..
ai.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
aistruct.h
Use enum class for player visibility
2019-06-20 04:02:27 +00:00
automap.h
Generalize marker object number init
2018-09-09 01:00:39 +00:00
bm.h
Move Num_tmaps to d_level_unique_tmap_info_state
2018-12-30 00:43:59 +00:00
cast_range_result.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cli.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cli.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cmd.cpp
Fix various gcc-9 -Wformat-truncation warnings
2019-05-06 00:36:16 +00:00
cmd.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cntrlcen.h
Use enum class for player visibility
2019-06-20 04:02:27 +00:00
collide.h
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
config.h
Make ADL MIDI runtime configurable
2018-10-18 02:18:56 +00:00
controls.h
Pass object& to read_flying_controls
2018-06-24 05:06:15 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cvar.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
d_enumerate.h
Use std::find_if in create_buddy_bot
2019-06-27 03:26:20 +00:00
d_range.h
Fix gcc-9 build of d_range.h
2019-05-06 00:36:16 +00:00
d_srcloc.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
d_zip.h
Add range helper zip()
2019-05-04 18:27:36 +00:00
digi.h
Use NSDMI wherever possible
2019-04-28 00:53:40 +00:00
effects.h
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
endlevel.h
Generate unique starfield per level
2019-02-02 18:36:39 +00:00
ephemeral_range.h
Add range helper zip()
2019-05-04 18:27:36 +00:00
escort.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
fireball.h
Remove exploding wall assertion
2019-06-20 04:02:27 +00:00
fuelcen.h
Move Num_robot_centers to d_level_shared_robotcenter_state
2019-03-12 04:01:07 +00:00
fvi.h
Pass vcvertptr to sphere_intersects_wall
2019-02-02 18:36:39 +00:00
fwd-object.h
Fix crash loading guidebot with unreachable goal
2019-05-26 00:44:37 +00:00
fwd-player.h
Move Guided_missile into d_level_object_state
2018-10-08 03:58:48 +00:00
fwd-segment.h
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
fwd-vclip.h
Add fwd-vclip.h
2018-10-21 00:24:07 +00:00
fwd-wall.h
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
fwd-weapon.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
game.h
Reset definedness of per-game globals on new game
2019-06-27 03:26:20 +00:00
gamefont.h
Enforce separation of font X/Y scaling
2018-06-08 04:04:05 +00:00
gamemine.h
Unify segment2_read
2017-06-17 23:05:16 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gamesave.h
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
gameseg.h
Tighten input for set_segment_depths
2019-02-02 18:36:39 +00:00
gameseq.h
Simplify copy_defaults_to_robot
2019-03-03 00:31:07 +00:00
gauges.h
Only use update_laser_weapon_info for quad laser change
2019-03-03 00:31:08 +00:00
hostage.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
hudmsg.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
inferno.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
kconfig.h
Unify some control_info fields
2018-01-29 01:56:40 +00:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
lighting.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
menu.h
Register new pilots on menu creation, not activation
2019-06-27 03:26:20 +00:00
mission.h
Retain directory structure in New Game dialog
2018-07-03 05:59:40 +00:00
morph.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
multi.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
multibot.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
multiinternal.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
net_udp.h
Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot
2019-05-17 15:36:58 +02:00
newdemo.h
Fix check_header_includes=1 build
2019-05-04 18:27:37 +00:00
newmenu.h
Retain directory structure in New Game dialog
2018-07-03 05:59:40 +00:00
nvparse.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
object.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
objnum.h
Move magic_constant definition into valptridx
2015-07-21 02:57:27 +00:00
paging.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
physics.h
Track visited segments as a local
2017-08-02 02:49:13 +00:00
piggy.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
player-callsign.h
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
player-flags.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
player.h
Raise player life count storage from uint8_t to uint16_t
2018-12-01 01:58:37 +00:00
playsave.h
Fix fortification crash loading missions with long filenames
2019-03-09 23:39:16 +00:00
polyobj.h
Avoid crash loading polymodels with invalid subcalls
2019-03-06 05:03:48 +00:00
powerup.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
render.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
render_state.h
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
robot.h
Move robot_create out of line
2019-03-03 00:31:09 +00:00
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Pass unique_segment to objects_in
2018-06-24 05:06:14 +00:00
segment.h
Fix check_header_includes=1 build
2019-05-04 18:27:37 +00:00
segpoint.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
selfiter.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
slew.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
sounds.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
state.h
Move Dl_indices into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
switch.h
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
terrain.h
Move Viewer_eye to local scope
2018-12-30 00:43:57 +00:00
texmerge.h
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
titles.h
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
valptridx.tcc
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
vclip.h
Remove obsolete draw_vclip_object parameter lighted
2019-04-13 18:00:07 +00:00
vers_id.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.h
Move Triggers to d_level_unique_trigger_state
2018-12-30 00:43:58 +00:00
weapon.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
weapon_id.h
Reduce D1 spreadfire cost
2017-02-19 19:33:45 +00:00