dxx-rebirth/include
2012-05-19 02:16:40 +02:00
..
editor Fix crash when loading a level in the editor 2012-04-14 13:28:30 +08:00
tracker
3d.h Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment) 2011-04-07 22:32:47 +02:00
alloca.h
archinc.h
args.h Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:19:12 +01:00
bcd.h
byteswap.h Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw) 2011-01-22 18:14:14 +01:00
checker.h
clipboard.h
compare.h
console.h Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console 2011-01-14 22:55:55 +01:00
d1x.xpm
descent.xpm
dl_list.h
error.h Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
fix.h
func.h
gr.h Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:27 +02:00
grdef.h
hmp.h Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function 2011-01-09 17:51:45 +01:00
i86.h
iff.h
ignorecase.h
internal.h Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this 2012-05-14 12:20:27 +02:00
loadgl.h Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag 2011-01-06 12:43:55 +01:00
makesig.h Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
maths.h Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64 2012-04-05 02:41:56 +02:00
ogl_init.h Clicking on mine elements in the editor now works in ogl 2012-04-15 13:43:41 +08:00
palette.h
pcx.h
physfsx.h Actually add editor data files and make sure DXX can find them 2012-03-03 16:02:16 +08:00
pstypes.h Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC 2010-12-04 21:58:59 +01:00
rbaudio.h
rle.h
strio.h
strutil.h using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency 2012-05-19 02:16:40 +02:00
texmap.h Additional commit for last revision - didn't selected all files properly 2011-01-19 21:51:59 +01:00
timer.h Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:03 +01:00
u_dpmi.h
u_mem.h using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency 2012-05-19 02:16:40 +02:00
ui.h Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox 2012-04-17 16:02:32 +08:00
vecmat.h