dxx-rebirth/similar/main
Kp d0a9d8db98 Move Control_center_present to d_level_unique_control_center_state
This could be a shared variable instead, since it cannot be directly
influenced by gameplay.  However, it is influenced by the game mode, and
keeping shared variables that are mode-specific would be more complexity
for very little savings.
2019-08-15 01:34:22 +00:00
..
ai.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
aipath.cpp
automap.cpp Move Control_center_present to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp Move Control_center_present to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
collide.cpp Move Control_center_been_hit to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
config.cpp
console.cpp
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
endlevel.cpp Cache intermediate values in draw_mine_exit_cover 2019-08-06 03:02:32 +00:00
fireball.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
fuelcen.cpp
fvi.cpp
game.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamecntl.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamefont.cpp
gamemine.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gameseg.cpp
gameseq.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gauges.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
laser.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
lighting.cpp
menu.cpp
mglobal.cpp Move Level_shake_frequency to d_level_shared_seismic_state 2019-08-06 02:59:41 +00:00
mission.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
morph.cpp
multi.cpp Fold multi_do_controlcen_destroy call of net_destroy_controlcen 2019-08-15 01:34:22 +00:00
multibot.cpp Move Boss_hit_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
net_udp.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
newdemo.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
newmenu.cpp
object.cpp Factor out some multi net_destroy_controlcen usage 2019-08-15 01:34:22 +00:00
paging.cpp
physics.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
piggy.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Move Control_center_present to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
switch.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp
weapon.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00