2640 lines
68 KiB
C
2640 lines
68 KiB
C
/* $Id: gamecntl.c,v 1.19 2003-06-06 19:04:27 btb Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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//#define DOOR_DEBUGGING
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include "pstypes.h"
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#include "console.h"
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#include "inferno.h"
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#include "game.h"
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#include "player.h"
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#include "key.h"
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#include "object.h"
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#include "menu.h"
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#include "physics.h"
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#include "error.h"
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#include "joy.h"
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#include "mono.h"
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#include "iff.h"
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#include "pcx.h"
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#include "timer.h"
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#include "render.h"
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#include "laser.h"
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#include "screens.h"
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#include "textures.h"
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#include "slew.h"
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#include "gauges.h"
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#include "texmap.h"
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#include "3d.h"
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#include "effects.h"
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#include "gameseg.h"
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#include "wall.h"
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#include "ai.h"
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#include "digi.h"
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#include "ibitblt.h"
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#include "u_mem.h"
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#include "palette.h"
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#include "morph.h"
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#include "lighting.h"
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#include "newdemo.h"
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#include "weapon.h"
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#include "sounds.h"
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#include "args.h"
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#include "gameseq.h"
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#include "automap.h"
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#include "text.h"
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#include "powerup.h"
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#include "newmenu.h"
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#ifdef NETWORK
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#include "network.h"
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#endif
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#include "gamefont.h"
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#include "endlevel.h"
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#include "joydefs.h"
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#include "kconfig.h"
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#include "mouse.h"
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#include "titles.h"
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#include "gr.h"
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#include "playsave.h"
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#include "movie.h"
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#include "scores.h"
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#ifdef MACINTOSH
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#include "songs.h"
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#endif
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#if defined (TACTILE)
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#include "tactile.h"
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#endif
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#include "pa_enabl.h"
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#include "multi.h"
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#include "desc_id.h"
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#include "cntrlcen.h"
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#include "pcx.h"
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#include "state.h"
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#include "piggy.h"
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#include "multibot.h"
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#include "ai.h"
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#include "rbaudio.h"
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#include "switch.h"
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#include "escort.h"
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#ifdef POLY_ACC
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#include "poly_acc.h"
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#endif
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//#define TEST_TIMER 1 //if this is set, do checking on timer
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#define SHOW_EXIT_PATH 1
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#define Arcade_mode 0
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#ifdef EDITOR
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#include "editor/editor.h"
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#endif
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//#define _MARK_ON 1
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#ifdef __WATCOMC__
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#if __WATCOMC__ < 1000
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#include <wsample.h> //should come after inferno.h to get mark setting
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#endif
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#endif
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#ifdef SDL_INPUT
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#include <SDL.h>
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#endif
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extern void full_palette_save(void);
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extern void object_goto_prev_viewer(void);
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// Global Variables -----------------------------------------------------------
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int redbook_volume = 255;
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// External Variables ---------------------------------------------------------
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extern int Speedtest_on; // Speedtest global adapted from game.c
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extern int Guided_in_big_window;
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extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
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#ifndef NDEBUG
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extern int Mark_count;
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extern int Speedtest_start_time;
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extern int Speedtest_segnum;
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extern int Speedtest_sidenum;
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extern int Speedtest_frame_start;
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extern int Speedtest_count;
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#endif
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extern int Global_missile_firing_count;
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extern int Automap_flag;
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extern int Config_menu_flag;
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extern int EscortHotKeys;
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extern int Game_aborted;
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extern int *Toggle_var;
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extern int Physics_cheat_flag;
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extern int last_drawn_cockpit[2];
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extern int Debug_spew;
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extern int Debug_pause;
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extern cvar_t r_framerate;
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extern fix Show_view_text_timer;
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extern ubyte DefiningMarkerMessage;
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// Function prototypes --------------------------------------------------------
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extern void CyclePrimary();
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extern void CycleSecondary();
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extern void InitMarkerInput();
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extern void MarkerInputMessage (int);
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extern void grow_window(void);
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extern void shrink_window(void);
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extern int allowed_to_fire_missile(void);
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extern int allowed_to_fire_flare(void);
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extern void check_rear_view(void);
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extern int create_special_path(void);
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extern void move_player_2_segment(segment *seg, int side);
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extern void kconfig_center_headset(void);
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extern void game_render_frame_mono(void);
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extern void newdemo_strip_frames(char *, int);
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extern void toggle_cockpit(void);
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extern int dump_used_textures_all(void);
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extern void DropMarker();
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extern void DropSecondaryWeapon();
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extern void DropCurrentWeapon();
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void FinalCheats(int key);
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#ifndef RELEASE
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void do_cheat_menu(void);
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#endif
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void HandleGameKey(int key);
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int HandleSystemKey(int key);
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void HandleTestKey(int key);
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void HandleVRKey(int key);
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void speedtest_init(void);
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void speedtest_frame(void);
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void advance_sound(void);
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void play_test_sound(void);
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#ifdef MACINTOSH
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extern void macintosh_quit(void); // dialog-style quit function
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#endif
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#define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
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#define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
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// Functions ------------------------------------------------------------------
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#define CONVERTER_RATE 20 //10 units per second xfer rate
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#define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
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#define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
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void transfer_energy_to_shield(fix time)
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{
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fix e; //how much energy gets transfered
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static fix last_play_time=0;
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e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
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if (e <= 0) {
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if (Players[Player_num].energy <= INITIAL_ENERGY)
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HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
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else
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HUD_init_message("No transfer: Shields already at max");
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return;
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}
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Players[Player_num].energy -= e;
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Players[Player_num].shields += e/CONVERTER_SCALE;
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if (last_play_time > GameTime)
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last_play_time = 0;
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if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
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digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
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last_play_time = GameTime;
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}
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}
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void update_vcr_state();
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void do_weapon_stuff(void);
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// Control Functions
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fix newdemo_single_frame_time;
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void update_vcr_state(void)
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{
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if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
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Newdemo_vcr_state = ND_STATE_FASTFORWARD;
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else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
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Newdemo_vcr_state = ND_STATE_REWINDING;
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else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
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Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
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else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
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Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
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else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
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Newdemo_vcr_state = ND_STATE_PLAYBACK;
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}
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//returns which bomb will be dropped next time the bomb key is pressed
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int which_bomb()
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{
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int bomb;
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//use the last one selected, unless there aren't any, in which case use
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//the other if there are any
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// If hoard game, only let the player drop smart mines
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if (Game_mode & GM_HOARD)
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return SMART_MINE_INDEX;
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bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
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if (Players[Player_num].secondary_ammo[bomb] == 0 &&
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Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
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bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
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Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
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}
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return bomb;
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}
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void do_weapon_stuff(void)
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{
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int i;
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if (Controls.fire_flare_down_count)
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if (allowed_to_fire_flare())
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Flare_create(ConsoleObject);
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if (allowed_to_fire_missile())
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Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
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if (Global_missile_firing_count) {
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do_missile_firing(1); //always enable autoselect for normal missile firing
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Global_missile_firing_count--;
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}
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if (Controls.cycle_primary_count)
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{
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for (i=0;i<Controls.cycle_primary_count;i++)
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CyclePrimary ();
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}
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if (Controls.cycle_secondary_count)
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{
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for (i=0;i<Controls.cycle_secondary_count;i++)
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CycleSecondary ();
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}
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if (Controls.headlight_count)
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{
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for (i=0;i<Controls.headlight_count;i++)
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toggle_headlight_active ();
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}
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if (Global_missile_firing_count < 0)
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Global_missile_firing_count = 0;
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// Drop proximity bombs.
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if (Controls.drop_bomb_down_count) {
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int ssw_save = Secondary_weapon;
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while (Controls.drop_bomb_down_count--) {
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int ssw_save2;
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ssw_save2 = Secondary_weapon = which_bomb();
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do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
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if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
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ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
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}
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Secondary_weapon = ssw_save;
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}
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}
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int Game_paused;
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char *Pause_msg;
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extern void game_render_frame();
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extern void show_extra_views();
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extern fix Flash_effect;
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void apply_modified_palette(void)
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{
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//@@ int k,x,y;
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//@@ grs_bitmap *sbp;
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//@@ grs_canvas *save_canv;
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//@@ int color_xlate[256];
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//@@
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//@@
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//@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
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//@@ return;
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//@@
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//@@ reset_cockpit();
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//@@
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//@@ save_canv = grd_curcanv;
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//@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
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//@@
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//@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
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//@@
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//@@ for (x=0; x<256; x++)
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//@@ color_xlate[x] = -1;
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//@@
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//@@ for (k=0; k<4; k++) {
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//@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
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//@@ for (x=0; x<grd_curscreen->sc_w; x++) {
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//@@ int color, new_color;
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//@@ int r, g, b;
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//@@ int xcrd, ycrd;
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//@@
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//@@ ycrd = y+k;
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//@@ xcrd = x;
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//@@
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//@@ color = gr_ugpixel(sbp, xcrd, ycrd);
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//@@
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//@@ if (color_xlate[color] == -1) {
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//@@ r = gr_palette[color*3+0];
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//@@ g = gr_palette[color*3+1];
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//@@ b = gr_palette[color*3+2];
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//@@
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//@@ r += PaletteRedAdd; if (r > 63) r = 63;
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//@@ g += PaletteGreenAdd; if (g > 63) g = 63;
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//@@ b += PaletteBlueAdd; if (b > 63) b = 63;
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//@@
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//@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
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//@@
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//@@ }
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//@@
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//@@ new_color = color_xlate[color];
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//@@
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//@@ gr_setcolor(new_color);
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//@@ gr_upixel(xcrd, ycrd);
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//@@ }
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//@@ }
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//@@ }
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}
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void format_time(char *str, int secs_int)
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{
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int h, m, s;
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h = secs_int/3600;
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s = secs_int%3600;
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m = s / 60;
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s = s % 60;
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sprintf(str, "%1d:%02d:%02d", h, m, s );
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}
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extern int Redbook_playing;
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void do_show_netgame_help();
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//Process selected keys until game unpaused. returns key that left pause (p or esc)
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int do_game_pause()
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{
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int key;
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char msg[1000];
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char total_time[9],level_time[9];
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key=0;
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if (Game_paused) { //unpause!
