2186 lines
56 KiB
C
Executable file
2186 lines
56 KiB
C
Executable file
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/gamesave.c,v $
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* $Revision: 1.1.1.1 $
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* $Author: zicodxx $
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* $Date: 2006/03/17 19:44:30 $
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*
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* Save game information
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*
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* $Log: gamesave.c,v $
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* Revision 1.1.1.1 2006/03/17 19:44:30 zicodxx
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* initial import
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*
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* Revision 1.2 1999/09/02 13:50:13 sekmu
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* remove warnings for editor compile
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*
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* Revision 1.1.1.1 1999/06/14 22:07:13 donut
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* Import of d1x 1.37 source.
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*
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* Revision 2.2 1995/04/23 14:53:12 john
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* Made some mine structures read in with no structure packing problems.
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*
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* Revision 2.1 1995/03/20 18:15:43 john
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* Added code to not store the normals in the segment structure.
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*
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* Revision 2.0 1995/02/27 11:29:50 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.207 1995/02/23 10:17:36 allender
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* fixed parameter mismatch with compute_segment_center
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*
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* Revision 1.206 1995/02/22 14:51:17 allender
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* fixed some things that I missed
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*
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* Revision 1.205 1995/02/22 13:31:38 allender
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* remove anonymous unions from object structure
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*
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* Revision 1.204 1995/02/01 20:58:08 john
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* Made editor check hog.
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*
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* Revision 1.203 1995/01/28 17:40:34 mike
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* correct level names (use rdl, sdl) for dumpmine stuff.
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*
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* Revision 1.202 1995/01/25 20:03:46 matt
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* Moved matrix check to avoid orthogonalizing an uninitialize matrix
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*
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* Revision 1.201 1995/01/20 16:56:53 mike
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* remove some mprintfs.
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*
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* Revision 1.200 1995/01/15 19:42:13 matt
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* Ripped out hostage faces for registered version
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*
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* Revision 1.199 1995/01/05 16:59:09 yuan
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* Make it so if editor is loaded, don't get error from typo
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* in filename.
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*
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* Revision 1.198 1994/12/19 12:49:46 mike
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* Change fgets to cfgets. fgets was getting a pointer mismatch warning.
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*
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* Revision 1.197 1994/12/12 01:20:03 matt
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* Took out object size hack for green claw guys
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*
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* Revision 1.196 1994/12/11 13:19:37 matt
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* Restored calls to fix_object_segs() when debugging is turned off, since
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* it's not a big routine, and could fix some possibly bad problems.
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*
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* Revision 1.195 1994/12/10 16:17:24 mike
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* fix editor bug that was converting transparent walls into rock.
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*
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* Revision 1.194 1994/12/09 14:59:27 matt
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* Added system to attach a fireball to another object for rendering purposes,
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* so the fireball always renders on top of (after) the object.
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*
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* Revision 1.193 1994/12/08 17:19:02 yuan
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* Cfiling stuff.
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*
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* Revision 1.192 1994/12/02 20:01:05 matt
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* Always give vulcan cannon powerup same amount of ammo, regardless of
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* how much it was saved with
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*
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* Revision 1.191 1994/11/30 17:45:57 yuan
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* Saving files now creates RDL/SDLs instead of CDLs.
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*
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* Revision 1.190 1994/11/30 17:22:14 matt
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* Ripped out hostage faces in shareware version
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*
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* Revision 1.189 1994/11/28 00:09:30 allender
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* commented out call to newdemo_record_start_demo in load_level...what is
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* this doing here anyway?????
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*
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* Revision 1.188 1994/11/27 23:13:48 matt
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* Made changes for new mprintf calling convention
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*
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* Revision 1.187 1994/11/27 18:06:20 matt
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* Cleaned up LVL/CDL file loading
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*
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* Revision 1.186 1994/11/25 22:46:29 matt
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* Allow ESC out of compiled/normal menu (esc=compiled).
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*
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* Revision 1.185 1994/11/23 12:18:35 mike
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* move level names here...a more logical place than dumpmine.
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*
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* Revision 1.184 1994/11/21 20:29:19 matt
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* If hostage info is bad, fix it.
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*
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* Revision 1.183 1994/11/21 20:26:07 matt
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* Fixed bug, I hope
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*
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* Revision 1.182 1994/11/21 20:20:37 matt
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* Fixed stupid mistake
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*
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* Revision 1.181 1994/11/21 20:18:40 matt
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* Fixed (hopefully) totally bogus writing of hostage data
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*
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* Revision 1.180 1994/11/20 14:11:56 matt
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* Gracefully handle two hostages having same id
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*
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* Revision 1.179 1994/11/19 23:55:05 mike
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* remove Assert, put in comment for Matt.
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*
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* Revision 1.178 1994/11/19 19:53:24 matt
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* Added code to full support different hostage head clip & message for
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* each hostage.
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*
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* Revision 1.177 1994/11/19 15:15:21 mike
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* remove unused code and data
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*
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* Revision 1.176 1994/11/19 10:28:28 matt
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* Took out write routines when editor compiled out
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*
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* Revision 1.175 1994/11/17 20:38:25 john
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* Took out warning.
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*
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* Revision 1.174 1994/11/17 20:36:34 john
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* Made it so that saving a mine will write the .cdl even
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* if .lvl gets error.
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*
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* Revision 1.173 1994/11/17 20:26:19 john
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* Made the game load whichever of .cdl or .lvl exists,
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* and if they both exist, prompt the user for which one.
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*
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* Revision 1.172 1994/11/17 20:11:20 john
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* Fixed warning.
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*
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* Revision 1.171 1994/11/17 20:09:26 john
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* Added new compiled level format.
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*
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* Revision 1.170 1994/11/17 14:57:21 mike
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* moved segment validation functions from editor to main.
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*
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* Revision 1.169 1994/11/17 11:39:21 matt
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* Ripped out code to load old mines
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*
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* Revision 1.168 1994/11/16 11:24:53 matt
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* Made attack-type robots have smaller radius, so they get closer to player
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*
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* Revision 1.167 1994/11/15 21:42:47 mike
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* better error messages.
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*
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* Revision 1.166 1994/11/15 15:30:41 matt
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* Save ptr to name of level being loaded
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*
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* Revision 1.165 1994/11/14 20:47:46 john
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* Attempted to strip out all the code in the game
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* directory that uses any ui code.
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*
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* Revision 1.164 1994/11/14 14:34:23 matt
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* Fixed up handling when textures can't be found during remap
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*
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* Revision 1.163 1994/11/10 14:02:49 matt
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* Hacked in support for player ships with different textures
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*
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* Revision 1.162 1994/11/06 14:38:17 mike
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* Remove an apparently unnecessary mprintf.
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*
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* Revision 1.161 1994/10/30 14:11:28 mike
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* ripout local segments stuff.
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*
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* Revision 1.160 1994/10/28 12:10:41 matt
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* Check that was supposed to happen only when editor was in was happening
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* only when editor was out.
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*
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* Revision 1.159 1994/10/27 11:25:32 matt
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* Only do connectivity error check when editor in
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*
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* Revision 1.158 1994/10/27 10:54:00 matt
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* Made connectivity error checking put up warning if errors found
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*
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* Revision 1.157 1994/10/25 10:50:54 matt
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* Vulcan cannon powerups now contain ammo count
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*
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* Revision 1.156 1994/10/23 02:10:43 matt
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* Got rid of obsolete hostage_info stuff
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*
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* Revision 1.155 1994/10/22 18:57:26 matt
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* Added call to check_segment_connections()
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*
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* Revision 1.154 1994/10/21 12:19:23 matt
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* Clear transient objects when saving (& loading) games
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*
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* Revision 1.153 1994/10/21 11:25:10 mike
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* Use new constant IMMORTAL_TIME.
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*
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* Revision 1.152 1994/10/20 12:46:59 matt
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* Replace old save files (MIN/SAV/HOT) with new LVL files
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*
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* Revision 1.151 1994/10/19 19:26:32 matt
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* Fixed stupid bug
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*
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* Revision 1.150 1994/10/19 16:46:21 matt
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* Made tmap overrides for robots remap texture numbers
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*
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* Revision 1.149 1994/10/18 08:50:27 yuan
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* Fixed correct variable this time.
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*
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* Revision 1.148 1994/10/18 08:45:02 yuan
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* Oops. forgot load function.
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*
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* Revision 1.147 1994/10/18 08:42:10 yuan
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* Avoid the int3.
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*
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* Revision 1.146 1994/10/17 21:34:57 matt
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* Added support for new Control Center/Main Reactor
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*
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* Revision 1.145 1994/10/15 19:06:34 mike
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* Fix bug, maybe, having to do with something or other, ...
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*
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* Revision 1.144 1994/10/12 21:07:33 matt
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* Killed unused field in object structure
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*
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* Revision 1.143 1994/10/06 14:52:55 mike
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* Put check in to detect possibly bogus walls in last segment which leaked through an earlier check
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* due to misuse of Highest_segment_index.
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*
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* Revision 1.142 1994/10/05 22:12:44 mike
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* Put in cleanup for matcen/fuelcen links.
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*
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* Revision 1.141 1994/10/03 11:30:05 matt
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* Make sure player in a valid segment before saving
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*
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* Revision 1.140 1994/09/28 11:14:41 mike
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* Better error messaging on bogus mines: Only bring up dialog box if a "real" (level??.*) level.
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*
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* Revision 1.139 1994/09/28 09:22:58 mike
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* Comment out a mprintf.
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*
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* Revision 1.138 1994/09/27 17:08:36 mike
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* Message boxes when you load bogus mines.
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*
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* Revision 1.137 1994/09/27 15:43:45 mike
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* Move the dump stuff to dumpmine.
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*
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* Revision 1.136 1994/09/27 00:02:31 mike
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* Dump text files (".txm") when loading a mine, showing all kinds of useful mine info.
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*
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* Revision 1.135 1994/09/26 11:30:41 matt
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* Took out code which loaded bogus player structure
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*
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* Revision 1.134 1994/09/26 11:18:44 john
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* Fixed some conflicts with newseg.
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*
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* Revision 1.133 1994/09/26 10:56:58 matt
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* Fixed inconsistancies in lifeleft for immortal objects
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*
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* Revision 1.132 1994/09/25 23:41:10 matt
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* Changed the object load & save code to read/write the structure fields one
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* at a time (rather than the whole structure at once). This mean that the
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* object structure can be changed without breaking the load/save functions.
