282 lines
11 KiB
C++
282 lines
11 KiB
C++
/*
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
* described in COPYING.txt.
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
* according to the Parallax license below.
|
|
* See COPYING.txt for license details.
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* contains routine(s) to read in the configuration file which contains
|
|
* game configuration stuff like detail level, sound card, etc
|
|
*
|
|
*/
|
|
|
|
#include <memory>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <ctype.h>
|
|
|
|
#include "config.h"
|
|
#include "pstypes.h"
|
|
#include "game.h"
|
|
#include "songs.h"
|
|
#include "kconfig.h"
|
|
#include "palette.h"
|
|
#include "args.h"
|
|
#include "player.h"
|
|
#include "digi.h"
|
|
#include "mission.h"
|
|
#include "u_mem.h"
|
|
#include "physfsx.h"
|
|
#include "nvparse.h"
|
|
|
|
#include "compiler-make_unique.h"
|
|
|
|
namespace dcx {
|
|
CCfg CGameCfg;
|
|
}
|
|
|
|
namespace dsx {
|
|
Cfg GameCfg;
|
|
|
|
#define DigiVolumeStr "DigiVolume"
|
|
#define MusicVolumeStr "MusicVolume"
|
|
#define ReverseStereoStr "ReverseStereo"
|
|
#define OrigTrackOrderStr "OrigTrackOrder"
|
|
#define MusicTypeStr "MusicType"
|
|
#define CMLevelMusicPlayOrderStr "CMLevelMusicPlayOrder"
|
|
#define CMLevelMusicTrack0Str "CMLevelMusicTrack0"
|
|
#define CMLevelMusicTrack1Str "CMLevelMusicTrack1"
|
|
#define CMLevelMusicPathStr "CMLevelMusicPath"
|
|
#define CMMiscMusic0Str "CMMiscMusic0"
|
|
#define CMMiscMusic1Str "CMMiscMusic1"
|
|
#define CMMiscMusic2Str "CMMiscMusic2"
|
|
#define CMMiscMusic3Str "CMMiscMusic3"
|
|
#define CMMiscMusic4Str "CMMiscMusic4"
|
|
#define GammaLevelStr "GammaLevel"
|
|
#define LastPlayerStr "LastPlayer"
|
|
#define LastMissionStr "LastMission"
|
|
#define ResolutionXStr "ResolutionX"
|
|
#define ResolutionYStr "ResolutionY"
|
|
#define AspectXStr "AspectX"
|
|
#define AspectYStr "AspectY"
|
|
#define WindowModeStr "WindowMode"
|
|
#define TexFiltStr "TexFilt"
|
|
#define TexAnisStr "TexAnisotropy"
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
#define MovieTexFiltStr "MovieTexFilt"
|
|
#define MovieSubtitlesStr "MovieSubtitles"
|
|
#endif
|
|
#define VSyncStr "VSync"
|
|
#define MultisampleStr "Multisample"
|
|
#define FPSIndicatorStr "FPSIndicator"
|
|
#define GrabinputStr "GrabInput"
|
|
|
|
int ReadConfigFile()
|
|
{
|
|
// set defaults
|
|
GameCfg.DigiVolume = 8;
|
|
GameCfg.MusicVolume = 8;
|
|
GameCfg.ReverseStereo = 0;
|
|
GameCfg.OrigTrackOrder = 0;
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
GameCfg.MusicType = MUSIC_TYPE_REDBOOK;
|
|
#else
|
|
GameCfg.MusicType = MUSIC_TYPE_BUILTIN;
|
|
#endif
|
|
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_CONT;
|
|
CGameCfg.CMLevelMusicTrack[0] = -1;
|
|
CGameCfg.CMLevelMusicTrack[1] = -1;
|
|
CGameCfg.CMLevelMusicPath = {};
|
|
CGameCfg.CMMiscMusic = {};
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
