dxx-rebirth/main/menu.c

1309 lines
34 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/menu.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:43:27 $
*
* Inferno main menu.
*
*
*
*/
#ifdef RCS
#pragma off (unreferenced)
static char rcsid[] = "$Id: menu.c,v 1.1.1.1 2006/03/17 19:43:27 zicodxx Exp $";
#pragma on (unreferenced)
#endif
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdarg.h>
#include <errno.h>
#include "menu.h"
#include "inferno.h"
#include "game.h"
#include "gr.h"
#include "key.h"
#include "iff.h"
#include "u_mem.h"
#include "error.h"
#include "bm.h"
#include "screens.h"
#include "mono.h"
#include "joy.h"
#include "vecmat.h"
#include "effects.h"
#include "slew.h"
#include "gamemine.h"
#include "gamesave.h"
#include "palette.h"
#include "args.h"
#include "newdemo.h"
#include "timer.h"
#include "sounds.h"
#include "gameseq.h"
#include "text.h"
#include "gamefont.h"
#include "newmenu.h"
#include "network.h"
#include "scores.h"
#include "joydefs.h"
#include "modem.h"
#include "playsave.h"
#include "multi.h"
#include "kconfig.h"
#include "titles.h"
#include "credits.h"
#include "texmap.h"
#include "polyobj.h"
#include "state.h"
#include "mission.h"
#include "songs.h"
#include "config.h"
#include "reorder.h"
#include "d_glob.h"
#include "cfile.h"
//added on 9/20/98 by Victor Rachels in attempt to add screnres changing
#include "gauges.h"
//end this section addition - Victor Rachels
//add on 2/2/99 by Victor Rachels
#include "ban.h"
//end this section addition
#include "hudmsg.h" //for HUD_max_num_disp
#include "d_delay.h" //for SUPPORTS_NICEFPS
#include "ipx.h"
#ifdef EDITOR
#include "editor/editor.h"
#endif
void do_option(int select);
void do_detail_level_menu_custom(void);
void do_multi_player_menu();
void do_ipx_multi_player_menu();
void do_kali_multi_player_menu();
void do_ip_multi_player_menu();
void do_ip_manual_join_menu();
void do_ip_serv_connect_menu();
void do_new_game_menu();
void do_load_game_menu();
void do_cpu_menu();
//char *menu_difficulty_text[] = { "Trainee", "Rookie", "Fighter", "Hotshot", "Insane" };
//char *menu_detail_text[] = { "Lowest", "Low", "Medium", "High", "Highest", "", "Custom..." };
#define MENU_NEW_GAME 0
#define MENU_GAME 1
#define MENU_EDITOR 2
#define MENU_VIEW_SCORES 3
#define MENU_QUIT 4
#define MENU_LOAD_GAME 5
#define MENU_SAVE_GAME 6
#define MENU_DEMO_PLAY 8
#define MENU_LOAD_LEVEL 9
#define MENU_START_NETGAME 10
#define MENU_JOIN_NETGAME 11
#define MENU_CONFIG 13
#define MENU_REJOIN_NETGAME 14
#define MENU_DIFFICULTY 15
#define MENU_START_SERIAL 18
#define MENU_HELP 19
#define MENU_NEW_PLAYER 20
#ifdef NETWORK
#define MENU_MULTIPLAYER 21
#endif
#define MENU_STOP_MODEM 22
#define MENU_SHOW_CREDITS 23
#define MENU_ORDER_INFO 24
#define MENU_PLAY_SONG 25
#ifdef NETWORK
#define MENU_IPX_MULTIPLAYER 26
#define MENU_KALI_MULTIPLAYER 27
#define MENU_IP_MULTIPLAYER 28
#define MENU_IP_SERV_CONNECT 29
#define MENU_MANUAL_IP_JOIN 30
#endif
//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
#define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)
extern int last_joy_time; //last time the joystick was used
#ifndef NDEBUG
/* extern int speedtest_on; adb: not found...*/
#define speedtest_on 0
#else
#define speedtest_on 0
#endif
ubyte do_auto_demo = 1; // Flag used to enable auto demo starting in main menu.
int Player_default_difficulty; // Last difficulty level chosen by the player
int Auto_leveling_on = 0;
int Menu_draw_copyright = 0;
void autodemo_menu_check(int nitems, newmenu_item * items, int *last_key, int citem )
{
int curtime;
nitems = nitems;
items=items;
citem = citem;
//draw copyright message
if ( Menu_draw_copyright ) {
Menu_draw_copyright = 0;
gr_set_current_canvas(NULL);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(6,6,6),-1);
gr_printf(0x8000,grd_curcanv->cv_bitmap.bm_h-FONTSCALE_Y(GAME_FONT->ft_h)-2,TXT_COPYRIGHT);
}
// Don't allow them to hit ESC in the main menu.
