1050 lines
28 KiB
C
Executable file
1050 lines
28 KiB
C
Executable file
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/menu.c,v $
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* $Revision: 1.1.1.1 $
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* $Author: zicodxx $
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* $Date: 2006/03/17 19:43:27 $
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*
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* Inferno main menu.
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*
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*
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*
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*/
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#ifdef RCS
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#pragma off (unreferenced)
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static char rcsid[] = "$Id: menu.c,v 1.1.1.1 2006/03/17 19:43:27 zicodxx Exp $";
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#pragma on (unreferenced)
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#endif
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#include <time.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdarg.h>
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#include <errno.h>
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#include "menu.h"
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#include "inferno.h"
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#include "game.h"
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#include "gr.h"
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#include "key.h"
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#include "iff.h"
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#include "u_mem.h"
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#include "error.h"
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#include "bm.h"
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#include "screens.h"
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#include "mono.h"
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#include "joy.h"
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#include "vecmat.h"
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#include "effects.h"
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#include "slew.h"
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#include "gamemine.h"
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#include "gamesave.h"
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#include "palette.h"
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#include "args.h"
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#include "newdemo.h"
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#include "timer.h"
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#include "sounds.h"
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#include "gameseq.h"
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#include "text.h"
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#include "gamefont.h"
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#include "newmenu.h"
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#include "network.h"
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#include "scores.h"
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#include "joydefs.h"
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#include "modem.h"
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#include "playsave.h"
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#include "multi.h"
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#include "kconfig.h"
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#include "titles.h"
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#include "credits.h"
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#include "texmap.h"
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#include "polyobj.h"
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#include "state.h"
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#include "mission.h"
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#include "songs.h"
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#include "config.h"
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#include "reorder.h"
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#include "d_glob.h"
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#include "cfile.h"
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#include "gauges.h"
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#include "ban.h"
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#include "hudmsg.h" //for HUD_max_num_disp
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#include "ipx.h"
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#ifdef EDITOR
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#include "editor/editor.h"
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#endif
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void do_option(int select);
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void do_detail_level_menu_custom(void);
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void do_multi_player_menu();
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void do_ip_manual_join_menu();
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void do_new_game_menu();
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void do_load_game_menu();
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void do_cpu_menu();
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//char *menu_difficulty_text[] = { "Trainee", "Rookie", "Fighter", "Hotshot", "Insane" };
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//char *menu_detail_text[] = { "Lowest", "Low", "Medium", "High", "Highest", "", "Custom..." };
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#define MENU_NEW_GAME 0
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#define MENU_GAME 1
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#define MENU_EDITOR 2
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#define MENU_VIEW_SCORES 3
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#define MENU_QUIT 4
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#define MENU_LOAD_GAME 5
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#define MENU_SAVE_GAME 6
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#define MENU_DEMO_PLAY 8
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#define MENU_LOAD_LEVEL 9
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#define MENU_START_NETGAME 10
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#define MENU_JOIN_NETGAME 11
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#define MENU_CONFIG 13
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#define MENU_REJOIN_NETGAME 14
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#define MENU_DIFFICULTY 15
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#define MENU_START_SERIAL 18
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#define MENU_HELP 19
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#define MENU_NEW_PLAYER 20
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#ifdef NETWORK
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#define MENU_MULTIPLAYER 21
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#endif
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#define MENU_STOP_MODEM 22
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#define MENU_SHOW_CREDITS 23
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#define MENU_ORDER_INFO 24
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#define MENU_PLAY_SONG 25
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#ifdef NETWORK
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#define MENU_START_IPX_NETGAME 26
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#define MENU_JOIN_IPX_NETGAME 27
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#define MENU_START_UDP_NETGAME 28 // UDP/IP support
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#define MENU_JOIN_UDP_NETGAME 29
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#define MENU_START_KALI_NETGAME 30 // Kali support
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#define MENU_JOIN_KALI_NETGAME 31
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#endif
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//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
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//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
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#define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)
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extern int last_joy_time; //last time the joystick was used
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#ifndef NDEBUG
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/* extern int speedtest_on; adb: not found...*/
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#define speedtest_on 0
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#else
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#define speedtest_on 0
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#endif
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ubyte do_auto_demo = 1; // Flag used to enable auto demo starting in main menu.
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int Player_default_difficulty; // Last difficulty level chosen by the player
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int Auto_leveling_on = 0;
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int Menu_draw_copyright = 0;
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void autodemo_menu_check(int nitems, newmenu_item * items, int *last_key, int citem )
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{
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int curtime;
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nitems = nitems;
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items=items;
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citem = citem;
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// Don't allow them to hit ESC in the main menu.
