dxx-rebirth/main/vclip.c
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

103 lines
2.8 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifdef RCS
static char rcsid[] = "$Id: vclip.c,v 1.1.1.1 2001-01-19 03:29:59 bradleyb Exp $";
#endif
#include <conf.h>
#include <stdlib.h>
#include "error.h"
#include "inferno.h"
#include "vclip.h"
#include "weapon.h"
#include "laser.h"
//----------------- Variables for video clips -------------------
int Num_vclips = 0;
vclip Vclip[VCLIP_MAXNUM]; // General purpose vclips.
//draw an object which renders as a vclip
void draw_vclip_object(object *obj,fix timeleft,int lighted, int vclip_num)
{
int nf,bitmapnum;
nf = Vclip[vclip_num].num_frames;
bitmapnum = (nf - f2i(fixdiv( (nf-1)*timeleft,Vclip[vclip_num].play_time))) - 1;
if (bitmapnum >= Vclip[vclip_num].num_frames)
bitmapnum=Vclip[vclip_num].num_frames-1;
if (bitmapnum >= 0 ) {
if (Vclip[vclip_num].flags & VF_ROD)
draw_object_tmap_rod(obj, Vclip[vclip_num].frames[bitmapnum],lighted);
else {
Assert(lighted==0); //blob cannot now be lighted
draw_object_blob(obj, Vclip[vclip_num].frames[bitmapnum] );
}
}
}
void draw_weapon_vclip(object *obj)
{
int vclip_num;
fix modtime,play_time;
//mprintf( 0, "[Drawing obj %d type %d fireball size %x]\n", obj-Objects, Weapon_info[obj->id].weapon_vclip, obj->size );
Assert(obj->type == OBJ_WEAPON);
vclip_num = Weapon_info[obj->id].weapon_vclip;
modtime = obj->lifeleft;
play_time = Vclip[vclip_num].play_time;
// Special values for modtime were causing enormous slowdown for omega blobs.
if (modtime == IMMORTAL_TIME)
modtime = play_time;
// Should cause Omega blobs (which live for one frame) to not always be the same.
if (modtime == ONE_FRAME_TIME)
modtime = d_rand();
if (obj->id == PROXIMITY_ID) { //make prox bombs spin out of sync
int objnum = obj-Objects;
modtime += (modtime * (objnum&7)) / 16; //add variance to spin rate
while (modtime > play_time)
modtime -= play_time;
if ((objnum&1) ^ ((objnum>>1)&1)) //make some spin other way
modtime = play_time - modtime;
}
else {
while (modtime > play_time)
modtime -= play_time;
}
draw_vclip_object(obj, modtime, 0, vclip_num);
}