if (*last_key==KEY_ESC) *last_key = 0;
if ( do_auto_demo ) {
curtime = timer_get_approx_seconds();
//if ( ((keyd_time_when_last_pressed+i2f(20)) < curtime) && ((last_joy_time+i2f(20)) < curtime) && (!speedtest_on) ) {
if ( ((keyd_time_when_last_pressed+i2f(45)) < curtime) && (!speedtest_on) ) {
keyd_time_when_last_pressed = curtime; // Reset timer so that disk won't thrash if no demos.
newdemo_start_playback(NULL); // Randomly pick a file
if (Newdemo_state == ND_STATE_PLAYBACK) {
Function_mode = FMODE_GAME;
*last_key = -2;
}
}
}
}
//static int First_time = 1;
static int main_menu_choice = 0;
// -----------------------------------------------------------------------------
// Create the main menu.
void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
{
int num_options;
#ifndef DEMO_ONLY
num_options = 0;
// // Move down to allow for space to display "Destination Saturn"
// if (Saturn) {
// int i;
//
// for (i=0; i<4; i++)
// ADD_ITEM("", 0, -1);
//
// if (First_time) {
// main_menu_choice = 4;
// First_time = 0;
// }
// }
set_screen_mode (SCREEN_MENU);
ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);
ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);
#ifndef GP2X
#ifdef NETWORK
ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);
#endif
ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
#else
ADD_ITEM("CPU SPEED",99,0);
#endif
ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
#ifdef SHAREWARE
ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
#endif
ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
#endif
ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);
#ifndef RELEASE
if (!(Game_mode & GM_MULTI )) {
//m[num_options].type=NM_TYPE_TEXT;
//m[num_options++].text=" Debug options:";
ADD_ITEM(" Load level...",MENU_LOAD_LEVEL ,KEY_N);
#ifdef EDITOR
ADD_ITEM(" Editor", MENU_EDITOR, KEY_E);
#endif
}
ADD_ITEM( " Play song", MENU_PLAY_SONG, -1 );
#endif
*callers_num_options = num_options;
}
//returns number of item chosen
int DoMenu()
{
int menu_choice[25];
newmenu_item m[25];
int num_options = 0;
if ( Players[Player_num].callsign[0]==0 ) {
RegisterPlayer();
return 0;
}
if ((Game_mode & GM_SERIAL) || (Game_mode & GM_MODEM)) {
do_option(MENU_START_SERIAL);
return 0;
}
create_main_menu(m, menu_choice, &num_options);
do {
keyd_time_when_last_pressed = timer_get_fixed_seconds(); // .. 20 seconds from now!
if (main_menu_choice < 0 ) main_menu_choice = 0;
Menu_draw_copyright = 1;
//added on 11/19/98 by Victor Rachels to add immediate join/start
if(start_net_immediately == 1){
if ( gr_palette_faded_out ) {//fix black screen with -startnetgame
gr_palette_fade_in( gr_palette, 32, 0 );
}
do_option(MENU_START_NETGAME);
start_net_immediately = 0;
}
else if(start_net_immediately == 2)
{
do_option(MENU_JOIN_NETGAME);
start_net_immediately = 0;
}
else
{
//end this section addition - VR
extern int Menu_Special;
Menu_Special = 1;
main_menu_choice = newmenu_do2(NULL, NULL, num_options, m, autodemo_menu_check, main_menu_choice, Menu_pcx_name);
if ( main_menu_choice > -1 ) do_option(menu_choice[main_menu_choice]);
}
create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games.
} while( Function_mode==FMODE_MENU );
// if (main_menu_choice != -2)
// do_auto_demo = 0; // No more auto demos
if ( Function_mode==FMODE_GAME )
gr_palette_fade_out( gr_palette, 32, 0 );
return main_menu_choice;
}
extern void show_order_form(void); // John didn't want this in inferno.h so I just externed it.