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if (*last_key==KEY_ESC) *last_key = 0;
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if ( do_auto_demo ) {
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curtime = timer_get_approx_seconds();
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if ( (((keyd_time_when_last_pressed+i2f(45)) < curtime) && (!speedtest_on)) || GameArg.SysAutoDemo == 1 ) {
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keyd_time_when_last_pressed = curtime; // Reset timer so that disk won't thrash if no demos.
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newdemo_start_playback(NULL); // Randomly pick a file
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if (Newdemo_state == ND_STATE_PLAYBACK) {
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Function_mode = FMODE_GAME;
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*last_key = -2;
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}
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}
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}
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}
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//static int First_time = 1;
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static int main_menu_choice = 0;
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// -----------------------------------------------------------------------------
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// Create the main menu.
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void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
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{
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int num_options;
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#ifndef DEMO_ONLY
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num_options = 0;
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// // Move down to allow for space to display "Destination Saturn"
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// if (Saturn) {
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// int i;
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//
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// for (i=0; i<4; i++)
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// ADD_ITEM("", 0, -1);
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//
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// if (First_time) {
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// main_menu_choice = 4;
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// First_time = 0;
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// }
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// }
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set_screen_mode (SCREEN_MENU);
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ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);
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ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);
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#ifndef GP2X
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#ifdef NETWORK
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ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);
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#endif
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ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
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ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
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ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
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#else
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ADD_ITEM("CPU SPEED",99,0);
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#endif
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ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
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#ifdef SHAREWARE
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ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
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#endif
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ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
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#endif
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ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);
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#ifndef RELEASE
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if (!(Game_mode & GM_MULTI )) {
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//m[num_options].type=NM_TYPE_TEXT;
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//m[num_options++].text=" Debug options:";
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ADD_ITEM(" Load level...",MENU_LOAD_LEVEL ,KEY_N);
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#ifdef EDITOR
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ADD_ITEM(" Editor", MENU_EDITOR, KEY_E);
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#endif
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}
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ADD_ITEM( " Play song", MENU_PLAY_SONG, -1 );
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#endif
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*callers_num_options = num_options;
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}
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//returns number of item chosen
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int DoMenu()
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{
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int menu_choice[25];
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newmenu_item m[25];
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int num_options = 0;
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if ( Players[Player_num].callsign[0]==0 ) {
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RegisterPlayer();
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return 0;
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}
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if ((Game_mode & GM_SERIAL) || (Game_mode & GM_MODEM)) {
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do_option(MENU_START_SERIAL);
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return 0;
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}
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create_main_menu(m, menu_choice, &num_options);
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do {
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keyd_time_when_last_pressed = timer_get_fixed_seconds(); // .. 20 seconds from now!
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if (main_menu_choice < 0 ) main_menu_choice = 0;
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Menu_draw_copyright = 1;
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main_menu_choice = newmenu_do2(NULL, NULL, num_options, m, autodemo_menu_check, main_menu_choice, Menu_pcx_name);
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if ( main_menu_choice > -1 ) do_option(menu_choice[main_menu_choice]);
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create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games.
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} while( Function_mode==FMODE_MENU );
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// if (main_menu_choice != -2)
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// do_auto_demo = 0; // No more auto demos
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if ( Function_mode==FMODE_GAME )
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gr_palette_fade_out( gr_palette, 32, 0 );
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return main_menu_choice;
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}
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extern void show_order_form(void); // John didn't want this in inferno.h so I just externed it.
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//returns flag, true means quit menu
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void do_option ( int select)
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{
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switch (select) {
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case MENU_NEW_GAME:
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do_new_game_menu();
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break;
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case MENU_GAME:
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break;
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case MENU_DEMO_PLAY:
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{
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char demo_file[16];
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if (newmenu_get_filename( TXT_SELECT_DEMO, DEMO_DIR "*.dem", demo_file, 1 ))
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newdemo_start_playback(demo_file);
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}
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break;
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case MENU_LOAD_GAME:
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state_restore_all(0);
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break;
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#ifdef EDITOR
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case MENU_EDITOR:
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Function_mode = FMODE_EDITOR;
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init_cockpit();
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break;
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#endif
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case MENU_VIEW_SCORES:
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gr_palette_fade_out( gr_palette,32,0 );
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scores_view(-1);
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break;
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#ifdef SHAREWARE
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case MENU_ORDER_INFO:
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show_order_form();
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break;
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#endif
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case MENU_QUIT:
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#ifdef EDITOR
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if (! SafetyCheck()) break;
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#endif