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Game_paused=0;
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#if defined (TACTILE)
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if (TactileStick)
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EnableForces();
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#endif
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return KEY_PAUSE;
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}
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#ifdef NETWORK
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if (Game_mode & GM_NETWORK)
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{
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do_show_netgame_help();
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return (KEY_PAUSE);
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}
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else if (Game_mode & GM_MULTI)
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{
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HUD_init_message ("You cannot pause in a modem/serial game!");
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return (KEY_PAUSE);
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}
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#endif
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digi_pause_all();
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RBAPause();
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stop_time();
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palette_save();
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apply_modified_palette();
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reset_palette_add();
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// -- Matt: This is a hacked-in test for the stupid menu/flash problem.
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// We need a new brightening primitive if we want to make this not horribly ugly.
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// Gr_scanline_darkening_level = 2;
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// gr_rect(0, 0, 319, 199);
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game_flush_inputs();
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Game_paused=1;
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#if defined (TACTILE)
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if (TactileStick)
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DisableForces();
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#endif
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// set_screen_mode( SCREEN_MENU );
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set_popup_screen();
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gr_palette_load( gr_palette );
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format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
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format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
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if (Newdemo_state!=ND_STATE_PLAYBACK)
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sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
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else
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sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
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show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
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gr_update();
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#ifdef SDL_INPUT
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/* give control back to the WM */
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if (FindArg("-grabmouse"))
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
|
#endif
|
|
|
|
while (Game_paused)
|
|
{
|
|
int screen_changed;
|
|
|
|
#if defined (WINDOWS)
|
|
|
|
if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
|
|
show_boxed_message(msg);
|
|
}
|
|
|
|
SkipPauseStuff:
|
|
|
|
while (!(key = key_inkey()))
|
|
{
|
|
MSG wmsg;
|
|
DoMessageStuff(&wmsg);
|
|
if (_RedrawScreen) {
|
|
mprintf((0, "Redrawing paused screen.\n"));
|
|
_RedrawScreen = FALSE;
|
|
if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
|
|
game_render_frame();
|
|
Screen_mode = -1;
|
|
set_popup_screen();
|
|
gr_palette_load(gr_palette);
|
|
show_boxed_message(msg);
|
|
if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
|
|
if (!GRMODEINFO(modex)) render_gauges();
|
|
}
|
|
}
|
|
|
|
#else
|
|
key = key_getch();
|
|
#endif
|
|
|
|
#ifndef RELEASE
|
|
HandleTestKey(key);
|
|
#endif
|
|
|
|
screen_changed = HandleSystemKey(key);
|
|
|
|
#ifdef WINDOWS
|
|
if (screen_changed == -1) {
|
|
nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
|
|
goto SkipPauseStuff;
|
|
}
|
|
#endif
|
|
|
|
HandleVRKey(key);
|
|
|
|
if (screen_changed) {
|
|
// game_render_frame();
|
|
WIN(set_popup_screen());
|
|
show_boxed_message(msg);
|
|
//show_extra_views();
|
|
if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
|
|
render_gauges();
|
|
}
|
|
}
|
|
|
|
#ifdef SDL_INPUT
|
|
/* keep the mouse from wandering in SDL */
|
|
if (FindArg("-grabmouse"))
|
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
#endif
|
|
|
|
if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
|
|
clear_boxed_message();
|
|
}
|
|
|
|
game_flush_inputs();
|
|
|
|
reset_cockpit();
|
|
|
|
palette_restore();
|
|
|
|
start_time();
|
|
|
|
if (Redbook_playing)
|
|
RBAResume();
|
|
digi_resume_all();
|
|
|
|
MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
|
|
|
|
return key;
|
|
}
|
|
|
|
extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
|
|
extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
|
|
extern int TotalMissedPackets,TotalPacketsGot;
|
|
extern char Pauseable_menu;
|
|
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
|
|
extern char *RankStrings[];
|
|
extern int PhallicLimit,PhallicMan;
|
|
|
|
#ifdef NETWORK
|
|
void do_show_netgame_help()
|
|
{
|
|
newmenu_item m[30];
|
|
char mtext[30][50];
|
|
int i,num=0,eff;
|
|
#ifndef RELEASE
|
|
int pl;
|
|
#endif
|
|
char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
|
|
"effecting","tarnishing"};
|
|
|
|
for (i=0;i<30;i++)
|
|
{
|
|
m[i].text=(char *)&mtext[i];
|
|
m[i].type=NM_TYPE_TEXT;
|
|
}
|
|
|
|
sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
|
|
sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
|
|
sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
|
|
sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
|
|
sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
|
|
sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
|
|
sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
|
|
sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
|
|
sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
|
|
|
|
#ifndef RELEASE
|
|
pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
|
|
if (pl<0)
|
|
pl=0;
|
|
sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
|
|
#endif
|
|
|
|
if (Netgame.KillGoal)
|
|
{ sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
|
|
|
|
sprintf (mtext[num]," "); num++;
|
|
sprintf (mtext[num],"Connected players:"); num++;
|
|
|
|
NetPlayers.players[Player_num].rank=GetMyNetRanking();
|
|
|
|
for (i=0;i<N_players;i++)
|
|
if (Players[i].connected)
|
|
{
|
|
if (!FindArg ("-norankings"))
|
|
{
|
|
if (i==Player_num)
|
|
sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
|
|
else
|
|
sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
|
|
kill_matrix[i][Player_num]);
|
|
num++;
|
|
}
|
|
else
|
|
sprintf (mtext[num++],"%s",Players[i].callsign);
|
|
}
|
|
|
|
|
|
sprintf (mtext[num]," "); num++;
|
|
|
|
eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
|
|
|
|
if (eff<0)
|
|
eff=0;
|
|
|
|
if (Game_mode & GM_HOARD)
|
|
{
|
|
if (PhallicMan==-1)
|
|
sprintf (mtext[num],"There is no record yet for this level.");
|
|
else
|
|
sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
|
|
num++;
|
|
}
|
|
else if (!FindArg ("-norankings"))
|
|
{
|
|
if (eff<60)
|
|
{
|
|
sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
|
|
sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
|
|
}
|
|
else
|
|
{
|
|
sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
|
|
sprintf (mtext[num],"is serving you well."); num++;
|
|
}
|
|
}
|
|
|
|
|
|
full_palette_save();
|
|
|
|
Pauseable_menu=1;
|
|
newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
|
|
|
|
palette_restore();
|
|
}
|
|
#endif
|
|
|
|
void HandleEndlevelKey(int key)
|
|
{
|
|
|
|
#ifdef MACINTOSH
|
|
if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
|
|
save_screen_shot(0);
|
|
|
|
if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
|
|
macintosh_quit();
|
|
#endif
|
|
|
|
if (key==KEY_PRINT_SCREEN)
|
|
save_screen_shot(0);
|
|
|
|
#ifdef MACINTOSH
|
|
if ( key == (KEY_COMMAND+KEY_P) )
|
|
key = do_game_pause();
|
|
#endif
|
|
if (key == KEY_PAUSE)
|
|
key = do_game_pause(); //so esc from pause will end level
|
|
|
|
if (key == KEY_ESC) {
|
|
stop_endlevel_sequence();
|
|
last_drawn_cockpit[0]=-1;
|
|
last_drawn_cockpit[1]=-1;
|
|
return;
|
|
}
|
|
|
|
if (key == KEY_BACKSP)
|
|
Int3();
|
|
}
|
|
|
|
void HandleDeathKey(int key)
|
|
{
|
|
/*
|
|
Commented out redundant calls because the key used here typically
|
|
will be passed to HandleSystemKey later. Note that I do this to pause
|
|
which is supposed to pass the ESC key to leave the level. This
|
|
doesn't work in the DOS version anyway. -Samir
|
|
*/
|
|
|
|
if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
|
|
Death_sequence_aborted = 1; //Any key but func or modifier aborts
|
|
|
|
#ifdef MACINTOSH
|
|
if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
|
|
// save_screen_shot(0);
|
|
Death_sequence_aborted = 0; // Clear because code above sets this for any key.