int netgame_d1x_only=0;
//returns flag, true means quit menu
void do_option ( int select)
{
switch (select) {
case MENU_NEW_GAME:
do_new_game_menu();
break;
case MENU_GAME:
break;
case MENU_DEMO_PLAY:
{
char demo_file[16];
if (newmenu_get_filename( TXT_SELECT_DEMO, DEMO_DIR "*.dem", demo_file, 1 ))
newdemo_start_playback(demo_file);
}
break;
case MENU_LOAD_GAME:
state_restore_all(0);
break;
#ifdef EDITOR
case MENU_EDITOR:
Function_mode = FMODE_EDITOR;
init_cockpit();
break;
#endif
case MENU_VIEW_SCORES:
gr_palette_fade_out( gr_palette,32,0 );
scores_view(-1);
break;
#ifdef SHAREWARE
case MENU_ORDER_INFO:
show_order_form();
break;
#endif
case MENU_QUIT:
#ifdef EDITOR
if (! SafetyCheck()) break;
#endif
gr_palette_fade_out( gr_palette,32,0);
Function_mode = FMODE_EXIT;
break;
case MENU_NEW_PLAYER:
RegisterPlayer(); //1 == allow escape out of menu
break;
case MENU_HELP:
do_show_help();
break;
#ifndef RELEASE
case MENU_PLAY_SONG: {
int i;
char * m[MAX_SONGS];
for (i=0;i<MAX_SONGS;i++) {
m[i] = Songs[i].filename;
}
i = newmenu_listbox( "Select Song", MAX_SONGS, m, 1, NULL );
if ( i > -1 ) {
songs_play_song( i, 0 );
}
}
break;
case MENU_LOAD_LEVEL: {
newmenu_item m;
char text[10]="";
int new_level_num;
m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
newmenu_do( NULL, "Enter level to load", 1, &m, NULL );
new_level_num = atoi(m.text);
if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level) {
gr_palette_fade_out( gr_palette, 32, 0 );
StartNewGame(new_level_num);
}
break;
}
#endif
case MENU_START_NETGAME:
#ifdef NETWORK
//temp!
#ifndef SHAREWARE
load_mission(0);
#endif
read_player_file();
network_start_game();
#endif
break;
case MENU_JOIN_NETGAME:
//temp!
#ifdef NETWORK
#ifndef SHAREWARE
load_mission(0);
#endif
read_player_file();
network_join_game();
#endif
break;
#ifdef NETWORK
case MENU_IPX_MULTIPLAYER:
netgame_d1x_only=0;
do_ipx_multi_player_menu();
break;
case MENU_KALI_MULTIPLAYER:
netgame_d1x_only=0;
do_kali_multi_player_menu();
break;
#ifdef SUPPORTS_NET_IP
case MENU_IP_MULTIPLAYER:
netgame_d1x_only=1;
do_ip_multi_player_menu();
break;
case MENU_IP_SERV_CONNECT:
do_ip_serv_connect_menu();
break;
case MENU_MANUAL_IP_JOIN:
do_ip_manual_join_menu();
break;
#endif
case MENU_START_SERIAL:
com_main_menu();
break;
case MENU_MULTIPLAYER:
do_multi_player_menu();
break;
#endif //NETWORK
case MENU_CONFIG:
do_options_menu();
break;
case MENU_SHOW_CREDITS:
gr_palette_fade_out( gr_palette,32,0);
credits_show();
break;
#ifdef GP2X
case 99:
do_cpu_menu();
break;
#endif
default:
Error("Unknown option %d in do_option",select);
break;
}
}
int do_difficulty_menu()
{
int s;
newmenu_item m[5];
m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0);
m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1);
m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2);
m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3);
m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4);
s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, Difficulty_level);
if (s > -1 ) {
if (s != Difficulty_level)
{
Player_default_difficulty = s;
write_player_file();
}
Difficulty_level = s;
mprintf((0, "%s %s %i\n", TXT_DIFFICULTY_LEVEL, TXT_SET_TO, Difficulty_level));
return 1;
}
return 0;
}
int Max_debris_objects, Max_objects_onscreen_detailed;
int Max_linear_depth_objects;
sbyte Object_complexity=2, Object_detail=2;
sbyte Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2;
sbyte Render_depths[NUM_DETAIL_LEVELS-1] = { 6, 9, 12, 15, 20};
sbyte Max_perspective_depths[NUM_DETAIL_LEVELS-1] = { 1, 2, 3, 5, 8};
sbyte Max_linear_depths[NUM_DETAIL_LEVELS-1] = { 3, 5, 7, 10, 17};
sbyte Max_linear_depths_objects[NUM_DETAIL_LEVELS-1] = { 1, 2, 3, 5, 12};
sbyte Max_debris_objects_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 7, 10, 15};
sbyte Max_objects_onscreen_detailed_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 7, 10, 15};
sbyte Smts_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 8, 16, 50}; // threshold for models to go to lower detail model, gets multiplied by obj->size
sbyte Max_sound_channels[NUM_DETAIL_LEVELS-1] = { 2, 4, 8, 12, 16};
// -----------------------------------------------------------------------------
// Set detail level based stuff.
// Note: Highest detail level (detail_level == NUM_DETAIL_LEVELS-1) is custom detail level.
void set_detail_level_parameters(int detail_level)
{
Assert((detail_level >= 0) && (detail_level < NUM_DETAIL_LEVELS));
if (detail_level < NUM_DETAIL_LEVELS-1) {
Render_depth = Render_depths[detail_level];
Max_perspective_depth = Max_perspective_depths[detail_level];
Max_linear_depth = Max_linear_depths[detail_level];
Max_linear_depth_objects = Max_linear_depths_objects[detail_level];
Max_debris_objects = Max_debris_objects_list[detail_level];
Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[detail_level];
Simple_model_threshhold_scale = Smts_list[detail_level];
digi_set_max_channels( Max_sound_channels[ detail_level ] );
// Set custom menu defaults.
