dxx-rebirth/d2x-rebirth/libmve
Kp d4e8a92932 Apply SoundFx control to in-game movies
lukeman3000 asked how to control the volume of the in-game movies.
Prior to this commit, there was no in-game solution to this.  This
change scales movie audio by the SoundFx slider.

Thanks to lukeman3000 for inspiring this change.  Thanks to Ryusei117
for explaining what videos needed to be affected, and for testing an
earlier iteration of the change.

Requested-by: lukeman3000 <https://forum.dxx-rebirth.com/showthread.php?tid=986>
2017-10-01 20:31:34 +00:00
..
decoder8.cpp Switch libmve to C++ casts 2016-09-04 00:02:52 +00:00
decoder16.cpp Switch libmve to C++ casts 2016-09-04 00:02:52 +00:00
decoders.h Make mve args const 2014-10-10 02:57:07 +00:00
mve_audio.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
mve_audio.h Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
mve_main.c Change all occurrences of "Couldn't" to "Could not" for consistency ("Could not" is more common and wins). 2016-11-13 13:27:18 +08:00
mvelib.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
mvelib.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
mveplay.cpp Apply SoundFx control to in-game movies 2017-10-01 20:31:34 +00:00
mveplayer.1 Move d2x-rebirth source into subdirectory d2x-rebirth 2013-02-19 00:34:46 +00:00