3777 lines
100 KiB
C
3777 lines
100 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Code to make a complete demo playback system.
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h> // for memset
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#include <errno.h>
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#include <ctype.h>
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#include "u_mem.h"
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#include "inferno.h"
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#include "game.h"
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#include "gr.h"
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#include "stdlib.h"
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#include "bm.h"
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#include "3d.h"
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#include "segment.h"
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#include "texmap.h"
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#include "laser.h"
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#include "key.h"
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#include "gameseg.h"
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#include "object.h"
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#include "physics.h"
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#include "slew.h"
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#include "render.h"
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#include "wall.h"
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#include "vclip.h"
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#include "polyobj.h"
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#include "fireball.h"
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#include "laser.h"
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#include "dxxerror.h"
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#include "ai.h"
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#include "hostage.h"
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#include "morph.h"
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#include "powerup.h"
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#include "fuelcen.h"
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#include "sounds.h"
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#include "collide.h"
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#include "lighting.h"
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#include "newdemo.h"
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#include "gameseq.h"
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#include "gamesave.h"
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#include "gamemine.h"
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#include "switch.h"
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#include "gauges.h"
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#include "player.h"
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#include "vecmat.h"
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#include "menu.h"
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#include "args.h"
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#include "palette.h"
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#include "multi.h"
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#include "text.h"
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#include "cntrlcen.h"
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#include "aistruct.h"
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#include "mission.h"
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#include "piggy.h"
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#include "byteswap.h"
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#include "physfsx.h"
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#include "console.h"
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#include "controls.h"
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#include "playsave.h"
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#ifdef EDITOR
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#include "editor/editor.h"
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#endif
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extern int init_hoard_data();
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extern void init_seismic_disturbances(void);
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#define ND_EVENT_EOF 0 // EOF
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#define ND_EVENT_START_DEMO 1 // Followed by 16 character, NULL terminated filename of .SAV file to use
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#define ND_EVENT_START_FRAME 2 // Followed by integer frame number, then a fix FrameTime
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#define ND_EVENT_VIEWER_OBJECT 3 // Followed by an object structure
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#define ND_EVENT_RENDER_OBJECT 4 // Followed by an object structure
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#define ND_EVENT_SOUND 5 // Followed by int soundum
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#define ND_EVENT_SOUND_ONCE 6 // Followed by int soundum
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#define ND_EVENT_SOUND_3D 7 // Followed by int soundum, int angle, int volume
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#define ND_EVENT_WALL_HIT_PROCESS 8 // Followed by int segnum, int side, fix damage
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#define ND_EVENT_TRIGGER 9 // Followed by int segnum, int side, int objnum
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#define ND_EVENT_HOSTAGE_RESCUED 10 // Followed by int hostage_type
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#define ND_EVENT_SOUND_3D_ONCE 11 // Followed by int soundum, int angle, int volume
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#define ND_EVENT_MORPH_FRAME 12 // Followed by ? data
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#define ND_EVENT_WALL_TOGGLE 13 // Followed by int seg, int side
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#define ND_EVENT_HUD_MESSAGE 14 // Followed by char size, char * string (+null)
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#define ND_EVENT_CONTROL_CENTER_DESTROYED 15 // Just a simple flag
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#define ND_EVENT_PALETTE_EFFECT 16 // Followed by short r,g,b
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#define ND_EVENT_PLAYER_ENERGY 17 // followed by byte energy
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#define ND_EVENT_PLAYER_SHIELD 18 // followed by byte shields
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#define ND_EVENT_PLAYER_FLAGS 19 // followed by player flags
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#define ND_EVENT_PLAYER_WEAPON 20 // followed by weapon type and weapon number
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#define ND_EVENT_EFFECT_BLOWUP 21 // followed by segment, side, and pnt
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#define ND_EVENT_HOMING_DISTANCE 22 // followed by homing distance
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#define ND_EVENT_LETTERBOX 23 // letterbox mode for death seq.
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#define ND_EVENT_RESTORE_COCKPIT 24 // restore cockpit after death
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#define ND_EVENT_REARVIEW 25 // going to rear view mode
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#define ND_EVENT_WALL_SET_TMAP_NUM1 26 // Wall changed
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#define ND_EVENT_WALL_SET_TMAP_NUM2 27 // Wall changed
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#define ND_EVENT_NEW_LEVEL 28 // followed by level number
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#define ND_EVENT_MULTI_CLOAK 29 // followed by player num
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#define ND_EVENT_MULTI_DECLOAK 30 // followed by player num
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#define ND_EVENT_RESTORE_REARVIEW 31 // restore cockpit after rearview mode
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#define ND_EVENT_MULTI_DEATH 32 // with player number
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#define ND_EVENT_MULTI_KILL 33 // with player number
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#define ND_EVENT_MULTI_CONNECT 34 // with player number
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#define ND_EVENT_MULTI_RECONNECT 35 // with player number
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#define ND_EVENT_MULTI_DISCONNECT 36 // with player number
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#define ND_EVENT_MULTI_SCORE 37 // playernum / score
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#define ND_EVENT_PLAYER_SCORE 38 // followed by score
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#define ND_EVENT_PRIMARY_AMMO 39 // with old/new ammo count
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#define ND_EVENT_SECONDARY_AMMO 40 // with old/new ammo count
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#define ND_EVENT_DOOR_OPENING 41 // with segment/side
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#define ND_EVENT_LASER_LEVEL 42 // no data
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#define ND_EVENT_PLAYER_AFTERBURNER 43 // followed by byte old ab, current ab
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#define ND_EVENT_CLOAKING_WALL 44 // info changing while wall cloaking
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#define ND_EVENT_CHANGE_COCKPIT 45 // change the cockpit
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#define ND_EVENT_START_GUIDED 46 // switch to guided view
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#define ND_EVENT_END_GUIDED 47 // stop guided view/return to ship
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#define ND_EVENT_SECRET_THINGY 48 // 0/1 = secret exit functional/non-functional
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#define ND_EVENT_LINK_SOUND_TO_OBJ 49 // record digi_link_sound_to_object3
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#define ND_EVENT_KILL_SOUND_TO_OBJ 50 // record digi_kill_sound_linked_to_object
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#define NORMAL_PLAYBACK 0
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#define SKIP_PLAYBACK 1
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#define INTERPOLATE_PLAYBACK 2
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#define INTERPOL_FACTOR (F1_0 + (F1_0/5))
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#define DEMO_VERSION 15 // last D1 version was 13
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#define DEMO_GAME_TYPE 3 // 1 was shareware, 2 registered
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#define DEMO_FILENAME DEMO_DIR "tmpdemo.dem"
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#define DEMO_MAX_LEVELS 29
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// In- and Out-files
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PHYSFS_file *infile;
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PHYSFS_file *outfile = NULL;
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// Some globals
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int Newdemo_state = 0;
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int Newdemo_game_mode = 0;
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int Newdemo_vcr_state = 0;
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int Newdemo_show_percentage=1;
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sbyte Newdemo_do_interpolate = 1;
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int Newdemo_num_written;
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ubyte DemoDoRight=0,DemoDoLeft=0;
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object DemoRightExtra,DemoLeftExtra;
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// local var used for swapping endian demos
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static int swap_endian = 0;
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// playback variables
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static unsigned int nd_playback_v_demosize;
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static char nd_playback_v_save_callsign[CALLSIGN_LEN+1];
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static sbyte nd_playback_v_at_eof;
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static sbyte nd_playback_v_cntrlcen_destroyed = 0;
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static sbyte nd_playback_v_bad_read;
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static int nd_playback_v_framecount;
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static fix nd_playback_total, nd_recorded_total, nd_recorded_time;
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static sbyte nd_playback_v_style;
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static ubyte nd_playback_v_dead = 0, nd_playback_v_rear = 0, nd_playback_v_guided = 0;
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int nd_playback_v_juststarted=0;
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// record variables
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#define REC_DELAY F1_0/20
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static int nd_record_v_start_frame = -1;
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static int nd_record_v_frame_number = -1;
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static short nd_record_v_framebytes_written = 0;
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static int nd_record_v_recordframe = 1;
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static fix64 nd_record_v_recordframe_last_time = 0;
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static int nd_record_v_juststarted = 0;
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static sbyte nd_record_v_no_space;
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static sbyte nd_record_v_objs[MAX_OBJECTS];
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static sbyte nd_record_v_viewobjs[MAX_OBJECTS];
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static sbyte nd_record_v_rendering[32];
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static int nd_record_v_player_energy = -1;
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static fix nd_record_v_player_afterburner = -1;
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static int nd_record_v_player_shields = -1;
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static uint nd_record_v_player_flags = -1;
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static int nd_record_v_weapon_type = -1;
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static int nd_record_v_weapon_num = -1;
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static fix nd_record_v_homing_distance = -1;
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static int nd_record_v_primary_ammo = -1;
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static int nd_record_v_secondary_ammo = -1;
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void newdemo_record_oneframeevent_update();
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extern int digi_link_sound_to_object3( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance, int loop_start, int loop_end );
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extern window *game_setup(void);
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int newdemo_get_percent_done() {
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if ( Newdemo_state == ND_STATE_PLAYBACK ) {
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return (PHYSFS_tell(infile) * 100) / nd_playback_v_demosize;
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}
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if ( Newdemo_state == ND_STATE_RECORDING ) {
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return PHYSFS_tell(outfile);
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}
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return 0;
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}
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#define VEL_PRECISION 12
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void my_extract_shortpos(object *objp, shortpos *spp)
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{
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int segnum;
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sbyte *sp;
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sp = spp->bytemat;
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objp->orient.rvec.x = *sp++ << MATRIX_PRECISION;
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objp->orient.uvec.x = *sp++ << MATRIX_PRECISION;
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objp->orient.fvec.x = *sp++ << MATRIX_PRECISION;
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objp->orient.rvec.y = *sp++ << MATRIX_PRECISION;
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objp->orient.uvec.y = *sp++ << MATRIX_PRECISION;
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objp->orient.fvec.y = *sp++ << MATRIX_PRECISION;
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objp->orient.rvec.z = *sp++ << MATRIX_PRECISION;
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objp->orient.uvec.z = *sp++ << MATRIX_PRECISION;
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objp->orient.fvec.z = *sp++ << MATRIX_PRECISION;
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segnum = spp->segment;
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objp->segnum = segnum;
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objp->pos.x = (spp->xo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].x;
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objp->pos.y = (spp->yo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].y;
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objp->pos.z = (spp->zo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].z;
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objp->mtype.phys_info.velocity.x = (spp->velx << VEL_PRECISION);
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objp->mtype.phys_info.velocity.y = (spp->vely << VEL_PRECISION);
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objp->mtype.phys_info.velocity.z = (spp->velz << VEL_PRECISION);
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}
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int newdemo_read( void *buffer, int elsize, int nelem )
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{
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int num_read;
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num_read = PHYSFS_read(infile, buffer, elsize, nelem);
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if (num_read < nelem || PHYSFS_eof(infile))
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nd_playback_v_bad_read = -1;
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return num_read;
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}
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int newdemo_find_object( int signature )
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{
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int i;
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object * objp;
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objp = Objects;
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for (i=0; i<=Highest_object_index; i++, objp++ ) {
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if ( (objp->type != OBJ_NONE) && (objp->signature == signature))
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return i;
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}
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return -1;
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}
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int newdemo_write( void *buffer, int elsize, int nelem )
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{
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int num_written, total_size;
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total_size = elsize * nelem;
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nd_record_v_framebytes_written += total_size;
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Newdemo_num_written += total_size;
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Assert(outfile != NULL);
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num_written = PHYSFS_write(outfile, buffer, elsize, nelem);
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if (num_written == nelem && !nd_record_v_no_space)
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return num_written;
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nd_record_v_no_space=2;
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newdemo_stop_recording();
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return -1;
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}
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/*
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* The next bunch of files taken from Matt's gamesave.c. We have to modify
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* these since the demo must save more information about objects that
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* just a gamesave
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*/
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static void nd_write_byte(sbyte b)
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{
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newdemo_write(&b, 1, 1);
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}
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static void nd_write_short(short s)
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{
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newdemo_write(&s, 2, 1);
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}
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static void nd_write_int(int i)
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{
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newdemo_write(&i, 4, 1);
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}
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static void nd_write_string(char *str)
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{
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nd_write_byte(strlen(str) + 1);
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newdemo_write(str, strlen(str) + 1, 1);
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}
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static void nd_write_fix(fix f)
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{
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newdemo_write(&f, sizeof(fix), 1);
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}
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static void nd_write_fixang(fixang f)
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{
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newdemo_write(&f, sizeof(fixang), 1);
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}
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static void nd_write_vector(vms_vector *v)
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{
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nd_write_fix(v->x);
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nd_write_fix(v->y);
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nd_write_fix(v->z);
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}
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static void nd_write_angvec(vms_angvec *v)
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{
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nd_write_fixang(v->p);
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nd_write_fixang(v->b);
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nd_write_fixang(v->h);
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}
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void nd_write_shortpos(object *obj)
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{
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int i;
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shortpos sp;
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ubyte render_type;
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create_shortpos(&sp, obj, 0);
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render_type = obj->render_type;
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if (((render_type == RT_POLYOBJ) || (render_type == RT_HOSTAGE) || (render_type == RT_MORPH)) || (obj->type == OBJ_CAMERA)) {
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for (i = 0; i < 9; i++)
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nd_write_byte(sp.bytemat[i]);
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for (i = 0; i < 9; i++) {
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if (sp.bytemat[i] != 0)
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break;
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}
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if (i == 9) {
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Int3(); // contact Allender about this.
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}
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}
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nd_write_short(sp.xo);
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nd_write_short(sp.yo);
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nd_write_short(sp.zo);
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nd_write_short(sp.segment);
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nd_write_short(sp.velx);
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nd_write_short(sp.vely);
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nd_write_short(sp.velz);
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}
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static void nd_read_byte(sbyte *b)
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{
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newdemo_read(b, 1, 1);
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}
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static void nd_read_short(short *s)
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{
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newdemo_read(s, 2, 1);
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if (swap_endian)
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*s = SWAPSHORT(*s);
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}
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static void nd_read_int(int *i)
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{
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newdemo_read(i, 4, 1);
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if (swap_endian)
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*i = SWAPINT(*i);
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}
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static void nd_read_string(char *str)
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{
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sbyte len;
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nd_read_byte(&len);
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newdemo_read(str, len, 1);
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}
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static void nd_read_fix(fix *f)
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{
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newdemo_read(f, sizeof(fix), 1);
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if (swap_endian)
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*f = SWAPINT(*f);
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}
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static void nd_read_fixang(fixang *f)
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{
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newdemo_read(f, sizeof(fixang), 1);
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if (swap_endian)
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*f = SWAPSHORT(*f);
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}
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static void nd_read_vector(vms_vector *v)
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{
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nd_read_fix(&(v->x));
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nd_read_fix(&(v->y));
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nd_read_fix(&(v->z));
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}
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static void nd_read_angvec(vms_angvec *v)
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{
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nd_read_fixang(&(v->p));
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nd_read_fixang(&(v->b));
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nd_read_fixang(&(v->h));
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}
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static void nd_read_shortpos(object *obj)
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{
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shortpos sp;
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int i;
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ubyte render_type;
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memset(&sp,0,sizeof(shortpos));
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render_type = obj->render_type;
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if (((render_type == RT_POLYOBJ) || (render_type == RT_HOSTAGE) || (render_type == RT_MORPH)) || (obj->type == OBJ_CAMERA)) {
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for (i = 0; i < 9; i++)
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nd_read_byte(&(sp.bytemat[i]));
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}
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nd_read_short(&(sp.xo));
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nd_read_short(&(sp.yo));
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nd_read_short(&(sp.zo));
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nd_read_short(&(sp.segment));
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nd_read_short(&(sp.velx));
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nd_read_short(&(sp.vely));
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nd_read_short(&(sp.velz));
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my_extract_shortpos(obj, &sp);
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if ((obj->id == VCLIP_MORPHING_ROBOT) && (render_type == RT_FIREBALL) && (obj->control_type == CT_EXPLOSION))
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extract_orient_from_segment(&obj->orient,&Segments[obj->segnum]);
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}
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object *prev_obj=NULL; //ptr to last object read in
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void nd_read_object(object *obj)
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|
{
|
|
short shortsig = 0;
|
|
|
|
memset(obj, 0, sizeof(object));
|
|
|
|
/*
|
|
* Do render type first, since with render_type == RT_NONE, we
|
|
* blow by all other object information
|
|
*/
|
|
nd_read_byte((sbyte *) &(obj->render_type));
|
|
nd_read_byte((sbyte *) &(obj->type));
|
|
if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA))
|
|
return;
|
|
|
|
nd_read_byte((sbyte *) &(obj->id));
|
|
nd_read_byte((sbyte *) &(obj->flags));
|
|
nd_read_short(&shortsig);
|
|
obj->signature = shortsig; // It's OKAY! We made sure, obj->signature is never has a value which short cannot handle!!! We cannot do this otherwise, without breaking the demo format!