const auto userdir = PHYSFS_getUserDir();
|
|
GameCfg.OrigTrackOrder = 1;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_LEVEL;
|
|
CGameCfg.CMLevelMusicPath = "descent.m3u";
|
|
snprintf(CGameCfg.CMMiscMusic[SONG_TITLE].data(), CGameCfg.CMMiscMusic[SONG_TITLE].size(), "%s%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/02 Primitive Rage.mp3");
|
|
snprintf(CGameCfg.CMMiscMusic[SONG_CREDITS].data(), CGameCfg.CMMiscMusic[SONG_CREDITS].size(), "%s%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/05 The Darkness Of Space.mp3");
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
CGameCfg.CMLevelMusicPath = "descent2.m3u";
|
|
snprintf(CGameCfg.CMMiscMusic[SONG_TITLE].data(), CGameCfg.CMMiscMusic[SONG_TITLE].size(), "%s%s", userdir, "Music/iTunes/iTunes Music/Redbook Soundtrack/Descent II, Macintosh CD-ROM/02 Title.mp3");
|
|
snprintf(CGameCfg.CMMiscMusic[SONG_CREDITS].data(), CGameCfg.CMMiscMusic[SONG_CREDITS].size(), "%s%s", userdir, "Music/iTunes/iTunes Music/Redbook Soundtrack/Descent II, Macintosh CD-ROM/03 Crawl.mp3");
|
|
#endif
|
|
snprintf(CGameCfg.CMMiscMusic[SONG_BRIEFING].data(), CGameCfg.CMMiscMusic[SONG_BRIEFING].size(), "%s%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/03 Outerlimits.mp3");
|
|
snprintf(CGameCfg.CMMiscMusic[SONG_ENDLEVEL].data(), CGameCfg.CMMiscMusic[SONG_ENDLEVEL].size(), "%s%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/04 Close Call.mp3");
|
|
snprintf(CGameCfg.CMMiscMusic[SONG_ENDGAME].data(), CGameCfg.CMMiscMusic[SONG_ENDGAME].size(), "%s%s", userdir, "Music/iTunes/iTunes Music/Insanity/Descent/14 Insanity.mp3");
|
|
#endif
|
|
GameCfg.GammaLevel = 0;
|
|
GameCfg.LastPlayer = {};
|
|
CGameCfg.LastMission = "";
|
|
GameCfg.ResolutionX = 640;
|
|
GameCfg.ResolutionY = 480;
|
|
GameCfg.AspectX = 3;
|
|
GameCfg.AspectY = 4;
|
|
CGameCfg.WindowMode = false;
|
|
CGameCfg.TexFilt = 0;
|
|
CGameCfg.TexAnisotropy = 0;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
GameCfg.MovieTexFilt = 0;
|
|
GameCfg.MovieSubtitles = 0;
|
|
#endif
|
|
CGameCfg.VSync = false;
|
|
GameCfg.Multisample = 0;
|
|
GameCfg.FPSIndicator = 0;
|
|
CGameCfg.Grabinput = true;
|
|
|
|
|
|
auto infile = PHYSFSX_openReadBuffered("descent.cfg");
|
|
if (!infile)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
// to be fully safe, assume the whole cfg consists of one big line
|
|
for (PHYSFSX_gets_line_t<0> line(PHYSFS_fileLength(infile) + 1); const char *const eol = PHYSFSX_fgets(line, infile);)
|
|
{
|
|
const auto lb = line.begin();
|
|
if (eol == line.end())
|
|
continue;
|
|
auto eq = std::find(lb, eol, '=');
|
|
if (eq == eol)
|
|
continue;
|
|
auto value = std::next(eq);
|
|
if (cmp(lb, eq, DigiVolumeStr))
|
|
convert_integer(GameCfg.DigiVolume, value);
|
|
else if (cmp(lb, eq, MusicVolumeStr))
|
|
convert_integer(GameCfg.MusicVolume, value);
|
|
else if (cmp(lb, eq, ReverseStereoStr))
|
|
convert_integer(GameCfg.ReverseStereo, value);
|
|
else if (cmp(lb, eq, OrigTrackOrderStr))