Object_complexity = detail_level;
Wall_render_depth = detail_level;
Object_detail = detail_level;
Wall_detail = detail_level;
Debris_amount = detail_level;
SoundChannels = detail_level;
}
}
// -----------------------------------------------------------------------------
void do_detail_level_menu(void)
{
int s;
newmenu_item m[7];
m[0].type=NM_TYPE_MENU; m[0].text=MENU_DETAIL_TEXT(0);
m[1].type=NM_TYPE_MENU; m[1].text=MENU_DETAIL_TEXT(1);
m[2].type=NM_TYPE_MENU; m[2].text=MENU_DETAIL_TEXT(2);
m[3].type=NM_TYPE_MENU; m[3].text=MENU_DETAIL_TEXT(3);
m[4].type=NM_TYPE_MENU; m[4].text=MENU_DETAIL_TEXT(4);
m[5].type=NM_TYPE_TEXT; m[5].text="";
m[6].type=NM_TYPE_MENU; m[6].text=MENU_DETAIL_TEXT(5);
s = newmenu_do1( NULL, TXT_DETAIL_LEVEL , NDL+2, m, NULL, Detail_level);
if (s > -1 ) {
switch (s) {
case 0:
case 1:
case 2:
case 3:
case 4:
Detail_level = s;
mprintf((0, "Detail level set to %i\n", Detail_level));
set_detail_level_parameters(Detail_level);
break;
case 6:
Detail_level = 5;
do_detail_level_menu_custom();
break;
}
}
}
// -----------------------------------------------------------------------------
void do_detail_level_menu_custom_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
{
nitems = nitems;
*last_key = *last_key;
citem = citem;
Object_complexity = items[0].value;
Object_detail = items[1].value;
Wall_detail = items[2].value;
Wall_render_depth = items[3].value;
Debris_amount = items[4].value;
SoundChannels = items[5].value;
}
void set_custom_detail_vars(void)
{
Render_depth = Render_depths[Wall_render_depth];
Max_perspective_depth = Max_perspective_depths[Wall_detail];
Max_linear_depth = Max_linear_depths[Wall_detail];
Max_debris_objects = Max_debris_objects_list[Debris_amount];
Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[Object_complexity];
Simple_model_threshhold_scale = Smts_list[Object_complexity];
Max_linear_depth_objects = Max_linear_depths_objects[Object_detail];
digi_set_max_channels( Max_sound_channels[ SoundChannels ] );
}
// -----------------------------------------------------------------------------
void do_detail_level_menu_custom(void)
{
int s=0;
newmenu_item m[7];
do {
m[0].type = NM_TYPE_SLIDER;
m[0].text = TXT_OBJ_COMPLEXITY;
m[0].value = Object_complexity;
m[0].min_value = 0;
m[0].max_value = NDL-1;
m[1].type = NM_TYPE_SLIDER;
m[1].text = TXT_OBJ_DETAIL;
m[1].value = Object_detail;
m[1].min_value = 0;
m[1].max_value = NDL-1;
m[2].type = NM_TYPE_SLIDER;
m[2].text = TXT_WALL_DETAIL;
m[2].value = Wall_detail;
m[2].min_value = 0;
m[2].max_value = NDL-1;
m[3].type = NM_TYPE_SLIDER;
m[3].text = TXT_WALL_RENDER_DEPTH;
m[3].value = Wall_render_depth;
m[3].min_value = 0;
m[3].max_value = NDL-1;
m[4].type = NM_TYPE_SLIDER;
m[4].text= TXT_DEBRIS_AMOUNT;
m[4].value = Debris_amount;
m[4].min_value = 0;
m[4].max_value = NDL-1;
m[5].type = NM_TYPE_SLIDER;
m[5].text= TXT_SOUND_CHANNELS;
m[5].value = SoundChannels;
m[5].min_value = 0;
m[5].max_value = NDL-1;
m[6].type = NM_TYPE_TEXT;
m[6].text= TXT_LO_HI;
s = newmenu_do1( NULL, TXT_DETAIL_CUSTOM, 7, m, do_detail_level_menu_custom_menuset, s);
} while (s > -1);
set_custom_detail_vars();
}
void do_new_game_menu()
{
int new_level_num,player_highest_level;
#ifndef SHAREWARE
int n_missions = build_mission_list(0);
if (n_missions > 1) {
int new_mission_num,i, default_mission;
char * m[MAX_MISSIONS];
default_mission = 0;
for (i=0;i<n_missions;i++) {
m[i] = Mission_list[i].mission_name;
if ( !strcasecmp( m[i], config_last_mission ) )
default_mission = i;
}
new_mission_num = newmenu_listbox1( "New Game\n\nSelect mission", n_missions, m, 1, default_mission, NULL );
if (new_mission_num == -1)
return; //abort!
