreditsOffscreenBuf=NULL;
grs_bitmap backdrop;
box dirty_box[NUM_LINES];
// Clear out all tex buffer lines.
for (i=0; i<NUM_LINES; i++ )
{
buffer[i][0] = 0;
dirty_box[i].left = dirty_box[i].top = dirty_box[i].width = dirty_box[i].height = 0;
}
fade_values_scalled = malloc(SHEIGHT);
scale_line((sbyte*)fade_values_hires, (sbyte*)fade_values_scalled, 480, GHEIGHT);
sprintf(filename, "%s", CREDITS_FILE);
have_bin_file = 0;
file = cfopen( "credits.tex", "rb" );
if (file == NULL) {
file = cfopen("credits.txb", "rb");
if (file == NULL)
Error("Missing CREDITS.TEX and CREDITS.TXB file\n");
have_bin_file = 1;
}
set_screen_mode(SCREEN_MENU);
gr_use_palette_table( "credits.256" );
#ifdef OGL
gr_palette_load(gr_palette);
#endif
header_font = gr_init_font( gamefont_curfontname(0));
title_font = gr_init_font( gamefont_curfontname(3));
names_font = gr_init_font( gamefont_curfontname(2));
backdrop.bm_data=NULL;
//MWA Made backdrop bitmap linear since it should always be. the current canvas may not
//MWA be linear, so we can't rely on grd_curcanv->cv_bitmap->bm_type.
pcx_error = pcx_read_bitmap(CREDITS_BACKGROUND_FILENAME,&backdrop, BM_LINEAR,backdrop_palette);
if (pcx_error != PCX_ERROR_NONE) {
cfclose(file);
return;
}
songs_play_song( SONG_CREDITS, 1 );
gr_remap_bitmap_good( &backdrop,backdrop_palette, -1, -1 );
gr_set_current_canvas(NULL);
show_fullscr(&backdrop);
gr_update();
gr_palette_fade_in( gr_palette, 32, 0 );
#ifndef OGL
CreditsOffscreenBuf = gr_create_canvas(GWIDTH,GHEIGHT);
#else
CreditsOffscreenBuf = gr_create_sub_canvas(grd_curcanv,0,0,GWIDTH,GHEIGHT);
#endif
if (!CreditsOffscreenBuf)
Error("Not enough memory to allocate Credits Buffer.");
key_flush();
last_time = timer_get_fixed_seconds();
done = 0;
first_line_offset = 0;
while( 1 ) {
int k;
do {
buffer_line = (buffer_line+1) % NUM_LINES;
if (cfgets( buffer[buffer_line], 80, file )) {
char *p;
if (have_bin_file) { // is this a binary tbl file
for (i = 0; i < strlen(buffer[buffer_line]) - 1; i++) {
encode_rotate_left(&(buffer[buffer_line][i]));
buffer[buffer_line][i] ^= BITMAP_TBL_XOR;
encode_rotate_left(&(buffer[buffer_line][i]));
}
}
p = strchr(&buffer[buffer_line][0],'\n');
if (p) *p = '\0';
} else {
buffer[buffer_line][0] = 0;
done++;
}
} while (extra_inc--);
extra_inc = 0;
for (i=0; i<ROW_SPACING; i += 1 ) {
int y;
box *new_box;
grs_bitmap *tempbmp;
y = first_line_offset - i;
#ifdef OGL
ogl_start_offscreen_render(0,-2,GWIDTH,GHEIGHT);
#endif
gr_set_current_canvas(CreditsOffscreenBuf);
show_fullscr(&backdrop);
for (j=0; j<NUM_LINES; j++ ) {
char *s;
l = (buffer_line + j + 1 ) % NUM_LINES;
s = buffer[l];
if ( s[0] == '!' ) {
s++;
} else if ( s[0] == '$' ) {
grd_curcanv->cv_font = header_font;
s++;
} else if ( s[0] == '*' ) {
grd_curcanv->cv_font = title_font;
s++;
} else
grd_curcanv->cv_font = names_font;
gr_bitblt_fade_table = fade_values_scalled;
tempp = strchr( s, '\t' );
if ( !tempp ) {
// Wacky Fast Credits thing
int w, h, aw;
gr_get_string_size( s, &w, &h, &aw);
dirty_box[j].width = w;
dirty_box[j].height = h;
dirty_box[j].top = y;
dirty_box[j].left = (GWIDTH - w) / 2;
gr_printf( 0x8000, y, s );
}
gr_bitblt_fade_table = NULL;
y += ROW_SPACING;
}
// Wacky Fast Credits Thing
for (j=0; j<NUM_LINES; j++ )
{
new_box = &dirty_box[j];
tempbmp = &(CreditsOffscreenBuf->cv_bitmap);
gr_bm_bitblt( new_box->width+1,
new_box->height+4,
new_box->left,
new_box->top,
new_box->left,
new_box->top,
tempbmp,
&(grd_curscreen->sc_canvas.cv_bitmap) );
}
#ifndef OGL
for (j=0; j<NUM_LINES; j++ )
{
new_box = &dirty_box[j];
tempbmp = &(CreditsOffscreenBuf->cv_bitmap);
gr_bm_bitblt( new_box->width,
new_box->height+2,
new_box->left,
new_box->top,
new_box->left,
new_box->top,
&backdrop,
tempbmp );
}
#endif
gr_update();
while( timer_get_fixed_seconds() < last_time+time_delay );
last_time = timer_get_fixed_seconds();
k = key_inkey();
#ifndef NDEBUG
if (k == KEY_BACKSP) {
Int3();
k=0;
}
#endif
if (k == KEY_PRINT_SCREEN) {
save_screen_shot(0);
k = 0;
}
if ((k>0)||(done>NUM_LINES)) {
gr_close_font(header_font);
gr_close_font(title_font);
gr_close_font(names_font);
gr_palette_fade_out( gr_palette, 32, 0 );
gr_use_palette_table( "palette.256" );
free(backdrop.bm_data);
free(fade_values_scalled);
cfclose(file);
songs_play_song( SONG_TITLE, 1 );
gr_palette_load( gr_palette );
#ifdef OGL
gr_free_sub_canvas(CreditsOffscreenBuf);
ogl_end_offscreen_render();
#else
gr_free_canvas(CreditsOffscreenBuf);
#endif
return;
}
#ifdef OGL
ogl_end_offscreen_render();
#endif
}
}
}