dxx-rebirth/editor/eglobal.c
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00

222 lines
7.6 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/editor/eglobal.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:45:24 $
*
* Globals for editor.
*
* $Log: eglobal.c,v $
* Revision 1.1.1.1 2006/03/17 19:45:24 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:02:51 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:35:52 john
* Version 2.0! No anonymous unions, Watcom 10.0, with no need
* for bitmaps.tbl.
*
* Revision 1.35 1994/05/23 14:48:15 mike
* make current segment be add segment.
*
* Revision 1.34 1994/05/19 12:10:30 matt
* Use new vecmat macros and globals
*
* Revision 1.33 1994/05/04 19:16:27 mike
* Add Degenerate_segment_found.
*
* Revision 1.32 1994/05/03 11:02:57 mike
* Add SegSizeMode.
*
* Revision 1.31 1994/02/16 13:49:12 mike
* enable editor to compile out.
*
* Revision 1.30 1994/02/10 15:36:35 matt
* Various changes to make editor compile out.
*
* Revision 1.29 1993/12/16 14:00:33 mike
* Add Curvert and Curedge.
*
* Revision 1.28 1993/12/10 14:48:28 mike
* Kill orthogonal views.
*
* Revision 1.27 1993/12/08 10:58:49 mike
* Add Cur_object_index.
*
* Revision 1.26 1993/12/06 18:45:45 matt
* Changed object loading & handling
*
* Revision 1.25 1993/12/02 17:51:49 john
* Changed my variable to match Mike's.
*
* Revision 1.24 1993/12/02 17:36:13 john
* Added cur_obj_type
*
* Revision 1.23 1993/11/24 14:41:16 mike
* Add variable Num_tilings.
*
* Revision 1.22 1993/11/12 16:40:55 mike
* Add Identity_matrix, which is an identity matrix.
*
* Revision 1.21 1993/11/02 13:08:17 mike
* Add N_warning_segs and Warning_segs
*
* Revision 1.20 1993/11/02 10:31:53 mike
* Document some variables,
* Add Been_visited, removing it from editor.c
* Add Selected_segs[] and N_selected_segs.
*
* Revision 1.19 1993/10/31 18:07:48 mike
* Add variable Lock_view_to_cursegp.
*
* Revision 1.18 1993/10/19 20:54:51 matt
* Changed/cleaned up window updates
*
* Revision 1.17 1993/10/18 18:35:43 mike
* Move Highest_vertex_index and Highest_segment_index here because they need
* to be globals.
*
* Revision 1.16 1993/10/15 13:10:00 mike
* Move globals from editor.c to eglobal.c
*
* Revision 1.15 1993/10/14 18:08:55 mike
* Change use of CONNECTIVITY to MAX_SIDES_PER_SEGMENT
*
* Revision 1.14 1993/10/13 11:11:38 matt
* Made coordinate axes off by default
*
* Revision 1.13 1993/10/12 09:59:27 mike
* Remove definition of Side_to_verts, which belongs in the game, not in the editor.
*
* Revision 1.12 1993/10/09 15:48:07 mike
* Change type of Vertex_active and Side_to_verts from char to byte
* Move N_found_segs and Found_segs here from render.c
* Add Show_axes_flag.
*
* Revision 1.11 1993/10/06 11:29:58 mike
* Add prototype for Side_opposite
*
* Revision 1.10 1993/10/05 17:00:17 mike
* Add Vertex_active.
*
* Revision 1.9 1993/10/04 17:18:16 mike
* Add variables Markedsegp, Markedside
*
* Revision 1.8 1993/10/02 18:18:02 mike
* Added Draw_all_segments. If !0, then all segments are drawn in draw_world. If not set, then only those segments which
* are connected to the first segment are drawn.
*
* Revision 1.7 1993/10/01 10:03:15 mike
* Fix ordering of vertices on front face: Used to be 0,1,2,3 made it 3,2,1,0
*
* Revision 1.6 1993/09/27 16:04:28 mike
* Add Side_to_verts to replace _verts, which was local to segment.c
*
* Revision 1.5 1993/09/27 15:20:52 mike
* Add Curside, which is current side, so we can make a certain side active.