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* As a result of this change, the local_object data can be and has been
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* incorporated into the object array. Also, timeleft is now a property
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* of all objects, and the object structure has been otherwise cleaned up.
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*
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*/
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#ifdef RCS
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#pragma off (unreferenced)
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static char rcsid[] = "$Id: gamesave.c,v 1.1.1.1 2006/03/17 19:44:30 zicodxx Exp $";
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#pragma on (unreferenced)
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "mono.h"
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#include "key.h"
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#include "gr.h"
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#include "palette.h"
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#include "newmenu.h"
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#include "inferno.h"
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#ifdef EDITOR
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#include "editor/editor.h"
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#include "strutil.h"
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#endif
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#include "error.h"
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#include "object.h"
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#include "game.h"
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#include "screens.h"
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#include "wall.h"
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#include "gamemine.h"
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#include "robot.h"
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|
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#include "cfile.h"
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#include "bm.h"
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#include "menu.h"
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#include "switch.h"
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#include "fuelcen.h"
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#include "powerup.h"
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#include "hostage.h"
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#include "weapon.h"
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#include "newdemo.h"
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#include "gameseq.h"
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#include "automap.h"
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#include "polyobj.h"
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#include "text.h"
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#include "gamefont.h"
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#include "gamesave.h"
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#include "d_io.h"
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#ifndef NDEBUG
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void dump_mine_info(void);
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#endif
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#ifdef EDITOR
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#ifdef SHAREWARE
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char *Shareware_level_names[NUM_SHAREWARE_LEVELS] = {
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"level01.sdl",
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"level02.sdl",
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"level03.sdl",
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"level04.sdl",
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"level05.sdl",
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"level06.sdl",
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"level07.sdl"
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};
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#else
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char *Shareware_level_names[NUM_SHAREWARE_LEVELS] = {
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"level01.rdl",
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"level02.rdl",
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"level03.rdl",
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"level04.rdl",
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"level05.rdl",
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"level06.rdl",
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"level07.rdl"
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};
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#endif
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char *Registered_level_names[NUM_REGISTERED_LEVELS] = {
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"level08.rdl",
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"level09.rdl",
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"level10.rdl",
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"level11.rdl",
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"level12.rdl",
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"level13.rdl",
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"level14.rdl",
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"level15.rdl",
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"level16.rdl",
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"level17.rdl",
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"level18.rdl",
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"level19.rdl",
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"level20.rdl",
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"level21.rdl",
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"level22.rdl",
|
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"level23.rdl",
|
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"level24.rdl",
|
|
"level25.rdl",
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"level26.rdl",
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|
"level27.rdl",
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|
"levels1.rdl",
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"levels2.rdl",
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"levels3.rdl"
|
|
};
|
|
#endif
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|
|
char Gamesave_current_filename[128];
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|
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#define GAME_VERSION 25
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|
#define GAME_COMPATIBLE_VERSION 22
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|
|
#define MENU_CURSOR_X_MIN MENU_X
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|
#define MENU_CURSOR_X_MAX MENU_X+6
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|
|
|
#define HOSTAGE_DATA_VERSION 0
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|
|
|
//Start old wall structures
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|
|
|
typedef struct v16_wall {
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sbyte type; // What kind of special wall.
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sbyte flags; // Flags for the wall.
|
|
fix hps; // "Hit points" of the wall.
|
|
sbyte trigger; // Which trigger is associated with the wall.
|
|
sbyte clip_num; // Which animation associated with the wall.
|
|
sbyte keys;
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|
} __pack__ v16_wall;
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|
|
|
typedef struct v19_wall {
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int segnum,sidenum; // Seg & side for this wall
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|
sbyte type; // What kind of special wall.
|
|
sbyte flags; // Flags for the wall.
|
|
fix hps; // "Hit points" of the wall.
|
|
sbyte trigger; // Which trigger is associated with the wall.
|
|
sbyte clip_num; // Which animation associated with the wall.
|
|
sbyte keys;
|
|
int linked_wall; // number of linked wall
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|
} __pack__ v19_wall;
|
|
|
|
typedef struct v19_door {
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|
int n_parts; // for linked walls
|
|
short seg[2]; // Segment pointer of door.
|
|
short side[2]; // Side number of door.
|
|
short type[2]; // What kind of door animation.
|
|
fix open; // How long it has been open.
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|
} __pack__ v19_door;
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|
|
|
//End old wall structures
|
|
|
|
struct {
|
|
ushort fileinfo_signature;
|
|
ushort fileinfo_version;
|
|
int fileinfo_sizeof;
|
|
} __pack__ game_top_fileinfo; // Should be same as first two fields below...
|
|
|
|
struct {
|
|
ushort fileinfo_signature;
|
|
ushort fileinfo_version;
|
|
int fileinfo_sizeof;
|
|
char mine_filename[15];
|
|
int level;
|
|
int player_offset; // Player info
|
|
int player_sizeof;
|
|
int object_offset; // Object info
|
|
int object_howmany;
|
|
int object_sizeof;
|
|
int walls_offset;
|
|
int walls_howmany;
|
|
int walls_sizeof;
|
|
int doors_offset;
|
|
int doors_howmany;
|
|
int doors_sizeof;
|
|
int triggers_offset;
|
|
int triggers_howmany;
|
|
int triggers_sizeof;
|
|
int links_offset;
|
|
int links_howmany;
|
|
int links_sizeof;
|
|
int control_offset;
|
|
int control_howmany;
|
|
int control_sizeof;
|
|
int matcen_offset;
|
|
int matcen_howmany;
|
|
int matcen_sizeof;
|
|
} __pack__ game_fileinfo;
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|
|
|
#ifdef EDITOR
|
|
extern char mine_filename[];
|
|
extern int save_mine_data_compiled(FILE * SaveFile);
|
|
//--unused-- #else
|
|
//--unused-- char mine_filename[128];
|
|
#endif
|
|
|
|
int Gamesave_num_org_robots = 0;
|
|
//--unused-- grs_bitmap * Gamesave_saved_bitmap = NULL;
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|
|
|
#ifdef EDITOR
|
|
// Return true if this level has a name of the form "level??"
|
|
// Note that a pathspec can appear at the beginning of the filename.
|
|
int is_real_level(char *filename)
|
|
{
|
|
int len = strlen(filename);
|
|
|
|
if (len < 6)
|
|
return 0;
|
|
|
|
//mprintf((0, "String = [%s]\n", &filename[len-11]));
|
|
return !strncasecmp(&filename[len-11], "level", 5);
|
|
|
|
}
|
|
|
|
void convert_name_to_CDL( char *dest, char *src )
|
|
{
|
|
int i;
|
|
|
|
strcpy (dest, src);
|
|
|
|
#ifdef SHAREWARE
|
|
for (i=1; i<strlen(dest); i++ )
|
|
{
|
|
if (dest[i]=='.'||dest[i]==' '||dest[i]==0)
|
|
{
|
|
dest[i]='.';
|
|
dest[i+1]='S';
|
|
dest[i+2]= 'D';
|
|
dest[i+3]= 'L';
|
|
dest[i+4]=0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (i < 123)
|
|
{
|
|
dest[i]='.';
|
|
dest[i+1]='S';
|
|
dest[i+2]= 'D';
|
|
dest[i+3]= 'L';
|
|
dest[i+4]=0;
|
|
return;
|
|
}
|
|
#else
|
|
for (i=1; i<strlen(dest); i++ )
|
|
{
|
|
if (dest[i]=='.'||dest[i]==' '||dest[i]==0)
|
|
{
|
|
dest[i]='.';
|
|
dest[i+1]='R';
|
|
dest[i+2]= 'D';
|
|
dest[i+3]= 'L';
|
|
dest[i+4]=0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (i < 123)
|
|
{
|
|
dest[i]='.';
|
|
dest[i+1]='R';
|
|
dest[i+2]= 'D';
|
|
dest[i+3]= 'L';
|
|
dest[i+4]=0;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|
|
#endif
|
|
|
|
void convert_name_to_LVL( char *dest, char *src )
|
|
{
|
|
int i;
|
|
|
|
strcpy (dest, src);
|
|
|
|
for (i=1; i<strlen(dest); i++ )
|
|
{
|
|
if (dest[i]=='.'||dest[i]==' '||dest[i]==0)
|
|
{
|
|
dest[i]='.';
|
|
dest[i+1]='L';
|
|
dest[i+2]= 'V';
|
|
dest[i+3]= 'L';
|
|
dest[i+4]=0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (i < 123)
|
|
{
|
|
dest[i]='.';
|
|
dest[i+1]='L';
|
|
dest[i+2]= 'V';
|
|
dest[i+3]= 'L';
|
|
dest[i+4]=0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
//--unused-- vms_angvec zero_angles={0,0,0};
|
|
|
|
#define vm_angvec_zero(v) do {(v)->p=(v)->b=(v)->h=0;} while (0)
|
|
|
|
int Gamesave_num_players=0;
|
|
|
|
int N_save_pof_names=25;
|
|
char Save_pof_names[MAX_POLYGON_MODELS][13];
|
|
|
|
void check_and_fix_matrix(vms_matrix *m);
|
|
|
|
void verify_object( object * obj ) {
|
|
|
|
obj->lifeleft = IMMORTAL_TIME; //all loaded object are immortal, for now
|
|
|
|
if ( obj->type == OBJ_ROBOT ) {
|
|
Gamesave_num_org_robots++;
|
|
|
|
// Make sure valid id...
|
|
if ( obj->id >= N_robot_types )
|
|
obj->id = obj->id % N_robot_types;
|
|
|
|
// Make sure model number & size are correct...
|
|
if ( obj->render_type == RT_POLYOBJ ) {
|
|
obj->rtype.pobj_info.model_num = Robot_info[obj->id].model_num;
|
|
obj->size = Polygon_models[obj->rtype.pobj_info.model_num].rad;
|
|
|
|
//@@if (obj->control_type==CT_AI && Robot_info[obj->id].attack_type)
|
|
//@@ obj->size = obj->size*3/4;
|
|
}
|
|
|
|
if (obj->movement_type == MT_PHYSICS) {
|
|
obj->mtype.phys_info.mass = Robot_info[obj->id].mass;
|
|
obj->mtype.phys_info.drag = Robot_info[obj->id].drag;
|
|
}
|
|
}
|
|
else { //Robots taken care of above
|
|
|
|
if ( obj->render_type == RT_POLYOBJ ) {
|
|
int i;
|
|
char *name = Save_pof_names[obj->rtype.pobj_info.model_num];
|
|
|
|
for (i=0;i<N_polygon_models;i++)
|
|
if (!strcasecmp(Pof_names[i],name)) { //found it!
