211 lines
5.3 KiB
C++
211 lines
5.3 KiB
C++
/*
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
* described in COPYING.txt.
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
* according to the Parallax license below.
|
|
* See COPYING.txt for license details.
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Fonts for the game.
|
|
*
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
|
|
#include "gr.h"
|
|
#include "dxxerror.h"
|
|
#include <string.h>
|
|
#include "args.h"
|
|
#include "physfsx.h"
|
|
#include "gamefont.h"
|
|
#include "mission.h"
|
|
#include "ogl_init.h"
|
|
#include "config.h"
|
|
|
|
#include "compiler-range_for.h"
|
|
#include "d_enumerate.h"
|
|
|
|
const std::array<char[16], 5> Gamefont_filenames_l{{
|
|
"font1-1.fnt", // Font 0
|
|
"font2-1.fnt", // Font 1
|
|
"font2-2.fnt", // Font 2
|
|
"font2-3.fnt", // Font 3
|
|
"font3-1.fnt" // Font 4
|
|
}};
|
|
|
|
const std::array<char[16], 5> Gamefont_filenames_h{{
|
|
"font1-1h.fnt", // Font 0
|
|
"font2-1h.fnt", // Font 1
|
|
"font2-2h.fnt", // Font 2
|
|
"font2-3h.fnt", // Font 3
|
|
"font3-1h.fnt" // Font 4
|
|
}};
|
|
|
|
std::array<grs_font_ptr, MAX_FONTS> Gamefonts;
|
|
|
|
static int Gamefont_installed;
|
|
font_x_scale_proportion FNTScaleX(1);
|
|
font_y_scale_proportion FNTScaleY(1);
|
|
|
|
//code to allow variable GAME_FONT, added 10/7/99 Matt Mueller - updated 11/18/99 to handle all fonts, not just GFONT_SMALL
|
|
// take scry into account? how/when?
|
|
struct a_gamefont_conf
|
|
{
|
|
int x;
|
|
int y;
|
|
union{
|
|
char name[64];//hrm.
|
|
} f;
|
|
};
|
|
|
|
struct gamefont_conf
|
|
{
|
|
int num,cur;
|
|
std::array<a_gamefont_conf, 10> font;
|
|
};
|
|
|
|
static std::array<gamefont_conf, MAX_FONTS> font_conf;
|
|
|
|
static void gamefont_unloadfont(int gf)
|
|
{
|
|
if (Gamefonts[gf]){
|
|
font_conf[gf].cur=-1;
|
|
Gamefonts[gf].reset();
|
|
}
|
|
}
|
|
|
|
static void gamefont_loadfont(grs_canvas &canvas, int gf, int fi)
|
|
{
|
|
if (PHYSFSX_exists(font_conf[gf].font[fi].f.name,1)){
|
|
gamefont_unloadfont(gf);
|
|
Gamefonts[gf] = gr_init_font(canvas, font_conf[gf].font[fi].f.name);
|
|
}else {
|
|
if (!Gamefonts[gf]){
|
|
font_conf[gf].cur=-1;
|
|
Gamefonts[gf] = gr_init_font(canvas, Gamefont_filenames_l[gf]);
|
|
}
|
|
return;
|
|
}
|
|
font_conf[gf].cur=fi;
|
|
}
|
|
|
|
void gamefont_choose_game_font(int scrx,int scry){
|
|
int close=-1,m=-1;
|
|
if (!Gamefont_installed) return;
|
|
|
|
for (const auto &&[gf, fc] : enumerate(font_conf))
|
|
{
|
|
for (int i = 0; i < fc.num; ++i)
|
|
if ((scrx >= fc.font[i].x && close < fc.font[i].x) && (scry >= fc.font[i].y && close < fc.font[i].y))
|
|
{
|
|
close = fc.font[i].x;
|
|
m=i;
|
|
}
|
|
if (m<0)
|
|
Error("no gamefont found for %ix%i\n",scrx,scry);
|
|
|
|
#if DXX_USE_OGL
|
|
if (!CGameArg.OglFixedFont)
|
|
{
|
|
// if there's no texture filtering, scale by int
|
|
auto &f = fc.font[m];
|
|
if (CGameCfg.TexFilt == opengl_texture_filter::classic)
|
|
{
|
|
FNTScaleX.reset(scrx / f.x);
|
|
FNTScaleY.reset(scry / f.y);
|
|
}
|
|
else
|
|
{
|
|
FNTScaleX.reset(static_cast<float>(scrx) / f.x);
|
|
FNTScaleY.reset(static_cast<float>(scry) / f.y);
|
|
}
|
|
|
|
// keep proportions
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define DXX_FONT_SCALE_MULTIPLIER 1
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define DXX_FONT_SCALE_MULTIPLIER 100
|
|
#endif
|
|
if (FNTScaleY*DXX_FONT_SCALE_MULTIPLIER < FNTScaleX*DXX_FONT_SCALE_MULTIPLIER)
|
|
FNTScaleX.reset(FNTScaleY.operator float());
|
|
else if (FNTScaleX*DXX_FONT_SCALE_MULTIPLIER < FNTScaleY*DXX_FONT_SCALE_MULTIPLIER)
|
|
FNTScaleY.reset(FNTScaleX.operator float());
|
|
}
|
|
#endif
|
|
gamefont_loadfont(*grd_curcanv, gf, m);
|
|
}
|
|
}
|
|
|
|
static void addfontconf(int gf, int x, int y, const char *const fn)
|
|
{
|
|
if (!PHYSFSX_exists(fn,1))
|
|
return;
|
|
|
|
for (int i=0;i<font_conf[gf].num;i++){
|
|
if (font_conf[gf].font[i].x==x && font_conf[gf].font[i].y==y){
|
|
if (i==font_conf[gf].cur)
|
|
gamefont_unloadfont(gf);
|
|
strcpy(font_conf[gf].font[i].f.name,fn);
|
|
if (i==font_conf[gf].cur)
|
|
gamefont_loadfont(*grd_curcanv, gf, i);
|
|
return;
|
|
}
|
|
}
|
|
font_conf[gf].font[font_conf[gf].num].x=x;
|
|
font_conf[gf].font[font_conf[gf].num].y=y;
|
|
strcpy(font_conf[gf].font[font_conf[gf].num].f.name,fn);
|
|
font_conf[gf].num++;
|
|
}
|
|
|
|
namespace dsx {
|
|
void gamefont_init()
|
|
{
|
|
if (Gamefont_installed)
|
|
return;
|
|
|
|
Gamefont_installed = 1;
|
|
|
|
for (auto &&[i, gf] : enumerate(Gamefonts))
|
|
{
|
|
gf = nullptr;
|
|
|
|
if (!CGameArg.GfxSkipHiresFNT)
|
|
addfontconf(i,640,480,Gamefont_filenames_h[i]); // ZICO - addition to use D2 fonts if available
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (MacHog && (i != 0))
|
|
addfontconf(i,640,480,Gamefont_filenames_l[i]); // Mac fonts are hires (except for the "big" one)
|
|
else
|
|
#endif
|
|
addfontconf(i,320,200,Gamefont_filenames_l[i]);
|
|
}
|
|
|
|
gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h);
|
|
}
|
|
}
|
|
|
|
void gamefont_close()
|
|
{
|
|
if (!Gamefont_installed) return;
|
|
Gamefont_installed = 0;
|
|
|
|
for (auto &&[idx, gf] : enumerate(Gamefonts))
|
|
{
|
|
(void)gf;
|
|
gamefont_unloadfont(idx);
|
|
}
|
|
}
|