*
* Revision 1.4 1993/09/23 15:01:13 mike
* Remove game specific variables, put in mglobal.c
*
* Revision 1.3 1993/09/22 10:52:17 mike
* Add global New_segment
*
* Revision 1.2 1993/09/22 09:41:21 mike
* Change constand and variable names to conform to coding standards.
*
* Revision 1.1 1993/09/20 17:06:09 mike
* Initial revision
*
*
*/
#ifdef RCS
static char rcsid[] = "$Id: eglobal.c,v 1.1.1.1 2006/03/17 19:45:24 zicodxx Exp $";
#endif
#include <stdlib.h>
#include "inferno.h"
#include "segment.h"
#include "editor.h"
// Global pointer to current vertices, right now always Vertices. Set in create_new_mine.
segment New_segment; // The segment which can be added to the mine.
segment *Cursegp; // Pointer to current segment in mine.
int Curside; // Side index in 0..MAX_SIDES_PER_SEGMENT of active side.
int Curedge; // Current edge on current side, in 0..3
int Curvert; // Current vertex on current side, in 0..3
int AttachSide = WFRONT; // Side on segment to attach.
segment *Markedsegp; // Marked segment, used in conjunction with *Cursegp to form joints.
int Markedside; // Marked side on Markedsegp.
int Draw_all_segments; // Set to 1 means draw_world draws all segments in Segments, else draw only connected segments
sbyte Vertex_active[MAX_VERTICES]; // !0 means vertex is in use, 0 means not in use.
int N_selected_segs=0; // Number of segments found at Selected_segs
short Selected_segs[MAX_SELECTED_SEGS]; // List of segment numbers currently selected
int N_warning_segs=0; // Number of segments warning-worthy, such as a concave segment
short Warning_segs[MAX_WARNING_SEGS]; // List of segment numbers currently selected
int N_found_segs=0; // Number of segments found with last shift-mouse-click
short Found_segs[MAX_FOUND_SEGS]; // List of warning-worthy segments
int Show_axes_flag=0; // 0 = don't show, !0 = do show coordinate axes in *Cursegp orientation
sbyte Been_visited[MAX_SEGMENTS]; // List of segments visited in a recursive search, if element n set, segment n done been visited
// Variables global to this editor.c and the k?????.c files.
uint Update_flags = UF_ALL; //force total redraw
int Funky_chase_mode = 0;
vms_angvec Seg_orientation = {0,0,0};
vms_vector Seg_scale = {F1_0*20,F1_0*20,F1_0*20};
int mine_changed = 0;
int ModeFlag;
editor_view *current_view;
int SegSizeMode = 1; // Mode = 0/1 = not/is legal to move bound vertices,
//the view for the different windows.
editor_view LargeView = {0,1, NULL, i2f(100),{{f1_0,0,0},{0,f1_0,0},{0,0,f1_0}},f1_0};
#if ORTHO_VIEWS
editor_view TopView = {1,1, NULL, i2f(100),{{f1_0,0,0},{0,0,-f1_0},{0,f1_0,0}},f1_0};
editor_view FrontView = {2,1, NULL, i2f(100),{{f1_0,0,0},{0,f1_0,0},{0,0,f1_0}},f1_0};
editor_view RightView = {3,1, NULL, i2f(100),{{0,0,f1_0},{0,f1_0,0},{f1_0,0,0}},f1_0};
#endif
editor_view *Views[] = {&LargeView,
#if ORTHO_VIEWS
&TopView,&FrontView,&RightView
#endif
};
int N_views = (sizeof(Views) / sizeof(*Views));
int Lock_view_to_cursegp = 1; // !0 means whenever cursegp changes, view it
int Num_tilings = 1; // Number of tilings per wall
short Cur_object_index = -1;
// The current robot type
int Cur_robot_type = 0;
// !0 if a degenerate segment has been found.
int Degenerate_segment_found=0;