|
|
// mprintf((0,"Mapping <%s> to %d (was %d)\n",name,i,obj->rtype.pobj_info.model_num));
|
|
obj->rtype.pobj_info.model_num = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( obj->type == OBJ_POWERUP ) {
|
|
if ( obj->id >= N_powerup_types ) {
|
|
obj->id = 0;
|
|
Assert( obj->render_type != RT_POLYOBJ );
|
|
}
|
|
obj->control_type = CT_POWERUP;
|
|
|
|
obj->size = Powerup_info[obj->id].size;
|
|
}
|
|
|
|
//if ( obj->type == OBJ_HOSTAGE ) {
|
|
// if ( obj->id >= N_hostage_types ) {
|
|
// obj->id = 0;
|
|
// Assert( obj->render_type == RT_POLYOBJ );
|
|
// }
|
|
//}
|
|
|
|
if ( obj->type == OBJ_WEAPON ) {
|
|
if ( obj->id >= N_weapon_types ) {
|
|
obj->id = 0;
|
|
Assert( obj->render_type != RT_POLYOBJ );
|
|
}
|
|
}
|
|
|
|
if ( obj->type == OBJ_CNTRLCEN ) {
|
|
int i;
|
|
|
|
obj->render_type = RT_POLYOBJ;
|
|
obj->control_type = CT_CNTRLCEN;
|
|
|
|
// Make model number is correct...
|
|
for (i=0; i<Num_total_object_types; i++ )
|
|
if ( ObjType[i] == OL_CONTROL_CENTER ) {
|
|
obj->rtype.pobj_info.model_num = ObjId[i];
|
|
obj->shields = ObjStrength[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( obj->type == OBJ_PLAYER ) {
|
|
//int i;
|
|
|
|
//Assert(obj == Player);
|
|
|
|
if ( obj == ConsoleObject )
|
|
init_player_object();
|
|
else
|
|
if (obj->render_type == RT_POLYOBJ) //recover from Matt's pof file matchup bug
|
|
obj->rtype.pobj_info.model_num = Player_ship->model_num;
|
|
|
|
//Make sure orient matrix is orthogonal
|
|
check_and_fix_matrix(&obj->orient);
|
|
|
|
obj->id = Gamesave_num_players++;
|
|
}
|
|
|
|
if (obj->type == OBJ_HOSTAGE) {
|
|
|
|
if (obj->id > N_hostage_types)
|
|
obj->id = 0;
|
|
|
|
obj->render_type = RT_HOSTAGE;
|
|
obj->control_type = CT_POWERUP;
|
|
//obj->vclip_info.vclip_num = Hostage_vclip_num[Hostages[obj->id].type];
|
|
//obj->vclip_info.frametime = Vclip[obj->vclip_info.vclip_num].frame_time;
|
|
//obj->vclip_info.framenum = 0;
|
|
}
|
|
|
|
}
|
|
|
|
/*static*/ int read_int(CFILE *file)
|
|
{
|
|
int i;
|
|
|
|
if (cfread( &i, sizeof(i), 1, file) != 1)
|
|
Error( "Error reading int in gamesave.c" );
|
|
|
|
return i;
|
|
}
|
|
|
|
/*static*/ fix read_fix(CFILE *file)
|
|
{
|
|
fix f;
|
|
|
|
if (cfread( &f, sizeof(f), 1, file) != 1)
|
|
Error( "Error reading fix in gamesave.c" );
|
|
|
|
return f;
|
|
}
|
|
|
|
/*static*/ short read_short(CFILE *file)
|
|
{
|
|
short s;
|
|
|
|
if (cfread( &s, sizeof(s), 1, file) != 1)
|
|
Error( "Error reading short in gamesave.c" );
|
|
|
|
return s;
|
|
}
|
|
|
|
static short read_fixang(CFILE *file)
|
|
{
|
|
fixang f;
|
|
|
|
if (cfread( &f, sizeof(f), 1, file) != 1)
|
|
Error( "Error reading fixang in gamesave.c" );
|
|
|
|
return f;
|
|
}
|
|
|
|
/*static*/ sbyte read_byte(CFILE *file)
|
|
{
|
|
sbyte b;
|
|
|
|
if (cfread( &b, sizeof(b), 1, file) != 1)
|
|
Error( "Error reading byte in gamesave.c" );
|
|
|
|
return b;
|
|
}
|
|
|
|
static void read_vector(vms_vector *v,CFILE *file)
|
|
{
|
|
v->x = read_fix(file);
|
|
v->y = read_fix(file);
|
|
v->z = read_fix(file);
|
|
}
|
|
|
|
static void read_matrix(vms_matrix *m,CFILE *file)
|
|
{
|
|
read_vector(&m->rvec,file);
|
|
read_vector(&m->uvec,file);
|
|
read_vector(&m->fvec,file);
|
|
}
|
|
|
|
static void read_angvec(vms_angvec *v,CFILE *file)
|
|
{
|
|
v->p = read_fixang(file);
|
|
v->b = read_fixang(file);
|
|
v->h = read_fixang(file);
|
|
}
|
|
|
|
//static gs_skip(int len,CFILE *file)
|
|
//{
|
|
//
|
|
// cfseek(file,len,SEEK_CUR);
|
|
//}
|
|
|
|
#ifdef EDITOR
|
|
static void gs_write_int(int i,FILE *file)
|
|
{
|
|
if (fwrite( &i, sizeof(i), 1, file) != 1)
|
|
Error( "Error reading int in gamesave.c" );
|
|
|
|
}
|
|
|
|
static void gs_write_fix(fix f,FILE *file)
|
|
{
|
|
if (fwrite( &f, sizeof(f), 1, file) != 1)
|
|
Error( "Error reading fix in gamesave.c" );
|
|
|
|
}
|
|
|
|
static void gs_write_short(short s,FILE *file)
|
|
{
|
|
if (fwrite( &s, sizeof(s), 1, file) != 1)
|
|
Error( "Error reading short in gamesave.c" );
|
|
|
|
}
|
|
|
|
static void gs_write_fixang(fixang f,FILE *file)
|
|
{
|
|
if (fwrite( &f, sizeof(f), 1, file) != 1)
|
|
Error( "Error reading fixang in gamesave.c" );
|
|
|
|
}
|
|
|
|
static void gs_write_byte(sbyte b,FILE *file)
|
|
{
|
|
if (fwrite( &b, sizeof(b), 1, file) != 1)
|
|
Error( "Error reading byte in gamesave.c" );
|
|
|
|
}
|
|
|
|
static void gr_write_vector(vms_vector *v,FILE *file)
|
|
{
|
|
gs_write_fix(v->x,file);
|
|
gs_write_fix(v->y,file);
|
|
gs_write_fix(v->z,file);
|
|
}
|
|
|
|
static void gs_write_matrix(vms_matrix *m,FILE *file)
|
|
{
|
|
gr_write_vector(&m->rvec,file);
|
|
gr_write_vector(&m->uvec,file);
|
|
gr_write_vector(&m->fvec,file);
|
|
}
|
|
|
|
static void gs_write_angvec(vms_angvec *v,FILE *file)
|
|
{
|
|
gs_write_fixang(v->p,file);
|
|
gs_write_fixang(v->b,file);
|
|
gs_write_fixang(v->h,file);
|
|
}
|
|
|
|
#endif
|
|
|
|
//reads one object of the given version from the given file
|
|
void read_object(object *obj,CFILE *f,int version)
|
|
{
|
|
obj->type = read_byte(f);
|
|
obj->id = read_byte(f);
|
|
|
|
obj->control_type = read_byte(f);
|
|
obj->movement_type = read_byte(f);
|
|
obj->render_type = read_byte(f);
|
|
obj->flags = read_byte(f);
|
|
|
|
obj->segnum = read_short(f);
|
|
obj->attached_obj = -1;
|
|
|
|
read_vector(&obj->pos,f);
|
|
read_matrix(&obj->orient,f);
|
|
|
|
obj->size = read_fix(f);
|
|
obj->shields = read_fix(f);
|
|
|
|
read_vector(&obj->last_pos,f);
|
|
|
|
obj->contains_type = read_byte(f);
|
|
obj->contains_id = read_byte(f);
|
|
obj->contains_count = read_byte(f);
|
|
|
|
switch (obj->movement_type) {
|
|
|
|
case MT_PHYSICS:
|
|
|
|
read_vector(&obj->mtype.phys_info.velocity,f);
|
|
read_vector(&obj->mtype.phys_info.thrust,f);
|
|
|
|
obj->mtype.phys_info.mass = read_fix(f);
|
|
obj->mtype.phys_info.drag = read_fix(f);
|
|
obj->mtype.phys_info.brakes = read_fix(f);
|
|
|
|
read_vector(&obj->mtype.phys_info.rotvel,f);
|
|
read_vector(&obj->mtype.phys_info.rotthrust,f);
|
|
|
|
obj->mtype.phys_info.turnroll = read_fixang(f);
|
|
obj->mtype.phys_info.flags = read_short(f);
|
|
|
|
break;
|
|
|
|
case MT_SPINNING:
|
|
|
|
read_vector(&obj->mtype.spin_rate,f);
|
|
break;
|
|
|
|
case MT_NONE:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
}
|
|
|
|
switch (obj->control_type) {
|
|
|
|
case CT_AI: {
|
|
int i;
|
|
|
|
obj->ctype.ai_info.behavior = read_byte(f);
|
|
|
|
for (i=0;i<MAX_AI_FLAGS;i++)
|
|
obj->ctype.ai_info.flags[i] = read_byte(f);
|
|
|
|
obj->ctype.ai_info.hide_segment = read_short(f);
|
|
obj->ctype.ai_info.hide_index = read_short(f);
|
|
obj->ctype.ai_info.path_length = read_short(f);
|
|
obj->ctype.ai_info.cur_path_index = read_short(f);
|
|
|
|
obj->ctype.ai_info.follow_path_start_seg = read_short(f);
|
|
obj->ctype.ai_info.follow_path_end_seg = read_short(f);
|
|
|
|
break;
|
|
}
|
|
|
|
case CT_EXPLOSION:
|
|
|
|
obj->ctype.expl_info.spawn_time = read_fix(f);
|
|
obj->ctype.expl_info.delete_time = read_fix(f);
|
|
obj->ctype.expl_info.delete_objnum = read_short(f);
|
|
obj->ctype.expl_info.next_attach = obj->ctype.expl_info.prev_attach = obj->ctype.expl_info.attach_parent = -1;
|
|
|
|
break;
|
|
|
|
case CT_WEAPON:
|
|
|
|
//do I really need to read these? Are they even saved to disk?
