dxx-rebirth/include/ipx.h
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00

160 lines
5.3 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/ipx.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:46:21 $
*
* Prototype for IPX communications.
*
* $Log: ipx.h,v $
* Revision 1.1.1.1 2006/03/17 19:46:21 zicodxx
* initial import
*
* Revision 1.2 2000/02/07 10:26:06 donut
* new ipx code structure reduces some redundancy and gives all arches multi netcode ability
*
* Revision 1.1.1.1 1999/06/14 22:02:16 donut
* Import of d1x 1.37 source.
*
* Revision 2.6 1995/03/29 11:19:32 john
* Added broadcasting over a net.
*
* Revision 2.5 1995/03/28 20:04:43 john
* Took away alternate server stuff.
*
* Revision 2.4 1995/03/23 19:00:10 john
* Added user list capabitly.
*
* Revision 2.3 1995/03/23 12:26:57 john
* Move IPX into bios lib.
*
* Revision 2.2 1995/03/22 19:08:14 john
* Added code to fix sending packets over router... now
* we just need to make broadcasts go over router!!
*
* Revision 2.1 1995/03/21 08:39:56 john
* Ifdef'd out the NETWORK code.
*
* Revision 2.0 1995/02/27 11:30:16 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.16 1995/02/16 17:34:52 john
* Added code to allow dynamic socket changing.
*
* Revision 1.15 1995/01/04 21:43:27 rob
* Remove SPX size definition.
*
* Revision 1.14 1995/01/03 13:46:18 john
* Added code that should make ipx work over different servers,
* but ifdef'd it out with SHAREWARE in ipx.c. I haven't tested
* this, and I hope it doesn't introduce net bugs.
*
* Revision 1.13 1994/11/02 11:37:16 rob
* Changed default socket number to a higher regions.
*
* Revision 1.12 1994/11/01 15:56:51 rob
* Added defines for SPX socketsx.
*
* Revision 1.11 1994/10/31 19:23:31 rob
* Added a prototype for the new object send function.
*
* Revision 1.10 1994/09/07 13:37:25 john
* Changed default socket to 0x4000, because
* the ipx/spx book says that we can only use
* sockets 0x4000 - 0x7fff.
*
* Revision 1.9 1994/08/25 18:14:45 matt
* Changed socket because of packet change
*
* Revision 1.8 1994/08/12 22:42:24 john
* Took away Player_stats; added Players array.
*
* Revision 1.7 1994/08/09 19:31:47 john
* Networking changes.
*
* Revision 1.6 1994/08/05 16:11:46 john
* Psuedo working version of networking.
*
* Revision 1.5 1994/08/04 19:17:20 john
* Inbetween version of network stuff.
*
* Revision 1.4 1994/07/29 16:08:59 john
* *** empty log message ***
*
* Revision 1.3 1994/07/25 12:33:22 john
* Network "pinging" in.
*
* Revision 1.2 1994/07/20 15:58:29 john
* First installment of ipx stuff.
*
* Revision 1.1 1994/07/19 15:43:05 john
* Initial revision
*
*
*/
#ifndef _IPX_H
#define _IPX_H
// The default socket to use.
#define IPX_DEFAULT_SOCKET 0x5100 // 0x869d
//---------------------------------------------------------------
// Initializes all IPX internals.
// If socket_number==0, then opens next available socket.
// Returns: 0 if successful.
// -1 if socket already open.
// -2 if socket table full.
// -3 if IPX not installed.
// -4 if couldn't allocate low dos memory
// -5 if error with getting internetwork address
//extern int ipx_init( int socket_number, int show_address );
//select which "ipx" driver to use.
extern int ipx_set_driver(char *name);
extern int ipx_check_ready_to_join(ubyte *server, ubyte *node);
extern int ipx_change_default_socket( ushort socket_number );
// Returns a pointer to 6-byte address
extern ubyte * ipx_get_my_local_address();
// Returns a pointer to 4-byte server
extern ubyte * ipx_get_my_server_address();
// Determines the local address equivalent of an internetwork address.
void ipx_get_local_target( ubyte * server, ubyte * node, ubyte * local_target );
// If any packets waiting to be read in, this fills data in with the packet data and returns
// the number of bytes read. Else returns 0 if no packets waiting.
extern int ipx_get_packet_data( ubyte * data );
// Sends a broadcast packet to everyone on this socket.
extern void ipx_send_broadcast_packet_data( ubyte * data, int datasize );
// Sends a packet to a certain address
extern void ipx_send_packet_data( ubyte * data, int datasize, ubyte *network, ubyte *address, ubyte *immediate_address );
extern void ipx_send_internetwork_packet_data( ubyte * data, int datasize, ubyte * server, ubyte *address );
#define IPX_MAX_DATA_SIZE (542) //(546-4)
extern void ipx_read_user_file(char * filename);
extern void ipx_read_network_file(char * filename);
#endif