dxx-rebirth/similar/main
2017-02-19 19:33:39 +00:00
..
ai.cpp Simplify test for weapon_info::homing_flag 2017-01-29 21:02:38 +00:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
bm.cpp Factor out RLE expansion 2017-02-11 21:42:30 +00:00
cntrlcen.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.cpp Made scrape_player_on_wall() based on a timer. Due to the player being pushed away from the lava/water surface in every frame in a random vector (wrong, too), player movement per frame was not enough to counter this on FPS rates > ~120 which made damage scaling per frame nonsensical in these situations. Instead, execute scrape results in intevals based on DESIGNATED_GAME_FRAMETIME (or per frame if FrameTime>DESIGNATED_GAME_FRAMETIME) which fixes the issues and generally works much better for the purpose of this function. 2017-02-13 11:00:21 +01:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Cache canvas in con_draw 2017-02-11 21:42:46 +00:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Fold gr_set_curfont calls in credits_handler 2017-02-11 21:42:45 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.cpp Pass canvas to g3_draw_rod_tmap 2017-02-11 21:42:40 +00:00
fireball.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
fuelcen.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
fvi.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
game.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
gamecntl.cpp Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamerend.cpp Cache canvas in show_netplayerinfo 2017-02-11 21:42:46 +00:00
gamesave.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
gameseg.cpp Factor out template functor of create_vertex_lists_by_predicate 2017-02-19 19:33:38 +00:00
gameseq.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
gauges.cpp Pass canvas to hud_bitblt 2017-02-19 19:33:39 +00:00
hostage.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
hud.cpp Pass canvas to player_dead_message 2017-02-11 21:42:46 +00:00
iff.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp Pass canvas to gr_set_curfont 2017-02-11 21:42:38 +00:00
kmatrix.cpp Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
laser.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00
lighting.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
menu.cpp Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
mglobal.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
mission.cpp Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00
morph.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
multi.cpp Fix harmless type mismatch 2017-01-28 18:12:20 +00:00
multibot.cpp Remove unnecessary FuelCenter operator- 2016-12-22 05:21:16 +00:00
net_udp.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
newdemo.cpp Fix invalid access reading demos 2017-01-28 18:12:21 +00:00
newmenu.cpp Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
object.cpp Pass canvas to g3_draw_bitmap 2017-02-11 21:42:42 +00:00
paging.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
physics.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
piggy.cpp Use PUT_INTEL_INT to handle alignment when updating bitmap size 2017-02-11 21:42:43 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Pass canvas to g3_draw_polygon_model 2017-02-11 21:42:40 +00:00
powerup.cpp Always initialize Omega_charge in init_player_stats_new_ship 2016-11-19 18:09:26 +00:00
render.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Pass canvas to gr_set_curfont 2017-02-11 21:42:38 +00:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp Pass destination bitmap to scale_bitmap 2017-02-11 21:42:34 +00:00
switch.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
terrain.cpp Pass canvas to g3_check_and_draw_tmap 2017-02-11 21:42:40 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Expand GHEIGHT 2017-02-11 21:42:42 +00:00
vclip.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
weapon.cpp Pass player to do_laser_firing_player 2017-02-08 23:34:41 +00:00