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gr_palette_fade_out( gr_palette,32,0);
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Function_mode = FMODE_EXIT;
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break;
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case MENU_NEW_PLAYER:
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RegisterPlayer(); //1 == allow escape out of menu
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break;
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case MENU_HELP:
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do_show_help();
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break;
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#ifndef RELEASE
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case MENU_PLAY_SONG: {
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int i;
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char * m[MAX_SONGS];
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for (i=0;i<MAX_SONGS;i++) {
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m[i] = Songs[i].filename;
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}
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i = newmenu_listbox( "Select Song", MAX_SONGS, m, 1, NULL );
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if ( i > -1 ) {
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songs_play_song( i, 0 );
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}
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}
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break;
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case MENU_LOAD_LEVEL: {
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newmenu_item m;
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char text[10]="";
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int new_level_num;
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m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
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newmenu_do( NULL, "Enter level to load", 1, &m, NULL );
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new_level_num = atoi(m.text);
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if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level) {
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gr_palette_fade_out( gr_palette, 32, 0 );
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StartNewGame(new_level_num);
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}
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break;
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}
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#endif
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#ifdef NETWORK
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case MENU_START_IPX_NETGAME:
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case MENU_JOIN_IPX_NETGAME:
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case MENU_START_KALI_NETGAME:
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case MENU_JOIN_KALI_NETGAME:
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switch (select & ~0x1) {
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case MENU_START_IPX_NETGAME: ipx_set_driver("ipx"); break;
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case MENU_START_KALI_NETGAME: ipx_set_driver("kali"); break;
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default: Int3();
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}
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if ((select & 0x1) == 0) // MENU_START_*_NETGAME
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network_start_game();
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else // MENU_JOIN_*_NETGAME
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network_join_game();
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break;
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case MENU_START_UDP_NETGAME:
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ipx_set_driver("ip");
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network_start_game();
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break;
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case MENU_JOIN_UDP_NETGAME:
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ipx_set_driver("ip");
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do_ip_manual_join_menu();
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break;
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case MENU_MULTIPLAYER:
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do_multi_player_menu();
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break;
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#endif //NETWORK
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case MENU_CONFIG:
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do_options_menu();
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break;
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case MENU_SHOW_CREDITS:
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gr_palette_fade_out( gr_palette,32,0);
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credits_show();
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break;
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#ifdef GP2X
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case 99:
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do_cpu_menu();
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break;
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#endif
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default:
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Error("Unknown option %d in do_option",select);
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break;
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}
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}
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int do_difficulty_menu()
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{
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int s;
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newmenu_item m[5];
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m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0);
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m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1);
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m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2);
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m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3);
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m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4);
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s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, Difficulty_level);
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if (s > -1 ) {
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if (s != Difficulty_level)
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{
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Player_default_difficulty = s;
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write_player_file();
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}
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Difficulty_level = s;
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mprintf((0, "%s %s %i\n", TXT_DIFFICULTY_LEVEL, TXT_SET_TO, Difficulty_level));
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return 1;
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}
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return 0;
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}
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int Max_debris_objects, Max_objects_onscreen_detailed;
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int Max_linear_depth_objects;
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sbyte Object_complexity=2, Object_detail=2;
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sbyte Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2;
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sbyte Render_depths[NUM_DETAIL_LEVELS-1] = { 6, 9, 12, 15, 20};
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sbyte Max_perspective_depths[NUM_DETAIL_LEVELS-1] = { 1, 2, 3, 5, 8};
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sbyte Max_linear_depths[NUM_DETAIL_LEVELS-1] = { 3, 5, 7, 10, 17};
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sbyte Max_linear_depths_objects[NUM_DETAIL_LEVELS-1] = { 1, 2, 3, 5, 12};
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sbyte Max_debris_objects_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 7, 10, 15};
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sbyte Max_objects_onscreen_detailed_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 7, 10, 15};
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sbyte Smts_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 8, 16, 50}; // threshold for models to go to lower detail model, gets multiplied by obj->size
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sbyte Max_sound_channels[NUM_DETAIL_LEVELS-1] = { 2, 4, 8, 12, 16};
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// -----------------------------------------------------------------------------
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// Set detail level based stuff.
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// Note: Highest detail level (detail_level == NUM_DETAIL_LEVELS-1) is custom detail level.
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void set_detail_level_parameters(int detail_level)
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{
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Assert((detail_level >= 0) && (detail_level < NUM_DETAIL_LEVELS));
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if (detail_level < NUM_DETAIL_LEVELS-1) {
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Render_depth = Render_depths[detail_level];
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Max_perspective_depth = Max_perspective_depths[detail_level];
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Max_linear_depth = Max_linear_depths[detail_level];
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Max_linear_depth_objects = Max_linear_depths_objects[detail_level];
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Max_debris_objects = Max_debris_objects_list[detail_level];
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Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[detail_level];
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Simple_model_threshhold_scale = Smts_list[detail_level];
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|
|
digi_set_max_channels( Max_sound_channels[ detail_level ] );
|
|
|
|
// Set custom menu defaults.