|
|
nd_read_shortpos(obj);
|
|
|
|
if ((obj->type == OBJ_ROBOT) && (obj->id == SPECIAL_REACTOR_ROBOT))
|
|
Int3();
|
|
|
|
obj->attached_obj = -1;
|
|
|
|
switch(obj->type) {
|
|
|
|
case OBJ_HOSTAGE:
|
|
obj->control_type = CT_POWERUP;
|
|
obj->movement_type = MT_NONE;
|
|
obj->size = HOSTAGE_SIZE;
|
|
break;
|
|
|
|
case OBJ_ROBOT:
|
|
obj->control_type = CT_AI;
|
|
// (MarkA and MikeK said we should not do the crazy last secret stuff with multiple reactors...
|
|
// This necessary code is our vindication. --MK, 2/15/96)
|
|
if (obj->id != SPECIAL_REACTOR_ROBOT)
|
|
obj->movement_type = MT_PHYSICS;
|
|
else
|
|
obj->movement_type = MT_NONE;
|
|
obj->size = Polygon_models[Robot_info[obj->id].model_num].rad;
|
|
obj->rtype.pobj_info.model_num = Robot_info[obj->id].model_num;
|
|
obj->rtype.pobj_info.subobj_flags = 0;
|
|
obj->ctype.ai_info.CLOAKED = (Robot_info[obj->id].cloak_type?1:0);
|
|
break;
|
|
|
|
case OBJ_POWERUP:
|
|
obj->control_type = CT_POWERUP;
|
|
nd_read_byte((sbyte *) &(obj->movement_type)); // might have physics movement
|
|
obj->size = Powerup_info[obj->id].size;
|
|
break;
|
|
|
|
case OBJ_PLAYER:
|
|
obj->control_type = CT_NONE;
|
|
obj->movement_type = MT_PHYSICS;
|
|
obj->size = Polygon_models[Player_ship->model_num].rad;
|
|
obj->rtype.pobj_info.model_num = Player_ship->model_num;
|
|
obj->rtype.pobj_info.subobj_flags = 0;
|
|
break;
|
|
|
|
case OBJ_CLUTTER:
|
|
obj->control_type = CT_NONE;
|
|
obj->movement_type = MT_NONE;
|
|
obj->size = Polygon_models[obj->id].rad;
|
|
obj->rtype.pobj_info.model_num = obj->id;
|
|
obj->rtype.pobj_info.subobj_flags = 0;
|
|
break;
|
|
|
|
default:
|
|
nd_read_byte((sbyte *) &(obj->control_type));
|
|
nd_read_byte((sbyte *) &(obj->movement_type));
|
|
nd_read_fix(&(obj->size));
|
|
break;
|
|
}
|
|
|
|
|
|
nd_read_vector(&(obj->last_pos));
|
|
if ((obj->type == OBJ_WEAPON) && (obj->render_type == RT_WEAPON_VCLIP))
|
|
nd_read_fix(&(obj->lifeleft));
|
|
else {
|
|
sbyte b;
|
|
|
|
// MWA old way -- won't work with big endian machines nd_read_byte((ubyte *)&(obj->lifeleft));
|
|
nd_read_byte(&b);
|
|
obj->lifeleft = (fix)b;
|
|
if (obj->lifeleft == -1)
|
|
obj->lifeleft = IMMORTAL_TIME;
|
|
else
|
|
obj->lifeleft = (fix)((int)obj->lifeleft << 12);
|
|
}
|
|
|
|
if (obj->type == OBJ_ROBOT) {
|
|
if (Robot_info[obj->id].boss_flag) {
|
|
sbyte cloaked;
|
|
|
|
nd_read_byte(&cloaked);
|
|
obj->ctype.ai_info.CLOAKED = cloaked;
|
|
}
|
|
}
|
|
|
|
switch (obj->movement_type) {
|
|
|
|
case MT_PHYSICS:
|
|
nd_read_vector(&(obj->mtype.phys_info.velocity));
|
|
nd_read_vector(&(obj->mtype.phys_info.thrust));
|
|
break;
|
|
|
|
case MT_SPINNING:
|
|
nd_read_vector(&(obj->mtype.spin_rate));
|
|
break;
|
|
|
|
case MT_NONE:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
}
|
|
|
|
switch (obj->control_type) {
|
|
|
|
case CT_EXPLOSION:
|
|
|
|
nd_read_fix(&(obj->ctype.expl_info.spawn_time));
|
|
nd_read_fix(&(obj->ctype.expl_info.delete_time));
|
|
nd_read_short(&(obj->ctype.expl_info.delete_objnum));
|
|
|
|
obj->ctype.expl_info.next_attach = obj->ctype.expl_info.prev_attach = obj->ctype.expl_info.attach_parent = -1;
|
|
|
|
if (obj->flags & OF_ATTACHED) { //attach to previous object
|
|
Assert(prev_obj!=NULL);
|
|
if (prev_obj->control_type == CT_EXPLOSION) {
|
|
if (prev_obj->flags & OF_ATTACHED && prev_obj->ctype.expl_info.attach_parent!=-1)
|
|
obj_attach(&Objects[prev_obj->ctype.expl_info.attach_parent],obj);
|
|
else
|
|
obj->flags &= ~OF_ATTACHED;
|
|
}
|
|
else
|
|
obj_attach(prev_obj,obj);
|
|
}
|
|
|
|
break;
|
|
|
|
case CT_LIGHT:
|
|
nd_read_fix(&(obj->ctype.light_info.intensity));
|
|
break;
|
|
|
|
case CT_AI:
|
|
case CT_WEAPON:
|
|
case CT_NONE:
|
|
case CT_FLYING:
|
|
case CT_DEBRIS:
|
|
case CT_POWERUP:
|
|
case CT_SLEW:
|
|
case CT_CNTRLCEN:
|
|
case CT_REMOTE:
|
|
case CT_MORPH:
|
|
break;
|
|
|
|
case CT_FLYTHROUGH:
|
|
case CT_REPAIRCEN:
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
switch (obj->render_type) {
|
|
|
|
case RT_NONE:
|
|
break;
|
|
|
|
case RT_MORPH:
|
|
case RT_POLYOBJ: {
|
|
int i, tmo;
|
|
|
|
if ((obj->type != OBJ_ROBOT) && (obj->type != OBJ_PLAYER) && (obj->type != OBJ_CLUTTER)) {
|
|
nd_read_int(&(obj->rtype.pobj_info.model_num));
|
|
nd_read_int(&(obj->rtype.pobj_info.subobj_flags));
|
|
}
|
|
|
|
if ((obj->type != OBJ_PLAYER) && (obj->type != OBJ_DEBRIS))
|
|
#if 0
|
|
for (i=0;i<MAX_SUBMODELS;i++)
|
|
nd_read_angvec(&(obj->pobj_info.anim_angles[i]));
|
|
#endif
|
|
for (i = 0; i < Polygon_models[obj->rtype.pobj_info.model_num].n_models; i++)
|
|
nd_read_angvec(&obj->rtype.pobj_info.anim_angles[i]);
|
|
|
|
nd_read_int(&tmo);
|
|
|
|
#ifndef EDITOR
|
|
obj->rtype.pobj_info.tmap_override = tmo;
|
|
#else
|
|
if (tmo==-1)
|
|
obj->rtype.pobj_info.tmap_override = -1;
|
|
else {
|
|
int xlated_tmo = tmap_xlate_table[tmo];
|
|
if (xlated_tmo < 0) {
|
|
Int3();
|
|
xlated_tmo = 0;
|
|
}
|
|
obj->rtype.pobj_info.tmap_override = xlated_tmo;
|
|
}
|
|
#endif
|
|
|
|
break;
|
|
}
|
|
|
|
case RT_POWERUP:
|
|
case RT_WEAPON_VCLIP:
|
|
case RT_FIREBALL:
|
|
case RT_HOSTAGE:
|
|
nd_read_int(&(obj->rtype.vclip_info.vclip_num));
|
|
nd_read_fix(&(obj->rtype.vclip_info.frametime));
|
|
nd_read_byte(&(obj->rtype.vclip_info.framenum));
|
|
break;
|
|
|
|
case RT_LASER:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
prev_obj = obj;
|
|
}
|
|
|
|
void nd_write_object(object *obj)
|
|
{
|
|
int life;
|
|
short shortsig = 0;
|
|
|
|
if ((obj->type == OBJ_ROBOT) && (obj->id == SPECIAL_REACTOR_ROBOT))
|
|
Int3();
|
|
|
|
/*
|
|
* Do render_type first so on read, we can make determination of
|
|
* what else to read in
|
|
*/
|
|
nd_write_byte(obj->render_type);
|
|
nd_write_byte(obj->type);
|
|
if ((obj->render_type == RT_NONE) && (obj->type != OBJ_CAMERA))
|
|
return;
|
|
|
|
nd_write_byte(obj->id);
|
|
nd_write_byte(obj->flags);
|
|
shortsig = obj->signature; // It's OKAY! We made sure, obj->signature is never has a value which short cannot handle!!! We cannot do this otherwise, without breaking the demo format!
|
|
nd_write_short(shortsig);
|
|
nd_write_shortpos(obj);
|
|
|
|
if ((obj->type != OBJ_HOSTAGE) && (obj->type != OBJ_ROBOT) && (obj->type != OBJ_PLAYER) && (obj->type != OBJ_POWERUP) && (obj->type != OBJ_CLUTTER)) {
|
|
nd_write_byte(obj->control_type);
|
|
nd_write_byte(obj->movement_type);
|
|
nd_write_fix(obj->size);
|
|
}
|
|
if (obj->type == OBJ_POWERUP)
|
|
nd_write_byte(obj->movement_type);
|
|
|
|
nd_write_vector(&obj->last_pos);
|
|
|
|
if ((obj->type == OBJ_WEAPON) && (obj->render_type == RT_WEAPON_VCLIP))
|
|
nd_write_fix(obj->lifeleft);
|
|
else {
|
|
life = (int)obj->lifeleft;
|
|
life = life >> 12;
|
|
if (life > 255)
|
|
life = 255;
|
|
nd_write_byte((ubyte)life);
|
|
}
|
|
|
|
if (obj->type == OBJ_ROBOT) {
|
|
if (Robot_info[obj->id].boss_flag) {
|
|
if ((GameTime64 > Boss_cloak_start_time) && (GameTime64 < Boss_cloak_end_time))
|
|
nd_write_byte(1);
|
|
else
|
|
nd_write_byte(0);
|
|
}
|
|
}
|
|
|
|
switch (obj->movement_type) {
|
|
|
|
case MT_PHYSICS:
|
|
nd_write_vector(&obj->mtype.phys_info.velocity);
|
|
nd_write_vector(&obj->mtype.phys_info.thrust);
|
|
break;
|
|
|
|
case MT_SPINNING:
|
|
nd_write_vector(&obj->mtype.spin_rate);
|
|
break;
|
|
|
|
case MT_NONE:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
}
|
|
|
|
switch (obj->control_type) {
|
|
|
|
case CT_AI:
|
|
break;
|
|
|
|
case CT_EXPLOSION:
|
|
nd_write_fix(obj->ctype.expl_info.spawn_time);
|
|
nd_write_fix(obj->ctype.expl_info.delete_time);
|
|
nd_write_short(obj->ctype.expl_info.delete_objnum);
|
|
break;
|
|
|
|
case CT_WEAPON:
|
|
break;
|
|
|
|
case CT_LIGHT:
|
|
|
|
nd_write_fix(obj->ctype.light_info.intensity);
|
|
break;
|
|
|
|
case CT_NONE:
|
|
case CT_FLYING:
|
|
case CT_DEBRIS:
|
|
case CT_POWERUP:
|
|
case CT_SLEW: //the player is generally saved as slew
|
|
case CT_CNTRLCEN:
|
|
case CT_REMOTE:
|
|
case CT_MORPH:
|
|
break;
|
|
|
|
case CT_REPAIRCEN:
|
|
case CT_FLYTHROUGH:
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
switch (obj->render_type) {
|
|
|
|
case RT_NONE:
|
|
break;
|
|
|
|
case RT_MORPH:
|
|
case RT_POLYOBJ: {
|
|
int i;
|
|
|
|
if ((obj->type != OBJ_ROBOT) && (obj->type != OBJ_PLAYER) && (obj->type != OBJ_CLUTTER)) {
|
|
nd_write_int(obj->rtype.pobj_info.model_num);
|
|
nd_write_int(obj->rtype.pobj_info.subobj_flags);
|
|
}
|
|
|
|
if ((obj->type != OBJ_PLAYER) && (obj->type != OBJ_DEBRIS))
|
|
#if 0
|
|
for (i=0;i<MAX_SUBMODELS;i++)
|
|
nd_write_angvec(&obj->pobj_info.anim_angles[i]);
|
|
#endif
|
|
for (i = 0; i < Polygon_models[obj->rtype.pobj_info.model_num].n_models; i++)
|
|
nd_write_angvec(&obj->rtype.pobj_info.anim_angles[i]);
|
|
|
|
nd_write_int(obj->rtype.pobj_info.tmap_override);
|
|
|
|
break;
|
|
}
|
|
|
|
case RT_POWERUP:
|
|
case RT_WEAPON_VCLIP:
|
|
case RT_FIREBALL:
|
|
case RT_HOSTAGE:
|
|
nd_write_int(obj->rtype.vclip_info.vclip_num);
|
|
nd_write_fix(obj->rtype.vclip_info.frametime);
|
|
nd_write_byte(obj->rtype.vclip_info.framenum);
|
|
break;
|
|
|
|
case RT_LASER:
|
|
break;
|
|
|
|
default:
|
|
Int3();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void newdemo_record_start_demo()
|
|
{
|
|
int i;
|
|
|
|
nd_record_v_recordframe_last_time=GameTime64-REC_DELAY; // make sure first frame is recorded!
|
|
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_START_DEMO);
|
|
nd_write_byte(DEMO_VERSION);
|
|
nd_write_byte(DEMO_GAME_TYPE);
|
|
nd_write_fix(0); // NOTE: This is supposed to write GameTime (in fix). Since our GameTime64 is fix64 and the demos do not NEED this time actually, just write 0.
