..
ai.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
aistruct.h
automap.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
bm.h
Use enum class for index into ObjBitmaps
2020-10-07 03:59:14 +00:00
cast_range_result.h
cli.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
cli.h
cmd.cpp
Improve error reporting for PHYSFSX_openReadBuffered
2021-07-25 23:00:56 +00:00
cmd.h
cntrlcen.h
collide.h
Move collision functions into namespaces
2021-06-28 03:37:51 +00:00
config.h
Move ResolutionX, ResolutionY to CCfg
2021-01-25 00:45:07 +00:00
controls.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
cvar.h
d_array.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
d_bitset.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
d_enumerate.h
Allow rvalue reference as input to enumerated_iterator
2021-06-28 03:37:50 +00:00
d_levelstate.h
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
d_range.h
Add support for xrange steps other than +1
2021-08-26 03:13:45 +00:00
d_srcloc.h
d_zip.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
digi.h
Use enum class for sound angle parameter
2021-06-28 03:37:51 +00:00
effects.h
Use enum class for index into ObjBitmaps
2020-10-07 03:59:14 +00:00
endlevel.h
Reorder endlevel definitions to split by dcx/dsx
2020-10-01 03:25:27 +00:00
ephemeral_range.h
Use std::disjunction to simplify any_ephemeral_range
2020-07-16 02:31:04 +00:00
escort.h
fireball.h
fuelcen.h
Convert uses of vmsegptr_t to shared_segment& where possible
2020-08-24 01:31:28 +00:00
fvi.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
fwd-d_array.h
Add forward-declaration header for enumerated_array
2020-08-06 03:47:56 +00:00
fwd-object.h
Use enum class for object movement_type
2020-08-10 03:45:13 +00:00
fwd-player.h
Move Afterburner_charge to dsx
2020-09-11 03:08:02 +00:00
fwd-segment.h
Use enum class for wallnum_t
2020-12-26 21:17:29 +00:00
fwd-vclip.h
fwd-wall.h
Use enum class for wallnum_t
2020-12-26 21:17:29 +00:00
fwd-weapon.h
Use primary_weapon_index_t for pick_up_primary
2021-01-25 00:45:07 +00:00
game.h
Add above/below option sync blank interval for external sync doubler.
2021-04-08 14:07:35 -07:00
gamefont.h
gamemine.h
Remove support for reading Miner's .LVL files
2020-12-20 20:39:07 +00:00
gamepal.h
gameplayopt.h
gamesave.h
Move savegame POF names to stack
2020-08-24 01:31:28 +00:00
gameseg.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
gameseq.h
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
gauges.h
Use enum class for weapon_box_user
2021-01-17 22:23:23 +00:00
hostage.h
hudmsg.h
inferno.h
kconfig.h
Fix Windows build of kconfig.h
2021-04-04 22:01:25 +00:00
kmatrix.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
laser.h
Use enum class for laser_level
2020-08-24 01:31:28 +00:00
lighting.h
Use enum class for vertnum_t
2020-12-26 21:17:29 +00:00
menu.h
Move some menu code into namespaces
2020-09-11 03:08:02 +00:00
mission.h
Unload robot movies on exit
2021-06-28 03:37:49 +00:00
morph.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
multi.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
multibot.h
multiinternal.h
Fix hoard orb handling on player death
2020-08-01 18:29:01 +00:00
net_udp.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
newdemo.h
Use enum class for sound angle parameter
2021-06-28 03:37:51 +00:00
newmenu.h
In debug builds, initialize newmenu_item type,text to poison values
2021-06-28 03:37:51 +00:00
nvparse.h
object.h
Factor out choosing bounty target
2021-06-28 03:37:50 +00:00
objnum.h
Use enum class for object_signature_t
2020-08-10 03:45:13 +00:00
paging.h
physfsrwops.h
Return error code from PHYSFSRWOPS_openRead*
2021-07-25 23:00:56 +00:00
physics.h
physics_info.h
piggy.h
Improve error reporting for read_sndfile
2021-07-25 23:00:56 +00:00
player-callsign.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
player-flags.h
player.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
playsave.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
polyobj.h
Move Pof_names to d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
powerup.h
Reduce use of global structures in cheat functions
2021-04-04 22:01:25 +00:00
render.h
Remove write-only member window_rendered_data::rear_view
2021-06-28 03:37:50 +00:00
render_state.h
robot.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
scores.h
Make scores_menu inherit from window
2020-09-21 03:18:12 +00:00
screens.h
Deduplicate fades[]
2020-08-28 00:18:45 +00:00
segiter.h
Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
2021-06-28 03:37:51 +00:00
segment.h
Use enum class for vertnum_t
2020-12-26 21:17:29 +00:00
segpoint.h
Use enum class for vertnum_t
2020-12-26 21:17:29 +00:00
selfiter.h
slew.h
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
songs.h
sounds.h
optimize include files (include what you use)
2021-02-06 21:38:50 +01:00
state.h
switch.h
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
terrain.h
Reorder endlevel definitions to split by dcx/dsx
2020-10-01 03:25:27 +00:00
texmerge.h
Use enum class for texture1_value
2020-09-11 03:08:02 +00:00
text.h
Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT
2020-12-27 22:03:09 +00:00
textures.h
titles.h
Remove support for show_order_form
2020-10-22 02:26:17 +00:00
valptridx.tcc
Use enum class for actdoornum_t
2020-12-20 20:39:07 +00:00
vclip.h
vers_id.h
wall.h
Use enum class for wallnum_t
2020-12-26 21:17:29 +00:00
weapon.h
Pass player_info to which_bomb
2021-01-17 22:23:22 +00:00
weapon_id.h