strcpy(config_last_mission, m[new_mission_num] );
if (!load_mission(new_mission_num)) {
nm_messagebox( NULL, 1, TXT_OK, "Error in Mission file");
return;
}
}
#endif
new_level_num = 1;
player_highest_level = get_highest_level();
if (player_highest_level > Last_level)
player_highest_level = Last_level;
#ifndef GP2X
if (player_highest_level > 1) {
newmenu_item m[2];
char info_text[80];
char num_text[10];
int choice;
try_again:
sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level);
m[0].type=NM_TYPE_TEXT; m[0].text = info_text;
m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text;
strcpy(num_text,"1");
choice = newmenu_do( NULL, TXT_SELECT_START_LEV, 2, m, NULL );
if (choice==-1 || m[1].text[0]==0)
return;
new_level_num = atoi(m[1].text);
if (!(new_level_num>0 && new_level_num<=player_highest_level)) {
m[0].text = TXT_ENTER_TO_CONT;
nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL);
goto try_again;
}
}
#endif
Difficulty_level = Player_default_difficulty;
if (!do_difficulty_menu())
return;
gr_palette_fade_out( gr_palette, 32, 0 );
#ifdef PSX_BUILD_TOOLS
{
int i;
for (i=Last_secret_level; i<=Last_level; i++ ) {
if ( i!=0 )
StartNewGame(i);
}
}
#endif
StartNewGame(new_level_num);
}
void do_load_game_menu()
{
newmenu_item m[N_SAVE_SLOTS];
char *saved_text[N_SAVE_SLOTS];
int i,choice;
get_game_list(saved_text);
for (i=0;i<N_SAVE_SLOTS;i++) {
if (saved_text[i][0]) {
m[i].type = NM_TYPE_MENU;
m[i].text = saved_text[i];
}
else {
m[i].type = NM_TYPE_TEXT;
m[i].text = TXT_EMPTY;
}
}
choice = newmenu_do( NULL, TXT_LOAD_GAME, N_SAVE_SLOTS, m, NULL );
if (choice != -1) {
int ret;
if ((ret=load_player_game(choice)) == EZERO)
ResumeSavedGame(Players[Player_num].level);
else {
newmenu_item m1[3];
m1[0].type = NM_TYPE_TEXT; m1[0].text = strerror(ret);
m1[1].type = NM_TYPE_TEXT; m1[1].text = "";
m1[2].type = NM_TYPE_TEXT; m1[2].text = TXT_ENTER_TO_CONT;
newmenu_do( NULL, TXT_ERR_LOADING_GAME, 3, m1, NULL );
}
}
}
void do_save_game_menu()
{
newmenu_item m[N_SAVE_SLOTS];
char *saved_text_ptrs[N_SAVE_SLOTS];
char menu_text[N_SAVE_SLOTS][GAME_NAME_LEN+1]; //+1 for terminating zero
int i,choice;
get_game_list(saved_text_ptrs);
for (i=0;i<N_SAVE_SLOTS;i++) {
strcpy(menu_text[i],saved_text_ptrs[i]);
m[i].type = NM_TYPE_INPUT_MENU;
m[i].text_len = GAME_NAME_LEN;
m[i].text = menu_text[i];
if (!menu_text[i][0])
strcpy(menu_text[i],TXT_EMPTY);
}
choice = newmenu_do( NULL, TXT_SAVE_GAME_SLOTS, N_SAVE_SLOTS, m, NULL );
if (choice != -1) {
int ret;
if ((ret=save_player_game(choice,m[choice].text)) != EZERO)
nm_messagebox( NULL,1, TXT_CONTINUE,"%s\n%s\n\n", TXT_SAVE_ERROR, strerror(ret));
}
}
extern void GameLoop(int, int );
/*
//added/killed on 9/7/98 by Victor Rachels to attempt dir browse. failed.
int build_dir_list(char currdir[64], char dirs[20][64])
{
int count=0;
char dirspec[256];
d_glob_t glob_ret;
strcpy(dirspec, currdir);
strcat(dirspec, "*");
//something is wrong. dunno about linux, but doesn't return dirs in dos.