|
|
}
|
|
|
|
if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
|
|
macintosh_quit();
|
|
#endif
|
|
|
|
if (key==KEY_PRINT_SCREEN) {
|
|
// save_screen_shot(0);
|
|
Death_sequence_aborted = 0; // Clear because code above sets this for any key.
|
|
}
|
|
|
|
#ifdef MACINTOSH
|
|
if ( key == (KEY_COMMAND+KEY_P) ) {
|
|
// key = do_game_pause();
|
|
Death_sequence_aborted = 0; // Clear because code above sets this for any key.
|
|
}
|
|
#endif
|
|
|
|
if (key == KEY_PAUSE) {
|
|
// key = do_game_pause(); //so esc from pause will end level
|
|
Death_sequence_aborted = 0; // Clear because code above sets this for any key.
|
|
}
|
|
|
|
if (key == KEY_ESC) {
|
|
if (ConsoleObject->flags & OF_EXPLODING)
|
|
Death_sequence_aborted = 1;
|
|
}
|
|
|
|
if (key == KEY_BACKSP) {
|
|
Death_sequence_aborted = 0; // Clear because code above sets this for any key.
|
|
Int3();
|
|
}
|
|
|
|
//don't abort death sequence for netgame join/refuse keys
|
|
if ( (key == KEY_ALTED + KEY_1) ||
|
|
(key == KEY_ALTED + KEY_2))
|
|
Death_sequence_aborted = 0;
|
|
|
|
if (Death_sequence_aborted)
|
|
game_flush_inputs();
|
|
|
|
}
|
|
|
|
void HandleDemoKey(int key)
|
|
{
|
|
switch (key) {
|
|
|
|
case KEY_F3:
|
|
|
|
#ifdef MACINTOSH
|
|
#ifdef POLY_ACC
|
|
if (PAEnabled)
|
|
{
|
|
HUD_init_message("Cockpit not available while using QuickDraw 3D.");
|
|
return;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
|
|
PA_DFX (break);
|
|
if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
|
|
toggle_cockpit();
|
|
break;
|
|
|
|
case KEY_SHIFTED+KEY_MINUS:
|
|
case KEY_MINUS: shrink_window(); break;
|
|
|
|
case KEY_SHIFTED+KEY_EQUAL:
|
|
case KEY_EQUAL: grow_window(); break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_2:)
|
|
case KEY_F2: Config_menu_flag = 1; break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_7:)
|
|
case KEY_F7:
|
|
#ifdef NETWORK
|
|
Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
|
|
#endif
|
|
break;
|
|
case KEY_ESC:
|
|
Function_mode = FMODE_MENU;
|
|
break;
|
|
case KEY_UP:
|
|
Newdemo_vcr_state = ND_STATE_PLAYBACK;
|
|
break;
|
|
case KEY_DOWN:
|
|
Newdemo_vcr_state = ND_STATE_PAUSED;
|
|
break;
|
|
case KEY_LEFT:
|
|
newdemo_single_frame_time = timer_get_fixed_seconds();
|
|
Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
|
|
break;
|
|
case KEY_RIGHT:
|
|
newdemo_single_frame_time = timer_get_fixed_seconds();
|
|
Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
|
|
break;
|
|
case KEY_CTRLED + KEY_RIGHT:
|
|
newdemo_goto_end();
|
|
break;
|
|
case KEY_CTRLED + KEY_LEFT:
|
|
newdemo_goto_beginning();
|
|
break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_P:)
|
|
case KEY_PAUSE:
|
|
do_game_pause();
|
|
break;
|
|
|
|
MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
|
|
case KEY_PRINT_SCREEN: {
|
|
int old_state;
|
|
|
|
old_state = Newdemo_vcr_state;
|
|
Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
|
|
game_render_frame_mono();
|
|
save_screen_shot(0);
|
|
Newdemo_vcr_state = old_state;
|
|
break;
|
|
}
|
|
|
|
#ifdef MACINTOSH
|
|
case KEY_COMMAND+KEY_Q:
|
|
if ( !(Game_mode & GM_MULTI) )
|
|
macintosh_quit();
|
|
break;
|
|
#endif
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_BACKSP:
|
|
Int3();
|
|
break;
|
|
case KEY_DEBUGGED + KEY_I:
|
|
Newdemo_do_interpolate = !Newdemo_do_interpolate;
|
|
if (Newdemo_do_interpolate)
|
|
mprintf ((0, "demo playback interpolation now on\n"));
|
|
else
|
|
mprintf ((0, "demo playback interpolation now off\n"));
|
|
break;
|
|
case KEY_DEBUGGED + KEY_K: {
|
|
int how_many, c;
|
|
char filename[FILENAME_LEN], num[16];
|
|
newmenu_item m[6];
|
|
|
|
filename[0] = '\0';
|
|
m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
|
|
m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
|
|
c = newmenu_do( NULL, NULL, 2, m, NULL );
|
|
if (c == -2)
|
|
break;
|
|
strcat(filename, ".dem");
|
|
num[0] = '\0';
|
|
m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
|
|
m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
|
|
c = newmenu_do( NULL, NULL, 2, m, NULL );
|
|
if (c == -2)
|
|
break;
|
|
how_many = atoi(num);
|
|
if (how_many <= 0)
|
|
break;
|
|
newdemo_strip_frames(filename, how_many);
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
}
|
|
|
|
//switch a cockpit window to the next function
|
|
int select_next_window_function(int w)
|
|
{
|
|
Assert(w==0 || w==1);
|
|
|
|
switch (Cockpit_3d_view[w]) {
|
|
case CV_NONE:
|
|
Cockpit_3d_view[w] = CV_REAR;
|
|
break;
|
|
case CV_REAR:
|
|
if (find_escort()) {
|
|
Cockpit_3d_view[w] = CV_ESCORT;
|
|
break;
|
|
}
|
|
//if no ecort, fall through
|
|
case CV_ESCORT:
|
|
Coop_view_player[w] = -1; //force first player
|
|
#ifdef NETWORK
|
|
//fall through
|
|
case CV_COOP:
|
|
Marker_viewer_num[w] = -1;
|
|
if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
|
|
Cockpit_3d_view[w] = CV_COOP;
|
|
while (1) {
|
|
Coop_view_player[w]++;
|
|
if (Coop_view_player[w] == N_players) {
|
|
Cockpit_3d_view[w] = CV_MARKER;
|
|
goto case_marker;
|
|
}
|
|
if (Coop_view_player[w]==Player_num)
|
|
continue;
|
|
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
break;
|
|
else if (get_team(Coop_view_player[w]) == get_team(Player_num))
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
//if not multi, fall through
|
|
case CV_MARKER:
|
|
case_marker:;
|
|
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
|
|
Cockpit_3d_view[w] = CV_MARKER;
|
|
if (Marker_viewer_num[w] == -1)
|
|
Marker_viewer_num[w] = Player_num * 2;
|
|
else if (Marker_viewer_num[w] == Player_num * 2)
|
|
Marker_viewer_num[w]++;
|
|
else
|
|
Cockpit_3d_view[w] = CV_NONE;
|
|
}
|
|
else
|
|
#endif
|
|
Cockpit_3d_view[w] = CV_NONE;
|
|
break;
|
|
}
|
|
write_player_file();
|
|
|
|
return 1; //screen_changed
|
|
}
|
|
|
|
extern int Game_paused;
|
|
|
|
void songs_goto_next_song();
|
|
void songs_goto_prev_song();
|
|
|
|
#ifdef DOOR_DEBUGGING
|
|
dump_door_debugging_info()
|
|
{
|
|
object *obj;
|
|
vms_vector new_pos;
|
|
fvi_query fq;
|
|
fvi_info hit_info;
|
|
int fate;
|
|
FILE *dfile;
|
|
int wall_num;
|
|
|
|
obj = &Objects[Players[Player_num].objnum];
|
|
vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
|
|
|
|
fq.p0 = &obj->pos;
|
|
fq.startseg = obj->segnum;
|
|
fq.p1 = &new_pos;
|
|
fq.rad = 0;
|
|
fq.thisobjnum = Players[Player_num].objnum;
|
|
fq.ignore_obj_list = NULL;
|
|
fq.flags = 0;
|
|
|
|
fate = find_vector_intersection(&fq,&hit_info);
|
|
|
|
dfile = fopen("door.out","at");
|
|
|
|
fprintf(dfile,"FVI hit_type = %d\n",fate);
|
|
fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
|
|
fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
|
|
fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
|
|
fprintf(dfile,"\n");
|
|
|
|
if (fate == HIT_WALL) {
|
|
|
|
wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
|
|
fprintf(dfile,"wall_num = %d\n",wall_num);
|
|
|
|
if (wall_num != -1) {
|
|
wall *wall = &Walls[wall_num];
|
|
active_door *d;
|
|
int i;
|
|
|
|
fprintf(dfile," segnum = %d\n",wall->segnum);
|
|
fprintf(dfile," sidenum = %d\n",wall->sidenum);
|
|
fprintf(dfile," hps = %x\n",wall->hps);
|
|
fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
|
|
fprintf(dfile," type = %d\n",wall->type);
|
|
fprintf(dfile," flags = %x\n",wall->flags);
|
|
fprintf(dfile," state = %d\n",wall->state);
|
|
fprintf(dfile," trigger = %d\n",wall->trigger);
|
|
fprintf(dfile," clip_num = %d\n",wall->clip_num);
|
|
fprintf(dfile," keys = %x\n",wall->keys);
|
|
fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
|
|
fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
|
|
fprintf(dfile,"\n");
|
|
|
|
|
|
for (i=0;i<Num_open_doors;i++) { //find door
|
|
d = &ActiveDoors[i];
|
|
if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
|
|
break;
|
|
}
|
|
|
|
if (i>=Num_open_doors)
|
|
fprintf(dfile,"No active door.\n");
|
|
else {
|
|
fprintf(dfile,"Active door %d:\n",i);
|
|
fprintf(dfile," n_parts = %d\n",d->n_parts);
|
|
fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
|
|
fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
|
|
fprintf(dfile," time = %x\n",d->time);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
fprintf(dfile,"\n");
|
|
fprintf(dfile,"\n");
|
|
|
|
fclose(dfile);
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
//this is for system-level keys, such as help, etc.
