dxx-rebirth/arch/sdl
2010-04-02 05:01:08 +00:00
..
digi.c Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
digi_audio.c Change audio buffer size back to 1024 for Mac only - fixing crackly music 2010-03-09 03:08:00 +00:00
digi_mixer.c Change audio buffer size back to 1024 for Mac only - fixing crackly music 2010-03-09 03:08:00 +00:00
digi_mixer_music.c Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
event.c Add a default event handler for screenshots, entering debugger, Redbook repeating etc 2010-04-02 05:01:08 +00:00
gr.c Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too 2010-01-29 21:53:17 +00:00
init.c Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
joy.c Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14) 2010-02-14 18:48:02 +00:00
jukebox.c No more crashing if an invalid Jukebox path is entered - default to MIDI 2010-02-27 13:05:34 +00:00
key.c Add a default event handler for screenshots, entering debugger, Redbook repeating etc 2010-04-02 05:01:08 +00:00
mouse.c Add a default event handler for screenshots, entering debugger, Redbook repeating etc 2010-04-02 05:01:08 +00:00
rbaudio.c Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
timer.c Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
window.c Make fullscreen movies into windows, maintain performance of robot briefing movies with necessary move of gr_flip 2010-03-17 09:44:19 +00:00