//fix sometime. Tired of it for now.
if( !d_glob(dirspec, &glob_ret) && glob_ret.gl_pathc)
{
int j;
for (j = 0; j < glob_ret.gl_pathc && (count < 20); j++)
{
// char *t;
// if((t=strrchr(glob_ret.gl_pathv[j],'/')))
{
strcpy(dirs[j],glob_ret.gl_pathv[j]);
count++;
}
}
d_globfree(&glob_ret);
}
return count;
}
void Directory_browse(char *currhogdir)
{
char newhogdir[64];
char dirs[20][64];
int n_dirs,newdirnum;
strcpy(newhogdir,currhogdir);
n_dirs=build_dir_list(newhogdir, dirs);
if(n_dirs>0)
{
char *m[20];
int i;
for(i=0;i<n_dirs;i++)
m[i]=dirs[i];
newdirnum = newmenu_listbox1("Select Directory:",n_dirs,m,1,0,NULL);
if(newdirnum == -1)
return;
strcat(currhogdir,dirs[newdirnum]);
cfile_use_alternate_hogdir(currhogdir);
}
}
*/
//added on 9/20/98 by Victor Rachels to attempt to add screen res change ingame
//Changed on 3/24/99 by Owen Evans to make it work =)
void change_res_poll()
{
}
extern int last_drawn_cockpit[2];
void change_res()
{
// edited 05/27/99 Matt Mueller - ingame fullscreen changing
newmenu_item m[12];
u_int32_t modes[12];
int i = 0, mc = 0, num_presets = 0;
char customres[16];
#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
int fullscreenc;
#endif
//end edit -MM
u_int32_t screen_mode = 0;
int screen_width = 0;
int screen_height = 0;
#ifdef __SDL__
SDL_Rect **sdlmode = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
#endif
m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x200"; m[mc].value = (Game_screen_mode == SM(320,200)); m[mc].group = 0; modes[mc] = SM(320,200); mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x480"; m[mc].value = (Game_screen_mode == SM(640,480)); m[mc].group = 0; modes[mc] = SM(640,480); mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x400"; m[mc].value = (Game_screen_mode == SM(320,400)); m[mc].group = 0; modes[mc] = SM(320,400); mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x400"; m[mc].value = (Game_screen_mode == SM(640,400)); m[mc].group = 0; modes[mc] = SM(640,400); mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "800x600"; m[mc].value = (Game_screen_mode == SM(800,600)); m[mc].group = 0; modes[mc] = SM(800,600); mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "1024x768"; m[mc].value = (Game_screen_mode == SM(1024,768)); m[mc].group = 0; modes[mc] = SM(1024,768); mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x1024"; m[mc].value = (Game_screen_mode == SM(1280,1024)); m[mc].group = 0; modes[mc] = SM(1280,1024); mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "1600x1200"; m[mc].value = (Game_screen_mode == SM(1600,1200)); m[mc].group = 0; modes[mc] = SM(1600,1200); mc++;
num_presets = mc;
m[mc].value=0; // make sure we count and reach the right selection
for (i = 0; i < mc; i++)
if (m[mc].value)
break;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "custom:"; m[mc].value = (i == mc); m[mc].group = 0; modes[mc] = 0; mc++;
sprintf(customres, "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
m[mc].type = NM_TYPE_INPUT; m[mc].text = customres; m[mc].text_len = 11; modes[mc] = 0; mc++;
// added 05/27/99 Matt Mueller - ingame fullscreen changing
#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
fullscreenc = mc; m[mc].type = NM_TYPE_CHECK; m[mc].text = "Fullscreen"; m[mc].value = gr_check_fullscreen(); mc++;
#endif
// end addition -MM
i = newmenu_do1(NULL, "Screen Resolution", mc, m, &change_res_poll, 0);
// added 05/27/99 Matt Mueller - ingame fullscreen changing
#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
if (m[fullscreenc].value != gr_check_fullscreen())
{
gr_toggle_fullscreen();
Game_screen_mode = -1;
}
#endif
for (i = 0; (m[i].value == 0) && (i < num_presets); i++);
if (modes[i]==0)
{
char *h = strchr(customres, 'x');
if (!h)
return;
screen_mode = SM(atoi(customres), atoi(h+1));
}
else
{
screen_mode = modes[i];
}
screen_width = SM_W(screen_mode);
screen_height = SM_H(screen_mode);
#ifdef __SDL__
if (screen_width > sdlmode[0]->w || screen_height > sdlmode[0]->h) {
nm_messagebox( TXT_WARNING, 1, TXT_OK, "Could not set requested\nscreen resolution" );
return;
}
#endif
if (screen_height <= 0 || screen_width <= 0)
return;
Game_screen_mode = screen_mode;
VR_render_width = Game_window_w = screen_width;
VR_render_height = Game_window_h = screen_height;
game_init_render_buffers(screen_mode, screen_width, screen_height, VR_NONE);
mprintf( (0, "\nInitializing palette system..." ));
gr_use_palette_table( "PALETTE.256" );
mprintf( (0, "\nInitializing font system..." ));
gamefont_init(); // must load after palette data loaded.