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI)
|
|
nd_write_int(Game_mode | (Player_num << 16));
|
|
else
|
|
#endif
|
|
// NOTE LINK TO ABOVE!!!
|
|
nd_write_int(Game_mode);
|
|
#ifdef NETWORK
|
|
|
|
if (Game_mode & GM_TEAM) {
|
|
nd_write_byte(Netgame.team_vector);
|
|
nd_write_string(Netgame.team_name[0]);
|
|
nd_write_string(Netgame.team_name[1]);
|
|
}
|
|
|
|
if (Game_mode & GM_MULTI) {
|
|
nd_write_byte((sbyte)N_players);
|
|
for (i = 0; i < N_players; i++) {
|
|
nd_write_string(Players[i].callsign);
|
|
nd_write_byte(Players[i].connected);
|
|
|
|
if (Game_mode & GM_MULTI_COOP) {
|
|
nd_write_int(Players[i].score);
|
|
} else {
|
|
nd_write_short((short)Players[i].net_killed_total);
|
|
nd_write_short((short)Players[i].net_kills_total);
|
|
}
|
|
}
|
|
} else
|
|
#endif
|
|
// NOTE LINK TO ABOVE!!!
|
|
nd_write_int(Players[Player_num].score);
|
|
|
|
nd_record_v_weapon_type = -1;
|
|
nd_record_v_weapon_num = -1;
|
|
nd_record_v_homing_distance = -1;
|
|
nd_record_v_primary_ammo = -1;
|
|
nd_record_v_secondary_ammo = -1;
|
|
|
|
for (i = 0; i < MAX_PRIMARY_WEAPONS; i++)
|
|
nd_write_short((short)Players[Player_num].primary_ammo[i]);
|
|
|
|
for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
|
|
nd_write_short((short)Players[Player_num].secondary_ammo[i]);
|
|
|
|
nd_write_byte((sbyte)Players[Player_num].laser_level);
|
|
|
|
// Support for missions added here
|
|
|
|
nd_write_string(Current_mission_filename);
|
|
|
|
nd_record_v_player_energy = (sbyte)(f2ir(Players[Player_num].energy));
|
|
nd_write_byte((sbyte)(f2ir(Players[Player_num].energy)));
|
|
nd_record_v_player_shields = (sbyte)(f2ir(Players[Player_num].shields));
|
|
nd_write_byte((sbyte)(f2ir(Players[Player_num].shields)));
|
|
nd_record_v_player_afterburner = 0;
|
|
nd_record_v_player_flags = Players[Player_num].flags;
|
|
nd_write_int(Players[Player_num].flags); // be sure players flags are set
|
|
nd_write_byte((sbyte)Primary_weapon);
|
|
nd_write_byte((sbyte)Secondary_weapon);
|
|
nd_record_v_start_frame = nd_record_v_frame_number = 0;
|
|
nd_record_v_juststarted=1;
|
|
newdemo_set_new_level(Current_level_num);
|
|
newdemo_record_oneframeevent_update();
|
|
start_time();
|
|
|
|
}
|
|
|
|
void newdemo_record_start_frame(fix frame_time )
|
|
{
|
|
int i;
|
|
|
|
if (nd_record_v_no_space) {
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
|
|
// Make demo recording waste a bit less space.
|
|
// First check if if at least REC_DELAY has passed since last recorded frame. If yes, record frame and set nd_record_v_recordframe true.
|
|
// nd_record_v_recordframe will be used for various other frame-by-frame events to drop some unnecessary bytes.
|
|
// frame_time must be modified to get the right playback speed.
|
|
if (nd_record_v_recordframe_last_time > GameTime64)
|
|
nd_record_v_recordframe_last_time=GameTime64-REC_DELAY;
|
|
|
|
if (nd_record_v_recordframe_last_time + REC_DELAY <= GameTime64 || frame_time >= REC_DELAY)
|
|
{
|
|
if (frame_time < REC_DELAY)
|
|
frame_time = REC_DELAY;
|
|
nd_record_v_recordframe_last_time = GameTime64-(GameTime64-(nd_record_v_recordframe_last_time + REC_DELAY));
|
|
nd_record_v_recordframe=1;
|
|
|
|
stop_time();
|
|
|
|
for (i=0;i<MAX_OBJECTS;i++)
|
|
{
|
|
nd_record_v_objs[i]=0;
|
|
nd_record_v_viewobjs[i]=0;
|
|
}
|
|
for (i=0;i<32;i++)
|
|
nd_record_v_rendering[i]=0;
|
|
|
|
nd_record_v_frame_number -= nd_record_v_start_frame;
|
|
|
|
nd_write_byte(ND_EVENT_START_FRAME);
|
|
nd_write_short(nd_record_v_framebytes_written - 1); // from previous frame
|
|
nd_record_v_framebytes_written=3;
|
|
nd_write_int(nd_record_v_frame_number);
|
|
nd_record_v_frame_number++;
|
|
nd_write_int(frame_time);
|
|
start_time();
|
|
}
|
|
else
|
|
{
|
|
nd_record_v_recordframe=0;
|
|
}
|
|
|
|
}
|
|
|
|
void newdemo_record_render_object(object * obj)
|
|
{
|
|
if (!nd_record_v_recordframe)
|
|
return;
|
|
if (nd_record_v_objs[obj-Objects])
|
|
return;
|
|
if (nd_record_v_viewobjs[obj-Objects])
|
|
return;
|
|
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_RENDER_OBJECT);
|
|
nd_write_object(obj);
|
|
nd_record_v_objs[obj-Objects] = 1;
|
|
start_time();
|
|
}
|
|
|
|
extern ubyte RenderingType;
|
|
|
|
void newdemo_record_viewer_object(object * obj)
|
|
{
|
|
if (!nd_record_v_recordframe)
|
|
return;
|
|
if (nd_record_v_viewobjs[obj-Objects] && (nd_record_v_viewobjs[obj-Objects]-1)==RenderingType)
|
|
return;
|
|
if (nd_record_v_rendering[RenderingType])
|
|
return;
|
|
|
|
stop_time();
|
|
nd_record_v_viewobjs[obj-Objects]=RenderingType+1;
|
|
nd_record_v_rendering[RenderingType]=1;
|
|
nd_write_byte(ND_EVENT_VIEWER_OBJECT);
|
|
nd_write_byte(RenderingType);
|
|
nd_write_object(obj);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_sound( int soundno )
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_SOUND);
|
|
nd_write_int( soundno );
|
|
start_time();
|
|
}
|
|
|
|
//--unused-- void newdemo_record_sound_once( int soundno ) {
|
|
//--unused-- stop_time();
|
|
//--unused-- nd_write_byte( ND_EVENT_SOUND_ONCE );
|
|
//--unused-- nd_write_int( soundno );
|
|
//--unused-- start_time();
|
|
//--unused-- }
|
|
//--unused--
|
|
|
|
void newdemo_record_cockpit_change (int mode)
|
|
{
|
|
stop_time();
|
|
nd_write_byte (ND_EVENT_CHANGE_COCKPIT);
|
|
nd_write_int(mode);
|
|
start_time();
|
|
}
|
|
|
|
|
|
void newdemo_record_sound_3d( int soundno, int angle, int volume )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_SOUND_3D );
|
|
nd_write_int( soundno );
|
|
nd_write_int( angle );
|
|
nd_write_int( volume );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_sound_3d_once( int soundno, int angle, int volume )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_SOUND_3D_ONCE );
|
|
nd_write_int( soundno );
|
|
nd_write_int( angle );
|
|
nd_write_int( volume );
|
|
start_time();
|
|
}
|
|
|
|
|
|
void newdemo_record_link_sound_to_object3( int soundno, short objnum, fix max_volume, fix max_distance, int loop_start, int loop_end )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_LINK_SOUND_TO_OBJ );
|
|
nd_write_int( soundno );
|
|
nd_write_int( Objects[objnum].signature );
|
|
nd_write_int( max_volume );
|
|
nd_write_int( max_distance );
|
|
nd_write_int( loop_start );
|
|
nd_write_int( loop_end );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_kill_sound_linked_to_object( int objnum )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_KILL_SOUND_TO_OBJ );
|
|
nd_write_int( Objects[objnum].signature );
|
|
start_time();
|
|
}
|
|
|
|
|
|
void newdemo_record_wall_hit_process( int segnum, int side, int damage, int playernum )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_WALL_HIT_PROCESS );
|
|
nd_write_int( segnum );
|
|
nd_write_int( side );
|
|
nd_write_int( damage );
|
|
nd_write_int( playernum );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_guided_start ()
|
|
{
|
|
nd_write_byte (ND_EVENT_START_GUIDED);
|
|
}
|
|
|
|
void newdemo_record_guided_end ()
|
|
{
|
|
nd_write_byte (ND_EVENT_END_GUIDED);
|
|
}
|
|
|
|
void newdemo_record_secret_exit_blown(int truth)
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_SECRET_THINGY );
|
|
nd_write_int( truth );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_trigger( int segnum, int side, int objnum,int shot )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_TRIGGER );
|
|
nd_write_int( segnum );
|
|
nd_write_int( side );
|
|
nd_write_int( objnum );
|
|
nd_write_int(shot);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_hostage_rescued( int hostage_number )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_HOSTAGE_RESCUED );
|
|
nd_write_int( hostage_number );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_morph_frame(morph_data *md)
|
|
{
|
|
if (!nd_record_v_recordframe)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_MORPH_FRAME );
|
|
nd_write_object( md->obj );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_wall_toggle( int segnum, int side )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_WALL_TOGGLE );
|
|
nd_write_int( segnum );
|
|
nd_write_int( side );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_control_center_destroyed()
|
|
{
|
|
if (!nd_record_v_recordframe)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_CONTROL_CENTER_DESTROYED );
|
|
nd_write_int( Countdown_seconds_left );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_hud_message( char * message )
|
|
{
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_HUD_MESSAGE );
|
|
nd_write_string(message);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_palette_effect(short r, short g, short b )
|
|
{
|
|
if (!nd_record_v_recordframe)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_PALETTE_EFFECT );
|
|
nd_write_short( r );
|
|
nd_write_short( g );
|
|
nd_write_short( b );
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_player_energy(int energy)
|
|
{
|
|
if (nd_record_v_player_energy == energy)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_PLAYER_ENERGY );
|
|
nd_write_byte((sbyte) nd_record_v_player_energy);
|
|
nd_write_byte((sbyte) energy);
|
|
nd_record_v_player_energy = energy;
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_player_afterburner(fix afterburner)
|
|
{
|
|
if ((nd_record_v_player_afterburner>>9) == (afterburner>>9))
|
|
return;
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_PLAYER_AFTERBURNER );
|
|
nd_write_byte((sbyte) (nd_record_v_player_afterburner>>9));
|
|
nd_write_byte((sbyte) (afterburner>>9));
|
|
nd_record_v_player_afterburner = afterburner;
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_player_shields(int shield)
|
|
{
|
|
if (nd_record_v_player_shields == shield)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_PLAYER_SHIELD );
|
|
nd_write_byte((sbyte)nd_record_v_player_shields);
|
|
nd_write_byte((sbyte)shield);
|
|
nd_record_v_player_shields = shield;
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_player_flags(uint flags)
|
|
{
|
|
if (nd_record_v_player_flags == flags)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_PLAYER_FLAGS );
|
|
nd_write_int(((short)nd_record_v_player_flags << 16) | (short)flags);
|
|
nd_record_v_player_flags = flags;
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_player_weapon(int weapon_type, int weapon_num)
|
|
{
|
|
if (nd_record_v_weapon_type == weapon_type && nd_record_v_weapon_num == weapon_num)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte( ND_EVENT_PLAYER_WEAPON );
|
|
nd_write_byte((sbyte)weapon_type);
|
|
nd_write_byte((sbyte)weapon_num);
|
|
if (weapon_type)
|
|
nd_write_byte((sbyte)Secondary_weapon);
|
|
else
|
|
nd_write_byte((sbyte)Primary_weapon);
|
|
nd_record_v_weapon_type = weapon_type;
|
|
nd_record_v_weapon_num = weapon_num;
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_effect_blowup(short segment, int side, vms_vector *pnt)
|
|
{
|
|
stop_time();
|
|
nd_write_byte (ND_EVENT_EFFECT_BLOWUP);
|
|
nd_write_short(segment);
|
|
nd_write_byte((sbyte)side);
|
|
nd_write_vector(pnt);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_homing_distance(fix distance)
|
|
{
|
|
if ((nd_record_v_homing_distance>>16) == (distance>>16))
|
|
return;
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_HOMING_DISTANCE);
|
|
nd_write_short((short)(distance>>16));
|
|
nd_record_v_homing_distance = distance;
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_letterbox(void)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_LETTERBOX);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_rearview(void)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_REARVIEW);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_restore_cockpit(void)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_RESTORE_COCKPIT);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_restore_rearview(void)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_RESTORE_REARVIEW);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_wall_set_tmap_num1(short seg,ubyte side,short cseg,ubyte cside,short tmap)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_WALL_SET_TMAP_NUM1);
|
|
nd_write_short(seg);
|
|
nd_write_byte(side);
|
|
nd_write_short(cseg);
|
|
nd_write_byte(cside);
|
|
nd_write_short(tmap);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_wall_set_tmap_num2(short seg,ubyte side,short cseg,ubyte cside,short tmap)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_WALL_SET_TMAP_NUM2);
|
|
nd_write_short(seg);
|
|
nd_write_byte(side);
|
|
nd_write_short(cseg);
|
|
nd_write_byte(cside);
|
|
nd_write_short(tmap);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_multi_cloak(int pnum)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_MULTI_CLOAK);
|
|
nd_write_byte((sbyte)pnum);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_multi_decloak(int pnum)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_MULTI_DECLOAK);
|
|
nd_write_byte((sbyte)pnum);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_multi_death(int pnum)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_MULTI_DEATH);
|
|
nd_write_byte((sbyte)pnum);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_multi_kill(int pnum, sbyte kill)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_MULTI_KILL);
|
|
nd_write_byte((sbyte)pnum);
|
|
nd_write_byte(kill);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_multi_connect(int pnum, int new_player, char *new_callsign)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_MULTI_CONNECT);
|
|
nd_write_byte((sbyte)pnum);
|
|
nd_write_byte((sbyte)new_player);
|
|
if (!new_player) {
|
|
nd_write_string(Players[pnum].callsign);
|
|
nd_write_int(Players[pnum].net_killed_total);
|
|
nd_write_int(Players[pnum].net_kills_total);
|
|
}
|
|
nd_write_string(new_callsign);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_multi_reconnect(int pnum)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_MULTI_RECONNECT);
|
|
nd_write_byte((sbyte)pnum);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_multi_disconnect(int pnum)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_MULTI_DISCONNECT);
|
|
nd_write_byte((sbyte)pnum);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_player_score(int score)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_PLAYER_SCORE);
|
|
nd_write_int(score);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_multi_score(int pnum, int score)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_MULTI_SCORE);
|
|
nd_write_byte((sbyte)pnum);
|
|
nd_write_int(score - Players[pnum].score); // called before score is changed!!!!