|
|
//returns 1 if screen changed
|
|
int HandleSystemKey(int key)
|
|
{
|
|
int screen_changed=0;
|
|
|
|
if (!Player_is_dead)
|
|
switch (key) {
|
|
|
|
#ifdef DOOR_DEBUGGING
|
|
case KEY_LAPOSTRO+KEY_SHIFTED:
|
|
dump_door_debugging_info();
|
|
break;
|
|
#endif
|
|
|
|
case KEY_ESC:
|
|
if (Game_paused)
|
|
Game_paused=0;
|
|
else {
|
|
Game_aborted=1;
|
|
Function_mode = FMODE_MENU;
|
|
}
|
|
break;
|
|
|
|
// fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
|
|
|
|
MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
|
|
case KEY_SHIFTED+KEY_F1:
|
|
screen_changed = select_next_window_function(0);
|
|
break;
|
|
MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
|
|
case KEY_SHIFTED+KEY_F2:
|
|
screen_changed = select_next_window_function(1);
|
|
break;
|
|
}
|
|
|
|
switch (key) {
|
|
|
|
#if 1
|
|
case KEY_SHIFTED + KEY_ESC:
|
|
con_show();
|
|
break;
|
|
|
|
#else
|
|
case KEY_SHIFTED + KEY_ESC: //quick exit
|
|
#ifdef EDITOR
|
|
if (! SafetyCheck()) break;
|
|
close_editor_screen();
|
|
#endif
|
|
|
|
Game_aborted=1;
|
|
Function_mode=FMODE_EXIT;
|
|
break;
|
|
#endif
|
|
|
|
MAC( case KEY_COMMAND+KEY_P: )
|
|
case KEY_PAUSE:
|
|
do_game_pause(); break;
|
|
|
|
#ifdef MACINTOSH
|
|
case KEY_COMMAND + KEY_D:
|
|
Scanline_double = !Scanline_double;
|
|
init_cockpit();
|
|
break;
|
|
#endif
|
|
|
|
MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
|
|
case KEY_PRINT_SCREEN: save_screen_shot(0); break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_1:)
|
|
case KEY_F1: do_show_help(); break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_2:)
|
|
case KEY_F2: //Config_menu_flag = 1; break;
|
|
{
|
|
int scanline_save = Scanline_double;
|
|
|
|
if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
|
|
do_options_menu();
|
|
if (!(Game_mode&GM_MULTI)) palette_restore();
|
|
if (scanline_save != Scanline_double) init_cockpit(); // reset the cockpit after changing...
|
|
PA_DFX (init_cockpit());
|
|
break;
|
|
}
|
|
|
|
|
|
MAC(case KEY_COMMAND+KEY_3:)
|
|
|
|
case KEY_F3:
|
|
#ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
|
|
if (Player_is_dead) break;
|
|
if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
|
|
screen_changed = -1;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
#ifdef MACINTOSH
|
|
#ifdef POLY_ACC
|
|
if (PAEnabled)
|
|
{
|
|
HUD_init_message("Cockpit not available while using QuickDraw 3D.");
|
|
return;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
|
|
PA_DFX (break);
|
|
|
|
if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
|
|
{
|
|
toggle_cockpit(); screen_changed=1;
|
|
}
|
|
break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
|
|
case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
|
|
|
|
case KEY_SHIFTED+KEY_MINUS:
|
|
case KEY_MINUS:
|
|
#ifdef WINDOWS
|
|
if (Player_is_dead) break;
|
|
if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
|
|
screen_changed = -1;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
shrink_window();
|
|
screen_changed=1;
|
|
break;
|
|
|
|
case KEY_SHIFTED+KEY_EQUAL:
|
|
case KEY_EQUAL:
|
|
#ifdef WINDOWS
|
|
if (Player_is_dead) break;
|
|
if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
|
|
screen_changed = -1;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
grow_window();
|
|
screen_changed=1;
|
|
break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_5:)
|
|
case KEY_F5:
|
|
if ( Newdemo_state == ND_STATE_RECORDING )
|
|
newdemo_stop_recording();
|
|
else if ( Newdemo_state == ND_STATE_NORMAL )
|
|
if (!Game_paused) //can't start demo while paused
|
|
newdemo_start_recording();
|
|
break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
|
|
case KEY_ALTED+KEY_F4:
|
|
#ifdef NETWORK
|
|
Show_reticle_name = (Show_reticle_name+1)%2;
|
|
#endif
|
|
break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_7:)
|
|
case KEY_F7:
|
|
#ifdef NETWORK
|
|
Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
|
|
if (Game_mode & GM_MULTI)
|
|
multi_sort_kill_list();
|
|
#endif
|
|
break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_8:)
|
|
case KEY_F8:
|
|
#ifdef NETWORK
|
|
multi_send_message_start();
|
|
#endif
|
|
break;
|
|
|
|
case KEY_F9:
|
|
case KEY_F10:
|
|
case KEY_F11:
|
|
case KEY_F12:
|
|
#ifdef NETWORK
|
|
multi_send_macro(key);
|
|
#endif
|
|
break; // send taunt macros
|
|
|
|
#ifdef MACINTOSH
|
|
case KEY_9 + KEY_COMMAND:
|
|
multi_send_macro(KEY_F9);
|
|
break;
|
|
case KEY_0 + KEY_COMMAND:
|
|
multi_send_macro(KEY_F10);
|
|
break;
|
|
case KEY_1 + KEY_COMMAND + KEY_CTRLED:
|
|
multi_send_macro(KEY_F11);
|
|
break;
|
|
case KEY_2 + KEY_COMMAND + KEY_CTRLED:
|
|
multi_send_macro(KEY_F12);
|
|
break;
|
|
#endif
|
|
|
|
case KEY_SHIFTED + KEY_F9:
|
|
case KEY_SHIFTED + KEY_F10:
|
|
case KEY_SHIFTED + KEY_F11:
|
|
case KEY_SHIFTED + KEY_F12:
|
|
#ifdef NETWORK
|
|
multi_define_macro(key);
|
|
#endif
|
|
break; // redefine taunt macros
|
|
|
|
#ifdef MACINTOSH
|
|
case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
|
|
multi_define_macro(KEY_F9);
|
|
break;
|
|
case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
|
|
multi_define_macro(KEY_F10);
|
|
break;
|
|
case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
|
|
multi_define_macro(KEY_F11);
|
|
break;
|
|
case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
|
|
multi_define_macro(KEY_F12);
|
|
break;
|
|
#endif
|
|
|
|
#if defined(MACINTOSH) && defined(POLY_ACC)
|
|
case KEY_COMMAND+KEY_ALTED+KEY_1:
|
|
if (PAEnabled)
|
|
{ // hackish, to enable RAVE filtering hotkey,
|
|
// not widely publicized
|
|
pa_toggle_filtering();
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
|
|
MAC(case KEY_COMMAND+KEY_S:)
|
|
MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
|
|
case KEY_ALTED+KEY_F2:
|
|
if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
|
|
int rsave, gsave, bsave;
|
|
rsave = PaletteRedAdd;
|
|
gsave = PaletteGreenAdd;
|
|
bsave = PaletteBlueAdd;
|
|
|
|
full_palette_save();
|
|
PaletteRedAdd = rsave;
|
|
PaletteGreenAdd = gsave;
|
|
PaletteBlueAdd = bsave;
|
|
state_save_all( 0, 0, NULL );
|
|
palette_restore();
|
|
}
|
|
break; // 0 means not between levels.
