This website requires JavaScript.
Explore
Help
Sign In
TakeV
/
dxx-rebirth
Watch
1
Star
0
Fork
You've already forked dxx-rebirth
0
Code
Issues
Pull requests
Packages
Projects
Releases
Wiki
Activity
d5619e806a
dxx-rebirth
/
arch
History
zicodxx
eb7e001c2f
Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)
2011-04-07 22:32:51 +02:00
..
carbon
Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight
2010-12-24 10:06:38 +01:00
cocoa
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
include
New approach to handle a bunch of closing windows - removed window_do_close() again, reworked game_leave_menus by checking window_get_front() and closing this window until it's Game_wind, while event_process checking if window still exists after drawing and if not, take next window from previous which should be updated by then
2011-02-12 23:58:41 +01:00
linux
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
ogl
Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)
2011-04-07 22:32:51 +02:00
sdl
Added cv_fade_level to canvas structure to replace Gr_scanline_darkening_level; Added cv_blend_func to canvas structure to set blending; Introduced gr_settransblend to set cv_fade_level and cv_blend_func; Added function to set normal blending, additive alpha blending and additive color blending; Moved Special transparency effects from g3_draw_bitmap to render_object to set individual transparency and/or blending for each object outside of OpenGL-specific code; Added special blending for fuelcenter and force field effects as well; Removed unused LASER_HACK code; Renamed OglAlphaEffects variable of PalyerCfg to AlphaEffects as I plan to implement this kind of effects for Software renderer, too
2011-02-23 17:46:39 +01:00
win32
Client-side implementation for Tracker support by Matt 1360 Vandermeulen including improvements in udp_dns_filladdr and IPv4/IPv6 compability; Very little adjustments by me, too including IPv6 support for Windows (untested); Actual tracker code will follow later as seperate branch when it's done
2011-04-05 02:24:34 +02:00