|
|
convert_integer(GameCfg.OrigTrackOrder, value);
|
|
else if (cmp(lb, eq, MusicTypeStr))
|
|
convert_integer(GameCfg.MusicType, value);
|
|
else if (cmp(lb, eq, CMLevelMusicPlayOrderStr))
|
|
convert_integer(GameCfg.CMLevelMusicPlayOrder, value);
|
|
else if (cmp(lb, eq, CMLevelMusicTrack0Str))
|
|
convert_integer(CGameCfg.CMLevelMusicTrack[0], value);
|
|
else if (cmp(lb, eq, CMLevelMusicTrack1Str))
|
|
convert_integer(CGameCfg.CMLevelMusicTrack[1], value);
|
|
else if (cmp(lb, eq, CMLevelMusicPathStr))
|
|
convert_string(CGameCfg.CMLevelMusicPath, value, eol);
|
|
else if (cmp(lb, eq, CMMiscMusic0Str))
|
|
convert_string(CGameCfg.CMMiscMusic[SONG_TITLE], value, eol);
|
|
else if (cmp(lb, eq, CMMiscMusic1Str))
|
|
convert_string(CGameCfg.CMMiscMusic[SONG_BRIEFING], value, eol);
|
|
else if (cmp(lb, eq, CMMiscMusic2Str))
|
|
convert_string(CGameCfg.CMMiscMusic[SONG_ENDLEVEL], value, eol);
|
|
else if (cmp(lb, eq, CMMiscMusic3Str))
|
|
convert_string(CGameCfg.CMMiscMusic[SONG_ENDGAME], value, eol);
|
|
else if (cmp(lb, eq, CMMiscMusic4Str))
|
|
convert_string(CGameCfg.CMMiscMusic[SONG_CREDITS], value, eol);
|
|
else if (cmp(lb, eq, GammaLevelStr))
|
|
{
|
|
convert_integer(GameCfg.GammaLevel, value);
|
|
gr_palette_set_gamma( GameCfg.GammaLevel );
|
|
}
|
|
else if (cmp(lb, eq, LastPlayerStr))
|
|
GameCfg.LastPlayer.copy_lower(value, std::distance(value, eol));
|
|
else if (cmp(lb, eq, LastMissionStr))
|
|
convert_string(CGameCfg.LastMission, value, eol);
|
|
else if (cmp(lb, eq, ResolutionXStr))
|
|
convert_integer(GameCfg.ResolutionX, value);
|
|
else if (cmp(lb, eq, ResolutionYStr))
|
|
convert_integer(GameCfg.ResolutionY, value);
|
|
else if (cmp(lb, eq, AspectXStr))
|
|
convert_integer(GameCfg.AspectX, value);
|
|
else if (cmp(lb, eq, AspectYStr))
|
|
convert_integer(GameCfg.AspectY, value);
|
|
else if (cmp(lb, eq, WindowModeStr))
|
|
convert_integer(CGameCfg.WindowMode, value);
|
|
else if (cmp(lb, eq, TexFiltStr))
|
|
convert_integer(CGameCfg.TexFilt, value);
|
|
else if (cmp(lb, eq, TexAnisStr))
|
|
convert_integer(CGameCfg.TexAnisotropy, value);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (cmp(lb, eq, MovieTexFiltStr))
|
|
convert_integer(GameCfg.MovieTexFilt, value);
|
|
else if (cmp(lb, eq, MovieSubtitlesStr))
|
|
convert_integer(GameCfg.MovieSubtitles, value);
|
|
#endif
|
|
else if (cmp(lb, eq, VSyncStr))
|
|
convert_integer(CGameCfg.VSync, value);
|
|
else if (cmp(lb, eq, MultisampleStr))
|
|
convert_integer(GameCfg.Multisample, value);
|
|
else if (cmp(lb, eq, FPSIndicatorStr))
|
|
convert_integer(GameCfg.FPSIndicator, value);
|
|
else if (cmp(lb, eq, GrabinputStr))
|
|
convert_integer(CGameCfg.Grabinput, value);
|
|
}
|
|
if ( GameCfg.DigiVolume > 8 ) GameCfg.DigiVolume = 8;
|
|
if ( GameCfg.MusicVolume > 8 ) GameCfg.MusicVolume = 8;
|
|
|
|
if (GameCfg.ResolutionX >= 320 && GameCfg.ResolutionY >= 200)
|
|
{
|
|
Game_screen_mode.width = GameCfg.ResolutionX;