|
|
|
|
MAC(case KEY_COMMAND+KEY_O:)
|
|
MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
|
|
case KEY_ALTED+KEY_F3:
|
|
if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
|
|
full_palette_save();
|
|
state_restore_all(1, 0, NULL);
|
|
if (Game_paused)
|
|
do_game_pause();
|
|
}
|
|
break;
|
|
|
|
|
|
MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
|
|
case KEY_F4 + KEY_SHIFTED:
|
|
do_escort_menu();
|
|
break;
|
|
|
|
|
|
MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
|
|
case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
|
|
change_guidebot_name();
|
|
break;
|
|
|
|
case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
|
|
case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
|
|
|
|
#ifdef MACINTOSH
|
|
|
|
case KEY_COMMAND+KEY_M:
|
|
#if !defined(SHAREWARE) || defined(APPLE_DEMO)
|
|
if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
|
|
break;
|
|
|
|
key_close(); // no processing of keys with keyboard handler.. jeez
|
|
stop_time();
|
|
show_boxed_message ("Mounting CD\nESC to quit");
|
|
RBAMountDisk(); // OS has totaly control of the CD.
|
|
if (Function_mode == FMODE_MENU)
|
|
songs_play_song(SONG_TITLE,1);
|
|
else if (Function_mode == FMODE_GAME)
|
|
songs_play_level_song( Current_level_num );
|
|
clear_boxed_message();
|
|
key_init();
|
|
start_time();
|
|
#endif
|
|
|
|
break;
|
|
|
|
case KEY_COMMAND+KEY_E:
|
|
songs_stop_redbook();
|
|
RBAEjectDisk();
|
|
break;
|
|
|
|
case KEY_COMMAND+KEY_RIGHT:
|
|
songs_goto_next_song();
|
|
break;
|
|
case KEY_COMMAND+KEY_LEFT:
|
|
songs_goto_prev_song();
|
|
break;
|
|
case KEY_COMMAND+KEY_UP:
|
|
songs_play_level_song(1);
|
|
break;
|
|
case KEY_COMMAND+KEY_DOWN:
|
|
songs_stop_redbook();
|
|
break;
|
|
|
|
case KEY_COMMAND+KEY_Q:
|
|
if ( !(Game_mode & GM_MULTI) )
|
|
macintosh_quit();
|
|
break;
|
|
#endif
|
|
|
|
//added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
|
|
case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
|
|
case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
|
|
d2x_options_menu();
|
|
break;
|
|
#if 0
|
|
case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
|
|
case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
|
|
change_res();
|
|
break;
|
|
case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
|
|
case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
|
|
//lower res
|
|
//should we just cycle through the list that is displayed in the res change menu?
|
|
// what if their card/X/etc can't handle that mode? hrm.
|
|
//well, the quick access to the menu is good enough for now.
|
|
break;
|
|
case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
|
|
case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
|
|
//increase res
|
|
break;
|
|
#endif
|
|
case KEY_CTRLED+KEY_SHIFTED+KEY_PADENTER:
|
|
case KEY_ALTED+KEY_CTRLED+KEY_PADENTER:
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_PADENTER:
|
|
gr_toggle_fullscreen_game();
|
|
break;
|
|
//end addition -MM
|
|
|
|
//added 11/01/98 Matt Mueller
|
|
#if 0
|
|
case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
|
|
toggle_hud_log();
|
|
break;
|
|
#endif
|
|
//end addition -MM
|
|
|
|
default:
|
|
break;
|
|
|
|
} //switch (key)
|
|
|
|
return screen_changed;
|
|
}
|
|
|
|
|
|
void HandleVRKey(int key)
|
|
{
|
|
switch( key ) {
|
|
|
|
case KEY_ALTED+KEY_F5:
|
|
if ( VR_render_mode != VR_NONE ) {
|
|
VR_reset_params();
|
|
HUD_init_message( "-Stereoscopic Parameters Reset-" );
|
|
HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
|
|
HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
|
|
}
|
|
break;
|
|
|
|
case KEY_ALTED+KEY_F6:
|
|
if ( VR_render_mode != VR_NONE ) {
|
|
VR_low_res++;
|
|
if ( VR_low_res > 3 ) VR_low_res = 0;
|
|
switch( VR_low_res ) {
|
|
case 0: HUD_init_message( "Normal Resolution" ); break;
|
|
case 1: HUD_init_message( "Low Vertical Resolution" ); break;
|
|
case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
|
|
case 3: HUD_init_message( "Low Resolution" ); break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case KEY_ALTED+KEY_F7:
|
|
if ( VR_render_mode != VR_NONE ) {
|
|
VR_eye_switch = !VR_eye_switch;
|
|
HUD_init_message( "-Eyes toggled-" );
|
|
if ( VR_eye_switch )
|
|
HUD_init_message( "Right Eye -- Left Eye" );
|
|
else
|
|
HUD_init_message( "Left Eye -- Right Eye" );
|
|
}
|
|
break;
|
|
|
|
case KEY_ALTED+KEY_F8:
|
|
if ( VR_render_mode != VR_NONE ) {
|
|
VR_sensitivity++;
|
|
if (VR_sensitivity > 2 )
|
|
VR_sensitivity = 0;
|
|
HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
|
|
}
|
|
break;
|
|
case KEY_ALTED+KEY_F9:
|
|
if ( VR_render_mode != VR_NONE ) {
|
|
VR_eye_width -= F1_0/10;
|
|
if ( VR_eye_width < 0 ) VR_eye_width = 0;
|
|
HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
|
|
HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
|
|
}
|
|
break;
|
|
case KEY_ALTED+KEY_F10:
|
|
if ( VR_render_mode != VR_NONE ) {
|
|
VR_eye_width += F1_0/10;
|
|
if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
|
|
HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
|
|
HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
|
|
}
|
|
break;
|
|
|
|
case KEY_ALTED+KEY_F11:
|
|
if ( VR_render_mode != VR_NONE ) {
|
|
VR_eye_offset--;
|
|
if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
|
|
HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
|
|
HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
|
|
VR_eye_offset_changed = 2;
|
|
}
|
|
break;
|
|
case KEY_ALTED+KEY_F12:
|
|
if ( VR_render_mode != VR_NONE ) {
|
|
VR_eye_offset++;
|
|
if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
|
|
HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
|
|
HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
|
|
VR_eye_offset_changed = 2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
extern void DropFlag();
|
|
|
|
void HandleGameKey(int key)
|
|
{
|
|
switch (key) {
|
|
|
|
#if defined(MACINTOSH) && !defined(RELEASE)
|
|
case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
|
|
#endif
|
|
|
|
#if 0 // weapon selection handled in controls_read_all, d1x-style
|
|
// MWA changed the weapon select cases to have each case call do_weapon_select
|
|
// the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
|
|
// Select primary or secondary weapon.
|
|
case KEY_1:
|
|
do_weapon_select(0 , 0);
|
|
break;
|
|
case KEY_2:
|
|
do_weapon_select(1 , 0);
|
|
break;
|
|
case KEY_3:
|
|
do_weapon_select(2 , 0);
|
|
break;
|
|
case KEY_4:
|
|
do_weapon_select(3 , 0);
|
|
break;
|
|
case KEY_5:
|
|
do_weapon_select(4 , 0);
|
|
break;
|
|
|
|
case KEY_6:
|
|
do_weapon_select(0 , 1);
|
|
break;
|
|
case KEY_7:
|
|
do_weapon_select(1 , 1);
|
|
break;
|
|
case KEY_8:
|
|
do_weapon_select(2 , 1);
|
|
break;
|
|
case KEY_9:
|
|
do_weapon_select(3 , 1);
|
|
break;
|
|
case KEY_0:
|
|
do_weapon_select(4 , 1);
|
|
break;
|
|
#endif
|
|
|
|
case KEY_1 + KEY_SHIFTED:
|
|
case KEY_2 + KEY_SHIFTED:
|
|
case KEY_3 + KEY_SHIFTED:
|
|
case KEY_4 + KEY_SHIFTED:
|
|
case KEY_5 + KEY_SHIFTED:
|
|
case KEY_6 + KEY_SHIFTED:
|
|
case KEY_7 + KEY_SHIFTED:
|
|
case KEY_8 + KEY_SHIFTED:
|
|
case KEY_9 + KEY_SHIFTED:
|
|
case KEY_0 + KEY_SHIFTED:
|
|
if (EscortHotKeys)
|
|
{
|
|
if (!(Game_mode & GM_MULTI))
|
|
set_escort_special_goal(key);
|
|
else
|
|
HUD_init_message ("No Guide-Bot in Multiplayer!");
|
|
break;
|
|
}
|
|
|
|
MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
|
|
case KEY_F5 + KEY_SHIFTED:
|
|
DropCurrentWeapon();
|
|
break;
|
|
|
|
MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
|
|
case KEY_F6 + KEY_SHIFTED:
|
|
DropSecondaryWeapon();
|
|
break;
|
|
|
|
#ifdef NETWORK
|
|
case KEY_0 + KEY_ALTED:
|
|
DropFlag ();
|
|
break;
|
|
#endif
|
|
|
|
MAC(case KEY_COMMAND+KEY_4:)
|
|
case KEY_F4:
|
|
if (!DefiningMarkerMessage)
|
|
InitMarkerInput();
|
|
break;
|
|
|
|
#ifdef NETWORK
|
|
MAC(case KEY_COMMAND+KEY_6:)
|
|
case KEY_F6:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message ("Player accepted!");
|
|
}
|
|
break;
|
|
case KEY_ALTED + KEY_1:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message ("Player accepted!");
|
|
RefuseTeam=1;
|
|
}
|
|
break;
|
|
case KEY_ALTED + KEY_2:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message ("Player accepted!");
|
|
RefuseTeam=2;
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
break;
|
|
|
|
} //switch (key)
|
|
}
|
|
|
|
void kill_all_robots(void)
|
|
{
|
|
int i, dead_count=0;
|
|
//int boss_index = -1;
|
|
|
|
// Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
|
|
for (i=0; i<=Highest_object_index; i++)
|
|
if (Objects[i].type == OBJ_ROBOT) {
|
|
if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
|
|
dead_count++;
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
}
|
|
}
|
|
|
|
// -- // Now, if more than boss and buddy left, un-kill boss.
