..
ai.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
aipath.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
automap.cpp
Fix input handling in automap
2020-05-28 03:21:22 +00:00
bm.cpp
Move grs_bitmap::avg_color into #if !DXX_USE_OGL
2020-05-22 02:40:26 +00:00
bmread.cpp
Fix D2 crash on blank line in bitmaps.tbl
2020-05-22 02:40:26 +00:00
cntrlcen.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
collide.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
config.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
console.cpp
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
controls.cpp
credits.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
digiobj.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
dumpmine.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
effects.cpp
endlevel.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
fireball.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
fuelcen.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
fvi.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
game.cpp
Fix input handling in automap
2020-05-28 03:21:22 +00:00
gamecntl.cpp
Fix input handling in automap
2020-05-28 03:21:22 +00:00
gamefont.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
gamemine.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
gamerend.cpp
gamesave.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
gameseg.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
gameseq.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
gauges.cpp
Discard decoded cockpit buffer when no longer needed
2020-05-27 03:07:17 +00:00
generate-kconfig-udlr.py
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
hostage.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
hud.cpp
iff.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
inferno.cpp
Delegate PCX loading to SDL_image
2020-05-17 23:35:26 +00:00
kconfig.cpp
Fix input handling in automap
2020-05-28 03:21:22 +00:00
kconfig.ui-table.cpp
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
kmatrix.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
laser.cpp
Only reduce laser power in D2 mode
2020-05-06 03:04:45 +00:00
lighting.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
menu.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
mglobal.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
mission.cpp
Handle gcc-10 truncation warning in mission.cpp
2020-05-17 23:35:25 +00:00
morph.cpp
Move texture_list out of global scope
2020-05-22 02:40:26 +00:00
multi.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
multibot.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
net_udp.cpp
Handle gcc-10 truncation warnings in net_udp.cpp
2020-05-17 23:35:25 +00:00
newdemo.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
newmenu.cpp
Do not abort on failure to load PCX
2020-05-17 23:35:26 +00:00
object.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
paging.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
physics.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
piggy.cpp
Move grs_bitmap::avg_color into #if !DXX_USE_OGL
2020-05-22 02:40:26 +00:00
player.cpp
playsave.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
polyobj.cpp
Unify object texture setup
2020-05-22 02:40:26 +00:00
powerup.cpp
render.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
robot.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
scores.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
songs.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
state.cpp
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
switch.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
terrain.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
texmerge.cpp
Move grs_bitmap::avg_color into #if !DXX_USE_OGL
2020-05-22 02:40:26 +00:00
text.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
titles.cpp
Always ignore from_hog_only
2020-05-28 03:21:22 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
weapon.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00