reset_palette_add();
init_cockpit();
last_drawn_cockpit[0]=-1;
last_drawn_cockpit[1]=-1;
vr_reset_display();
if (menu_use_game_res) {
gr_set_mode(SM(VR_render_width,VR_render_height));
set_screen_mode(SCREEN_GAME);
}
}
void sound_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
{
nitems=nitems;
*last_key = *last_key;
if ( Config_digi_volume != items[0].value ) {
Config_digi_volume = items[0].value;
digi_set_digi_volume( (Config_digi_volume*32768)/8 );
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
}
if (Config_midi_volume != items[1].value ) {
Config_midi_volume = items[1].value;
digi_set_midi_volume( (Config_midi_volume*128)/8 );
}
citem++; //kill warning
}
void do_sound_menu()
{
newmenu_item m[4];
int i = 0;
do {
m[0].type = NM_TYPE_SLIDER; m[0].text=TXT_FX_VOLUME; m[0].value=Config_digi_volume; m[0].min_value=0; m[0].max_value=8;
m[1].type =NM_TYPE_SLIDER; m[1].text=TXT_MUSIC_VOLUME; m[1].value=Config_midi_volume; m[1].min_value=0; m[1].max_value=8;
m[2].type = NM_TYPE_TEXT; m[2].text="";
m[3].type = NM_TYPE_CHECK; m[3].text=TXT_REVERSE_STEREO; m[3].value=Config_channels_reversed;
i = newmenu_do1( NULL, "Sound Effects & Music", sizeof(m)/sizeof(*m), m, sound_menuset, i );
Config_channels_reversed = m[3].value;
} while( i>-1 );
}
void options_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
{
nitems=nitems;
*last_key = *last_key;
if ( citem==4) {
gr_palette_set_gamma(items[4].value);
}
}
void do_options_menu()
{
newmenu_item m[11];
int i = 0;
do {
m[ 0].type = NM_TYPE_MENU; m[ 0].text="Sound effects & music...";
m[ 1].type = NM_TYPE_TEXT; m[ 1].text="";
m[ 2].type = NM_TYPE_MENU; m[ 2].text=TXT_CONTROLS_;
m[ 3].type = NM_TYPE_TEXT; m[ 3].text="";
m[ 4].type = NM_TYPE_SLIDER;
m[ 4].text = TXT_BRIGHTNESS;
m[ 4].value = gr_palette_get_gamma();
m[ 4].min_value = 0;
m[ 4].max_value = 16;
m[ 5].type = NM_TYPE_MENU; m[ 5].text=TXT_DETAIL_LEVELS;
m[ 6].type = NM_TYPE_MENU; m[ 6].text="Screen resolution...";
m[ 7].type = NM_TYPE_TEXT; m[ 7].text="";
m[ 8].type = NM_TYPE_MENU; m[ 8].text="Primary autoselect ordering...";
m[ 9].type = NM_TYPE_MENU; m[ 9].text="Secondary autoselect ordering...";
m[10].type = NM_TYPE_CHECK; m[10].text="Ship auto-leveling";
m[10].value=Auto_leveling_on;
i = newmenu_do1( NULL, TXT_OPTIONS, sizeof(m)/sizeof(*m), m, options_menuset, i );
switch(i) {
case 0: do_sound_menu(); break;
case 2: joydefs_config(); break;
case 5: do_detail_level_menu(); break;
case 6: change_res(); break;
case 8: reorder_primary(); break;
case 9: reorder_secondary(); break;
}
Auto_leveling_on = m[10].value;
} while( i>-1 );
write_player_file();
}
#ifdef NETWORK
void do_multi_player_menu()
{
int menu_choice[4];
newmenu_item m[4];
int choice = 0, num_options = 0;
int old_game_mode;
do {
old_game_mode = Game_mode;
num_options = 0;
ADD_ITEM("IPX", MENU_IPX_MULTIPLAYER, -1 );
#ifdef SUPPORTS_NET_IP
ADD_ITEM("udp/ip", MENU_IP_MULTIPLAYER, -1 );
#endif
#ifdef __LINUX__
ADD_ITEM("Kalinix", MENU_KALI_MULTIPLAYER, -1 );
#endif
// ADD_ITEM(TXT_MODEM_GAME, MENU_START_SERIAL, -1); // ZICO - outdated
choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
if ( choice > -1 )
do_option(menu_choice[choice]);
if (old_game_mode != Game_mode)
break; // leave menu
} while( choice > -1 );
}
void do_ipx_multi_player_menu()
{
int menu_choice[3];
newmenu_item m[3];
int choice = 0, num_options = 0;
int old_game_mode;
if (ipx_set_driver("ipx")) return;
do {
old_game_mode = Game_mode;
num_options = 0;
ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
ADD_ITEM(TXT_JOIN_NET_GAME, MENU_JOIN_NETGAME, -1 );
choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
if ( choice > -1 )
do_option(menu_choice[choice]);