|
|
// -- if ((dead_count > 2) && (boss_index != -1)) {
|
|
// -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
|
|
// -- dead_count--;
|
|
// -- } else if (boss_index != -1)
|
|
// -- HUD_init_message("Toasted the BOSS!");
|
|
|
|
// Toast the buddy if nothing else toasted!
|
|
if (dead_count == 0)
|
|
for (i=0; i<=Highest_object_index; i++)
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if (Robot_info[Objects[i].id].companion) {
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message("Toasted the Buddy! *sniff*");
|
|
dead_count++;
|
|
}
|
|
|
|
HUD_init_message("%i robots toasted!", dead_count);
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Detonate reactor.
|
|
// Award player all powerups in mine.
|
|
// Place player just outside exit.
|
|
// Kill all bots in mine.
|
|
// Yippee!!
|
|
void kill_and_so_forth(void)
|
|
{
|
|
int i, j;
|
|
|
|
HUD_init_message("Killing, awarding, etc.!");
|
|
|
|
for (i=0; i<=Highest_object_index; i++) {
|
|
switch (Objects[i].type) {
|
|
case OBJ_ROBOT:
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
break;
|
|
case OBJ_POWERUP:
|
|
do_powerup(&Objects[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
do_controlcen_destroyed_stuff(NULL);
|
|
|
|
for (i=0; i<Num_triggers; i++) {
|
|
if (Triggers[i].type == TT_EXIT) {
|
|
for (j=0; j<Num_walls; j++) {
|
|
if (Walls[j].trigger == i) {
|
|
compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
|
|
obj_relink(ConsoleObject-Objects,Walls[j].segnum);
|
|
goto kasf_done;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
kasf_done: ;
|
|
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
|
|
void kill_all_snipers(void)
|
|
{
|
|
int i, dead_count=0;
|
|
|
|
// Kill all snipers.
|
|
for (i=0; i<=Highest_object_index; i++)
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
|
|
dead_count++;
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
}
|
|
|
|
HUD_init_message("%i robots toasted!", dead_count);
|
|
}
|
|
|
|
void kill_thief(void)
|
|
{
|
|
int i;
|
|
|
|
// Kill thief.
|
|
for (i=0; i<=Highest_object_index; i++)
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if (Robot_info[Objects[i].id].thief) {
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message("Thief toasted!");
|
|
}
|
|
}
|
|
|
|
void kill_buddy(void)
|
|
{
|
|
int i;
|
|
|
|
// Kill buddy.
|
|
for (i=0; i<=Highest_object_index; i++)
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if (Robot_info[Objects[i].id].companion) {
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message("Buddy toasted!");
|
|
}
|
|
}
|
|
|
|
void toggle_movie_saving(void);
|
|
extern char Language[];
|
|
|
|
void HandleTestKey(int key)
|
|
{
|
|
switch (key) {
|
|
|
|
case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
|
|
|
|
#ifdef SHOW_EXIT_PATH
|
|
case KEY_DEBUGGED+KEY_1: create_special_path(); break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED+KEY_Y:
|
|
do_controlcen_destroyed_stuff(NULL);
|
|
break;
|
|
|
|
#ifdef NETWORK
|
|
case KEY_DEBUGGED+KEY_ALTED+KEY_D:
|
|
Netlife_kills=4000; Netlife_killed=5;
|
|
multi_add_lifetime_kills();
|
|
break;
|
|
#endif
|
|
|
|
case KEY_BACKSP:
|
|
case KEY_CTRLED+KEY_BACKSP:
|
|
case KEY_ALTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
|
|
case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
|
|
|
|
Int3(); break;
|
|
|
|
case KEY_DEBUGGED+KEY_S: digi_reset(); break;
|
|
|
|
case KEY_DEBUGGED+KEY_P:
|
|
if (Game_suspended & SUSP_ROBOTS)
|
|
Game_suspended &= ~SUSP_ROBOTS; //robots move
|
|
else
|
|
Game_suspended |= SUSP_ROBOTS; //robots don't move
|
|
break;
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
|
|
case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
|
|
case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
|
|
case KEY_DEBUGGED+KEY_H:
|
|
// if (!(Game_mode & GM_MULTI) ) {
|
|
Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_cloak();
|
|
#endif
|
|
ai_do_cloak_stuff();
|
|
Players[Player_num].cloak_time = GameTime;
|
|
mprintf((0, "You are cloaked!\n"));
|
|
} else
|
|
mprintf((0, "You are DE-cloaked!\n"));
|
|
// }
|
|
break;
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_R:
|
|
Robot_firing_enabled = !Robot_firing_enabled;
|
|
break;
|
|
|
|
case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
|
|
kill_all_robots();
|
|
break;
|
|
|
|
#ifdef EDITOR //editor-specific functions
|
|
|
|
case KEY_E + KEY_DEBUGGED:
|
|
#ifdef NETWORK
|
|
network_leave_game();
|
|
#endif
|
|
Function_mode = FMODE_EDITOR;
|
|
break;
|
|
case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
|
|
{
|
|
char pal_save[768];
|
|
memcpy(pal_save,gr_palette,768);
|
|
init_subtitles("end.tex"); //ingore errors
|
|
PlayMovie ("end.mve",MOVIE_ABORT_ON);
|
|
close_subtitles();
|
|
Screen_mode = -1;
|
|
set_screen_mode(SCREEN_GAME);
|
|
reset_cockpit();
|
|
memcpy(gr_palette,pal_save,768);
|
|
gr_palette_load(gr_palette);
|
|
break;
|
|
}
|
|
case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
|
|
if (!( Game_mode & GM_MULTI ))
|
|
move_player_2_segment(Cursegp,Curside);
|
|
break; //move eye to curseg
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
|
|
|
|
#endif //#ifdef EDITOR
|
|
|
|
//flythrough keys
|
|
// case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
|
|
// case KEY_LEFT: ft_preference=FP_LEFT; break;
|
|
// case KEY_RIGHT: ft_preference=FP_RIGHT; break;
|
|
// case KEY_UP: ft_preference=FP_UP; break;
|
|
// case KEY_DOWN: ft_preference=FP_DOWN; break;
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
|
|
case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
|
|
#endif
|
|
case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
|
|
#endif
|
|
case KEY_DEBUGGED+KEY_T:
|
|
*Toggle_var = !*Toggle_var;
|
|
mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
|
|
break;
|
|
case KEY_DEBUGGED + KEY_L:
|
|
if (++Lighting_on >= 2) Lighting_on = 0; break;
|
|
case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
|
|
Beam_brightness=0x38000-Beam_brightness; break;
|
|
case KEY_PAD5: slew_stop(); break;
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
|
|
case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED +KEY_F4: {
|
|
//fvi_info hit_data;
|
|
//vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
|
|
//vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
|
|
//find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED + KEY_M:
|
|
Debug_spew = !Debug_spew;
|
|
if (Debug_spew) {
|
|
mopen( 0, 8, 1, 78, 16, "Debug Spew");
|
|
HUD_init_message( "Debug Spew: ON" );
|
|
} else {
|
|
mclose( 0 );
|
|
HUD_init_message( "Debug Spew: OFF" );
|
|
}
|
|
break;
|
|
|
|
case KEY_DEBUGGED + KEY_C:
|
|
|
|
full_palette_save();
|
|
do_cheat_menu();
|
|
palette_restore();
|
|
break;
|
|
case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
|
|
do_megawow_powerup(10);
|
|
break;
|
|
case KEY_DEBUGGED + KEY_A: {
|
|
do_megawow_powerup(200);
|
|
// if ( Game_mode & GM_MULTI ) {
|
|
// nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
|
|
// Network_message_reciever = 100; // Send to everyone...