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_primary_ammo(int new_ammo)
|
|
{
|
|
if (nd_record_v_primary_ammo == new_ammo)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_PRIMARY_AMMO);
|
|
if (nd_record_v_primary_ammo < 0)
|
|
nd_write_short((short)new_ammo);
|
|
else
|
|
nd_write_short((short)nd_record_v_primary_ammo);
|
|
nd_write_short((short)new_ammo);
|
|
nd_record_v_primary_ammo = new_ammo;
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_secondary_ammo(int new_ammo)
|
|
{
|
|
if (nd_record_v_secondary_ammo == new_ammo)
|
|
return;
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_SECONDARY_AMMO);
|
|
if (nd_record_v_secondary_ammo < 0)
|
|
nd_write_short((short)new_ammo);
|
|
else
|
|
nd_write_short((short)nd_record_v_secondary_ammo);
|
|
nd_write_short((short)new_ammo);
|
|
nd_record_v_secondary_ammo = new_ammo;
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_door_opening(int segnum, int side)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_DOOR_OPENING);
|
|
nd_write_short((short)segnum);
|
|
nd_write_byte((sbyte)side);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_laser_level(sbyte old_level, sbyte new_level)
|
|
{
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_LASER_LEVEL);
|
|
nd_write_byte(old_level);
|
|
nd_write_byte(new_level);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_record_cloaking_wall(int front_wall_num, int back_wall_num, ubyte type, ubyte state, fix cloak_value, fix l0, fix l1, fix l2, fix l3)
|
|
{
|
|
Assert(front_wall_num <= 255 && back_wall_num <= 255);
|
|
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_CLOAKING_WALL);
|
|
nd_write_byte(front_wall_num);
|
|
nd_write_byte(back_wall_num);
|
|
nd_write_byte(type);
|
|
nd_write_byte(state);
|
|
nd_write_byte(cloak_value);
|
|
nd_write_short(l0>>8);
|
|
nd_write_short(l1>>8);
|
|
nd_write_short(l2>>8);
|
|
nd_write_short(l3>>8);
|
|
start_time();
|
|
}
|
|
|
|
void newdemo_set_new_level(int level_num)
|
|
{
|
|
int i;
|
|
int side;
|
|
segment *seg;
|
|
|
|
stop_time();
|
|
nd_write_byte(ND_EVENT_NEW_LEVEL);
|
|
nd_write_byte((sbyte)level_num);
|
|
nd_write_byte((sbyte)Current_level_num);
|
|
|
|
if (nd_record_v_juststarted==1)
|
|
{
|
|
nd_write_int(Num_walls);
|
|
for (i=0;i<Num_walls;i++)
|
|
{
|
|
nd_write_byte (Walls[i].type);
|
|
nd_write_byte (Walls[i].flags);
|
|
nd_write_byte (Walls[i].state);
|
|
|
|
seg = &Segments[Walls[i].segnum];
|
|
side = Walls[i].sidenum;
|
|
nd_write_short (seg->sides[side].tmap_num);
|
|
nd_write_short (seg->sides[side].tmap_num2);
|
|
nd_record_v_juststarted=0;
|
|
}
|
|
}
|
|
|
|
start_time();
|
|
}
|
|
|
|
/*
|
|
* By design, the demo code does not record certain events when demo recording starts or ends.
|
|
* To not break compability this function can be applied at start/end of demo recording to
|
|
* re-record these events. It will "simulate" those events without using functions older game
|
|
* versions cannot handle.
|
|
*/
|
|
void newdemo_record_oneframeevent_update()
|
|
{
|
|
if (Player_is_dead)
|
|
newdemo_record_letterbox();
|
|
else
|
|
newdemo_record_restore_cockpit();
|
|
|
|
if (Rear_view)
|
|
newdemo_record_rearview();
|
|
else
|
|
newdemo_record_restore_rearview();
|
|
|
|
if (Viewer == Guided_missile[Player_num])
|
|
newdemo_record_guided_start();
|
|
else
|
|
newdemo_record_guided_end();
|
|
}
|
|
|
|
enum purpose_type
|
|
{
|
|
PURPOSE_CHOSE_PLAY = 0,
|
|
PURPOSE_RANDOM_PLAY,
|
|
PURPOSE_REWRITE
|
|
};
|
|
|
|
int newdemo_read_demo_start(enum purpose_type purpose)
|
|
{
|
|
sbyte i=0, version=0, game_type=0, laser_level=0, c=0;
|
|
ubyte energy=0, shield=0;
|
|
char current_mission[9];
|
|
fix nd_GameTime32 = 0;
|
|
|
|
Rear_view=0;
|
|
|
|
nd_read_byte(&c);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_byte(c);
|
|
if ((c != ND_EVENT_START_DEMO) || nd_playback_v_bad_read) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s", TXT_CANT_PLAYBACK, TXT_DEMO_CORRUPT );
|
|
return 1;
|
|
}
|
|
nd_read_byte(&version);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_byte(version);
|
|
nd_read_byte(&game_type);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_byte(game_type);
|
|
if (game_type < DEMO_GAME_TYPE) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_CANT_PLAYBACK, TXT_RECORDED, " In Descent: First Strike" );
|
|
return 1;
|
|
}
|
|
if (game_type != DEMO_GAME_TYPE) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_CANT_PLAYBACK, TXT_RECORDED, " In Unknown Descent version" );
|
|
return 1;
|
|
}
|
|
if (version < DEMO_VERSION) {
|
|
if (purpose == PURPOSE_CHOSE_PLAY) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s", TXT_CANT_PLAYBACK, TXT_DEMO_OLD );
|
|
}
|
|
return 1;
|
|
}
|
|
nd_read_fix(&nd_GameTime32); // NOTE: Demos write GameTime in fix.
|
|
GameTime64 = nd_GameTime32;
|
|
nd_read_int(&Newdemo_game_mode);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
{
|
|
nd_write_fix(nd_GameTime32);
|
|
nd_write_int(Newdemo_game_mode);
|
|
}
|
|
|
|
Boss_cloak_start_time=Boss_cloak_end_time=GameTime64;
|
|
#ifndef NETWORK
|
|
if (Newdemo_game_mode & GM_MULTI) {
|
|
nm_messagebox( NULL, 1, "Ok", "can't playback net game\nwith this version of code\n" );
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
#ifdef NETWORK
|
|
change_playernum_to((Newdemo_game_mode >> 16) & 0x7);
|
|
if (Newdemo_game_mode & GM_TEAM) {
|
|
nd_read_byte((sbyte *) &(Netgame.team_vector));
|
|
nd_read_string(Netgame.team_name[0]);
|
|
nd_read_string(Netgame.team_name[1]);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
{
|
|
nd_write_byte(Netgame.team_vector);
|
|
nd_write_string(Netgame.team_name[0]);
|
|
nd_write_string(Netgame.team_name[1]);
|
|
}
|
|
}
|
|
if (Newdemo_game_mode & GM_MULTI) {
|
|
|
|
if (purpose != PURPOSE_REWRITE)
|
|
multi_new_game();
|
|
nd_read_byte(&c);
|
|
N_players = (int)c;
|
|
// changed this to above two lines -- breaks on the mac because of
|
|
// endian issues
|
|
// nd_read_byte((sbyte *)&N_players);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_byte(N_players);
|
|
for (i = 0 ; i < N_players; i++) {
|
|
Players[i].cloak_time = 0;
|
|
Players[i].invulnerable_time = 0;
|
|
nd_read_string(Players[i].callsign);
|
|
nd_read_byte(&(Players[i].connected));
|
|
if (purpose == PURPOSE_REWRITE)
|
|
{
|
|
nd_write_string(Players[i].callsign);
|
|
nd_write_byte(Players[i].connected);
|
|
}
|
|
|
|
if (Newdemo_game_mode & GM_MULTI_COOP) {
|
|
nd_read_int(&(Players[i].score));
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_int(Players[i].score);
|
|
} else {
|
|
nd_read_short((short *)&(Players[i].net_killed_total));
|
|
nd_read_short((short *)&(Players[i].net_kills_total));
|
|
if (purpose == PURPOSE_REWRITE)
|
|
{
|
|
nd_write_short(Players[i].net_killed_total);
|
|
nd_write_short(Players[i].net_kills_total);
|
|
}
|
|
}
|
|
}
|
|
Game_mode = Newdemo_game_mode;
|
|
if (purpose != PURPOSE_REWRITE)
|
|
multi_sort_kill_list();
|
|
Game_mode = GM_NORMAL;
|
|
} else
|
|
#endif
|
|
{
|
|
nd_read_int(&(Players[Player_num].score)); // Note link to above if!
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_int(Players[Player_num].score);
|
|
}
|
|
|
|
for (i = 0; i < MAX_PRIMARY_WEAPONS; i++)
|
|
{
|
|
nd_read_short((short*)&(Players[Player_num].primary_ammo[i]));
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_short(Players[Player_num].primary_ammo[i]);
|
|
}
|
|
|
|
for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
|
|
{
|
|
nd_read_short((short*)&(Players[Player_num].secondary_ammo[i]));
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_short(Players[Player_num].secondary_ammo[i]);
|
|
}
|
|
|
|
nd_read_byte(&laser_level);
|
|
if ((purpose != PURPOSE_REWRITE) && (laser_level != Players[Player_num].laser_level)) {
|
|
Players[Player_num].laser_level = laser_level;
|
|
update_laser_weapon_info();
|
|
}
|
|
else if (purpose == PURPOSE_REWRITE)
|
|
nd_write_byte(laser_level);
|
|
|
|
// Support for missions
|
|
|
|
nd_read_string(current_mission);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_string(current_mission);
|
|
if (!load_mission_by_name(current_mission)) {
|
|
if (purpose != PURPOSE_RANDOM_PLAY) {
|
|
nm_messagebox( NULL, 1, TXT_OK, TXT_NOMISSION4DEMO, current_mission );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
nd_recorded_total = 0;
|
|
nd_playback_total = 0;
|
|
nd_read_byte((sbyte*)&energy);
|
|
nd_read_byte((sbyte*)&shield);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
{
|
|
nd_write_byte(energy);
|
|
nd_write_byte(shield);
|
|
}
|
|
|
|
nd_read_int((int *)&(Players[Player_num].flags));
|
|
if (purpose == PURPOSE_REWRITE)
|
|
nd_write_int(Players[Player_num].flags);
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
|
|
Players[Player_num].cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
|
|
}
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE)
|
|
Players[Player_num].invulnerable_time = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
|
|
|
|
nd_read_byte((sbyte *)&Primary_weapon);
|
|
nd_read_byte((sbyte *)&Secondary_weapon);
|
|
if (purpose == PURPOSE_REWRITE)
|
|
{
|
|
nd_write_byte(Primary_weapon);
|
|
nd_write_byte(Secondary_weapon);
|
|
}
|
|
|
|
Players[Player_num].energy = i2f(energy);
|
|
Players[Player_num].shields = i2f(shield);
|
|
nd_playback_v_juststarted=1;
|
|
return 0;
|
|
}
|
|
|
|
void newdemo_pop_ctrlcen_triggers()
|
|
{
|
|
int anim_num, n, i;
|
|
int side, cside;
|
|
segment *seg, *csegp;
|
|
|
|
for (i = 0; i < ControlCenterTriggers.num_links; i++) {
|
|
seg = &Segments[ControlCenterTriggers.seg[i]];
|
|
side = ControlCenterTriggers.side[i];
|
|
csegp = &Segments[seg->children[side]];
|
|
cside = find_connect_side(seg, csegp);
|
|
anim_num = Walls[seg->sides[side].wall_num].clip_num;
|
|
n = WallAnims[anim_num].num_frames;
|
|
if (WallAnims[anim_num].flags & WCF_TMAP1) {
|
|
seg->sides[side].tmap_num = csegp->sides[cside].tmap_num = WallAnims[anim_num].frames[n-1];
|
|
} else {
|
|
seg->sides[side].tmap_num2 = csegp->sides[cside].tmap_num2 = WallAnims[anim_num].frames[n-1];
|
|
}
|
|
}
|
|
}
|
|
|
|
void nd_render_extras (ubyte,object *);
|
|
extern void multi_apply_goal_textures ();
|
|
|
|
int newdemo_read_frame_information(int rewrite)
|
|
{
|
|
int done, segnum, side, objnum, soundno, angle, volume, i,shot;
|
|
object *obj;
|
|
sbyte c,WhichWindow;
|
|
object extraobj;
|
|
segment *seg;
|
|
|
|
done = 0;
|
|
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED)
|
|
for (segnum=0; segnum <= Highest_segment_index; segnum++)
|
|
Segments[segnum].objects = -1;
|
|
|
|
reset_objects(1);
|
|
Players[Player_num].homing_object_dist = -F1_0;
|
|
|
|
prev_obj = NULL;
|
|
|
|
while( !done ) {
|
|
nd_read_byte(&c);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite && (c != ND_EVENT_EOF))
|
|
nd_write_byte(c);
|
|
|
|
switch( c ) {
|
|
|
|
case ND_EVENT_START_FRAME: { // Followed by an integer frame number, then a fix FrameTime
|
|
short last_frame_length;
|
|
|
|
done=1;
|
|
nd_read_short(&last_frame_length);
|
|
nd_read_int(&nd_playback_v_framecount);
|
|
nd_read_int((int *)&nd_recorded_time);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(last_frame_length);
|
|
nd_record_v_framebytes_written = 3;
|
|
nd_write_int(nd_playback_v_framecount);
|
|
nd_write_int(nd_recorded_time);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state == ND_STATE_PLAYBACK)
|
|
nd_recorded_total += nd_recorded_time;
|
|
nd_playback_v_framecount--;
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_VIEWER_OBJECT: // Followed by an object structure
|
|
nd_read_byte (&WhichWindow);
|
|
if (rewrite)
|
|
nd_write_byte(WhichWindow);
|
|
if (WhichWindow&15)
|
|
{
|
|
nd_read_object (&extraobj);
|
|
if (nd_playback_v_bad_read)
|
|
{
|
|
done = -1;
|
|
break;
|
|
}
|
|
if (rewrite)
|
|
{
|
|
nd_write_object (&extraobj);
|
|
break;
|
|
}
|
|
// offset to compensate inaccuracy between object and viewer
|
|
vm_vec_scale_add(&extraobj.pos,&extraobj.pos,&extraobj.orient.fvec,F1_0*5 );
|
|
nd_render_extras (WhichWindow,&extraobj);
|
|
}
|
|
else
|
|
{
|
|
//Viewer=&Objects[0];
|
|
nd_read_object(Viewer);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_object(Viewer);
|
|
break;
|
|
}
|
|
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED) {
|
|
segnum = Viewer->segnum;
|
|
Viewer->next = Viewer->prev = Viewer->segnum = -1;
|
|
|
|
// HACK HACK HACK -- since we have multiple level recording, it can be the case
|
|
// HACK HACK HACK -- that when rewinding the demo, the viewer is in a segment
|
|
// HACK HACK HACK -- that is greater than the highest index of segments. Bash
|
|
// HACK HACK HACK -- the viewer to segment 0 for bogus view.
|
|
|
|
if (segnum > Highest_segment_index)
|
|
segnum = 0;
|
|
obj_link(Viewer-Objects,segnum);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ND_EVENT_RENDER_OBJECT: // Followed by an object structure
|
|
objnum = obj_allocate();
|
|
if (objnum==-1)
|
|
break;
|
|
obj = &Objects[objnum];
|
|
nd_read_object(obj);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_object(obj);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED) {
|
|
segnum = obj->segnum;
|
|
obj->next = obj->prev = obj->segnum = -1;
|
|
|
|
// HACK HACK HACK -- don't render objects is segments greater than Highest_segment_index
|
|
// HACK HACK HACK -- (see above)
|
|
|
|
if (segnum > Highest_segment_index)
|
|
break;
|
|
|
|
obj_link(obj-Objects,segnum);
|
|
#ifdef NETWORK
|
|
if ((obj->type == OBJ_PLAYER) && (Newdemo_game_mode & GM_MULTI)) {
|
|
int player;
|
|
|
|
if (Newdemo_game_mode & GM_TEAM)
|
|
player = get_team(obj->id);
|
|
else
|
|
player = obj->id;
|
|
if (player == 0)
|
|
break;
|
|
player--;
|
|
|
|
for (i=0;i<Polygon_models[obj->rtype.pobj_info.model_num].n_textures;i++)
|
|
multi_player_textures[player][i] = ObjBitmaps[ObjBitmapPtrs[Polygon_models[obj->rtype.pobj_info.model_num].first_texture+i]];
|
|
|
|
multi_player_textures[player][4] = ObjBitmaps[ObjBitmapPtrs[First_multi_bitmap_num+(player)*2]];
|
|
multi_player_textures[player][5] = ObjBitmaps[ObjBitmapPtrs[First_multi_bitmap_num+(player)*2+1]];
|
|
obj->rtype.pobj_info.alt_textures = player+1;
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case ND_EVENT_SOUND:
|
|
nd_read_int(&soundno);
|
|
if (nd_playback_v_bad_read) {done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(soundno);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state == ND_STATE_PLAYBACK)
|
|
digi_play_sample( soundno, F1_0 );
|
|
break;
|
|
|
|
case ND_EVENT_SOUND_3D:
|
|
nd_read_int(&soundno);
|
|
nd_read_int(&angle);
|
|
nd_read_int(&volume);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(soundno);
|
|
nd_write_int(angle);
|
|
nd_write_int(volume);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state == ND_STATE_PLAYBACK)
|
|
digi_play_sample_3d( soundno, angle, volume, 0 );
|
|
break;
|
|
|
|
case ND_EVENT_SOUND_3D_ONCE:
|
|
nd_read_int(&soundno);
|
|
nd_read_int(&angle);
|
|
nd_read_int(&volume);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(soundno);
|
|
nd_write_int(angle);
|
|
nd_write_int(volume);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state == ND_STATE_PLAYBACK)
|
|
digi_play_sample_3d( soundno, angle, volume, 1 );
|
|
break;
|
|
|
|
case ND_EVENT_LINK_SOUND_TO_OBJ:
|
|
{
|
|
int soundno, objnum, max_volume, max_distance, loop_start, loop_end;
|
|
int signature;
|
|
nd_read_int( &soundno );
|
|
nd_read_int( &signature );
|
|
nd_read_int( &max_volume );
|
|
nd_read_int( &max_distance );
|
|
nd_read_int( &loop_start );
|
|
nd_read_int( &loop_end );
|
|
if (rewrite)
|
|
{
|
|
nd_write_int( soundno );
|
|
nd_write_int( signature );
|
|
nd_write_int( max_volume );
|
|
nd_write_int( max_distance );
|
|
nd_write_int( loop_start );
|
|
nd_write_int( loop_end );
|
|
break;
|
|
}
|
|
objnum = newdemo_find_object( signature );
|
|
if ( objnum > -1 && Newdemo_vcr_state == ND_STATE_PLAYBACK) { // @mk, 2/22/96, John told me to.