|
|
|
|
obj->ctype.laser_info.parent_type = read_short(f);
|
|
obj->ctype.laser_info.parent_num = read_short(f);
|
|
obj->ctype.laser_info.parent_signature = read_int(f);
|
|
|
|
break;
|
|
|
|
case CT_LIGHT:
|
|
|
|
obj->ctype.light_info.intensity = read_fix(f);
|
|
break;
|
|
|
|
case CT_POWERUP:
|
|
|
|
if (version >= 25)
|
|
obj->ctype.powerup_info.count = read_int(f);
|
|
else
|
|
obj->ctype.powerup_info.count = 1;
|
|
|
|
if (obj->id == POW_VULCAN_WEAPON)
|
|
obj->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT;
|
|
|
|
break;
|
|
|
|
|
|
case CT_NONE:
|
|
case CT_FLYING:
|
|
case CT_DEBRIS:
|
|
break;
|
|
|
|
case CT_SLEW: //the player is generally saved as slew
|
|
break;
|
|
|
|
case CT_CNTRLCEN:
|
|
break;
|
|
|
|
case CT_MORPH:
|
|
case CT_FLYTHROUGH:
|
|
case CT_REPAIRCEN:
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
switch (obj->render_type) {
|
|
|
|
case RT_NONE:
|
|
break;
|
|
|
|
case RT_MORPH:
|
|
case RT_POLYOBJ: {
|
|
int i,tmo;
|
|
|
|
obj->rtype.pobj_info.model_num = read_int(f);
|
|
|
|
for (i=0;i<MAX_SUBMODELS;i++)
|
|
read_angvec(&obj->rtype.pobj_info.anim_angles[i],f);
|
|
|
|
obj->rtype.pobj_info.subobj_flags = read_int(f);
|
|
|
|
tmo = read_int(f);
|
|
|
|
#ifndef EDITOR
|
|
obj->rtype.pobj_info.tmap_override = tmo;
|
|
#else
|
|
if (tmo==-1)
|
|
obj->rtype.pobj_info.tmap_override = -1;
|
|
else {
|
|
int xlated_tmo = tmap_xlate_table[tmo];
|
|
if (xlated_tmo < 0) {
|
|
mprintf( (0, "Couldn't find texture for demo object, model_num = %d\n", obj->rtype.pobj_info.model_num));
|
|
Int3();
|
|
xlated_tmo = 0;
|
|
}
|
|
obj->rtype.pobj_info.tmap_override = xlated_tmo;
|
|
}
|
|
#endif
|
|
|
|
obj->rtype.pobj_info.alt_textures = 0;
|
|
|
|
break;
|
|
}
|
|
|
|
case RT_WEAPON_VCLIP:
|
|
case RT_HOSTAGE:
|
|
case RT_POWERUP:
|
|
case RT_FIREBALL:
|
|
|
|
obj->rtype.vclip_info.vclip_num = read_int(f);
|
|
obj->rtype.vclip_info.frametime = read_fix(f);
|
|
obj->rtype.vclip_info.framenum = read_byte(f);
|
|
|
|
break;
|
|
|
|
case RT_LASER:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#ifdef EDITOR
|
|
|
|
//writes one object to the given file
|
|
void write_object(object *obj,FILE *f)
|
|
{
|
|
gs_write_byte(obj->type,f);
|
|
gs_write_byte(obj->id,f);
|
|
|
|
gs_write_byte(obj->control_type,f);
|
|
gs_write_byte(obj->movement_type,f);
|
|
gs_write_byte(obj->render_type,f);
|
|
gs_write_byte(obj->flags,f);
|
|
|
|
gs_write_short(obj->segnum,f);
|
|
|
|
gr_write_vector(&obj->pos,f);
|
|
gs_write_matrix(&obj->orient,f);
|
|
|
|
gs_write_fix(obj->size,f);
|
|
gs_write_fix(obj->shields,f);
|
|
|
|
gr_write_vector(&obj->last_pos,f);
|
|
|
|
gs_write_byte(obj->contains_type,f);
|
|
gs_write_byte(obj->contains_id,f);
|
|
gs_write_byte(obj->contains_count,f);
|
|
|
|
switch (obj->movement_type) {
|
|
|
|
case MT_PHYSICS:
|
|
|
|
gr_write_vector(&obj->mtype.phys_info.velocity,f);
|
|
gr_write_vector(&obj->mtype.phys_info.thrust,f);
|
|
|
|
gs_write_fix(obj->mtype.phys_info.mass,f);
|
|
gs_write_fix(obj->mtype.phys_info.drag,f);
|
|
gs_write_fix(obj->mtype.phys_info.brakes,f);
|
|
|
|
gr_write_vector(&obj->mtype.phys_info.rotvel,f);
|
|
gr_write_vector(&obj->mtype.phys_info.rotthrust,f);
|
|
|
|
gs_write_fixang(obj->mtype.phys_info.turnroll,f);
|
|
gs_write_short(obj->mtype.phys_info.flags,f);
|
|
|
|
break;
|
|
|
|
case MT_SPINNING:
|
|
|
|
gr_write_vector(&obj->mtype.spin_rate,f);
|
|
break;
|
|
|
|
case MT_NONE:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
}
|
|
|
|
switch (obj->control_type) {
|
|
|
|
case CT_AI: {
|
|
int i;
|
|
|
|
gs_write_byte(obj->ctype.ai_info.behavior,f);
|
|
|
|
for (i=0;i<MAX_AI_FLAGS;i++)
|
|
gs_write_byte(obj->ctype.ai_info.flags[i],f);
|
|
|
|
gs_write_short(obj->ctype.ai_info.hide_segment,f);
|
|
gs_write_short(obj->ctype.ai_info.hide_index,f);
|
|
gs_write_short(obj->ctype.ai_info.path_length,f);
|
|
gs_write_short(obj->ctype.ai_info.cur_path_index,f);
|
|
|
|
gs_write_short(obj->ctype.ai_info.follow_path_start_seg,f);
|
|
gs_write_short(obj->ctype.ai_info.follow_path_end_seg,f);
|
|
|
|
break;
|
|
}
|
|
|
|
case CT_EXPLOSION:
|
|
|
|
gs_write_fix(obj->ctype.expl_info.spawn_time,f);
|
|
gs_write_fix(obj->ctype.expl_info.delete_time,f);
|
|
gs_write_short(obj->ctype.expl_info.delete_objnum,f);
|
|
|
|
break;
|
|
|
|
case CT_WEAPON:
|
|
|
|
//do I really need to write these objects?
|
|
|
|
gs_write_short(obj->ctype.laser_info.parent_type,f);
|
|
gs_write_short(obj->ctype.laser_info.parent_num,f);
|
|
gs_write_int(obj->ctype.laser_info.parent_signature,f);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case CT_LIGHT:
|
|
|
|
gs_write_fix(obj->ctype.light_info.intensity,f);
|
|
break;
|
|
|
|
case CT_POWERUP:
|
|
|
|
gs_write_int(obj->ctype.powerup_info.count,f);
|
|
break;
|
|
|
|
case CT_NONE:
|
|
case CT_FLYING:
|
|
case CT_DEBRIS:
|
|
break;
|
|
|
|
case CT_SLEW: //the player is generally saved as slew
|
|
break;
|
|
|
|
case CT_CNTRLCEN:
|
|
break; //control center object.
|
|
|
|
case CT_MORPH:
|
|
case CT_REPAIRCEN:
|
|
case CT_FLYTHROUGH:
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
switch (obj->render_type) {
|
|
|
|
case RT_NONE:
|
|
break;
|
|
|
|
case RT_MORPH:
|
|
case RT_POLYOBJ: {
|
|
int i;
|
|
|
|
gs_write_int(obj->rtype.pobj_info.model_num,f);
|
|
|
|
for (i=0;i<MAX_SUBMODELS;i++)
|
|
gs_write_angvec(&obj->rtype.pobj_info.anim_angles[i],f);
|
|
|
|
gs_write_int(obj->rtype.pobj_info.subobj_flags,f);
|
|
|
|
gs_write_int(obj->rtype.pobj_info.tmap_override,f);
|
|
|
|
break;
|
|
}
|
|
|
|
case RT_WEAPON_VCLIP:
|
|
case RT_HOSTAGE:
|
|
case RT_POWERUP:
|
|
case RT_FIREBALL:
|
|
|
|
gs_write_int(obj->rtype.vclip_info.vclip_num,f);
|
|
gs_write_fix(obj->rtype.vclip_info.frametime,f);
|
|
gs_write_byte(obj->rtype.vclip_info.framenum,f);
|
|
|
|
break;
|
|
|
|
case RT_LASER:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Load game
|
|
// Loads all the relevant data for a level.
|
|
// If level != -1, it loads the filename with extension changed to .min
|
|
// Otherwise it loads the appropriate level mine.
|
|
// returns 0=everything ok, 1=old version, -1=error
|
|
int load_game_data(CFILE *LoadFile)
|
|
{
|
|
int i,j;
|
|
int start_offset;
|
|
|
|
start_offset = cftell(LoadFile);
|
|
|
|
//===================== READ FILE INFO ========================
|
|
|
|
// Set default values
|
|
game_fileinfo.level = -1;
|
|
game_fileinfo.player_offset = -1;
|
|
game_fileinfo.player_sizeof = sizeof(player);
|
|
game_fileinfo.object_offset = -1;
|
|
game_fileinfo.object_howmany = 0;
|
|
game_fileinfo.object_sizeof = sizeof(object);
|
|
game_fileinfo.walls_offset = -1;
|
|
game_fileinfo.walls_howmany = 0;
|
|
game_fileinfo.walls_sizeof = sizeof(wall);
|
|
game_fileinfo.doors_offset = -1;
|
|
game_fileinfo.doors_howmany = 0;
|
|
game_fileinfo.doors_sizeof = sizeof(active_door);
|
|
game_fileinfo.triggers_offset = -1;
|
|
game_fileinfo.triggers_howmany = 0;
|
|
game_fileinfo.triggers_sizeof = sizeof(trigger);
|
|
game_fileinfo.control_offset = -1;
|
|
game_fileinfo.control_howmany = 0;
|
|
game_fileinfo.control_sizeof = sizeof(control_center_triggers);
|
|
game_fileinfo.matcen_offset = -1;
|
|
game_fileinfo.matcen_howmany = 0;
|
|
game_fileinfo.matcen_sizeof = sizeof(matcen_info);
|
|
|
|
// Read in game_top_fileinfo to get size of saved fileinfo.