|
|
// sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
|
|
// } else {
|
|
// do_megawow_powerup();
|
|
// }
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
|
|
|
|
case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
|
|
slew_stop();
|
|
game_flush_inputs();
|
|
if ( ConsoleObject->control_type != CT_FLYING ) {
|
|
fly_init(ConsoleObject);
|
|
Game_suspended &= ~SUSP_ROBOTS; //robots move
|
|
} else {
|
|
slew_init(ConsoleObject); //start player slewing
|
|
Game_suspended |= SUSP_ROBOTS; //robots don't move
|
|
}
|
|
break;
|
|
|
|
case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
|
|
case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
|
|
|
|
case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
|
|
|
|
//case KEY_F7: {
|
|
// char mystr[30];
|
|
// sprintf(mystr,"mark %i start",Mark_count);
|
|
// _MARK_(mystr);
|
|
// break;
|
|
//}
|
|
//case KEY_SHIFTED+KEY_F7: {
|
|
// char mystr[30];
|
|
// sprintf(mystr,"mark %i end",Mark_count);
|
|
// Mark_count++;
|
|
// _MARK_(mystr);
|
|
// break;
|
|
//}
|
|
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
|
|
case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
|
|
|
|
case KEY_DEBUGGED+KEY_D:
|
|
if ((Game_double_buffer = !Game_double_buffer)!=0)
|
|
init_cockpit();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef EDITOR
|
|
case KEY_DEBUGGED+KEY_Q:
|
|
stop_time();
|
|
dump_used_textures_all();
|
|
start_time();
|
|
break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED+KEY_B: {
|
|
newmenu_item m;
|
|
char text[FILENAME_LEN]="";
|
|
int item;
|
|
m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
|
|
item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
|
|
if (item != -1) {
|
|
do_briefing_screens(text,1);
|
|
reset_cockpit();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED+KEY_F5:
|
|
toggle_movie_saving();
|
|
break;
|
|
|
|
case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
|
|
extern int Movie_fixed_frametime;
|
|
Movie_fixed_frametime = !Movie_fixed_frametime;
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
|
|
GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
|
|
mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
|
|
break;
|
|
|
|
case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
|
|
kill_and_so_forth();
|
|
break;
|
|
}
|
|
}
|
|
#endif //#ifndef RELEASE
|
|
|
|
// Cheat functions ------------------------------------------------------------
|
|
extern char *jcrypt (char *);
|
|
|
|
char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
|
|
"ei5cQ-ZQ", // mo-therlode
|
|
"q^EpZxs8", // c-urrygoat
|
|
"mxk(DyyP", // zi-ngermans
|
|
"cBo#@y@P", // ea-tangelos
|
|
"CLygLBGQ", // e-ricaanne
|
|
"xAnHQxZX", // jos-huaakira
|
|
"cKc[KUWo", // wh-ammazoom
|
|
};
|
|
|
|
#define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
|
|
|
|
char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
|
|
char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
|
|
char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
|
|
char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
|
|
char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
|
|
char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
|
|
char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
|
|
char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
|
|
char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
|
|
char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
|
|
char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
|
|
char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
|
|
char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
|
|
|
|
char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
|
|
char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
|
|
|
|
char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
|
|
char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
|
|
char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
|
|
char *FramerateCheat ="rQ60#ZBN"; // f-rametime
|
|
|
|
char CheatBuffer[]="AAAAAAAAAAAAAAA";
|
|
|
|
#define CHEATSPOT 14
|
|
#define CHEATEND 15
|
|
|
|
void do_cheat_penalty ()
|
|
{
|
|
digi_play_sample( SOUND_CHEATER, F1_0);
|
|
Cheats_enabled=1;
|
|
Players[Player_num].score=0;
|
|
}
|
|
|
|
|
|
// Main Cheat function
|
|
|
|
char BounceCheat=0;
|
|
char HomingCheat=0;
|
|
char john_head_on=0;
|
|
char AcidCheatOn=0;
|
|
char old_IntMethod;
|
|
char OldHomingState[20];
|
|
extern char Monster_mode;
|
|
|
|
void fill_background();
|
|
void load_background_bitmap();
|
|
|
|
extern int Robots_kill_robots_cheat;
|
|
|
|
void FinalCheats(int key)
|
|
{
|
|
int i;
|
|
char *cryptstring;
|
|
|
|
key=key_to_ascii(key);
|
|
|
|
for (i=0;i<15;i++)
|
|
CheatBuffer[i]=CheatBuffer[i+1];
|
|
|
|
CheatBuffer[CHEATSPOT]=key;
|
|
|
|
cryptstring=jcrypt(&CheatBuffer[7]);
|
|
|
|
for (i=0;i<N_LAMER_CHEATS;i++)
|
|
if (!(strcmp (cryptstring,LamerCheats[i])))
|
|
{
|
|
do_cheat_penalty();
|
|
Players[Player_num].shields=i2f(1);
|
|
Players[Player_num].energy=i2f(1);
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
Network_message_reciever = 100; // Send to everyone...
|
|
sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
|
|
}
|
|
#endif
|
|
HUD_init_message ("Take that...cheater!");
|
|
}
|
|
|
|
if (!(strcmp (cryptstring,JohnHeadCheat)))
|
|
{
|
|
john_head_on = !john_head_on;
|
|
load_background_bitmap();
|
|
fill_background();
|
|
HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
|
|
}
|
|
if (!(strcmp (cryptstring,AcidCheat)))
|
|
{
|
|
if (AcidCheatOn)
|
|
{
|
|
AcidCheatOn=0;
|
|
Interpolation_method=old_IntMethod;
|
|
HUD_init_message ("Coming down...");
|
|
}
|
|
else
|
|
{
|
|
AcidCheatOn=1;
|
|
old_IntMethod=Interpolation_method;
|
|
Interpolation_method=1;
|
|
HUD_init_message ("Going up!");
|
|
}
|
|
|
|
}
|
|
|
|
if (!(strcmp (cryptstring,FramerateCheat)))
|
|
{
|
|
r_framerate.value = !r_framerate.value;
|
|
}
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return;
|
|
|
|
if (!(strcmp (&CheatBuffer[8],"blueorb")))
|
|
{
|
|
if (Players[Player_num].shields < MAX_SHIELDS) {
|
|
fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
|
|
if (Difficulty_level == 0)
|
|
boost += boost/2;
|
|
Players[Player_num].shields += boost;
|
|
if (Players[Player_num].shields > MAX_SHIELDS)
|
|
Players[Player_num].shields = MAX_SHIELDS;
|
|
powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
|
|
do_cheat_penalty();
|
|
} else
|
|
HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
|
|
}
|
|
|
|
if (!(strcmp(cryptstring,BuddyLifeCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
HUD_init_message ("What's this? Another buddy bot!");
|
|
create_buddy_bot();
|
|
}
|
|
|
|
|
|
if (!(strcmp(cryptstring,BuddyDudeCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
Buddy_dude_cheat = !Buddy_dude_cheat;
|
|
if (Buddy_dude_cheat) {
|
|
HUD_init_message ("%s gets angry!",guidebot_name);
|
|
strcpy(guidebot_name,"Wingnut");
|
|
}
|
|
else {
|
|
strcpy(guidebot_name,real_guidebot_name);
|
|
HUD_init_message ("%s calms down",guidebot_name);
|
|
}
|
|
}
|
|
|
|
|
|
if (!(strcmp(cryptstring,MonsterCheat)))
|
|
{
|
|
Monster_mode=1-Monster_mode;
|
|
do_cheat_penalty();
|
|
HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
|
|
}
|
|
|
|
|
|
if (!(strcmp (cryptstring,BouncyCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
HUD_init_message ("Bouncing weapons!");
|
|
BounceCheat=1;
|
|
}
|
|
|
|
if (!(strcmp(cryptstring,LevelWarpCheat)))
|
|
{
|
|
newmenu_item m;
|
|
char text[10]="";
|
|
int new_level_num;
|
|
int item;
|
|
//digi_play_sample( SOUND_CHEATER, F1_0);
|
|
m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
|
|
item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
|
|
if (item != -1) {
|
|
new_level_num = atoi(m.text);
|
|
if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
|
|
StartNewLevel(new_level_num, 0);
|
|
do_cheat_penalty();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!(strcmp (cryptstring,WowieCheat)))
|
|
{
|
|
|
|
HUD_init_message(TXT_WOWIE_ZOWIE);
|
|
do_cheat_penalty();
|
|
|
|
#ifdef SHAREWARE
|
|
Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
|
|
Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
|
|
#else
|
|
Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
|
|
Players[Player_num].secondary_weapon_flags = 0xffff;
|
|
#endif
|
|
|
|
for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
|
|
Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
|
|
|
|
for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
|
|
Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
|
|
|
|
#ifdef SHAREWARE
|
|
Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
|
|
Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
|
|
Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
|
|
#endif
|
|
|
|
if (Game_mode & GM_HOARD)
|
|
Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
|
|
|
|
Players[Player_num].energy = MAX_ENERGY;
|
|
Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
|
|
Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
|
|
update_laser_weapon_info();
|
|
}
|
|
|
|
|
|
if (!(strcmp (cryptstring,AllKeysCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
HUD_init_message(TXT_ALL_KEYS);