|
|
digi_link_sound_to_object3( soundno, objnum, 1, max_volume, max_distance, loop_start, loop_end );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ND_EVENT_KILL_SOUND_TO_OBJ:
|
|
{
|
|
int objnum, signature;
|
|
nd_read_int( &signature );
|
|
if (rewrite)
|
|
{
|
|
nd_write_int( signature );
|
|
break;
|
|
}
|
|
objnum = newdemo_find_object( signature );
|
|
if ( objnum > -1 && Newdemo_vcr_state == ND_STATE_PLAYBACK) { // @mk, 2/22/96, John told me to.
|
|
digi_kill_sound_linked_to_object(objnum);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ND_EVENT_WALL_HIT_PROCESS: {
|
|
int player, segnum;
|
|
fix damage;
|
|
|
|
nd_read_int(&segnum);
|
|
nd_read_int(&side);
|
|
nd_read_fix(&damage);
|
|
nd_read_int(&player);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(segnum);
|
|
nd_write_int(side);
|
|
nd_write_fix(damage);
|
|
nd_write_int(player);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED)
|
|
wall_hit_process(&Segments[segnum], side, damage, player, &(Objects[0]) );
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_TRIGGER:
|
|
nd_read_int(&segnum);
|
|
nd_read_int(&side);
|
|
nd_read_int(&objnum);
|
|
nd_read_int(&shot);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(segnum);
|
|
nd_write_int(side);
|
|
nd_write_int(objnum);
|
|
nd_write_int(shot);
|
|
}
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED)
|
|
{
|
|
if (Triggers[Walls[Segments[segnum].sides[side].wall_num].trigger].type == TT_SECRET_EXIT) {
|
|
int truth;
|
|
|
|
nd_read_byte(&c);
|
|
Assert(c == ND_EVENT_SECRET_THINGY);
|
|
nd_read_int(&truth);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(c);
|
|
nd_write_int(truth);
|
|
break;
|
|
}
|
|
if (!truth)
|
|
check_trigger(&Segments[segnum], side, objnum,shot);
|
|
} else if (!rewrite)
|
|
check_trigger(&Segments[segnum], side, objnum,shot);
|
|
}
|
|
break;
|
|
|
|
case ND_EVENT_HOSTAGE_RESCUED: {
|
|
int hostage_number;
|
|
|
|
nd_read_int(&hostage_number);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(hostage_number);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED)
|
|
hostage_rescue( hostage_number );
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_MORPH_FRAME: {
|
|
#if 0
|
|
morph_data *md;
|
|
|
|
md = &morph_objects[0];
|
|
if (newdemo_read( md->morph_vecs, sizeof(md->morph_vecs), 1 )!=1) { done=-1; break; }
|
|
if (newdemo_read( md->submodel_active, sizeof(md->submodel_active), 1 )!=1) { done=-1; break; }
|
|
if (newdemo_read( md->submodel_startpoints, sizeof(md->submodel_startpoints), 1 )!=1) { done=-1; break; }
|
|
#endif
|
|
objnum = obj_allocate();
|
|
if (objnum==-1)
|
|
break;
|
|
obj = &Objects[objnum];
|
|
nd_read_object(obj);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_object(obj);
|
|
break;
|
|
}
|
|
obj->render_type = RT_POLYOBJ;
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED) {
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED) {
|
|
segnum = obj->segnum;
|
|
obj->next = obj->prev = obj->segnum = -1;
|
|
obj_link(obj-Objects,segnum);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_WALL_TOGGLE:
|
|
nd_read_int(&segnum);
|
|
nd_read_int(&side);
|
|
if (nd_playback_v_bad_read) {done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(segnum);
|
|
nd_write_int(side);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED)
|
|
wall_toggle(segnum, side);
|
|
break;
|
|
|
|
case ND_EVENT_CONTROL_CENTER_DESTROYED:
|
|
nd_read_int(&Countdown_seconds_left);
|
|
Control_center_destroyed = 1;
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(Countdown_seconds_left);
|
|
break;
|
|
}
|
|
if (!nd_playback_v_cntrlcen_destroyed) {
|
|
newdemo_pop_ctrlcen_triggers();
|
|
nd_playback_v_cntrlcen_destroyed = 1;
|
|
}
|
|
break;
|
|
|
|
case ND_EVENT_HUD_MESSAGE: {
|
|
char hud_msg[60];
|
|
|
|
nd_read_string(&(hud_msg[0]));
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_string(&(hud_msg[0]));
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED)
|
|
HUD_init_message( HM_DEFAULT, "%s", hud_msg );
|
|
break;
|
|
}
|
|
case ND_EVENT_START_GUIDED:
|
|
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
nd_playback_v_guided = 1;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
nd_playback_v_guided = 0;
|
|
}
|
|
break;
|
|
case ND_EVENT_END_GUIDED:
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
nd_playback_v_guided = 1;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
nd_playback_v_guided = 0;
|
|
}
|
|
break;
|
|
|
|
case ND_EVENT_PALETTE_EFFECT: {
|
|
short r, g, b;
|
|
|
|
nd_read_short(&r);
|
|
nd_read_short(&g);
|
|
nd_read_short(&b);
|
|
if (nd_playback_v_bad_read) { done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(r);
|
|
nd_write_short(g);
|
|
nd_write_short(b);
|
|
break;
|
|
}
|
|
PALETTE_FLASH_SET(r,g,b);
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_PLAYER_ENERGY: {
|
|
ubyte energy;
|
|
ubyte old_energy;
|
|
|
|
nd_read_byte((sbyte *)&old_energy);
|
|
nd_read_byte((sbyte *)&energy);
|
|
|
|
if (nd_playback_v_bad_read) {done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(old_energy);
|
|
nd_write_byte(energy);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
Players[Player_num].energy = i2f(energy);
|
|
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
if (old_energy != 255)
|
|
Players[Player_num].energy = i2f(old_energy);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_PLAYER_AFTERBURNER: {
|
|
ubyte afterburner;
|
|
ubyte old_afterburner;
|
|
|
|
nd_read_byte((sbyte *)&old_afterburner);
|
|
nd_read_byte((sbyte *)&afterburner);
|
|
if (nd_playback_v_bad_read) {done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(old_afterburner);
|
|
nd_write_byte(afterburner);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
Afterburner_charge = afterburner<<9;
|
|
// if (Afterburner_charge < 0) Afterburner_charge=f1_0;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
if (old_afterburner != 255)
|
|
Afterburner_charge = old_afterburner<<9;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_PLAYER_SHIELD: {
|
|
ubyte shield;
|
|
ubyte old_shield;
|
|
|
|
nd_read_byte((sbyte *)&old_shield);
|
|
nd_read_byte((sbyte *)&shield);
|
|
if (nd_playback_v_bad_read) {done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(old_shield);
|
|
nd_write_byte(shield);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
Players[Player_num].shields = i2f(shield);
|
|
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
if (old_shield != 255)
|
|
Players[Player_num].shields = i2f(old_shield);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_PLAYER_FLAGS: {
|
|
uint oflags;
|
|
|
|
nd_read_int((int *)&(Players[Player_num].flags));
|
|
if (nd_playback_v_bad_read) {done = -1; break; }
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(Players[Player_num].flags);
|
|
break;
|
|
}
|
|
|
|
oflags = Players[Player_num].flags >> 16;
|
|
Players[Player_num].flags &= 0xffff;
|
|
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || ((Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD) && (oflags != 0xffff)) ) {
|
|
if (!(oflags & PLAYER_FLAGS_CLOAKED) && (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED)) {
|
|
Players[Player_num].cloak_time = 0;
|
|
}
|
|
if ((oflags & PLAYER_FLAGS_CLOAKED) && !(Players[Player_num].flags & PLAYER_FLAGS_CLOAKED)) {
|
|
Players[Player_num].cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
|
|
}
|
|
if (!(oflags & PLAYER_FLAGS_INVULNERABLE) && (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE))
|
|
Players[Player_num].invulnerable_time = 0;
|
|
if ((oflags & PLAYER_FLAGS_INVULNERABLE) && !(Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE))
|
|
Players[Player_num].invulnerable_time = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
|
|
Players[Player_num].flags = oflags;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
if (!(oflags & PLAYER_FLAGS_CLOAKED) && (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED)) {
|
|
Players[Player_num].cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
|
|
}
|
|
if ((oflags & PLAYER_FLAGS_CLOAKED) && !(Players[Player_num].flags & PLAYER_FLAGS_CLOAKED)) {
|
|
Players[Player_num].cloak_time = 0;
|
|
}
|
|
if (!(oflags & PLAYER_FLAGS_INVULNERABLE) && (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE))
|
|
Players[Player_num].invulnerable_time = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
|
|
if ((oflags & PLAYER_FLAGS_INVULNERABLE) && !(Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE))
|
|
Players[Player_num].invulnerable_time = 0;
|
|
}
|
|
update_laser_weapon_info(); // in case of quad laser change
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_PLAYER_WEAPON: {
|
|
ubyte weapon_type, weapon_num;
|
|
ubyte old_weapon;
|
|
|
|
nd_read_byte((sbyte *)&weapon_type);
|
|
nd_read_byte((sbyte *)&weapon_num);
|
|
nd_read_byte((sbyte *)&old_weapon);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(weapon_type);
|
|
nd_write_byte(weapon_num);
|
|
nd_write_byte(old_weapon);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
if (weapon_type == 0)
|
|
Primary_weapon = (int)weapon_num;
|
|
else
|
|
Secondary_weapon = (int)weapon_num;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
if (weapon_type == 0)
|
|
Primary_weapon = (int)old_weapon;
|
|
else
|
|
Secondary_weapon = (int)old_weapon;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_EFFECT_BLOWUP: {
|
|
short segnum;
|
|
sbyte side;
|
|
vms_vector pnt;
|
|
object dummy;
|
|
|
|
//create a dummy object which will be the weapon that hits
|
|
//the monitor. the blowup code wants to know who the parent of the
|
|
//laser is, so create a laser whose parent is the player
|
|
dummy.ctype.laser_info.parent_type = OBJ_PLAYER;
|
|
|
|
nd_read_short(&segnum);
|
|
nd_read_byte(&side);
|
|
nd_read_vector(&pnt);
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(segnum);
|
|
nd_write_byte(side);
|
|
nd_write_vector(&pnt);
|
|
break;
|
|
}
|
|
if (Newdemo_vcr_state != ND_STATE_PAUSED)
|
|
check_effect_blowup(&(Segments[segnum]), side, &pnt, &dummy, 0);
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_HOMING_DISTANCE: {
|
|
short distance;
|
|
|
|
nd_read_short(&distance);
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(distance);
|
|
break;
|
|
}
|
|
Players[Player_num].homing_object_dist = i2f((int)(distance << 16));
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_LETTERBOX:
|
|
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
nd_playback_v_dead = 1;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
nd_playback_v_dead = 0;
|
|
break;
|
|
|
|
case ND_EVENT_CHANGE_COCKPIT: {
|
|
int dummy;
|
|
nd_read_int (&dummy);
|
|
if (rewrite)
|
|
nd_write_int(dummy);
|
|
break;
|
|
}
|
|
case ND_EVENT_REARVIEW:
|
|
if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
nd_playback_v_rear = 1;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
nd_playback_v_rear = 0;
|
|
}
|
|
break;
|
|
|
|
case ND_EVENT_RESTORE_COCKPIT:
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
nd_playback_v_dead = 1;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
|
|
nd_playback_v_dead = 0;
|
|
break;
|
|
|
|
|
|
case ND_EVENT_RESTORE_REARVIEW:
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
nd_playback_v_rear= 1;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
nd_playback_v_rear = 0;
|
|
}
|
|
break;
|
|
|
|
|
|
case ND_EVENT_WALL_SET_TMAP_NUM1: {
|
|
short seg, cseg, tmap;
|
|
sbyte side,cside;
|
|
|
|
nd_read_short(&seg);
|
|
nd_read_byte(&side);
|
|
nd_read_short(&cseg);
|
|
nd_read_byte(&cside);
|
|
nd_read_short( &tmap );
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(seg);
|
|
nd_write_byte(side);
|
|
nd_write_short(cseg);
|
|
nd_write_byte(cside);
|
|
nd_write_short(tmap);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state != ND_STATE_PAUSED) && (Newdemo_vcr_state != ND_STATE_REWINDING) && (Newdemo_vcr_state != ND_STATE_ONEFRAMEBACKWARD))
|
|
Segments[seg].sides[side].tmap_num = Segments[cseg].sides[cside].tmap_num = tmap;
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_WALL_SET_TMAP_NUM2: {
|
|
short seg, cseg, tmap;
|
|
sbyte side,cside;
|
|
|
|
nd_read_short(&seg);
|
|
nd_read_byte(&side);
|
|
nd_read_short(&cseg);
|
|
nd_read_byte(&cside);
|
|
nd_read_short( &tmap );
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(seg);
|
|
nd_write_byte(side);
|
|
nd_write_short(cseg);
|
|
nd_write_byte(cside);
|
|
nd_write_short(tmap);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state != ND_STATE_PAUSED) && (Newdemo_vcr_state != ND_STATE_REWINDING) && (Newdemo_vcr_state != ND_STATE_ONEFRAMEBACKWARD)) {
|
|
Assert(tmap!=0 && Segments[seg].sides[side].tmap_num2!=0);
|
|
Segments[seg].sides[side].tmap_num2 = Segments[cseg].sides[cside].tmap_num2 = tmap;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_MULTI_CLOAK: {
|
|
sbyte pnum;
|
|
|
|
nd_read_byte(&pnum);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(pnum);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
Players[pnum].flags &= ~PLAYER_FLAGS_CLOAKED;
|
|
Players[pnum].cloak_time = 0;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
Players[pnum].flags |= PLAYER_FLAGS_CLOAKED;
|
|
Players[pnum].cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_MULTI_DECLOAK: {
|
|
sbyte pnum;
|
|
|
|
nd_read_byte(&pnum);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(pnum);
|
|
break;
|
|
}
|
|
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
Players[pnum].flags |= PLAYER_FLAGS_CLOAKED;
|
|
Players[pnum].cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
Players[pnum].flags &= ~PLAYER_FLAGS_CLOAKED;
|
|
Players[pnum].cloak_time = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_MULTI_DEATH: {
|
|
sbyte pnum;
|
|
|
|
nd_read_byte(&pnum);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(pnum);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
Players[pnum].net_killed_total--;
|
|
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
|
|
Players[pnum].net_killed_total++;
|
|
break;
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
case ND_EVENT_MULTI_KILL: {
|
|
sbyte pnum, kill;
|
|
|
|
nd_read_byte(&pnum);
|
|
nd_read_byte(&kill);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(pnum);
|
|
nd_write_byte(kill);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
Players[pnum].net_kills_total -= kill;
|
|
if (Newdemo_game_mode & GM_TEAM)
|
|
team_kills[get_team(pnum)] -= kill;
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
Players[pnum].net_kills_total += kill;
|
|
if (Newdemo_game_mode & GM_TEAM)
|
|
team_kills[get_team(pnum)] += kill;
|
|
}
|
|
Game_mode = Newdemo_game_mode;
|
|
multi_sort_kill_list();
|
|
Game_mode = GM_NORMAL;
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_MULTI_CONNECT: {
|
|
sbyte pnum, new_player;
|
|
int killed_total, kills_total;
|
|
char new_callsign[CALLSIGN_LEN+1], old_callsign[CALLSIGN_LEN+1];
|
|
|
|
nd_read_byte(&pnum);
|
|
nd_read_byte(&new_player);
|
|
if (!new_player) {
|
|
nd_read_string(old_callsign);
|
|
nd_read_int(&killed_total);
|
|
nd_read_int(&kills_total);
|
|
}
|
|
nd_read_string(new_callsign);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(pnum);
|
|
nd_write_byte(new_player);
|
|
if (!new_player) {
|
|
nd_write_string(old_callsign);
|
|
nd_write_int(killed_total);
|
|
nd_write_int(kills_total);
|
|
}
|
|
nd_write_string(new_callsign);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
Players[pnum].connected = CONNECT_DISCONNECTED;
|
|
if (!new_player) {
|
|
memcpy(Players[pnum].callsign, old_callsign, CALLSIGN_LEN+1);
|
|
Players[pnum].net_killed_total = killed_total;