if (old_game_mode != Game_mode)
break; // leave menu
} while( choice > -1 );
}
void do_kali_multi_player_menu()
{
#ifdef __LINUX__
int menu_choice[3];
newmenu_item m[3];
int choice = 0, num_options = 0;
int old_game_mode;
if (ipx_set_driver("kali"))return;
do {
old_game_mode = Game_mode;
num_options = 0;
ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
ADD_ITEM(TXT_JOIN_NET_GAME, MENU_JOIN_NETGAME, -1 );
choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
if ( choice > -1 )
do_option(menu_choice[choice]);
if (old_game_mode != Game_mode)
break; // leave menu
} while( choice > -1 );
#endif
}
#ifdef SUPPORTS_NET_IP
int ip_connect_manual(char *addr);
void do_ip_manual_join_menu()
{
int menu_choice[3];
newmenu_item m[3];
int choice = 0, num_options = 0;
int old_game_mode;
char buf[128]="";
do {
old_game_mode = Game_mode;
num_options = 0;
m[num_options].type = NM_TYPE_INPUT; m[num_options].text=buf; m[num_options].text_len=128;menu_choice[num_options]=-1; num_options++;
choice = newmenu_do1( NULL, "ENTER IP OR HOSTNAME", num_options, m, NULL, choice );
if ( choice > -1 ){
ip_connect_manual(buf);
// do_option(menu_choice[choice]);
}
if (old_game_mode != Game_mode)
break; // leave menu
} while( choice > -1 );
}
void do_ip_serv_connect_menu()
{
int menu_choice[3];
newmenu_item m[3];
int choice = 0, num_options = 0;
int old_game_mode;
return;
do {
old_game_mode = Game_mode;
num_options = 0;
ADD_ITEM("Connect to game list server",MENU_IP_SERV_CONNECT, -1 );
ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
ADD_ITEM(TXT_JOIN_NET_GAME, MENU_MANUAL_IP_JOIN, -1 );
choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
if ( choice > -1 )
do_option(menu_choice[choice]);
if (old_game_mode != Game_mode)
break; // leave menu
} while( choice > -1 );
}
void do_ip_multi_player_menu()
{
int menu_choice[3];
newmenu_item m[3];
int choice = 0, num_options = 0;
int old_game_mode;
if (ipx_set_driver("ip"))return;
do {
old_game_mode = Game_mode;
num_options = 0;
// ADD_ITEM("Connect to game list server",MENU_IP_SERV_CONNECT, -1 );
ADD_ITEM(TXT_START_NET_GAME, MENU_START_NETGAME, -1 );
ADD_ITEM(TXT_JOIN_NET_GAME, MENU_MANUAL_IP_JOIN, -1 );
choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
if ( choice > -1 )
do_option(menu_choice[choice]);
if (old_game_mode != Game_mode)
break; // leave menu
} while( choice > -1 );
}
#endif //NETWORK
#endif
#ifdef GP2X
extern void SetClock(unsigned int MHZ);
void change_cpu_poll()
{
}
void do_cpu_menu()
{
// edited 05/27/99 Matt Mueller - ingame fullscreen changing
newmenu_item m[12];
u_int32_t modes[12];
int i = 0, mc = 0, num_presets = 0;
//end edit -MM
unsigned int cpu_speed = 200;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "200 Mhz"; m[mc].value = (cpu_speed == 200); m[mc].group = 0; modes[mc] = 200; mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "233 Mhz"; m[mc].value = (cpu_speed == 233); m[mc].group = 0; modes[mc] = 233; mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "250 Mhz"; m[mc].value = (cpu_speed == 250); m[mc].group = 0; modes[mc] = 250; mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "266 Mhz"; m[mc].value = (cpu_speed == 266); m[mc].group = 0; modes[mc] = 266; mc++;
m[mc].type = NM_TYPE_RADIO; m[mc].text = "275 Mhz"; m[mc].value = (cpu_speed == 275); m[mc].group = 0; modes[mc] = 275; mc++;
num_presets = mc;
m[mc].value=0; // make sure we count and reach the right selection
for (i = 0; i < mc; i++)
if (m[mc].value)
break;
i = newmenu_do1(NULL, "CPU SPEED", mc, m, &change_cpu_poll, 0);
cpu_speed = modes[i];
if (cpu_speed >= 200 && cpu_speed <= 275) {
printf("Set CPU Clock...(%i)\n",cpu_speed);
SetClock(cpu_speed);
}
}
#endif