|
|
Object_complexity = detail_level;
|
|
Wall_render_depth = detail_level;
|
|
Object_detail = detail_level;
|
|
Wall_detail = detail_level;
|
|
Debris_amount = detail_level;
|
|
SoundChannels = detail_level;
|
|
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void do_detail_level_menu(void)
|
|
{
|
|
int s;
|
|
newmenu_item m[7];
|
|
|
|
m[0].type=NM_TYPE_MENU; m[0].text=MENU_DETAIL_TEXT(0);
|
|
m[1].type=NM_TYPE_MENU; m[1].text=MENU_DETAIL_TEXT(1);
|
|
m[2].type=NM_TYPE_MENU; m[2].text=MENU_DETAIL_TEXT(2);
|
|
m[3].type=NM_TYPE_MENU; m[3].text=MENU_DETAIL_TEXT(3);
|
|
m[4].type=NM_TYPE_MENU; m[4].text=MENU_DETAIL_TEXT(4);
|
|
m[5].type=NM_TYPE_TEXT; m[5].text="";
|
|
m[6].type=NM_TYPE_MENU; m[6].text=MENU_DETAIL_TEXT(5);
|
|
|
|
s = newmenu_do1( NULL, TXT_DETAIL_LEVEL , NDL+2, m, NULL, Detail_level);
|
|
|
|
if (s > -1 ) {
|
|
switch (s) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
Detail_level = s;
|
|
mprintf((0, "Detail level set to %i\n", Detail_level));
|
|
set_detail_level_parameters(Detail_level);
|
|
break;
|
|
case 6:
|
|
Detail_level = 5;
|
|
do_detail_level_menu_custom();
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void do_detail_level_menu_custom_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
|
|
{
|
|
nitems = nitems;
|
|
*last_key = *last_key;
|
|
citem = citem;
|
|
|
|
Object_complexity = items[0].value;
|
|
Object_detail = items[1].value;
|
|
Wall_detail = items[2].value;
|
|
Wall_render_depth = items[3].value;
|
|
Debris_amount = items[4].value;
|
|
SoundChannels = items[5].value;
|
|
|
|
}
|
|
|
|
void set_custom_detail_vars(void)
|
|
{
|
|
Render_depth = Render_depths[Wall_render_depth];
|
|
|
|
Max_perspective_depth = Max_perspective_depths[Wall_detail];
|
|
Max_linear_depth = Max_linear_depths[Wall_detail];
|
|
|
|
Max_debris_objects = Max_debris_objects_list[Debris_amount];
|
|
|
|
Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[Object_complexity];
|
|
Simple_model_threshhold_scale = Smts_list[Object_complexity];
|
|
Max_linear_depth_objects = Max_linear_depths_objects[Object_detail];
|
|
|
|
digi_set_max_channels( Max_sound_channels[ SoundChannels ] );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
void do_detail_level_menu_custom(void)
|
|
{
|
|
int s=0;
|
|
newmenu_item m[7];
|
|
|
|
do {
|
|
m[0].type = NM_TYPE_SLIDER;
|
|
m[0].text = TXT_OBJ_COMPLEXITY;
|
|
m[0].value = Object_complexity;
|
|
m[0].min_value = 0;
|
|
m[0].max_value = NDL-1;
|
|
|
|
m[1].type = NM_TYPE_SLIDER;
|
|
m[1].text = TXT_OBJ_DETAIL;
|
|
m[1].value = Object_detail;
|
|
m[1].min_value = 0;
|
|
m[1].max_value = NDL-1;
|
|
|
|
m[2].type = NM_TYPE_SLIDER;
|
|
m[2].text = TXT_WALL_DETAIL;
|
|
m[2].value = Wall_detail;
|
|
m[2].min_value = 0;
|
|
m[2].max_value = NDL-1;
|
|
|
|
m[3].type = NM_TYPE_SLIDER;
|
|
m[3].text = TXT_WALL_RENDER_DEPTH;
|
|
m[3].value = Wall_render_depth;
|
|
m[3].min_value = 0;
|
|
m[3].max_value = NDL-1;
|
|
|
|
m[4].type = NM_TYPE_SLIDER;
|
|
m[4].text= TXT_DEBRIS_AMOUNT;
|
|
m[4].value = Debris_amount;
|
|
m[4].min_value = 0;
|
|
m[4].max_value = NDL-1;
|
|
|
|
m[5].type = NM_TYPE_SLIDER;
|
|
m[5].text= TXT_SOUND_CHANNELS;
|
|
m[5].value = SoundChannels;
|
|
m[5].min_value = 0;
|
|
m[5].max_value = NDL-1;
|
|
|
|
m[6].type = NM_TYPE_TEXT;
|
|
m[6].text= TXT_LO_HI;
|
|
|
|
s = newmenu_do1( NULL, TXT_DETAIL_CUSTOM, 7, m, do_detail_level_menu_custom_menuset, s);
|
|
} while (s > -1);
|
|
|
|
set_custom_detail_vars();
|
|
}
|
|
|
|
extern char *get_level_file(int level_num);
|
|
|
|
void do_new_game_menu()
|
|
{
|
|
int new_level_num,player_highest_level;
|
|
|
|
#ifndef SHAREWARE
|
|
int n_missions = build_mission_list(0);
|
|
|
|
if (n_missions > 1) {
|
|
int new_mission_num,i, default_mission;
|
|
char * m[MAX_MISSIONS];
|
|
|
|
default_mission = 0;
|
|
for (i=0;i<n_missions;i++) {
|
|
m[i] = Mission_list[i].mission_name;
|
|
if ( !strcasecmp( m[i], config_last_mission ) )
|
|
default_mission = i;
|
|
}
|
|
|
|
new_mission_num = newmenu_listbox1( "New Game\n\nSelect mission", n_missions, m, 1, default_mission, NULL );
|
|
|
|
if (new_mission_num == -1)
|
|
return; //abort!
