dxx-rebirth/texmap
2011-01-19 21:35:14 +01:00
..
ntmap.c Fixing memory corruptions produced by the scanline renderer; Dynamically allocate y_pointers to free scanline renderer from resolution limits 2011-01-17 21:00:52 +01:00
scanline.c Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
scanline.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmapl.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
tmap_flt.asm initial import 2006-03-20 17:12:09 +00:00
tmap_inc.asm initial import 2006-03-20 17:12:09 +00:00
tmap_lin.asm initial import 2006-03-20 17:12:09 +00:00
tmap_ll.asm initial import 2006-03-20 17:12:09 +00:00
tmap_per.asm initial import 2006-03-20 17:12:09 +00:00
tmapfade.asm initial import 2006-03-20 17:12:09 +00:00
tmapflat.c Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
tmapppc.a add PowerPC assembly texture mapper (requires PPCAsm, which is for Mac OS 9 only) 2006-12-28 07:21:46 +00:00