|
|
|
|
if (cfseek( LoadFile, start_offset, SEEK_SET ))
|
|
Error( "Error seeking in gamesave.c" );
|
|
|
|
if (cfread( &game_top_fileinfo, sizeof(game_top_fileinfo), 1, LoadFile) != 1)
|
|
Error( "Error reading game_top_fileinfo in gamesave.c" );
|
|
|
|
// Check signature
|
|
if (game_top_fileinfo.fileinfo_signature != 0x6705)
|
|
return -1;
|
|
|
|
// Check version number
|
|
if (game_top_fileinfo.fileinfo_version < GAME_COMPATIBLE_VERSION )
|
|
return -1;
|
|
|
|
// Now, Read in the fileinfo
|
|
if (cfseek( LoadFile, start_offset, SEEK_SET ))
|
|
Error( "Error seeking to game_fileinfo in gamesave.c" );
|
|
|
|
game_fileinfo.fileinfo_signature = read_short(LoadFile);
|
|
|
|
game_fileinfo.fileinfo_version = read_short(LoadFile);
|
|
game_fileinfo.fileinfo_sizeof = read_int(LoadFile);
|
|
for(i=0; i<15; i++)
|
|
game_fileinfo.mine_filename[i] = read_byte(LoadFile);
|
|
game_fileinfo.level = read_int(LoadFile);
|
|
game_fileinfo.player_offset = read_int(LoadFile); // Player info
|
|
game_fileinfo.player_sizeof = read_int(LoadFile);
|
|
game_fileinfo.object_offset = read_int(LoadFile); // Object info
|
|
game_fileinfo.object_howmany = read_int(LoadFile);
|
|
game_fileinfo.object_sizeof = read_int(LoadFile);
|
|
game_fileinfo.walls_offset = read_int(LoadFile);
|
|
game_fileinfo.walls_howmany = read_int(LoadFile);
|
|
game_fileinfo.walls_sizeof = read_int(LoadFile);
|
|
game_fileinfo.doors_offset = read_int(LoadFile);
|
|
game_fileinfo.doors_howmany = read_int(LoadFile);
|
|
game_fileinfo.doors_sizeof = read_int(LoadFile);
|
|
game_fileinfo.triggers_offset = read_int(LoadFile);
|
|
game_fileinfo.triggers_howmany = read_int(LoadFile);
|
|
game_fileinfo.triggers_sizeof = read_int(LoadFile);
|
|
game_fileinfo.links_offset = read_int(LoadFile);
|
|
game_fileinfo.links_howmany = read_int(LoadFile);
|
|
game_fileinfo.links_sizeof = read_int(LoadFile);
|
|
game_fileinfo.control_offset = read_int(LoadFile);
|
|
game_fileinfo.control_howmany = read_int(LoadFile);
|
|
game_fileinfo.control_sizeof = read_int(LoadFile);
|
|
game_fileinfo.matcen_offset = read_int(LoadFile);
|
|
game_fileinfo.matcen_howmany = read_int(LoadFile);
|
|
game_fileinfo.matcen_sizeof = read_int(LoadFile);
|
|
|
|
// if (cfread( &game_fileinfo, game_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
|
|
// Error( "Error reading game_fileinfo in gamesave.c" );
|
|
|
|
if (game_top_fileinfo.fileinfo_version >= 14) { //load mine filename
|
|
char *p=Current_level_name;
|
|
//must do read one char at a time, since no cfgets()
|
|
do *p = cfgetc(LoadFile); while (*p++!=0);
|
|
}
|
|
else
|
|
Current_level_name[0]=0;
|
|
|
|
if (game_top_fileinfo.fileinfo_version >= 19) { //load pof names
|
|
cfread(&N_save_pof_names,2,1,LoadFile);
|
|
cfread(Save_pof_names,N_save_pof_names,13,LoadFile);
|
|
}
|
|
|
|
//===================== READ PLAYER INFO ==========================
|
|
Object_next_signature = 0;
|
|
|
|
//===================== READ OBJECT INFO ==========================
|
|
|
|
Gamesave_num_org_robots = 0;
|
|
Gamesave_num_players = 0;
|
|
|
|
if (game_fileinfo.object_offset > -1) {
|
|
if (cfseek( LoadFile, game_fileinfo.object_offset, SEEK_SET ))
|
|
Error( "Error seeking to object_offset in gamesave.c" );
|
|
|
|
for (i=0;i<game_fileinfo.object_howmany;i++) {
|
|
|
|
read_object(&Objects[i],LoadFile,game_top_fileinfo.fileinfo_version);
|
|
|
|
Objects[i].signature = Object_next_signature++;
|
|
verify_object( &Objects[i] );
|
|
}
|
|
|
|
}
|
|
|
|
//===================== READ WALL INFO ============================
|
|
|
|
if (game_fileinfo.walls_offset > -1)
|
|
{
|
|
|
|
if (!cfseek( LoadFile, game_fileinfo.walls_offset,SEEK_SET )) {
|
|
for (i=0;i<game_fileinfo.walls_howmany;i++) {
|
|
|
|
if (game_top_fileinfo.fileinfo_version >= 20) {
|
|
|
|
Assert(sizeof(Walls[i]) == game_fileinfo.walls_sizeof);
|
|
|
|
if (cfread(&Walls[i], game_fileinfo.walls_sizeof, 1,LoadFile)!=1)
|
|
Error( "Error reading Walls[%d] in gamesave.c", i);
|
|
}
|
|
else if (game_top_fileinfo.fileinfo_version >= 17) {
|
|
v19_wall w;
|
|
|
|
Assert(sizeof(w) == game_fileinfo.walls_sizeof);
|
|
|
|
if (cfread(&w, game_fileinfo.walls_sizeof, 1,LoadFile)!=1)
|
|
Error( "Error reading Walls[%d] in gamesave.c", i);
|
|
|
|
Walls[i].segnum = w.segnum;
|
|
Walls[i].sidenum = w.sidenum;
|
|
Walls[i].linked_wall = w.linked_wall;
|
|
|
|
Walls[i].type = w.type;
|
|
Walls[i].flags = w.flags;
|
|
Walls[i].hps = w.hps;
|
|
Walls[i].trigger = w.trigger;
|
|
Walls[i].clip_num = w.clip_num;
|
|
Walls[i].keys = w.keys;
|
|
|
|
Walls[i].state = WALL_DOOR_CLOSED;
|
|
}
|
|
else {
|
|
v16_wall w;
|
|
|
|
Assert(sizeof(w) == game_fileinfo.walls_sizeof);
|
|
|
|
if (cfread(&w, game_fileinfo.walls_sizeof, 1,LoadFile)!=1)
|
|
Error( "Error reading Walls[%d] in gamesave.c", i);
|
|
|
|
Walls[i].segnum = Walls[i].sidenum = Walls[i].linked_wall = -1;
|
|
|
|
Walls[i].type = w.type;
|
|
Walls[i].flags = w.flags;
|
|
Walls[i].hps = w.hps;
|
|
Walls[i].trigger = w.trigger;
|
|
Walls[i].clip_num = w.clip_num;
|
|
Walls[i].keys = w.keys;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
//===================== READ DOOR INFO ============================
|
|
|
|
if (game_fileinfo.doors_offset > -1)
|
|
{
|
|
if (!cfseek( LoadFile, game_fileinfo.doors_offset,SEEK_SET )) {
|
|
|
|
for (i=0;i<game_fileinfo.doors_howmany;i++) {
|
|
|
|
if (game_top_fileinfo.fileinfo_version >= 20) {
|
|
|
|
Assert(sizeof(ActiveDoors[i]) == game_fileinfo.doors_sizeof);
|
|
|
|
if (cfread(&ActiveDoors[i], game_fileinfo.doors_sizeof,1,LoadFile)!=1)
|
|
Error( "Error reading ActiveDoors[%d] in gamesave.c", i);
|
|
}
|
|
else {
|
|
v19_door d;
|
|
int p;
|
|
|
|
Assert(sizeof(d) == game_fileinfo.doors_sizeof);
|
|
|
|
if (cfread(&d, game_fileinfo.doors_sizeof, 1,LoadFile)!=1)
|
|
Error( "Error reading Doors[%d] in gamesave.c", i);
|
|
|
|
ActiveDoors[i].n_parts = d.n_parts;
|
|
|
|
for (p=0;p<d.n_parts;p++) {
|
|
int cseg,cside;
|
|
|
|
cseg = Segments[d.seg[p]].children[d.side[p]];
|
|
cside = find_connect_side(&Segments[d.seg[p]],&Segments[cseg]);
|
|
|
|
ActiveDoors[i].front_wallnum[p] = Segments[d.seg[p]].sides[d.side[p]].wall_num;
|
|
ActiveDoors[i].back_wallnum[p] = Segments[cseg].sides[cside].wall_num;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
//==================== READ TRIGGER INFO ==========================
|
|
|
|
if (game_fileinfo.triggers_offset > -1) {
|
|
if (!cfseek( LoadFile, game_fileinfo.triggers_offset,SEEK_SET )) {
|
|
for (i=0;i<game_fileinfo.triggers_howmany;i++) {
|
|
//Assert( sizeof(Triggers[i]) == game_fileinfo.triggers_sizeof );
|
|
//if (cfread(&Triggers[i], game_fileinfo.triggers_sizeof,1,LoadFile)!=1)
|
|
// Error( "Error reading Triggers[%d] in gamesave.c", i);
|
|
Triggers[i].type = read_byte(LoadFile);
|
|
Triggers[i].flags = read_short(LoadFile);
|
|
Triggers[i].value = read_int(LoadFile);
|
|
Triggers[i].time = read_int(LoadFile);
|
|
Triggers[i].link_num = read_byte(LoadFile);
|
|
Triggers[i].num_links = read_short(LoadFile);
|
|
for (j=0; j<MAX_WALLS_PER_LINK; j++ )
|
|
Triggers[i].seg[j] = read_short(LoadFile);
|
|
for (j=0; j<MAX_WALLS_PER_LINK; j++ )