|
|
|
|
strcpy(config_last_mission, m[new_mission_num] );
|
|
if (!load_mission(new_mission_num)) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "Error loading Mission file");
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
new_level_num = 1;
|
|
|
|
player_highest_level = get_highest_level();
|
|
|
|
if (player_highest_level > Last_level)
|
|
player_highest_level = Last_level;
|
|
#ifndef GP2X
|
|
if (player_highest_level > 1) {
|
|
newmenu_item m[2];
|
|
char info_text[80];
|
|
char num_text[10];
|
|
int choice;
|
|
|
|
try_again:
|
|
sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level);
|
|
|
|
m[0].type=NM_TYPE_TEXT; m[0].text = info_text;
|
|
m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text;
|
|
|
|
strcpy(num_text,"1");
|
|
|
|
choice = newmenu_do( NULL, TXT_SELECT_START_LEV, 2, m, NULL );
|
|
|
|
if (choice==-1 || m[1].text[0]==0)
|
|
return;
|
|
|
|
new_level_num = atoi(m[1].text);
|
|
|
|
if (!(new_level_num>0 && new_level_num<=player_highest_level)) {
|
|
m[0].text = TXT_ENTER_TO_CONT;
|
|
nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL);
|
|
goto try_again;
|
|
}
|
|
}
|
|
#endif
|
|
Difficulty_level = Player_default_difficulty;
|
|
|
|
if (!do_difficulty_menu())
|
|
return;
|
|
|
|
gr_palette_fade_out( gr_palette, 32, 0 );
|
|
|
|
#ifdef PSX_BUILD_TOOLS
|
|
{
|
|
int i;
|
|
for (i=Last_secret_level; i<=Last_level; i++ ) {
|
|
if ( i!=0 )
|
|
StartNewGame(i);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
StartNewGame(new_level_num);
|
|
|
|
}
|
|
|
|
void do_load_game_menu()
|
|
{
|
|
newmenu_item m[N_SAVE_SLOTS];
|
|
char *saved_text[N_SAVE_SLOTS];
|
|
int i,choice;
|
|
|
|
get_game_list(saved_text);
|
|
|
|
for (i=0;i<N_SAVE_SLOTS;i++) {
|
|
|
|
if (saved_text[i][0]) {
|
|
m[i].type = NM_TYPE_MENU;
|
|
m[i].text = saved_text[i];
|
|
}
|
|
else {
|
|
m[i].type = NM_TYPE_TEXT;
|
|
m[i].text = TXT_EMPTY;
|
|
}
|
|
}
|
|
|
|
choice = newmenu_do( NULL, TXT_LOAD_GAME, N_SAVE_SLOTS, m, NULL );
|
|
|
|
if (choice != -1) {
|
|
int ret;
|
|
|
|
if ((ret=load_player_game(choice)) == EZERO)
|
|
ResumeSavedGame(Players[Player_num].level);
|
|
else {
|
|
newmenu_item m1[3];
|
|
|
|
m1[0].type = NM_TYPE_TEXT; m1[0].text = strerror(ret);
|
|
m1[1].type = NM_TYPE_TEXT; m1[1].text = "";
|
|
m1[2].type = NM_TYPE_TEXT; m1[2].text = TXT_ENTER_TO_CONT;
|
|
|
|
newmenu_do( NULL, TXT_ERR_LOADING_GAME, 3, m1, NULL );
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void do_save_game_menu()
|
|
{
|
|
newmenu_item m[N_SAVE_SLOTS];
|
|
char *saved_text_ptrs[N_SAVE_SLOTS];
|
|
char menu_text[N_SAVE_SLOTS][GAME_NAME_LEN+1]; //+1 for terminating zero
|
|
int i,choice;
|
|
|
|
get_game_list(saved_text_ptrs);
|
|
|
|
for (i=0;i<N_SAVE_SLOTS;i++) {
|
|
|
|
strcpy(menu_text[i],saved_text_ptrs[i]);
|
|
|
|
m[i].type = NM_TYPE_INPUT_MENU;
|
|
m[i].text_len = GAME_NAME_LEN;
|
|
m[i].text = menu_text[i];
|
|
|
|
if (!menu_text[i][0])
|
|
strcpy(menu_text[i],TXT_EMPTY);
|
|
|
|
}
|
|
|
|
choice = newmenu_do( NULL, TXT_SAVE_GAME_SLOTS, N_SAVE_SLOTS, m, NULL );
|
|
|
|
if (choice != -1) {
|
|
int ret;
|
|
|
|
if ((ret=save_player_game(choice,m[choice].text)) != EZERO)
|
|
nm_messagebox( NULL,1, TXT_CONTINUE,"%s\n%s\n\n", TXT_SAVE_ERROR, strerror(ret));
|
|
}
|
|
|
|
}
|
|
|
|
extern void GameLoop(int, int );
|
|
|
|
//added on 9/20/98 by Victor Rachels to attempt to add screen res change ingame
|
|
//Changed on 3/24/99 by Owen Evans to make it work =)