|
|
Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
|
|
}
|
|
|
|
|
|
if (!(strcmp (cryptstring,InvulCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
|
|
HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
|
|
Players[Player_num].invulnerable_time = GameTime+i2f(1000);
|
|
}
|
|
if (!(strcmp (cryptstring,AccessoryCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
|
|
Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
|
|
Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
|
|
Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
|
|
|
|
HUD_init_message ("Accessories!!");
|
|
}
|
|
if (!(strcmp (cryptstring,FullMapCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
|
|
|
|
HUD_init_message ("Full Map!!");
|
|
}
|
|
|
|
|
|
if (!(strcmp (cryptstring,HomingCheatString)))
|
|
{
|
|
if (!HomingCheat) {
|
|
do_cheat_penalty();
|
|
HomingCheat=1;
|
|
for (i=0;i<20;i++)
|
|
{
|
|
OldHomingState[i]=Weapon_info[i].homing_flag;
|
|
Weapon_info[i].homing_flag=1;
|
|
}
|
|
HUD_init_message ("Homing weapons!");
|
|
}
|
|
}
|
|
|
|
if (!(strcmp (cryptstring,KillRobotsCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
kill_all_robots();
|
|
}
|
|
|
|
if (!(strcmp (cryptstring,FinishLevelCheat)))
|
|
{
|
|
do_cheat_penalty();
|
|
kill_and_so_forth();
|
|
}
|
|
|
|
if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
|
|
Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
|
|
if (Robots_kill_robots_cheat) {
|
|
HUD_init_message ("Rabid robots!");
|
|
do_cheat_penalty();
|
|
}
|
|
else
|
|
HUD_init_message ("Kill the player!");
|
|
}
|
|
|
|
if (!(strcmp (cryptstring,AhimsaCheat))) {
|
|
Robot_firing_enabled = !Robot_firing_enabled;
|
|
if (!Robot_firing_enabled) {
|
|
HUD_init_message("%s", "Robot firing OFF!");
|
|
do_cheat_penalty();
|
|
}
|
|
else
|
|
HUD_init_message("%s", "Robot firing ON!");
|
|
}
|
|
|
|
if (!(strcmp (cryptstring,RapidFireCheat))) {
|
|
if (Laser_rapid_fire) {
|
|
Laser_rapid_fire = 0;
|
|
HUD_init_message("%s", "Rapid fire OFF!");
|
|
}
|
|
else {
|
|
Laser_rapid_fire = 0xbada55;
|
|
do_cheat_penalty();
|
|
HUD_init_message("%s", "Rapid fire ON!");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Internal Cheat Menu
|
|
#ifndef RELEASE
|
|
void do_cheat_menu()
|
|
{
|
|
int mmn;
|
|
newmenu_item mm[16];
|
|
char score_text[21];
|
|
|
|
sprintf( score_text, "%d", Players[Player_num].score );
|
|
|
|
mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
|
|
mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
|
|
mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
|
|
mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
|
|
mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
|
|
mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
|
|
mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
|
|
//mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
|
|
//mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
|
|
//mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
|
|
//mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
|
|
|
|
mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
|
|
mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
|
|
|
|
mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
|
|
|
|
if (mmn > -1 ) {
|
|
if ( mm[0].value ) {
|
|
Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
|
|
Players[Player_num].invulnerable_time = GameTime+i2f(1000);
|
|
} else
|
|
Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
|
|
if ( mm[1].value ) {
|
|
Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_cloak();
|
|
#endif
|
|
ai_do_cloak_stuff();
|
|
Players[Player_num].cloak_time = GameTime;
|
|
}
|
|
else
|
|
Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
|
|
|
|
if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
|
|
Players[Player_num].energy=i2f(mm[3].value);
|
|
Players[Player_num].shields=i2f(mm[4].value);
|
|
Players[Player_num].score = atoi(mm[6].text);
|
|
//if (mm[7].value) Players[Player_num].laser_level=0;
|
|
//if (mm[8].value) Players[Player_num].laser_level=1;
|
|
//if (mm[9].value) Players[Player_num].laser_level=2;
|
|
//if (mm[10].value) Players[Player_num].laser_level=3;
|
|
Players[Player_num].laser_level = mm[7].value-1;
|
|
Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
|
|
init_gauges();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
// Testing functions ----------------------------------------------------------
|
|
|
|
#ifndef NDEBUG
|
|
void speedtest_init(void)
|
|
{
|
|
Speedtest_start_time = timer_get_fixed_seconds();
|
|
Speedtest_on = 1;
|
|
Speedtest_segnum = 0;
|
|
Speedtest_sidenum = 0;
|
|
Speedtest_frame_start = FrameCount;
|
|
|
|
mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
|
|
}
|
|
|
|
void speedtest_frame(void)
|
|
{
|
|
vms_vector view_dir, center_point;
|
|
|
|
Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
|
|
|
|
compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
|
|
Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
|
|
|
|
obj_relink(Viewer-Objects, Speedtest_segnum);
|
|
compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
|
|
vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
|
|
vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
|
|
|
|
if (((FrameCount - Speedtest_frame_start) % 10) == 0)
|
|
mprintf((0, "."));
|
|
|
|
Speedtest_segnum++;
|
|
|
|
if (Speedtest_segnum > Highest_segment_index) {
|
|
char msg[128];
|
|
|
|
sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
|
|
FrameCount-Speedtest_frame_start,
|
|
f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
|
|
(float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
|
|
|
|
mprintf((0, "%s", msg));
|
|
HUD_init_message(msg);
|
|
|
|
Speedtest_count--;
|
|
if (Speedtest_count == 0)
|
|
Speedtest_on = 0;
|
|
else
|
|
speedtest_init();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Sounds for testing
|
|
|
|
int test_sound_num = 0;
|
|
int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
|
|
|
|
#define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
|
|
|
|
|
|
void advance_sound()
|
|
{
|
|
if (++test_sound_num == N_TEST_SOUNDS)
|
|
test_sound_num=0;
|
|
|
|
}
|
|
|
|
|
|
int Test_sound = 251;
|
|
|
|
void play_test_sound()
|
|
{
|
|
|
|
// -- digi_play_sample(sound_nums[test_sound_num], F1_0);
|
|
digi_play_sample(Test_sound, F1_0);
|
|
}
|
|
|
|
#endif //ifndef NDEBUG
|
|
|
|
|
|
|
|
|
|
|
|
void ReadControls()
|
|
{
|
|
int key;
|
|
fix key_time;
|
|
static ubyte exploding_flag=0;
|
|
|
|
Player_fired_laser_this_frame=-1;
|
|
|
|
if (!Endlevel_sequence && !Player_is_dead) {
|
|
|
|
if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
|
|
#ifdef NETWORK
|
|
|| multi_sending_message || multi_defining_message
|
|
#endif
|
|
) // WATCH OUT!!! WEIRD CODE ABOVE!!!
|
|
memset( &Controls, 0, sizeof(control_info) );
|
|
else
|
|
#ifdef WINDOWS
|
|
controls_read_all_win();
|
|
#else
|
|
controls_read_all(); //NOTE LINK TO ABOVE!!!
|
|
#endif
|
|
|
|
check_rear_view();
|
|
|
|
// If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
|
|
if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
|
|
Automap_flag = 1;
|
|
|
|
do_weapon_stuff();
|
|
|
|
}
|
|
|
|
if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
|
|
|
|
if (exploding_flag==0) {
|
|
exploding_flag = 1; // When player starts exploding, clear all input devices...
|
|
game_flush_inputs();
|
|
} else {
|
|
int i;
|
|
//if (key_down_count(KEY_BACKSP))
|
|
// Int3();
|
|
//if (key_down_count(KEY_PRINT_SCREEN))
|
|
// save_screen_shot(0);
|
|
|
|
#ifndef MACINTOSH
|
|
for (i=0; i<4; i++ )
|
|
if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
|
|
#else
|
|
if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
|
|
#endif
|
|
for (i=0; i<3; i++ )
|
|
if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
|
|
|
|
//for (i=0; i<256; i++ )
|
|
// if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
|
|
|
|
if (Death_sequence_aborted)
|
|
game_flush_inputs();
|
|
}
|
|
} else {
|
|
exploding_flag=0;
|
|
}
|
|
|
|
if (Newdemo_state == ND_STATE_PLAYBACK )
|
|
update_vcr_state();
|
|
|
|
while ((key=key_inkey_time(&key_time)) != 0) {
|
|
|
|
if (DefiningMarkerMessage)
|
|
{
|
|
MarkerInputMessage (key);
|
|
continue;
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
|
|
multi_message_input_sub( key );
|
|
continue; //get next key
|
|
}
|
|
#endif
|
|
|
|
#ifndef RELEASE
|
|
#ifdef NETWORK
|
|
if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
|
|
Network_message_reciever = 100; // Send to everyone...
|
|
sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef CONSOLE
|
|
if(!con_events(key))
|
|
continue;
|
|
#endif
|
|
|
|
if (Player_is_dead)
|
|
HandleDeathKey(key);
|
|
|
|
if (Endlevel_sequence)
|
|
HandleEndlevelKey(key);
|
|
else if (Newdemo_state == ND_STATE_PLAYBACK ) {
|
|
HandleDemoKey(key);
|
|
|
|
#ifndef RELEASE
|
|
HandleTestKey(key);
|
|
#endif
|
|
} else {
|
|
FinalCheats(key);
|
|
|
|
HandleSystemKey(key);
|
|
HandleVRKey(key);
|
|
HandleGameKey(key);
|
|
|
|
#ifndef RELEASE
|
|
HandleTestKey(key);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
// if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
|
|
// transfer_energy_to_shield(key_down_time(KEY_F8));
|
|
}
|
|
|