|
|
Triggers[i].side[j] = read_short(LoadFile);
|
|
}
|
|
}
|
|
}
|
|
|
|
//================ READ CONTROL CENTER TRIGGER INFO ===============
|
|
|
|
if (game_fileinfo.control_offset > -1)
|
|
{
|
|
if (!cfseek( LoadFile, game_fileinfo.control_offset,SEEK_SET )) {
|
|
for (i=0;i<game_fileinfo.control_howmany;i++)
|
|
if ( sizeof(ControlCenterTriggers) == game_fileinfo.control_sizeof ) {
|
|
if (cfread(&ControlCenterTriggers, game_fileinfo.control_sizeof,1,LoadFile)!=1)
|
|
Error( "Error reading ControlCenterTriggers %i in gamesave.c", i);
|
|
} else {
|
|
ControlCenterTriggers.num_links = read_short( LoadFile );
|
|
for (j=0; j<MAX_WALLS_PER_LINK; j++ );
|
|
ControlCenterTriggers.seg[j] = read_short( LoadFile );
|
|
for (j=0; j<MAX_WALLS_PER_LINK; j++ );
|
|
ControlCenterTriggers.side[j] = read_short( LoadFile );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//================ READ MATERIALOGRIFIZATIONATORS INFO ===============
|
|
|
|
if (game_fileinfo.matcen_offset > -1)
|
|
{ int j;
|
|
|
|
if (!cfseek( LoadFile, game_fileinfo.matcen_offset,SEEK_SET )) {
|
|
// mprintf((0, "Reading %i materialization centers.\n", game_fileinfo.matcen_howmany));
|
|
for (i=0;i<game_fileinfo.matcen_howmany;i++) {
|
|
Assert( sizeof(RobotCenters[i]) == game_fileinfo.matcen_sizeof );
|
|
if (cfread(&RobotCenters[i], game_fileinfo.matcen_sizeof,1,LoadFile)!=1)
|
|
Error("Error reading RobotCenters %i in gamesave.c", i);
|
|
// Set links in RobotCenters to Station array
|
|
for (j=0; j<=Highest_segment_index; j++)
|
|
if (Segments[j].special == SEGMENT_IS_ROBOTMAKER)
|
|
if (Segments[j].matcen_num == i)
|
|
RobotCenters[i].fuelcen_num = Segments[j].value;
|
|
|
|
// mprintf((0, " %i: flags = %08x\n", i, RobotCenters[i].robot_flags));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//========================= UPDATE VARIABLES ======================
|
|
|
|
reset_objects(game_fileinfo.object_howmany);
|
|
|
|
for (i=0; i<MAX_OBJECTS; i++) {
|
|
Objects[i].next = Objects[i].prev = -1;
|
|
if (Objects[i].type != OBJ_NONE) {
|
|
int objsegnum = Objects[i].segnum;
|
|
|
|
if (objsegnum > Highest_segment_index) //bogus object
|
|
Objects[i].type = OBJ_NONE;
|
|
else {
|
|
Objects[i].segnum = -1; //avoid Assert()
|
|
obj_link(i,objsegnum);
|
|
}
|
|
}
|
|
}
|
|
|
|
clear_transient_objects(1); //1 means clear proximity bombs
|
|
|
|
// Make sure non-transparent doors are set correctly.
|
|
for (i=0; i< Num_segments; i++)
|
|
for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
|
|
side *sidep = &Segments[i].sides[j];
|
|
if ((sidep->wall_num != -1) && (Walls[sidep->wall_num].clip_num != -1)) {
|
|
//mprintf((0, "Checking Wall %d\n", Segments[i].sides[j].wall_num));
|
|
if (WallAnims[Walls[sidep->wall_num].clip_num].flags & WCF_TMAP1) {
|
|
//mprintf((0, "Fixing non-transparent door.\n"));
|
|
sidep->tmap_num = WallAnims[Walls[sidep->wall_num].clip_num].frames[0];
|
|
sidep->tmap_num2 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
Num_walls = game_fileinfo.walls_howmany;
|
|
reset_walls();
|
|
|
|
Num_open_doors = game_fileinfo.doors_howmany;
|
|
Num_triggers = game_fileinfo.triggers_howmany;
|
|
|
|
Num_robot_centers = game_fileinfo.matcen_howmany;
|
|
|
|
//fix old wall structs
|
|
if (game_top_fileinfo.fileinfo_version < 17) {
|
|
int segnum,sidenum,wallnum;
|
|
|
|
for (segnum=0; segnum<=Highest_segment_index; segnum++)
|
|
for (sidenum=0;sidenum<6;sidenum++)
|
|
if ((wallnum=Segments[segnum].sides[sidenum].wall_num) != -1) {
|
|
Walls[wallnum].segnum = segnum;
|
|
Walls[wallnum].sidenum = sidenum;
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
{
|
|
int sidenum;
|
|
for (sidenum=0; sidenum<6; sidenum++) {
|
|
int wallnum = Segments[Highest_segment_index].sides[sidenum].wall_num;
|
|
if (wallnum != -1)
|
|
if ((Walls[wallnum].segnum != Highest_segment_index) || (Walls[wallnum].sidenum != sidenum))
|
|
Int3(); // Error. Bogus walls in this segment.
|
|
// Consult Yuan or Mike.
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//create_local_segment_data();
|
|
|
|
fix_object_segs();
|
|
|
|
#ifndef NDEBUG
|
|
dump_mine_info();
|
|
#endif
|
|
|
|
if (game_top_fileinfo.fileinfo_version < GAME_VERSION)
|
|
return 1; //means old version
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
int check_segment_connections(void);
|
|
|
|
// -----------------------------------------------------------------------------
|
|
//loads from an already-open file
|
|
// returns 0=everything ok, 1=old version, -1=error
|
|
int load_mine_data(CFILE *LoadFile);
|
|
int load_mine_data_compiled(CFILE *LoadFile);
|
|
|
|
#define LEVEL_FILE_VERSION 1
|
|
|
|
#ifndef RELEASE
|
|
char *Level_being_loaded=NULL;
|
|
#endif
|
|
|
|
#ifdef COMPACT_SEGS
|
|
extern void ncache_flush();
|
|
#endif
|
|
|
|
//loads a level (.LVL) file from disk
|
|
int load_level(char * filename_passed)
|
|
{
|
|
#ifdef EDITOR
|
|
int use_compiled_level=1;
|
|
#endif
|
|
CFILE * LoadFile;
|
|
char filename[128];
|
|
int sig,version,minedata_offset,gamedata_offset,hostagetext_offset;
|
|
int mine_err,game_err;
|
|
|
|
#ifdef COMPACT_SEGS
|
|
ncache_flush();
|
|
#endif
|
|
|
|
#ifndef RELEASE
|
|
Level_being_loaded = filename_passed;
|
|
#endif
|
|
|
|
strcpy(filename,filename_passed);
|
|
|
|
#ifdef EDITOR
|
|
//check extension to see what file type this is
|
|
strupr(filename);
|
|
|
|
if (strstr(filename,".LVL"))
|
|
use_compiled_level = 0;
|
|
#ifdef SHAREWARE
|
|
else if (!strstr(filename,".SDL")) {
|
|
convert_name_to_CDL(filename,filename_passed);
|
|
use_compiled_level = 1;
|
|
}
|
|
#else
|
|
else if (!strstr(filename,".RDL")) {
|
|
convert_name_to_CDL(filename,filename_passed);
|
|
use_compiled_level = 1;
|
|
}
|
|
#endif
|
|
|
|
// If we're trying to load a CDL, and we can't find it, and we have
|
|
// the editor compiled in, then load the LVL.
|
|
if ( (!cfexist(filename)) && use_compiled_level ) {
|
|
convert_name_to_LVL(filename,filename_passed);
|
|
use_compiled_level = 0;
|
|
}
|
|
#endif
|
|
|
|
LoadFile = cfopen( filename, "rb" );
|
|
//CF_READ_MODE );
|
|
|
|
#ifdef EDITOR
|
|
if (!LoadFile) {
|
|
mprintf((0,"Can't open file <%s>\n", filename));
|
|
return 1;
|
|
}
|
|
#else
|
|
if (!LoadFile)
|
|
Error("Can't open file <%s>\n",filename);
|
|
#endif
|
|
|
|
strcpy( Gamesave_current_filename, filename );
|
|
|
|
// #ifdef NEWDEMO
|
|
// if ( Newdemo_state == ND_STATE_RECORDING )
|
|
// newdemo_record_start_demo();
|
|
// #endif
|
|
|
|
sig = read_int(LoadFile);
|
|
version = read_int(LoadFile);
|
|
minedata_offset = read_int(LoadFile);
|
|
gamedata_offset = read_int(LoadFile);
|
|
hostagetext_offset = read_int(LoadFile);
|
|
|
|
Assert(sig == 0x504c564c); /* 'PLVL' */
|
|
|
|
cfseek(LoadFile,minedata_offset,SEEK_SET);
|
|
#ifdef EDITOR
|
|
if (!use_compiled_level)
|
|
mine_err = load_mine_data(LoadFile);
|
|
else
|
|
#endif
|
|
//NOTE LINK TO ABOVE!!
|
|
mine_err = load_mine_data_compiled(LoadFile);
|
|
|
|
if (mine_err == -1) //error!!
|
|
return 1;
|
|
|
|
cfseek(LoadFile,gamedata_offset,SEEK_SET);
|
|
game_err = load_game_data(LoadFile);
|
|
|
|
if (game_err == -1) //error!!