|
|
void change_res_poll()
|
|
{
|
|
}
|
|
|
|
void change_res()
|
|
{
|
|
newmenu_item m[12];
|
|
u_int32_t modes[12];
|
|
int i = 0, mc = 0, num_presets = 0;
|
|
char customres[16];
|
|
int fullscreenc;
|
|
u_int32_t screen_mode = 0;
|
|
int screen_width = 0;
|
|
int screen_height = 0;
|
|
SDL_Rect **sdlmode = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
|
|
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x200"; m[mc].value = (Game_screen_mode == SM(320,200)); m[mc].group = 0; modes[mc] = SM(320,200); mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x480"; m[mc].value = (Game_screen_mode == SM(640,480)); m[mc].group = 0; modes[mc] = SM(640,480); mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x400"; m[mc].value = (Game_screen_mode == SM(320,400)); m[mc].group = 0; modes[mc] = SM(320,400); mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x400"; m[mc].value = (Game_screen_mode == SM(640,400)); m[mc].group = 0; modes[mc] = SM(640,400); mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "800x600"; m[mc].value = (Game_screen_mode == SM(800,600)); m[mc].group = 0; modes[mc] = SM(800,600); mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "1024x768"; m[mc].value = (Game_screen_mode == SM(1024,768)); m[mc].group = 0; modes[mc] = SM(1024,768); mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x1024"; m[mc].value = (Game_screen_mode == SM(1280,1024)); m[mc].group = 0; modes[mc] = SM(1280,1024); mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "1600x1200"; m[mc].value = (Game_screen_mode == SM(1600,1200)); m[mc].group = 0; modes[mc] = SM(1600,1200); mc++;
|
|
|
|
num_presets = mc;
|
|
m[mc].value=0; // make sure we count and reach the right selection
|
|
for (i = 0; i < mc; i++)
|
|
if (m[mc].value)
|
|
break;
|
|
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "custom:"; m[mc].value = (i == mc); m[mc].group = 0; modes[mc] = 0; mc++;
|
|
sprintf(customres, "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
|
|
m[mc].type = NM_TYPE_INPUT; m[mc].text = customres; m[mc].text_len = 11; modes[mc] = 0; mc++;
|
|
fullscreenc = mc; m[mc].type = NM_TYPE_CHECK; m[mc].text = "Fullscreen"; m[mc].value = gr_check_fullscreen(); mc++;
|
|
|
|
i = newmenu_do1(NULL, "Screen Resolution", mc, m, &change_res_poll, 0);
|
|
|
|
if (m[fullscreenc].value != gr_check_fullscreen())
|
|
{
|
|
gr_toggle_fullscreen();
|
|
Game_screen_mode = -1;
|
|
}
|
|
|
|
for (i = 0; (m[i].value == 0) && (i < num_presets); i++);
|
|
|
|
if (modes[i]==0)
|
|
{
|
|
char *h = strchr(customres, 'x');
|
|
if (!h)
|
|
return;
|
|
screen_mode = SM(atoi(customres), atoi(h+1));
|
|
}
|
|
else
|
|
{
|
|
screen_mode = modes[i];
|
|
}
|
|
|
|
screen_width = SM_W(screen_mode);
|
|
screen_height = SM_H(screen_mode);
|
|
|
|
if (screen_width > sdlmode[0]->w || screen_height > sdlmode[0]->h) {
|
|
if (!nm_messagebox( TXT_WARNING, 2, "NO", "YES", "Could not verify selected\nscreen resolution.\nThe game may crash.\nDo you really want to proceed?" ))
|
|
return;
|
|
}
|
|
|
|
if (screen_height <= 0 || screen_width <= 0)
|
|
return;
|
|
|
|
Game_screen_mode = screen_mode;
|
|
game_init_render_buffers(screen_width, screen_height, VR_NONE);
|
|
|
|
mprintf( (0, "\nInitializing palette system..." ));
|
|
gr_use_palette_table( "PALETTE.256" );
|
|
mprintf( (0, "\nInitializing font system..." ));
|
|
gamefont_init(); // must load after palette data loaded.
