dxx-rebirth/ui
2011-11-06 11:05:45 +08:00
..
button.c Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet) 2011-11-05 17:07:25 +08:00
checkbox.c Fix implicit function declaration in last commit, make ui_icon_do fully event-responsive 2011-11-05 19:43:54 +08:00
dialog.c Make ui_listbox_do fully event-responsive 2011-11-06 11:05:45 +08:00
file.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:30:31 +08:00
gadget.c Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet) 2011-11-05 17:07:25 +08:00
icon.c Fix implicit function declaration in last commit, make ui_icon_do fully event-responsive 2011-11-05 19:43:54 +08:00
inputbox.c Say when the event was handled for ui_inputbox_do (was already event-responsive) 2011-11-05 20:11:48 +08:00
keypad.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
keypress.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:30:31 +08:00
keytrap.c Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit 2011-10-25 09:38:12 +08:00
listbox.c Make ui_listbox_do fully event-responsive 2011-11-06 11:05:45 +08:00
menu.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:30:31 +08:00
menubar.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
message.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:30:31 +08:00
mouse.c Move EVENT_MOUSE_DOUBLE_CLICKED support from ui/mouse.c to arch/sdl/mouse.c for tidiness and to possibly use it outside the editor 2011-09-12 11:02:30 +08:00
popup.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:30:31 +08:00
radio.c Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit 2011-10-25 09:38:12 +08:00
scroll.c Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet) 2011-11-05 17:07:25 +08:00
ui.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
uidraw.c Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
userbox.c Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet) 2011-11-05 17:07:25 +08:00