|
|
Players[pnum].net_kills_total = kills_total;
|
|
} else {
|
|
N_players--;
|
|
}
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
Players[pnum].connected = CONNECT_PLAYING;
|
|
Players[pnum].net_kills_total = 0;
|
|
Players[pnum].net_killed_total = 0;
|
|
memcpy(Players[pnum].callsign, new_callsign, CALLSIGN_LEN+1);
|
|
if (new_player)
|
|
N_players++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_MULTI_RECONNECT: {
|
|
sbyte pnum;
|
|
|
|
nd_read_byte(&pnum);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(pnum);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
Players[pnum].connected = CONNECT_DISCONNECTED;
|
|
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
|
|
Players[pnum].connected = CONNECT_PLAYING;
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_MULTI_DISCONNECT: {
|
|
sbyte pnum;
|
|
|
|
nd_read_byte(&pnum);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(pnum);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
Players[pnum].connected = CONNECT_PLAYING;
|
|
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
|
|
Players[pnum].connected = CONNECT_DISCONNECTED;
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_MULTI_SCORE: {
|
|
int score;
|
|
sbyte pnum;
|
|
|
|
nd_read_byte(&pnum);
|
|
nd_read_int(&score);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(pnum);
|
|
nd_write_int(score);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
Players[pnum].score -= score;
|
|
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
|
|
Players[pnum].score += score;
|
|
Game_mode = Newdemo_game_mode;
|
|
multi_sort_kill_list();
|
|
Game_mode = GM_NORMAL;
|
|
break;
|
|
}
|
|
|
|
#endif // NETWORK
|
|
case ND_EVENT_PLAYER_SCORE: {
|
|
int score;
|
|
|
|
nd_read_int(&score);
|
|
if (rewrite)
|
|
{
|
|
nd_write_int(score);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
Players[Player_num].score -= score;
|
|
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
|
|
Players[Player_num].score += score;
|
|
break;
|
|
}
|
|
|
|
|
|
case ND_EVENT_PRIMARY_AMMO: {
|
|
unsigned short old_ammo, new_ammo;
|
|
|
|
nd_read_short((short *)&old_ammo);
|
|
nd_read_short((short *)&new_ammo);
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(old_ammo);
|
|
nd_write_short(new_ammo);
|
|
break;
|
|
}
|
|
|
|
// NOTE: Used (Primary_weapon==GAUSS_INDEX?VULCAN_INDEX:Primary_weapon) because game needs VULCAN_INDEX updated to show Gauss ammo
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
Players[Player_num].primary_ammo[(Primary_weapon==GAUSS_INDEX?VULCAN_INDEX:Primary_weapon)] = old_ammo;
|
|
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
|
|
Players[Player_num].primary_ammo[(Primary_weapon==GAUSS_INDEX?VULCAN_INDEX:Primary_weapon)] = new_ammo;
|
|
|
|
if (Primary_weapon == OMEGA_INDEX) // If Omega cannon, we need to update Omega_charge - not stored in primary_ammo
|
|
Omega_charge = (Players[Player_num].primary_ammo[Primary_weapon]<=0?f1_0:Players[Player_num].primary_ammo[Primary_weapon]);
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_SECONDARY_AMMO: {
|
|
short old_ammo, new_ammo;
|
|
|
|
nd_read_short(&old_ammo);
|
|
nd_read_short(&new_ammo);
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(old_ammo);
|
|
nd_write_short(new_ammo);
|
|
break;
|
|
}
|
|
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
Players[Player_num].secondary_ammo[Secondary_weapon] = old_ammo;
|
|
else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD))
|
|
Players[Player_num].secondary_ammo[Secondary_weapon] = new_ammo;
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_DOOR_OPENING: {
|
|
short segnum;
|
|
sbyte side;
|
|
|
|
nd_read_short(&segnum);
|
|
nd_read_byte(&side);
|
|
if (rewrite)
|
|
{
|
|
nd_write_short(segnum);
|
|
nd_write_byte(side);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
int anim_num;
|
|
int cside;
|
|
segment *segp, *csegp;
|
|
|
|
segp = &Segments[segnum];
|
|
csegp = &Segments[segp->children[side]];
|
|
cside = find_connect_side(segp, csegp);
|
|
anim_num = Walls[segp->sides[side].wall_num].clip_num;
|
|
|
|
if (WallAnims[anim_num].flags & WCF_TMAP1) {
|
|
segp->sides[side].tmap_num = csegp->sides[cside].tmap_num = WallAnims[anim_num].frames[0];
|
|
} else {
|
|
segp->sides[side].tmap_num2 = csegp->sides[cside].tmap_num2 = WallAnims[anim_num].frames[0];
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_LASER_LEVEL: {
|
|
sbyte old_level, new_level;
|
|
|
|
nd_read_byte(&old_level);
|
|
nd_read_byte(&new_level);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(old_level);
|
|
nd_write_byte(new_level);
|
|
break;
|
|
}
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD)) {
|
|
Players[Player_num].laser_level = old_level;
|
|
update_laser_weapon_info();
|
|
} else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD)) {
|
|
Players[Player_num].laser_level = new_level;
|
|
update_laser_weapon_info();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_CLOAKING_WALL: {
|
|
sbyte type,state,cloak_value;
|
|
ubyte back_wall_num,front_wall_num;
|
|
short l0,l1,l2,l3;
|
|
segment *segp;
|
|
int sidenum;
|
|
|
|
nd_read_byte((sbyte*)&front_wall_num);
|
|
nd_read_byte((sbyte*)&back_wall_num);
|
|
nd_read_byte(&type);
|
|
nd_read_byte(&state);
|
|
nd_read_byte(&cloak_value);
|
|
nd_read_short(&l0);
|
|
nd_read_short(&l1);
|
|
nd_read_short(&l2);
|
|
nd_read_short(&l3);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte(front_wall_num);
|
|
nd_write_byte(back_wall_num);
|
|
nd_write_byte(type);
|
|
nd_write_byte(state);
|
|
nd_write_byte(cloak_value);
|
|
nd_write_short(l0);
|
|
nd_write_short(l1);
|
|
nd_write_short(l2);
|
|
nd_write_short(l3);
|
|
break;
|
|
}
|
|
|
|
Walls[front_wall_num].type = type;
|
|
Walls[front_wall_num].state = state;
|
|
Walls[front_wall_num].cloak_value = cloak_value;
|
|
segp = &Segments[Walls[front_wall_num].segnum];
|
|
sidenum = Walls[front_wall_num].sidenum;
|
|
segp->sides[sidenum].uvls[0].l = ((int) l0) << 8;
|
|
segp->sides[sidenum].uvls[1].l = ((int) l1) << 8;
|
|
segp->sides[sidenum].uvls[2].l = ((int) l2) << 8;
|
|
segp->sides[sidenum].uvls[3].l = ((int) l3) << 8;
|
|
|
|
Walls[back_wall_num].type = type;
|
|
Walls[back_wall_num].state = state;
|
|
Walls[back_wall_num].cloak_value = cloak_value;
|
|
segp = &Segments[Walls[back_wall_num].segnum];
|
|
sidenum = Walls[back_wall_num].sidenum;
|
|
segp->sides[sidenum].uvls[0].l = ((int) l0) << 8;
|
|
segp->sides[sidenum].uvls[1].l = ((int) l1) << 8;
|
|
segp->sides[sidenum].uvls[2].l = ((int) l2) << 8;
|
|
segp->sides[sidenum].uvls[3].l = ((int) l3) << 8;
|
|
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_NEW_LEVEL: {
|
|
sbyte new_level, old_level, loaded_level;
|
|
|
|
nd_read_byte (&new_level);
|
|
nd_read_byte (&old_level);
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte (new_level);
|
|
nd_write_byte (old_level);
|
|
load_level_robots(new_level); // for correct robot info reading (specifically boss flag)
|
|
}
|
|
else
|
|
{
|
|
if (Newdemo_vcr_state == ND_STATE_PAUSED)
|
|
break;
|
|
|
|
stop_time();
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
loaded_level = old_level;
|
|
else {
|
|
loaded_level = new_level;
|
|
for (i = 0; i < MAX_PLAYERS; i++) {
|
|
Players[i].cloak_time = 0;
|
|
Players[i].flags &= ~PLAYER_FLAGS_CLOAKED;
|
|
}
|
|
}
|
|
if ((loaded_level < Last_secret_level) || (loaded_level > Last_level)) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s\n%s\n%s", TXT_CANT_PLAYBACK, TXT_LEVEL_CANT_LOAD, TXT_DEMO_OLD_CORRUPT );
|
|
free_mission();
|
|
return -1;
|
|
}
|
|
|
|
LoadLevel((int)loaded_level,1);
|
|
nd_playback_v_cntrlcen_destroyed = 0;
|
|
}
|
|
|
|
if (nd_playback_v_juststarted)
|
|
{
|
|
nd_read_int (&Num_walls);
|
|
if (rewrite)
|
|
nd_write_int (Num_walls);
|
|
for (i=0;i<Num_walls;i++) // restore the walls
|
|
{
|
|
nd_read_byte ((signed char *)&Walls[i].type);
|
|
nd_read_byte ((signed char *)&Walls[i].flags);
|
|
nd_read_byte ((signed char *)&Walls[i].state);
|
|
|
|
if (rewrite) // hack some dummy variables
|
|
{
|
|
seg = &Segments[0];
|
|
side = 0;
|
|
}
|
|
else
|
|
{
|
|
seg = &Segments[Walls[i].segnum];
|
|
side = Walls[i].sidenum;
|
|
}
|
|
nd_read_short (&seg->sides[side].tmap_num);
|
|
nd_read_short (&seg->sides[side].tmap_num2);
|
|
|
|
if (rewrite)
|
|
{
|
|
nd_write_byte (Walls[i].type);
|
|
nd_write_byte (Walls[i].flags);
|
|
nd_write_byte (Walls[i].state);
|
|
nd_write_short (seg->sides[side].tmap_num);
|
|
nd_write_short (seg->sides[side].tmap_num2);
|
|
}
|
|
}
|
|
|
|
nd_playback_v_juststarted=0;
|
|
if (rewrite)
|
|
break;
|
|
|
|
#ifdef NETWORK
|
|
Game_mode = Newdemo_game_mode;
|
|
if (Game_mode & GM_HOARD)
|
|
init_hoard_data();
|
|
|
|
if (Game_mode & GM_CAPTURE || Game_mode & GM_HOARD)
|
|
multi_apply_goal_textures ();
|
|
Game_mode = GM_NORMAL;
|
|
#endif
|
|
}
|
|
|
|
if (rewrite)
|
|
break;
|
|
|
|
reset_palette_add(); // get palette back to normal
|
|
full_palette_save(); // initialise for palette_restore()
|
|
|
|
start_time();
|
|
break;
|
|
}
|
|
|
|
case ND_EVENT_EOF: {
|
|
done=-1;
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) - 1); // get back to the EOF marker
|
|
nd_playback_v_at_eof = 1;
|
|
nd_playback_v_framecount++;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
Int3();
|
|
}
|
|
}
|
|
|
|
// Now set up cockpit and views according to what we read out. Note that the demo itself cannot determinate the right views since it does not use a good portion of the real game code.
|
|
if (nd_playback_v_dead)
|
|
{
|
|
Rear_view = 0;
|
|
if (PlayerCfg.CockpitMode[1] != CM_LETTERBOX)
|
|
select_cockpit(CM_LETTERBOX);
|
|
}
|
|
else if (nd_playback_v_guided)
|
|
{
|
|
Rear_view = 0;
|
|
if (PlayerCfg.CockpitMode[1] != CM_FULL_SCREEN || PlayerCfg.CockpitMode[1] != CM_STATUS_BAR)
|
|
{
|
|
select_cockpit((PlayerCfg.CockpitMode[0] == CM_FULL_SCREEN)?CM_FULL_SCREEN:CM_STATUS_BAR);
|
|
}
|
|
}
|
|
else if (nd_playback_v_rear)
|
|
{
|
|
Rear_view = nd_playback_v_rear;
|
|
if (PlayerCfg.CockpitMode[0] == CM_FULL_COCKPIT)
|
|
select_cockpit(CM_REAR_VIEW);
|
|
}
|
|
else
|
|
{
|
|
Rear_view = 0;
|
|
if (PlayerCfg.CockpitMode[1] != PlayerCfg.CockpitMode[0])
|
|
select_cockpit(PlayerCfg.CockpitMode[0]);
|
|
}
|
|
|
|
if (nd_playback_v_bad_read) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s", TXT_DEMO_ERR_READING, TXT_DEMO_OLD_CORRUPT );
|
|
free_mission();
|
|
}
|
|
|
|
return done;
|
|
}
|
|
|
|
void newdemo_goto_beginning()
|
|
{
|
|
//if (nd_playback_v_framecount == 0)
|
|
// return;
|
|
PHYSFS_seek(infile, 0);
|
|
Newdemo_vcr_state = ND_STATE_PLAYBACK;
|
|
if (newdemo_read_demo_start(0))
|
|
newdemo_stop_playback();
|
|
if (newdemo_read_frame_information(0) == -1)
|
|
newdemo_stop_playback();
|
|
if (newdemo_read_frame_information(0) == -1)
|
|
newdemo_stop_playback();
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
nd_playback_v_at_eof = 0;
|
|
}
|
|
|
|
void newdemo_goto_end(int to_rewrite)
|
|
{
|
|
short frame_length=0, byte_count=0, bshort=0;
|
|
sbyte level=0, bbyte=0, laser_level=0, c=0, cloaked=0;
|
|
ubyte energy=0, shield=0;
|
|
int i=0, loc=0, bint=0;
|
|
|
|
PHYSFSX_fseek(infile, -2, SEEK_END);
|
|
nd_read_byte(&level);
|
|
|
|
if (!to_rewrite)
|
|
{
|
|
if ((level < Last_secret_level) || (level > Last_level)) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s\n%s\n%s", TXT_CANT_PLAYBACK, TXT_LEVEL_CANT_LOAD, TXT_DEMO_OLD_CORRUPT );
|
|
free_mission();
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
if (level != Current_level_num)
|
|
LoadLevel(level,1);
|
|
}
|
|
else if (level != Current_level_num)
|
|
{
|
|
load_level_robots(level); // for correct robot info reading (specifically boss flag)
|
|
Current_level_num = level;
|
|
}
|
|
|
|
PHYSFSX_fseek(infile, -4, SEEK_END);
|
|
nd_read_short(&byte_count);
|
|
PHYSFSX_fseek(infile, -2 - byte_count, SEEK_CUR);
|
|
|
|
nd_read_short(&frame_length);
|
|
loc = PHYSFS_tell(infile);
|
|
if (Newdemo_game_mode & GM_MULTI)
|
|
{
|
|
nd_read_byte(&cloaked);
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
if (cloaked & (1 << i))
|
|
Players[i].flags |= PLAYER_FLAGS_CLOAKED;
|
|
}
|
|
else
|
|
nd_read_byte(&bbyte);
|
|
nd_read_byte(&bbyte);
|
|
nd_read_short(&bshort);
|
|
nd_read_int(&bint);
|
|
|
|
nd_read_byte((sbyte *)&energy);
|
|
nd_read_byte((sbyte *)&shield);
|
|
Players[Player_num].energy = i2f(energy);
|
|
Players[Player_num].shields = i2f(shield);
|
|
nd_read_int((int *)&(Players[Player_num].flags));
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
|
|
Players[Player_num].cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
|
|
}
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE)
|
|
Players[Player_num].invulnerable_time = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
|
|
nd_read_byte((sbyte *)&Primary_weapon);
|
|
nd_read_byte((sbyte *)&Secondary_weapon);
|
|
for (i = 0; i < MAX_PRIMARY_WEAPONS; i++)
|
|
nd_read_short((short *)&(Players[Player_num].primary_ammo[i]));
|
|
for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
|
|
nd_read_short((short *)&(Players[Player_num].secondary_ammo[i]));
|
|
nd_read_byte(&laser_level);
|
|
if (laser_level != Players[Player_num].laser_level) {
|
|
Players[Player_num].laser_level = laser_level;
|
|
if (!to_rewrite)
|
|
update_laser_weapon_info();
|
|
}
|
|
|
|
if (Newdemo_game_mode & GM_MULTI) {
|
|
nd_read_byte(&c);
|
|
N_players = (int)c;
|
|
// see newdemo_read_start_demo for explanation of
|
|
// why this is commented out
|
|
// nd_read_byte((sbyte *)&N_players);
|
|
for (i = 0; i < N_players; i++) {
|
|
nd_read_string(Players[i].callsign);
|
|
nd_read_byte(&(Players[i].connected));
|
|
if (Newdemo_game_mode & GM_MULTI_COOP) {
|
|
nd_read_int(&(Players[i].score));
|
|
} else {
|
|
nd_read_short((short *)&(Players[i].net_killed_total));
|
|
nd_read_short((short *)&(Players[i].net_kills_total));
|
|
}
|
|
}
|
|
} else {
|
|
nd_read_int(&(Players[Player_num].score));
|
|
}
|
|
|
|
if (to_rewrite)
|
|
return;
|
|
|
|
PHYSFSX_fseek(infile, loc, SEEK_SET);
|
|
PHYSFSX_fseek(infile, -frame_length, SEEK_CUR);
|
|
nd_read_int(&nd_playback_v_framecount); // get the frame count
|
|
nd_playback_v_framecount--;
|
|
PHYSFSX_fseek(infile, 4, SEEK_CUR);
|
|
Newdemo_vcr_state = ND_STATE_PLAYBACK;
|
|
newdemo_read_frame_information(0); // then the frame information
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
return;
|
|
}
|
|
|
|
void newdemo_back_frames(int frames)
|
|
{
|
|
short last_frame_length;
|
|
int i;
|
|
|
|
for (i = 0; i < frames; i++)
|
|
{
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) - 10);
|
|
nd_read_short(&last_frame_length);
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) + 8 - last_frame_length);
|
|
|
|
if (!nd_playback_v_at_eof && newdemo_read_frame_information(0) == -1) {
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
if (nd_playback_v_at_eof)
|
|
nd_playback_v_at_eof = 0;
|
|
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) - 10);
|
|
nd_read_short(&last_frame_length);
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) + 8 - last_frame_length);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
* routine to interpolate the viewer position. the current position is
|
|
* stored in the Viewer object. Save this position, and read the next
|
|
* frame to get all objects read in. Calculate the delta playback and
|
|
* the delta recording frame times between the two frames, then intepolate
|
|
* the viewers position accordingly. nd_recorded_time is the time that it
|
|
* took the recording to render the frame that we are currently looking
|
|
* at.
