dxx-rebirth/similar/main
2013-10-20 22:49:11 +00:00
..
aipath.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
automap.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
cntrlcen.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
config.cpp
console.cpp
controls.cpp Move similar/main/controls.c -> similar/main/controls.cpp 2013-10-05 21:35:58 +00:00
credits.cpp Move similar/main/credits.c -> similar/main/credits.cpp 2013-10-05 21:35:58 +00:00
digiobj.cpp Move similar/main/digiobj.c -> similar/main/digiobj.cpp 2013-10-05 21:35:58 +00:00
dumpmine.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
effects.cpp Move similar/main/effects.c -> similar/main/effects.cpp 2013-10-05 21:35:58 +00:00
fvi.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
game.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
gamecntl.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
gamefont.cpp Move similar/main/gamefont.c -> similar/main/gamefont.cpp 2013-10-05 21:35:58 +00:00
gamerend.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
gamesave.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
gameseg.cpp Move similar/main/gameseg.c -> similar/main/gameseg.cpp 2013-10-05 21:35:58 +00:00
gauges.cpp Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
hostage.cpp Move similar/main/hostage.c -> similar/main/hostage.cpp 2013-10-05 21:35:58 +00:00
hud.cpp Move similar/main/hud.c -> similar/main/hud.cpp 2013-10-05 21:35:58 +00:00
inferno.cpp Centralize handling of SysUsePlayersDir 2013-10-06 21:04:29 +00:00
kconfig.cpp Move similar/main/kconfig.c -> similar/main/kconfig.cpp 2013-10-20 22:49:11 +00:00
kmatrix.cpp Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp 2013-10-20 22:49:11 +00:00
laser.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
lighting.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
menu.c Centralize handling of SysUsePlayersDir 2013-10-06 21:04:29 +00:00
mglobal.c
mission.c Use enum mle_loc consistently 2013-10-19 17:03:11 +00:00
morph.c
multi.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
multibot.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
net_udp.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
newdemo.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
newmenu.c Use CALLOC in listbox_draw 2013-10-19 17:03:11 +00:00
object.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
paging.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
physics.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
player.c
playsave.c Centralize handling of SysUsePlayersDir 2013-10-06 21:04:29 +00:00
polyobj.c Use MALLOC for polygon reading 2013-10-05 21:35:58 +00:00
powerup.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
render.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
robot.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
scores.c
slew.c
songs.c Fix const-ness in songs_play_file 2013-10-19 17:03:11 +00:00
state.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
switch.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
terrain.c
texmerge.c
text.c Fix const-ness in load_text 2013-10-19 17:03:11 +00:00
titles.c
vclip.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
vers_id.c
wall.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
weapon.c Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00