|
|
Game_screen_mode.height = GameCfg.ResolutionY;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WriteConfigFile()
|
|
{
|
|
GameCfg.GammaLevel = gr_palette_get_gamma();
|
|
|
|
auto infile = PHYSFSX_openWriteBuffered("descent.cfg");
|
|
if (!infile)
|
|
{
|
|
return 1;
|
|
}
|
|
PHYSFSX_printf(infile, "%s=%d\n", DigiVolumeStr, GameCfg.DigiVolume);
|
|
PHYSFSX_printf(infile, "%s=%d\n", MusicVolumeStr, GameCfg.MusicVolume);
|
|
PHYSFSX_printf(infile, "%s=%d\n", ReverseStereoStr, GameCfg.ReverseStereo);
|
|
PHYSFSX_printf(infile, "%s=%d\n", OrigTrackOrderStr, GameCfg.OrigTrackOrder);
|
|
PHYSFSX_printf(infile, "%s=%d\n", MusicTypeStr, GameCfg.MusicType);
|
|
PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicPlayOrderStr, GameCfg.CMLevelMusicPlayOrder);
|
|
PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicTrack0Str, CGameCfg.CMLevelMusicTrack[0]);
|
|
PHYSFSX_printf(infile, "%s=%d\n", CMLevelMusicTrack1Str, CGameCfg.CMLevelMusicTrack[1]);
|
|
PHYSFSX_printf(infile, "%s=%s\n", CMLevelMusicPathStr, CGameCfg.CMLevelMusicPath.data());
|
|
PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic0Str, CGameCfg.CMMiscMusic[SONG_TITLE].data());
|
|
PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic1Str, CGameCfg.CMMiscMusic[SONG_BRIEFING].data());
|
|
PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic2Str, CGameCfg.CMMiscMusic[SONG_ENDLEVEL].data());
|
|
PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic3Str, CGameCfg.CMMiscMusic[SONG_ENDGAME].data());
|
|
PHYSFSX_printf(infile, "%s=%s\n", CMMiscMusic4Str, CGameCfg.CMMiscMusic[SONG_CREDITS].data());
|
|
PHYSFSX_printf(infile, "%s=%d\n", GammaLevelStr, GameCfg.GammaLevel);
|
|
PHYSFSX_printf(infile, "%s=%s\n", LastPlayerStr, static_cast<const char *>(get_local_player().callsign));
|
|
PHYSFSX_printf(infile, "%s=%s\n", LastMissionStr, static_cast<const char *>(CGameCfg.LastMission));
|
|
PHYSFSX_printf(infile, "%s=%i\n", ResolutionXStr, SM_W(Game_screen_mode));
|
|
PHYSFSX_printf(infile, "%s=%i\n", ResolutionYStr, SM_H(Game_screen_mode));
|
|
PHYSFSX_printf(infile, "%s=%i\n", AspectXStr, GameCfg.AspectX);
|
|
PHYSFSX_printf(infile, "%s=%i\n", AspectYStr, GameCfg.AspectY);
|
|
PHYSFSX_printf(infile, "%s=%i\n", WindowModeStr, CGameCfg.WindowMode);
|
|
PHYSFSX_printf(infile, "%s=%i\n", TexFiltStr, CGameCfg.TexFilt);
|
|
PHYSFSX_printf(infile, "%s=%i\n", TexAnisStr, CGameCfg.TexAnisotropy);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
PHYSFSX_printf(infile, "%s=%i\n", MovieTexFiltStr, GameCfg.MovieTexFilt);
|
|
PHYSFSX_printf(infile, "%s=%i\n", MovieSubtitlesStr, GameCfg.MovieSubtitles);
|
|
#endif
|
|
PHYSFSX_printf(infile, "%s=%i\n", VSyncStr, CGameCfg.VSync);
|
|
PHYSFSX_printf(infile, "%s=%i\n", MultisampleStr, GameCfg.Multisample);
|
|
PHYSFSX_printf(infile, "%s=%i\n", FPSIndicatorStr, GameCfg.FPSIndicator);
|
|
PHYSFSX_printf(infile, "%s=%i\n", GrabinputStr, CGameCfg.Grabinput);
|
|
return 0;
|
|
}
|
|
|
|
}
|