dxx-rebirth/include
2009-04-30 13:01:31 +00:00
..
editor
tracker Added: More thought on tracker protocol and code... 2008-08-12 06:11:39 +00:00
3d.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
alloca.h
archinc.h
args.h Took out old missile tracking code to be selectable over command-line to preserve consistency 2009-01-17 11:11:07 +00:00
bcd.h
byteswap.h
cfile.h Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>) 2009-01-14 19:54:45 +00:00
checker.h
clipboard.h
compare.h
console.h
d1x.xpm
descent.xpm
dl_list.h Added: Minor improvement and fix to dl_list code... 2008-08-19 04:50:47 +00:00
error.h Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered 2008-11-15 20:49:54 +00:00
fix.h
func.h
gr.h Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI 2008-10-28 13:28:10 +00:00
grdef.h
hmp2mid.h
i86.h
iff.h
ignorecase.h
internal.h
ipxdrv.h Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup 2009-03-20 12:10:38 +00:00
loadgl.h
maths.h
modex.h
nocfile.h
ogl_init.h Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>) 2009-01-14 19:54:45 +00:00
palette.h
pcx.h Add BALDGUY cheat for Mac data (see if anyone finds it ;-) ) 2008-07-15 12:50:27 +00:00
physfsx.h Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
pstypes.h
rbaudio.h Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
rle.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
strio.h
strutil.h Add snprintf for Mac OS 9 2008-07-01 11:15:52 +00:00
texmap.h
timer.h
u_dpmi.h
u_mem.h
ui.h
vecmat.h
vesa.h