|
|
return 1;
|
|
|
|
#ifdef HOSTAGE_FACES
|
|
cfseek(LoadFile,hostagetext_offset,SEEK_SET);
|
|
load_hostage_data(LoadFile,(version>=1));
|
|
#endif
|
|
|
|
//======================== CLOSE FILE =============================
|
|
|
|
cfclose( LoadFile );
|
|
|
|
#ifdef EDITOR
|
|
#ifndef RELEASE
|
|
write_game_text_file(filename);
|
|
if (Errors_in_mine) {
|
|
if (is_real_level(filename)) {
|
|
char ErrorMessage[200];
|
|
|
|
sprintf( ErrorMessage, "Warning: %i errors in %s!\n", Errors_in_mine, Level_being_loaded );
|
|
stop_time();
|
|
gr_palette_load(gr_palette);
|
|
nm_messagebox( NULL, 1, "Continue", ErrorMessage );
|
|
start_time();
|
|
} else
|
|
mprintf((1, "Error: %i errors in %s.\n", Errors_in_mine, Level_being_loaded));
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef EDITOR
|
|
//If an old version, ask the use if he wants to save as new version
|
|
if (((LEVEL_FILE_VERSION>1) && version<LEVEL_FILE_VERSION) || mine_err==1 || game_err==1) {
|
|
char ErrorMessage[200];
|
|
|
|
sprintf( ErrorMessage, "You just loaded a old version level. Would\n"
|
|
"you like to save it as a current version level?");
|
|
|
|
stop_time();
|
|
gr_palette_load(gr_palette);
|
|
if (nm_messagebox( NULL, 2, "Don't Save", "Save", ErrorMessage )==1)
|
|
save_level(filename);
|
|
start_time();
|
|
}
|
|
#endif
|
|
|
|
#ifdef EDITOR
|
|
if (Function_mode == FMODE_EDITOR)
|
|
editor_status("Loaded NEW mine %s, \"%s\"",filename,Current_level_name);
|
|
#endif
|
|
|
|
#ifdef EDITOR
|
|
if (check_segment_connections())
|
|
nm_messagebox( "ERROR", 1, "Ok",
|
|
"Connectivity errors detected in\n"
|
|
"mine. See monochrome screen for\n"
|
|
"details, and contact Matt or Mike." );
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef EDITOR
|
|
int get_level_name()
|
|
{
|
|
//NO_UI!!! UI_WINDOW *NameWindow = NULL;
|
|
//NO_UI!!! UI_GADGET_INPUTBOX *NameText;
|
|
//NO_UI!!! UI_GADGET_BUTTON *QuitButton;
|
|
//NO_UI!!!
|
|
//NO_UI!!! // Open a window with a quit button
|
|
//NO_UI!!! NameWindow = ui_open_window( 20, 20, 300, 110, WIN_DIALOG );
|
|
//NO_UI!!! QuitButton = ui_add_gadget_button( NameWindow, 150-24, 60, 48, 40, "Done", NULL );
|
|
//NO_UI!!!
|
|
//NO_UI!!! ui_wprintf_at( NameWindow, 10, 12,"Please enter a name for this mine:" );
|
|
//NO_UI!!! NameText = ui_add_gadget_inputbox( NameWindow, 10, 30, LEVEL_NAME_LEN, LEVEL_NAME_LEN, Current_level_name );
|
|
//NO_UI!!!
|
|
//NO_UI!!! NameWindow->keyboard_focus_gadget = (UI_GADGET *)NameText;
|
|
//NO_UI!!! QuitButton->hotkey = KEY_ENTER;
|
|
//NO_UI!!!
|
|
//NO_UI!!! ui_gadget_calc_keys(NameWindow);
|
|
//NO_UI!!!
|
|
//NO_UI!!! while (!QuitButton->pressed && last_keypress!=KEY_ENTER) {
|
|
//NO_UI!!! ui_mega_process();
|
|
//NO_UI!!! ui_window_do_gadgets(NameWindow);
|
|
//NO_UI!!! }
|
|
//NO_UI!!!
|
|
//NO_UI!!! strcpy( Current_level_name, NameText->text );
|
|
//NO_UI!!!
|
|
//NO_UI!!! if ( NameWindow!=NULL ) {
|
|
//NO_UI!!! ui_close_window( NameWindow );
|
|
//NO_UI!!! NameWindow = NULL;
|
|
//NO_UI!!! }
|
|
//NO_UI!!!
|
|
|
|
newmenu_item m[2];
|
|
|
|
m[0].type = NM_TYPE_TEXT; m[0].text = "Please enter a name for this mine:";
|
|
m[1].type = NM_TYPE_INPUT; m[1].text = Current_level_name; m[1].text_len = LEVEL_NAME_LEN;
|
|
|
|
newmenu_do( NULL, "Enter mine name", 2, m, NULL );
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef EDITOR
|
|
|
|
int Errors_in_mine;
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Save game
|
|
int save_game_data(FILE * SaveFile)
|
|
{
|
|
int player_offset, object_offset, walls_offset, doors_offset, triggers_offset, control_offset, matcen_offset; //, links_offset;
|
|
int start_offset,end_offset;
|
|
|
|
start_offset = ftell(SaveFile);
|
|
|
|
//===================== SAVE FILE INFO ========================
|
|
|
|
game_fileinfo.fileinfo_signature = 0x6705;
|
|
game_fileinfo.fileinfo_version = GAME_VERSION;
|
|
game_fileinfo.level = Current_level_num;
|
|
game_fileinfo.fileinfo_sizeof = sizeof(game_fileinfo);
|
|
game_fileinfo.player_offset = -1;
|
|
game_fileinfo.player_sizeof = sizeof(player);
|
|
game_fileinfo.object_offset = -1;
|
|
game_fileinfo.object_howmany = Highest_object_index+1;
|
|
game_fileinfo.object_sizeof = sizeof(object);
|
|
game_fileinfo.walls_offset = -1;
|
|
game_fileinfo.walls_howmany = Num_walls;
|
|
game_fileinfo.walls_sizeof = sizeof(wall);
|
|
game_fileinfo.doors_offset = -1;
|
|
game_fileinfo.doors_howmany = Num_open_doors;
|
|
game_fileinfo.doors_sizeof = sizeof(active_door);
|
|
game_fileinfo.triggers_offset = -1;
|
|
game_fileinfo.triggers_howmany = Num_triggers;
|
|
game_fileinfo.triggers_sizeof = sizeof(trigger);
|
|
game_fileinfo.control_offset = -1;
|
|
game_fileinfo.control_howmany = 1;
|
|
game_fileinfo.control_sizeof = sizeof(control_center_triggers);
|
|
game_fileinfo.matcen_offset = -1;
|
|
game_fileinfo.matcen_howmany = Num_robot_centers;
|
|
game_fileinfo.matcen_sizeof = sizeof(matcen_info);
|
|
|
|
// Write the fileinfo
|
|
fwrite( &game_fileinfo, sizeof(game_fileinfo), 1, SaveFile );
|
|
|
|
// Write the mine name
|
|
fprintf(SaveFile,Current_level_name);
|
|
fputc(0,SaveFile); //terminator for string
|
|
|
|
fwrite(&N_save_pof_names,2,1,SaveFile);
|
|
fwrite(Pof_names,N_polygon_models,13,SaveFile);
|
|
|
|
//==================== SAVE PLAYER INFO ===========================
|
|
|
|
player_offset = ftell(SaveFile);
|
|
fwrite( &Players[Player_num], sizeof(player), 1, SaveFile );
|
|
|
|
//==================== SAVE OBJECT INFO ===========================
|
|
|
|
object_offset = ftell(SaveFile);
|
|
//fwrite( &Objects, sizeof(object), game_fileinfo.object_howmany, SaveFile );
|
|
{
|
|
int i;
|
|
for (i=0;i<game_fileinfo.object_howmany;i++)
|
|
write_object(&Objects[i],SaveFile);
|
|
}
|
|
|
|
//==================== SAVE WALL INFO =============================
|
|
|
|
walls_offset = ftell(SaveFile);
|
|
fwrite( Walls, sizeof(wall), game_fileinfo.walls_howmany, SaveFile );
|
|
|
|
//==================== SAVE DOOR INFO =============================
|
|
|
|
doors_offset = ftell(SaveFile);
|
|
fwrite( ActiveDoors, sizeof(active_door), game_fileinfo.doors_howmany, SaveFile );
|
|
|
|
//==================== SAVE TRIGGER INFO =============================
|
|
|
|
triggers_offset = ftell(SaveFile);
|
|
fwrite( Triggers, sizeof(trigger), game_fileinfo.triggers_howmany, SaveFile );
|
|
|
|
//================ SAVE CONTROL CENTER TRIGGER INFO ===============
|
|
|
|
control_offset = ftell(SaveFile);
|
|
fwrite( &ControlCenterTriggers, sizeof(control_center_triggers), 1, SaveFile );
|
|
|
|
|
|
//================ SAVE MATERIALIZATION CENTER TRIGGER INFO ===============
|
|
|
|
matcen_offset = ftell(SaveFile);
|
|
// mprintf((0, "Writing %i materialization centers\n", game_fileinfo.matcen_howmany));
|
|
// { int i;
|
|
// for (i=0; i<game_fileinfo.matcen_howmany; i++)
|
|
// mprintf((0, " %i: robot_flags = %08x\n", i, RobotCenters[i].robot_flags));
|
|
// }
|
|
fwrite( RobotCenters, sizeof(matcen_info), game_fileinfo.matcen_howmany, SaveFile );
|
|
|
|
//============= REWRITE FILE INFO, TO SAVE OFFSETS ===============
|
|
|
|
// Update the offset fields
|
|
game_fileinfo.player_offset = player_offset;
|
|
game_fileinfo.object_offset = object_offset;
|
|
game_fileinfo.walls_offset = walls_offset;
|
|
game_fileinfo.doors_offset = doors_offset;
|
|
game_fileinfo.triggers_offset = triggers_offset;
|
|
game_fileinfo.control_offset = control_offset;
|
|
game_fileinfo.matcen_offset = matcen_offset;
|
|
|
|
|
|
end_offset = ftell(SaveFile);
|
|
|
|
// Write the fileinfo
|
|
fseek( SaveFile, start_offset, SEEK_SET ); // Move to TOF
|
|
fwrite( &game_fileinfo, sizeof(game_fileinfo), 1, SaveFile );
|
|
|
|
// Go back to end of data