|
|
|
|
reset_palette_add();
|
|
init_cockpit();
|
|
last_drawn_cockpit=-1;
|
|
vr_reset_display();
|
|
|
|
if (menu_use_game_res) {
|
|
gr_set_mode(Game_screen_mode);
|
|
set_screen_mode(SCREEN_GAME);
|
|
}
|
|
}
|
|
|
|
void sound_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
|
|
{
|
|
nitems=nitems;
|
|
*last_key = *last_key;
|
|
|
|
if ( Config_digi_volume != items[0].value ) {
|
|
Config_digi_volume = items[0].value;
|
|
digi_set_digi_volume( (Config_digi_volume*32768)/8 );
|
|
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
|
|
}
|
|
if (Config_midi_volume != items[1].value ) {
|
|
Config_midi_volume = items[1].value;
|
|
digi_set_midi_volume( (Config_midi_volume*128)/8 );
|
|
}
|
|
|
|
citem++; //kill warning
|
|
}
|
|
|
|
void do_sound_menu()
|
|
{
|
|
newmenu_item m[4];
|
|
int i = 0;
|
|
|
|
do {
|
|
m[0].type = NM_TYPE_SLIDER; m[0].text=TXT_FX_VOLUME; m[0].value=Config_digi_volume; m[0].min_value=0; m[0].max_value=8;
|
|
m[1].type =NM_TYPE_SLIDER; m[1].text=TXT_MUSIC_VOLUME; m[1].value=Config_midi_volume; m[1].min_value=0; m[1].max_value=8;
|
|
m[2].type = NM_TYPE_TEXT; m[2].text="";
|
|
m[3].type = NM_TYPE_CHECK; m[3].text=TXT_REVERSE_STEREO; m[3].value=Config_channels_reversed;
|
|
|
|
i = newmenu_do1( NULL, "Sound Effects & Music", sizeof(m)/sizeof(*m), m, sound_menuset, i );
|
|
|
|
Config_channels_reversed = m[3].value;
|
|
|
|
} while( i>-1 );
|
|
}
|
|
|
|
void options_menuset(int nitems, newmenu_item * items, int *last_key, int citem )
|
|
{
|
|
nitems=nitems;
|
|
*last_key = *last_key;
|
|
|
|
if ( citem==4) {
|
|
gr_palette_set_gamma(items[4].value);
|
|
}
|
|
}
|
|
|
|
void do_options_menu()
|
|
{
|
|
newmenu_item m[11];
|
|
int i = 0;
|
|
|
|
do {
|
|
m[ 0].type = NM_TYPE_MENU; m[ 0].text="Sound effects & music...";
|
|
m[ 1].type = NM_TYPE_TEXT; m[ 1].text="";
|
|
m[ 2].type = NM_TYPE_MENU; m[ 2].text=TXT_CONTROLS_;
|
|
m[ 3].type = NM_TYPE_TEXT; m[ 3].text="";
|
|
m[ 4].type = NM_TYPE_SLIDER;
|
|
m[ 4].text = TXT_BRIGHTNESS;
|
|
m[ 4].value = gr_palette_get_gamma();
|
|
m[ 4].min_value = 0;
|
|
m[ 4].max_value = 16;
|
|
|
|
m[ 5].type = NM_TYPE_MENU; m[ 5].text=TXT_DETAIL_LEVELS;
|
|
m[ 6].type = NM_TYPE_MENU; m[ 6].text="Screen resolution...";
|
|
|
|
m[ 7].type = NM_TYPE_TEXT; m[ 7].text="";
|
|
m[ 8].type = NM_TYPE_MENU; m[ 8].text="Primary autoselect ordering...";
|
|
m[ 9].type = NM_TYPE_MENU; m[ 9].text="Secondary autoselect ordering...";
|
|
m[10].type = NM_TYPE_CHECK; m[10].text="Ship auto-leveling";
|
|
m[10].value=Auto_leveling_on;
|
|
|
|
i = newmenu_do1( NULL, TXT_OPTIONS, sizeof(m)/sizeof(*m), m, options_menuset, i );
|
|
|
|
switch(i) {
|
|
case 0: do_sound_menu(); break;
|
|
case 2: joydefs_config(); break;
|
|
case 5: do_detail_level_menu(); break;
|
|
case 6: change_res(); break;
|
|
case 8: reorder_primary(); break;
|
|
case 9: reorder_secondary(); break;
|
|
}
|
|
|
|
Auto_leveling_on = m[10].value;
|
|
|
|
} while( i>-1 );
|
|
|
|
write_player_file();
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
void do_multi_player_menu()
|
|
{
|
|