|
|
*/
|
|
|
|
void interpolate_frame(fix d_play, fix d_recorded)
|
|
{
|
|
int i, j, num_cur_objs;
|
|
fix factor;
|
|
object *cur_objs;
|
|
static fix InterpolStep = fl2f(.01);
|
|
|
|
if (nd_playback_v_framecount < 1)
|
|
return;
|
|
|
|
factor = fixdiv(d_play, d_recorded);
|
|
if (factor > F1_0)
|
|
factor = F1_0;
|
|
|
|
num_cur_objs = Highest_object_index;
|
|
cur_objs = (object *)d_malloc(sizeof(object) * (num_cur_objs + 1));
|
|
if (cur_objs == NULL) {
|
|
Int3();
|
|
return;
|
|
}
|
|
for (i = 0; i <= num_cur_objs; i++)
|
|
memcpy(&(cur_objs[i]), &(Objects[i]), sizeof(object));
|
|
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
if (newdemo_read_frame_information(0) == -1) {
|
|
d_free(cur_objs);
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
|
|
InterpolStep -= FrameTime;
|
|
|
|
// This interpolating looks just more crappy on high FPS, so let's not even waste performance on it.
|
|
if (InterpolStep <= 0)
|
|
{
|
|
for (i = 0; i <= num_cur_objs; i++) {
|
|
for (j = 0; j <= Highest_object_index; j++) {
|
|
if (cur_objs[i].signature == Objects[j].signature) {
|
|
sbyte render_type = cur_objs[i].render_type;
|
|
fix delta_x, delta_y, delta_z;
|
|
|
|
// Extract the angles from the object orientation matrix.
|
|
// Some of this code taken from ai_turn_towards_vector
|
|
// Don't do the interpolation on certain render types which don't use an orientation matrix
|
|
|
|
if (!((render_type == RT_LASER) || (render_type == RT_FIREBALL) || (render_type == RT_POWERUP))) {
|
|
vms_vector fvec1, fvec2, rvec1, rvec2;
|
|
fix mag1;
|
|
|
|
fvec1 = cur_objs[i].orient.fvec;
|
|
vm_vec_scale(&fvec1, F1_0-factor);
|
|
fvec2 = Objects[j].orient.fvec;
|
|
vm_vec_scale(&fvec2, factor);
|
|
vm_vec_add2(&fvec1, &fvec2);
|
|
mag1 = vm_vec_normalize_quick(&fvec1);
|
|
if (mag1 > F1_0/256) {
|
|
rvec1 = cur_objs[i].orient.rvec;
|
|
vm_vec_scale(&rvec1, F1_0-factor);
|
|
rvec2 = Objects[j].orient.rvec;
|
|
vm_vec_scale(&rvec2, factor);
|
|
vm_vec_add2(&rvec1, &rvec2);
|
|
vm_vec_normalize_quick(&rvec1); // Note: Doesn't matter if this is null, if null, vm_vector_2_matrix will just use fvec1
|
|
vm_vector_2_matrix(&cur_objs[i].orient, &fvec1, NULL, &rvec1);
|
|
}
|
|
}
|
|
|
|
// Interpolate the object position. This is just straight linear
|
|
// interpolation.
|
|
|
|
delta_x = Objects[j].pos.x - cur_objs[i].pos.x;
|
|
delta_y = Objects[j].pos.y - cur_objs[i].pos.y;
|
|
delta_z = Objects[j].pos.z - cur_objs[i].pos.z;
|
|
|
|
delta_x = fixmul(delta_x, factor);
|
|
delta_y = fixmul(delta_y, factor);
|
|
delta_z = fixmul(delta_z, factor);
|
|
|
|
cur_objs[i].pos.x += delta_x;
|
|
cur_objs[i].pos.y += delta_y;
|
|
cur_objs[i].pos.z += delta_z;
|
|
}
|
|
}
|
|
}
|
|
InterpolStep = fl2f(.01);
|
|
}
|
|
|
|
// get back to original position in the demo file. Reread the current
|
|
// frame information again to reset all of the object stuff not covered
|
|
// with Highest_object_index and the object array (previously rendered
|
|
// objects, etc....)
|
|
|
|
newdemo_back_frames(1);
|
|
newdemo_back_frames(1);
|
|
if (newdemo_read_frame_information(0) == -1)
|
|
newdemo_stop_playback();
|
|
Newdemo_vcr_state = ND_STATE_PLAYBACK;
|
|
|
|
for (i = 0; i <= num_cur_objs; i++)
|
|
memcpy(&(Objects[i]), &(cur_objs[i]), sizeof(object));
|
|
Highest_object_index = num_cur_objs;
|
|
d_free(cur_objs);
|
|
}
|
|
|
|
void newdemo_playback_one_frame()
|
|
{
|
|
int frames_back, i, level;
|
|
static fix base_interpol_time = 0;
|
|
static fix d_recorded = 0;
|
|
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
if (Players[i].flags & PLAYER_FLAGS_CLOAKED)
|
|
Players[i].cloak_time = GameTime64 - (CLOAK_TIME_MAX / 2);
|
|
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE)
|
|
Players[Player_num].invulnerable_time = GameTime64 - (INVULNERABLE_TIME_MAX / 2);
|
|
|
|
if (Newdemo_vcr_state == ND_STATE_PAUSED) // render a frame or not
|
|
return;
|
|
|
|
Control_center_destroyed = 0;
|
|
Countdown_seconds_left = -1;
|
|
PALETTE_FLASH_SET(0,0,0); //clear flash
|
|
|
|
if ((Newdemo_vcr_state == ND_STATE_REWINDING) || (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD))
|
|
{
|
|
level = Current_level_num;
|
|
if (nd_playback_v_framecount == 0)
|
|
return;
|
|
else if ((Newdemo_vcr_state == ND_STATE_REWINDING) && (nd_playback_v_framecount < 10)) {
|
|
newdemo_goto_beginning();
|
|
return;
|
|
}
|
|
if (Newdemo_vcr_state == ND_STATE_REWINDING)
|
|
frames_back = 10;
|
|
else
|
|
frames_back = 1;
|
|
if (nd_playback_v_at_eof) {
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) + 11);
|
|
}
|
|
newdemo_back_frames(frames_back);
|
|
|
|
if (level != Current_level_num)
|
|
newdemo_pop_ctrlcen_triggers();
|
|
|
|
if (Newdemo_vcr_state == ND_STATE_ONEFRAMEBACKWARD) {
|
|
if (level != Current_level_num)
|
|
newdemo_back_frames(1);
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
}
|
|
}
|
|
else if (Newdemo_vcr_state == ND_STATE_FASTFORWARD) {
|
|
if (!nd_playback_v_at_eof)
|
|
{
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
if (newdemo_read_frame_information(0) == -1)
|
|
{
|
|
if (nd_playback_v_at_eof)
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
else
|
|
newdemo_stop_playback();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
}
|
|
else if (Newdemo_vcr_state == ND_STATE_ONEFRAMEFORWARD) {
|
|
if (!nd_playback_v_at_eof) {
|
|
level = Current_level_num;
|
|
if (newdemo_read_frame_information(0) == -1) {
|
|
if (!nd_playback_v_at_eof)
|
|
newdemo_stop_playback();
|
|
}
|
|
if (level != Current_level_num) {
|
|
if (newdemo_read_frame_information(0) == -1) {
|
|
if (!nd_playback_v_at_eof)
|
|
newdemo_stop_playback();
|
|
}
|
|
}
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
} else
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
}
|
|
else {
|
|
|
|
// First, uptate the total playback time to date. Then we check to see
|
|
// if we need to change the playback style to interpolate frames or
|
|
// skip frames based on where the playback time is relative to the
|
|
// recorded time.
|
|
|
|
if (nd_playback_v_framecount <= 0)
|
|
nd_playback_total = nd_recorded_total; // baseline total playback time
|
|
else
|
|
nd_playback_total += FrameTime;
|
|
|
|
if (nd_playback_v_style == NORMAL_PLAYBACK)
|
|
{
|
|
if (nd_playback_total > nd_recorded_total)
|
|
nd_playback_v_style = SKIP_PLAYBACK;
|
|
|
|
if (nd_recorded_total > 0 && nd_recorded_time > 0)
|
|
{
|
|
nd_playback_v_style = INTERPOLATE_PLAYBACK;
|
|
nd_playback_total = nd_recorded_total + FrameTime; // baseline playback time
|
|
base_interpol_time = nd_recorded_total;
|
|
d_recorded = nd_recorded_time; // baseline delta recorded
|
|
}
|
|
}
|
|
|
|
|
|
if ((nd_playback_v_style == INTERPOLATE_PLAYBACK) && Newdemo_do_interpolate) {
|
|
fix d_play = 0;
|
|
|
|
if (nd_recorded_total - nd_playback_total < FrameTime) {
|
|
d_recorded = nd_recorded_total - nd_playback_total;
|
|
|
|
while (nd_recorded_total - nd_playback_total < FrameTime) {
|
|
object *cur_objs;
|
|
int i, j, num_objs, level;
|
|
|
|
num_objs = Highest_object_index;
|
|
cur_objs = (object *)d_malloc(sizeof(object) * (num_objs + 1));
|
|
if (cur_objs == NULL) {
|
|
Warning ("Couldn't get %d bytes for objects in interpolate playback\n", sizeof(object) * num_objs);
|
|
break;
|
|
}
|
|
for (i = 0; i <= num_objs; i++)
|
|
memcpy(&(cur_objs[i]), &(Objects[i]), sizeof(object));
|
|
|
|
level = Current_level_num;
|
|
if (newdemo_read_frame_information(0) == -1) {
|
|
d_free(cur_objs);
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
if (level != Current_level_num) {
|
|
d_free(cur_objs);
|
|
if (newdemo_read_frame_information(0) == -1)
|
|
newdemo_stop_playback();
|
|
break;
|
|
}
|
|
|
|
// for each new object in the frame just read in, determine if there is
|
|
// a corresponding object that we have been interpolating. If so, then
|
|
// copy that interpolated object to the new Objects array so that the
|
|
// interpolated position and orientation can be preserved.