|
|
fseek(SaveFile,end_offset,SEEK_SET);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int save_mine_data(FILE * SaveFile);
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Save game
|
|
int save_level_sub(char * filename, int compiled_version)
|
|
{
|
|
FILE * SaveFile;
|
|
char temp_filename[128];
|
|
int sig = 0x504c564c /*'PLVL'*/,version=LEVEL_FILE_VERSION;
|
|
int minedata_offset=0,gamedata_offset=0,hostagetext_offset=0;
|
|
|
|
if ( !compiled_version ) {
|
|
write_game_text_file(filename);
|
|
|
|
if (Errors_in_mine) {
|
|
if (is_real_level(filename)) {
|
|
char ErrorMessage[200];
|
|
|
|
sprintf( ErrorMessage, "Warning: %i errors in this mine!\n", Errors_in_mine );
|
|
stop_time();
|
|
gr_palette_load(gr_palette);
|
|
|
|
if (nm_messagebox( NULL, 2, "Cancel Save", "Save", ErrorMessage )!=1) {
|
|
start_time();
|
|
return 1;
|
|
}
|
|
start_time();
|
|
} else
|
|
mprintf((1, "Error: %i errors in this mine. See the 'txm' file.\n", Errors_in_mine));
|
|
}
|
|
convert_name_to_LVL(temp_filename,filename);
|
|
} else {
|
|
convert_name_to_CDL(temp_filename,filename);
|
|
}
|
|
|
|
SaveFile = fopen( temp_filename, "wb" );
|
|
if (!SaveFile)
|
|
{
|
|
char ErrorMessage[256];
|
|
|
|
char fname[20];
|
|
removeext( temp_filename, fname );
|
|
|
|
sprintf( ErrorMessage, \
|
|
"ERROR: Cannot write to '%s'.\nYou probably need to check out a locked\nversion of the file. You should save\nthis under a different filename, and then\ncheck out a locked copy by typing\n\'co -l %s.lvl'\nat the DOS prompt.\n"
|
|
, temp_filename, fname );
|
|
stop_time();
|
|
gr_palette_load(gr_palette);
|
|
nm_messagebox( NULL, 1, "Ok", ErrorMessage );
|
|
start_time();
|
|
return 1;
|
|
}
|
|
|
|
if (Current_level_name[0] == 0)
|
|
strcpy(Current_level_name,"Untitled");
|
|
|
|
clear_transient_objects(1); //1 means clear proximity bombs
|
|
|
|
compress_objects(); //after this, Highest_object_index == num objects
|
|
|
|
//make sure player is in a segment
|
|
if (update_object_seg(&Objects[Players[0].objnum]) == 0) {
|
|
if (ConsoleObject->segnum > Highest_segment_index)
|
|
ConsoleObject->segnum = 0;
|
|
compute_segment_center(&ConsoleObject->pos,&(Segments[ConsoleObject->segnum]));
|
|
}
|
|
|
|
fix_object_segs();
|
|
|
|
//Write the header
|
|
|
|
gs_write_int(sig,SaveFile);
|
|
gs_write_int(version,SaveFile);
|
|
|
|
//save placeholders
|
|
gs_write_int(minedata_offset,SaveFile);
|
|
gs_write_int(gamedata_offset,SaveFile);
|
|
gs_write_int(hostagetext_offset,SaveFile);
|
|
|
|
//Now write the damn data
|
|
|
|
minedata_offset = ftell(SaveFile);
|
|
if ( !compiled_version )
|
|
save_mine_data(SaveFile);
|
|
else
|
|
save_mine_data_compiled(SaveFile);
|
|
gamedata_offset = ftell(SaveFile);
|
|
save_game_data(SaveFile);
|
|
hostagetext_offset = ftell(SaveFile);
|
|
|
|
#ifdef HOSTAGE_FACES
|
|
save_hostage_data(SaveFile);
|
|
#endif
|
|
|
|
fseek(SaveFile,sizeof(sig)+sizeof(version),SEEK_SET);
|
|
gs_write_int(minedata_offset,SaveFile);
|
|
gs_write_int(gamedata_offset,SaveFile);
|
|
gs_write_int(hostagetext_offset,SaveFile);
|
|
|
|
//==================== CLOSE THE FILE =============================
|
|
fclose(SaveFile);
|
|
|
|
if ( !compiled_version ) {
|
|
if (Function_mode == FMODE_EDITOR)
|
|
editor_status("Saved mine %s, \"%s\"",filename,Current_level_name);
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
int save_level(char * filename)
|
|
{
|
|
int r1;
|
|
|
|
// Save normal version...
|
|
r1 = save_level_sub(filename, 0);
|
|
|
|
// Save compiled version...
|
|
save_level_sub(filename, 1);
|
|
|
|
return r1;
|
|
}
|
|
|
|
|
|
#ifdef HOSTAGE_FACES
|
|
void save_hostage_data(FILE * fp)
|
|
{
|
|
int i,num_hostages=0;
|
|
|
|
// Find number of hostages in mine...
|
|
for (i=0; i<=Highest_object_index; i++ ) {
|
|
int num;
|
|
if ( Objects[i].type == OBJ_HOSTAGE ) {
|
|
num = Objects[i].id;
|
|
#ifndef SHAREWARE
|
|
if (num<0 || num>=MAX_HOSTAGES || Hostage_face_clip[Hostages[num].vclip_num].num_frames<=0)
|
|
num=0;
|
|
#else
|
|
num = 0;
|
|
#endif
|
|
if (num+1 > num_hostages)
|
|
num_hostages = num+1;
|
|
}
|
|
}
|
|
|
|
gs_write_int(HOSTAGE_DATA_VERSION,fp);
|
|
|
|
for (i=0; i<num_hostages; i++ ) {
|
|
gs_write_int(Hostages[i].vclip_num,fp);
|
|
fputs(Hostages[i].text,fp);
|
|
fputc('\n',fp); //fgets wants a newline
|
|
}
|
|
}
|
|
#endif //HOSTAGE_FACES
|
|
|
|
#endif //EDITOR
|
|
|
|
#ifndef NDEBUG
|
|
void dump_mine_info(void)
|
|
{
|
|
int segnum, sidenum;
|
|
fix min_u, max_u, min_v, max_v, min_l, max_l, max_sl;
|
|
|
|
min_u = F1_0*1000;
|
|
min_v = min_u;
|
|
min_l = min_u;
|
|
|
|
max_u = -min_u;
|
|
max_v = max_u;
|
|
max_l = max_u;
|
|
|
|
max_sl = 0;
|
|
|
|
for (segnum=0; segnum<=Highest_segment_index; segnum++) {
|
|
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
|
|
int vertnum;
|
|
side *sidep = &Segments[segnum].sides[sidenum];
|
|
|
|
if (Segments[segnum].static_light > max_sl)
|
|
max_sl = Segments[segnum].static_light;
|
|
|
|
for (vertnum=0; vertnum<4; vertnum++) {
|
|
if (sidep->uvls[vertnum].u < min_u)
|
|
min_u = sidep->uvls[vertnum].u;
|
|
else if (sidep->uvls[vertnum].u > max_u)
|
|
max_u = sidep->uvls[vertnum].u;
|
|
|
|
if (sidep->uvls[vertnum].v < min_v)
|
|
min_v = sidep->uvls[vertnum].v;
|
|
else if (sidep->uvls[vertnum].v > max_v)
|
|
max_v = sidep->uvls[vertnum].v;
|
|
|
|
if (sidep->uvls[vertnum].l < min_l)
|
|
min_l = sidep->uvls[vertnum].l;
|
|
else if (sidep->uvls[vertnum].l > max_l)
|
|
max_l = sidep->uvls[vertnum].l;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// mprintf((0, "Smallest uvl = %7.3f %7.3f %7.3f. Largest uvl = %7.3f %7.3f %7.3f\n", f2fl(min_u), f2fl(min_v), f2fl(min_l), f2fl(max_u), f2fl(max_v), f2fl(max_l)));
|
|
// mprintf((0, "Static light maximum = %7.3f\n", f2fl(max_sl)));
|
|
// mprintf((0, "Number of walls: %i\n", Num_walls));
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef HOSTAGE_FACES
|
|
void load_hostage_data(CFILE * fp,int do_read)
|
|
{
|
|
int version,i,num,num_hostages;
|
|
|
|
hostage_init_all();
|
|
|
|
num_hostages = 0;
|
|
|
|
// Find number of hostages in mine...
|
|
for (i=0; i<=Highest_object_index; i++ ) {
|
|
if ( Objects[i].type == OBJ_HOSTAGE ) {
|
|
num = Objects[i].id;
|
|
if (num+1 > num_hostages)
|
|
num_hostages = num+1;
|
|
|
|
if (Hostages[num].objnum != -1) { //slot already used
|
|
num = hostage_get_next_slot(); //..so get new slot
|
|
if (num+1 > num_hostages)
|
|
num_hostages = num+1;
|
|
Objects[i].id = num;
|
|
}
|
|
|
|
if ( num > -1 && num < MAX_HOSTAGES ) {
|
|
Assert(Hostages[num].objnum == -1); //make sure not used
|
|
// -- Matt -- commented out by MK on 11/19/94, hit often in level 3, level 4. Assert(Hostages[num].objnum == -1); //make sure not used
|
|
Hostages[num].objnum = i;
|
|
Hostages[num].objsig = Objects[i].signature;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (do_read) {
|
|
version = read_int(fp);
|
|
|
|
for (i=0;i<num_hostages;i++) {
|
|
|
|
Assert(Hostages[i].objnum != -1); //make sure slot filled in
|
|
|
|
Hostages[i].vclip_num = read_int(fp);
|
|
|
|
#ifndef SHAREWARE
|
|
if (Hostages[i].vclip_num<0 || Hostages[i].vclip_num>=MAX_HOSTAGES || Hostage_face_clip[Hostages[i].vclip_num].num_frames<=0)
|
|
Hostages[i].vclip_num=0;
|
|
|
|
Assert(Hostage_face_clip[Hostages[i].vclip_num].num_frames);
|
|
#endif
|
|
|
|
cfgets(Hostages[i].text, HOSTAGE_MESSAGE_LEN, fp);
|
|
|
|
if (Hostages[i].text[strlen(Hostages[i].text)-1]=='\n')
|
|
Hostages[i].text[strlen(Hostages[i].text)-1] = 0;
|
|
}
|
|
}
|
|
else
|
|
for (i=0;i<num_hostages;i++) {
|
|
Assert(Hostages[i].objnum != -1); //make sure slot filled in
|
|
Hostages[i].vclip_num = 0;
|
|
}
|
|
|
|
}
|
|
#endif //HOSTAGE_FACES
|
|
|