int menu_choice[9];
|
|
newmenu_item m[9];
|
|
int choice = 0, num_options = 0;
|
|
int old_game_mode;
|
|
|
|
do {
|
|
old_game_mode = Game_mode;
|
|
num_options = 0;
|
|
|
|
#ifdef HAVE_NETIPX_IPX_H
|
|
ADD_ITEM("Start IPX Netgame", MENU_START_IPX_NETGAME, -1);
|
|
ADD_ITEM("Join IPX Netgame\n", MENU_JOIN_IPX_NETGAME, -1);
|
|
#endif //HAVE_NETIPX_IPX_H
|
|
ADD_ITEM("Start UDP/IP Netgame", MENU_START_UDP_NETGAME, -1);
|
|
ADD_ITEM("Join UDP/IP Netgame\n", MENU_JOIN_UDP_NETGAME, -1);
|
|
#ifdef __LINUX__
|
|
ADD_ITEM("Start Kali Netgame", MENU_START_KALI_NETGAME, -1);
|
|
ADD_ITEM("Join Kali Netgame", MENU_JOIN_KALI_NETGAME, -1);
|
|
#endif // __LINUX__
|
|
|
|
choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice );
|
|
|
|
if ( choice > -1 )
|
|
do_option(menu_choice[choice]);
|
|
|
|
if (old_game_mode != Game_mode)
|
|
break; // leave menu
|
|
|
|
} while( choice > -1 );
|
|
}
|
|
|
|
int ip_connect_manual(char *addr);
|
|
void do_ip_manual_join_menu()
|
|
{
|
|
int menu_choice[3];
|
|
newmenu_item m[3];
|
|
int choice = 0, num_options = 0;
|
|
int old_game_mode;
|
|
char buf[128]="";
|
|
|
|
do {
|
|
old_game_mode = Game_mode;
|
|
num_options = 0;
|
|
|
|
m[num_options].type = NM_TYPE_INPUT; m[num_options].text=buf; m[num_options].text_len=128;menu_choice[num_options]=-1; num_options++;
|
|
|
|
choice = newmenu_do1( NULL, "ENTER IP OR HOSTNAME", num_options, m, NULL, choice );
|
|
|
|
if ( choice > -1 ){
|
|
ip_connect_manual(buf);
|
|
// do_option(menu_choice[choice]);
|
|
}
|
|
|
|
if (old_game_mode != Game_mode)
|
|
break; // leave menu
|
|
} while( choice > -1 );
|
|
}
|
|
#endif
|
|
|
|
#ifdef GP2X
|
|
extern void SetClock(unsigned int MHZ);
|
|
|
|
void change_cpu_poll()
|
|
{
|
|
}
|
|
|
|
void do_cpu_menu()
|
|
{
|
|
// edited 05/27/99 Matt Mueller - ingame fullscreen changing
|
|
newmenu_item m[12];
|
|
u_int32_t modes[12];
|
|
int i = 0, mc = 0, num_presets = 0;
|
|
//end edit -MM
|
|
unsigned int cpu_speed = 200;
|
|
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "200 Mhz"; m[mc].value = (cpu_speed == 200); m[mc].group = 0; modes[mc] = 200; mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "233 Mhz"; m[mc].value = (cpu_speed == 233); m[mc].group = 0; modes[mc] = 233; mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "250 Mhz"; m[mc].value = (cpu_speed == 250); m[mc].group = 0; modes[mc] = 250; mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "266 Mhz"; m[mc].value = (cpu_speed == 266); m[mc].group = 0; modes[mc] = 266; mc++;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "275 Mhz"; m[mc].value = (cpu_speed == 275); m[mc].group = 0; modes[mc] = 275; mc++;
|
|
|
|
num_presets = mc;
|
|
m[mc].value=0; // make sure we count and reach the right selection
|
|
for (i = 0; i < mc; i++)
|
|
if (m[mc].value)
|
|
break;
|
|
|
|
i = newmenu_do1(NULL, "CPU SPEED", mc, m, &change_cpu_poll, 0);
|
|
|
|
cpu_speed = modes[i];
|
|
|
|
if (cpu_speed >= 200 && cpu_speed <= 275) {
|
|
printf("Set CPU Clock...(%i)\n",cpu_speed);
|
|
SetClock(cpu_speed);
|
|
}
|
|
}
|
|
#endif
|