|
|
|
|
for (i = 0; i <= num_objs; i++) {
|
|
for (j = 0; j <= Highest_object_index; j++) {
|
|
if (cur_objs[i].signature == Objects[j].signature) {
|
|
memcpy(&(Objects[j].orient), &(cur_objs[i].orient), sizeof(vms_matrix));
|
|
memcpy(&(Objects[j].pos), &(cur_objs[i].pos), sizeof(vms_vector));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
d_free(cur_objs);
|
|
d_recorded += nd_recorded_time;
|
|
base_interpol_time = nd_playback_total - FrameTime;
|
|
}
|
|
}
|
|
|
|
d_play = nd_playback_total - base_interpol_time;
|
|
interpolate_frame(d_play, d_recorded);
|
|
return;
|
|
}
|
|
else {
|
|
if (newdemo_read_frame_information(0) == -1) {
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
if (nd_playback_v_style == SKIP_PLAYBACK) {
|
|
while (nd_playback_total > nd_recorded_total) {
|
|
if (newdemo_read_frame_information(0) == -1) {
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void newdemo_start_recording()
|
|
{
|
|
Newdemo_num_written = 0;
|
|
nd_record_v_no_space=0;
|
|
Newdemo_state = ND_STATE_RECORDING;
|
|
|
|
PHYSFS_mkdir(DEMO_DIR); //always try making directory - could only exist in read-only path
|
|
|
|
outfile = PHYSFSX_openWriteBuffered(DEMO_FILENAME);
|
|
|
|
if (outfile == NULL)
|
|
{
|
|
Newdemo_state = ND_STATE_NORMAL;
|
|
nm_messagebox(NULL, 1, TXT_OK, "Cannot open demo temp file");
|
|
}
|
|
else
|
|
newdemo_record_start_demo();
|
|
}
|
|
|
|
void newdemo_write_end()
|
|
{
|
|
sbyte cloaked = 0;
|
|
unsigned short byte_count = 0;
|
|
int i;
|
|
|
|
nd_write_byte(ND_EVENT_EOF);
|
|
nd_write_short(nd_record_v_framebytes_written - 1);
|
|
if (Game_mode & GM_MULTI) {
|
|
for (i = 0; i < N_players; i++) {
|
|
if (Players[i].flags & PLAYER_FLAGS_CLOAKED)
|
|
cloaked |= (1 << i);
|
|
}
|
|
nd_write_byte(cloaked);
|
|
nd_write_byte(ND_EVENT_EOF);
|
|
} else {
|
|
nd_write_short(ND_EVENT_EOF);
|
|
}
|
|
nd_write_short(ND_EVENT_EOF);
|
|
nd_write_int(ND_EVENT_EOF);
|
|
|
|
byte_count += 10; // from nd_record_v_framebytes_written
|
|
|
|
nd_write_byte((sbyte)(f2ir(Players[Player_num].energy)));
|
|
nd_write_byte((sbyte)(f2ir(Players[Player_num].shields)));
|
|
nd_write_int(Players[Player_num].flags); // be sure players flags are set
|
|
nd_write_byte((sbyte)Primary_weapon);
|
|
nd_write_byte((sbyte)Secondary_weapon);
|
|
byte_count += 8;
|
|
|
|
for (i = 0; i < MAX_PRIMARY_WEAPONS; i++)
|
|
nd_write_short((short)Players[Player_num].primary_ammo[i]);
|
|
|
|
for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
|
|
nd_write_short((short)Players[Player_num].secondary_ammo[i]);
|
|
byte_count += (sizeof(short) * (MAX_PRIMARY_WEAPONS + MAX_SECONDARY_WEAPONS));
|
|
|
|
nd_write_byte(Players[Player_num].laser_level);
|
|
byte_count++;
|
|
|
|
if (Game_mode & GM_MULTI) {
|
|
nd_write_byte((sbyte)N_players);
|
|
byte_count++;
|
|
for (i = 0; i < N_players; i++) {
|
|
nd_write_string(Players[i].callsign);
|
|
byte_count += (strlen(Players[i].callsign) + 2);
|
|
nd_write_byte(Players[i].connected);
|
|
if (Game_mode & GM_MULTI_COOP) {
|
|
nd_write_int(Players[i].score);
|
|
byte_count += 5;
|
|
} else {
|
|
nd_write_short((short)Players[i].net_killed_total);
|
|
nd_write_short((short)Players[i].net_kills_total);
|
|
byte_count += 5;
|
|
}
|
|
}
|
|
} else {
|
|
nd_write_int(Players[Player_num].score);
|
|
byte_count += 4;
|
|
}
|
|
nd_write_short(byte_count);
|
|
|
|
nd_write_byte(Current_level_num);
|
|
nd_write_byte(ND_EVENT_EOF);
|
|
}
|
|
|
|
char demoname_allowed_chars[] = "azAZ09__--";
|
|
void newdemo_stop_recording()
|
|
{
|
|
newmenu_item m[6];
|
|
int exit;
|
|
static char filename[PATH_MAX] = "", *s;
|
|
static sbyte tmpcnt = 0;
|
|
char fullname[PATH_MAX] = DEMO_DIR;
|
|
|
|
exit = 0;
|
|
|
|
if (!nd_record_v_no_space)
|
|
{
|
|
newdemo_record_oneframeevent_update();
|
|
newdemo_write_end();
|
|
}
|
|
|
|
PHYSFS_close(outfile);
|
|
outfile = NULL;
|
|
Newdemo_state = ND_STATE_NORMAL;
|
|
gr_palette_load( gr_palette );
|
|
|
|
if (filename[0] != '\0') {
|
|
int num, i = strlen(filename) - 1;
|
|
char newfile[PATH_MAX];
|
|
|
|
while (isdigit(filename[i])) {
|
|
i--;
|
|
if (i == -1)
|
|
break;
|
|
}
|
|
i++;
|
|
num = atoi(&(filename[i]));
|
|
num++;
|
|
filename[i] = '\0';
|
|
sprintf (newfile, "%s%d", filename, num);
|
|
strncpy(filename, newfile, PATH_MAX);
|
|
filename[PATH_MAX - 1] = '\0';
|
|
}
|
|
|
|
try_again:
|
|
;
|
|
|
|
Newmenu_allowed_chars = demoname_allowed_chars;
|
|
if (!nd_record_v_no_space) {
|
|
m[0].type=NM_TYPE_INPUT; m[0].text_len = PATH_MAX - 1; m[0].text = filename;
|
|
exit = newmenu_do( NULL, TXT_SAVE_DEMO_AS, 1, &(m[0]), NULL, NULL );
|
|
} else if (nd_record_v_no_space == 2) {
|
|
m[ 0].type = NM_TYPE_TEXT; m[ 0].text = TXT_DEMO_SAVE_NOSPACE;
|
|
m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = PATH_MAX - 1; m[1].text = filename;
|
|
exit = newmenu_do( NULL, NULL, 2, m, NULL, NULL );
|
|
}
|
|
Newmenu_allowed_chars = NULL;
|
|
|
|
if (exit == -2) { // got bumped out from network menu
|
|
char save_file[PATH_MAX];
|
|
|
|
if (filename[0] != '\0') {
|
|
strcpy(save_file, DEMO_DIR);
|
|
strcat(save_file, filename);
|
|
strcat(save_file, DEMO_EXT);
|
|
} else
|
|
sprintf (save_file, "%stmp%d.dem", DEMO_DIR, tmpcnt++);
|
|
remove(save_file);
|
|
PHYSFSX_rename(DEMO_FILENAME, save_file);
|
|
return;
|
|
}
|
|
if (exit == -1) { // pressed ESC
|
|
PHYSFS_delete(DEMO_FILENAME); // might as well remove the file
|
|
return; // return without doing anything
|
|
}
|
|
|
|
if (filename[0]==0) //null string
|
|
goto try_again;
|
|
|
|
//check to make sure name is ok
|
|
for (s=filename;*s;s++)
|
|
if (!isalnum(*s) && *s!='_') {
|
|
nm_messagebox(NULL, 1,TXT_CONTINUE, TXT_DEMO_USE_LETTERS);
|
|
goto try_again;
|
|
}
|
|
|
|
if (nd_record_v_no_space)
|
|
strcat(fullname, m[1].text);
|
|
else
|
|
strcat(fullname, m[0].text);
|
|
strcat(fullname, DEMO_EXT);
|
|
PHYSFS_delete(fullname);
|
|
PHYSFSX_rename(DEMO_FILENAME, fullname);
|
|
}
|
|
|
|
//returns the number of demo files on the disk
|
|
int newdemo_count_demos()
|
|
{
|
|
char **find, **i;
|
|
static const char *const types[] = { DEMO_EXT, NULL };
|
|
int NumFiles=0;
|
|
|
|
find = PHYSFSX_findFiles(DEMO_DIR, types);
|
|
|
|
for (i = find; *i != NULL; i++)
|
|
NumFiles++;
|
|
|
|
PHYSFS_freeList(find);
|
|
|
|
return NumFiles;
|
|
}
|
|
|
|
void newdemo_start_playback(char * filename)
|
|
{
|
|
char **find = NULL, **i;
|
|
int rnd_demo = 0;
|
|
char filename2[PATH_MAX+FILENAME_LEN] = DEMO_DIR;
|
|
|
|
#ifdef NETWORK
|
|
change_playernum_to(0);
|
|
#endif
|
|
|
|
if (filename)
|
|
strcat(filename2, filename);
|
|
else
|
|
{
|
|
// Randomly pick a filename
|
|
int NumFiles = 0, RandFileNum;
|
|
static const char *const types[] = { DEMO_EXT, NULL };
|
|
|
|
rnd_demo = 1;
|
|
NumFiles = newdemo_count_demos();
|
|
|
|
if ( NumFiles == 0 ) {
|
|
GameArg.SysAutoDemo = 0;
|
|
return; // No files found!
|
|
}
|
|
RandFileNum = d_rand() % NumFiles;
|
|
NumFiles = 0;
|
|
|
|
find = PHYSFSX_findFiles(DEMO_DIR, types);
|
|
|
|
for (i = find; *i != NULL; i++)
|
|
{
|
|
if (NumFiles == RandFileNum)
|
|
{
|
|
strcat(filename2, *i);
|
|
|
|
break;
|
|
}
|
|
NumFiles++;
|
|
}
|
|
PHYSFS_freeList(find);
|
|
|
|
if (NumFiles > RandFileNum)
|
|
{
|
|
GameArg.SysAutoDemo = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
infile = PHYSFSX_openReadBuffered(filename2);
|
|
|
|
if (infile==NULL) {
|
|
return;
|
|
}
|
|
|
|
nd_playback_v_bad_read = 0;
|
|
#ifdef NETWORK
|
|
change_playernum_to(0); // force playernum to 0
|
|
#endif
|
|
strncpy(nd_playback_v_save_callsign, Players[Player_num].callsign, CALLSIGN_LEN);
|
|
Players[Player_num].lives=0;
|
|
Viewer = ConsoleObject = &Objects[0]; // play properly as if console player
|
|
|
|
if (newdemo_read_demo_start(rnd_demo)) {
|
|
PHYSFS_close(infile);
|
|
return;
|
|
}
|
|
|
|
Game_mode = GM_NORMAL;
|
|
Newdemo_state = ND_STATE_PLAYBACK;
|
|
Newdemo_vcr_state = ND_STATE_PLAYBACK;
|
|
nd_playback_v_demosize = PHYSFS_fileLength(infile);
|
|
nd_playback_v_bad_read = 0;
|
|
nd_playback_v_at_eof = 0;
|
|
nd_playback_v_framecount = 0;
|
|
nd_playback_v_style = NORMAL_PLAYBACK;
|
|
init_seismic_disturbances();
|
|
nd_playback_v_dead = nd_playback_v_rear = nd_playback_v_guided = 0;
|
|
PlayerCfg.Cockpit3DView[0] = PlayerCfg.Cockpit3DView[1] = CV_NONE; //turn off 3d views on cockpit
|
|
DemoDoLeft = DemoDoRight = 0;
|
|
HUD_clear_messages();
|
|
if (!Game_wind)
|
|
hide_menus();
|
|
newdemo_playback_one_frame(); // this one loads new level
|
|
newdemo_playback_one_frame(); // get all of the objects to renderb game
|
|
if (!Game_wind)
|
|
Game_wind = game_setup(); // create game environment
|
|
}
|
|
|
|
void newdemo_stop_playback()
|
|
{
|
|
PHYSFS_close(infile);
|
|
Newdemo_state = ND_STATE_NORMAL;
|
|
#ifdef NETWORK
|
|
change_playernum_to(0); //this is reality
|
|
#endif
|
|
strncpy(Players[Player_num].callsign, nd_playback_v_save_callsign, CALLSIGN_LEN);
|
|
Rear_view=0;
|
|
nd_playback_v_dead = nd_playback_v_rear = nd_playback_v_guided = 0;
|
|
Newdemo_game_mode = Game_mode = GM_GAME_OVER;
|
|
|
|
// Required for the editor
|
|
obj_relink_all();
|
|
|
|
if (Game_wind)
|
|
window_close(Game_wind); // Exit game loop
|
|
}
|
|
|
|
|
|
int newdemo_swap_endian(char *filename)
|
|
{
|
|
char inpath[PATH_MAX+FILENAME_LEN] = DEMO_DIR;
|
|
int complete = 0;
|
|
|
|
if (filename)
|
|
strcat(inpath, filename);
|
|
else
|
|
return 0;
|
|
|
|
infile = PHYSFSX_openReadBuffered(inpath);
|
|
if (infile==NULL)
|
|
goto read_error;
|
|
|
|
nd_playback_v_demosize = PHYSFS_fileLength(infile); // should be exactly the same size
|
|
outfile = PHYSFSX_openWriteBuffered(DEMO_FILENAME);
|
|
if (outfile==NULL)
|
|
{
|
|
PHYSFS_close(infile);
|
|
goto read_error;
|
|
}
|
|
|
|
Newdemo_num_written = 0;
|
|
nd_playback_v_bad_read = 0;
|
|
swap_endian = 1;
|
|
nd_playback_v_at_eof = 0;
|
|
Newdemo_state = ND_STATE_NORMAL; // not doing anything special really
|
|
|
|
if (newdemo_read_demo_start(PURPOSE_REWRITE)) {
|
|
PHYSFS_close(infile);
|
|
PHYSFS_close(outfile);
|
|
swap_endian = 0;
|
|
return 0;
|
|
}
|
|
|
|
while (newdemo_read_frame_information(1) == 1) {} // rewrite all frames
|
|
|
|
newdemo_goto_end(1); // get end of demo data
|
|
newdemo_write_end(); // and write it
|
|
|
|
swap_endian = 0;
|
|
complete = nd_playback_v_demosize == Newdemo_num_written;
|
|
PHYSFS_close(infile);
|
|
PHYSFS_close(outfile);
|
|
outfile = NULL;
|
|
|
|
if (complete)
|
|
{
|
|
char bakpath[PATH_MAX+FILENAME_LEN];
|
|
|
|
change_filename_extension(bakpath, inpath, DEMO_BACKUP_EXT);
|
|
PHYSFSX_rename(inpath, bakpath);
|
|
PHYSFSX_rename(DEMO_FILENAME, inpath);
|
|
}
|
|
else
|
|
PHYSFS_delete(DEMO_FILENAME); // clean up the mess
|
|
|
|
read_error:
|
|
{
|
|
nm_messagebox( NULL, 1, TXT_OK, complete ? "Demo %s converted%s" : "Error converting demo\n%s\n%s", filename,
|
|
complete ? "" : (nd_playback_v_at_eof ? TXT_DEMO_CORRUPT : PHYSFS_getLastError()));
|
|
}
|
|
|
|
return nd_playback_v_at_eof;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
|
|
#define BUF_SIZE 16384
|
|
|
|
void newdemo_strip_frames(char *outname, int bytes_to_strip)
|
|
{
|
|
PHYSFS_file *outfile;
|
|
char *buf;
|
|
int read_elems, bytes_back;
|
|
int trailer_start, loc1, loc2, stop_loc, bytes_to_read;
|
|
short last_frame_length;
|
|
|
|
outfile = PHYSFSX_openWriteBuffered(outname);
|
|
if (outfile == NULL) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "Can't open output file" );
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
buf = d_malloc(BUF_SIZE);
|
|
if (buf == NULL) {
|
|
nm_messagebox( NULL, 1, TXT_OK, "Can't malloc output buffer" );
|
|
PHYSFS_close(outfile);
|
|
newdemo_stop_playback();
|
|
return;
|
|
}
|
|
newdemo_goto_end(0);
|
|
trailer_start = PHYSFS_tell(infile);
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) + 11);
|
|
bytes_back = 0;
|
|
while (bytes_back < bytes_to_strip) {
|
|
loc1 = PHYSFS_tell(infile);
|
|
newdemo_back_frames(1);
|
|
loc2 = PHYSFS_tell(infile);
|
|
bytes_back += (loc1 - loc2);
|
|
}
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) - 10);
|
|
nd_read_short(&last_frame_length);
|
|
PHYSFS_seek(infile, PHYSFS_tell(infile) - 3);
|
|
stop_loc = PHYSFS_tell(infile);
|
|
PHYSFS_seek(infile, 0);
|
|
while (stop_loc > 0) {
|
|
if (stop_loc < BUF_SIZE)
|
|
bytes_to_read = stop_loc;
|
|
else
|
|
bytes_to_read = BUF_SIZE;
|
|
read_elems = PHYSFS_read(infile, buf, 1, bytes_to_read);
|
|
PHYSFS_write(outfile, buf, 1, read_elems);
|
|
stop_loc -= read_elems;
|
|
}
|
|
stop_loc = PHYSFS_tell(outfile);
|
|
PHYSFS_seek(infile, trailer_start);
|
|
while ((read_elems = PHYSFS_read(infile, buf, 1, BUF_SIZE)) != 0)
|
|
PHYSFS_write(outfile, buf, 1, read_elems);
|
|
PHYSFS_seek(outfile, stop_loc);
|
|
PHYSFS_seek(outfile, PHYSFS_tell(infile) + 1);
|
|
PHYSFS_write(outfile, &last_frame_length, 2, 1);
|
|
PHYSFS_close(outfile);
|
|
newdemo_stop_playback();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
void nd_render_extras (ubyte which,object *obj)
|
|
{
|
|
ubyte w=which>>4;
|
|
ubyte type=which&15;
|
|
|
|
if (which==255)
|
|
{
|
|
Int3(); // how'd we get here?
|
|
do_cockpit_window_view(w,NULL,0,WBU_WEAPON,NULL);
|
|
return;
|
|
}
|
|
|
|
if (w)
|
|
{
|
|
memcpy (&DemoRightExtra,obj,sizeof(object)); DemoDoRight=type;
|
|
}
|
|
else
|
|
{
|
|
memcpy (&DemoLeftExtra,obj,sizeof(object)); DemoDoLeft=type;
|
|
}
|
|
|
|
}
|