dxx-rebirth/common/main
2020-02-26 05:07:34 +00:00
..
ai.h Fix some failures in check_header_includes=1 builds 2020-02-26 05:07:34 +00:00
aistruct.h Move Stolen_item_index into d_thief_unique_state 2019-07-16 04:00:50 +00:00
automap.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
bm.h Use enum for include/exclude anarchy mode 2020-01-18 21:57:39 +00:00
cast_range_result.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cli.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cmd.cpp Fix various gcc-9 -Wformat-truncation warnings 2019-05-06 00:36:16 +00:00
cmd.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cntrlcen.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
collide.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
config.h Make ADL MIDI runtime configurable 2018-10-18 02:18:56 +00:00
controls.h
credits.h
cvar.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
cvar.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_enumerate.h Add enumerated_iterator::operator== 2019-08-24 18:14:16 +00:00
d_range.h Mark xrange as returning unowned storage 2020-02-26 05:07:34 +00:00
d_srcloc.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
d_zip.h Add unit test for zip iterator 2020-02-26 05:07:34 +00:00
digi.h Merge branch ziplantil/win32-sdl2-cdaudio-sync into master 2019-10-28 00:45:34 +00:00
effects.h Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip() 2019-08-08 11:57:52 +02:00
endlevel.h Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
ephemeral_range.h Add range helper zip() 2019-05-04 18:27:36 +00:00
escort.h Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
fireball.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
fuelcen.h Move Num_robot_centers to d_level_shared_robotcenter_state 2019-03-12 04:01:07 +00:00
fvi.h Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
fwd-object.h Split object_move_all for game/endlevel 2019-12-22 05:34:08 +00:00
fwd-player.h Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
fwd-segment.h Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
fwd-vclip.h Add fwd-vclip.h 2018-10-21 00:24:07 +00:00
fwd-wall.h Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
fwd-weapon.h Move Seismic_disturbance_end_time to d_level_unique_seismic_state 2019-08-06 02:59:40 +00:00
game.h Change Difficulty_level_type from unsigned to signed 2019-11-17 23:27:13 +00:00
gamefont.h
gamemine.h Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamepal.h
gamesave.h Eliminate unnecessary Gamesave_current_filename 2019-08-06 02:59:40 +00:00
gameseg.h Tighten input for set_segment_depths 2019-02-02 18:36:39 +00:00
gameseq.h Make init_player_stats_ship static 2019-07-07 22:00:02 +00:00
gauges.h Only use update_laser_weapon_info for quad laser change 2019-03-03 00:31:08 +00:00
hostage.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hudmsg.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
inferno.h Move Death_sequence_aborted to d_game_view_unique_state 2019-08-15 01:34:22 +00:00
kconfig.h Added axis buttons 2019-09-01 13:11:14 -04:00
kmatrix.h
laser.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
lighting.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
menu.h Register new pilots on menu creation, not activation 2019-06-27 03:26:20 +00:00
mission.h Fix saving/loading games for missions in subdirectories 2020-01-18 21:57:39 +00:00
morph.h Pass context to morph_start 2020-02-26 05:07:34 +00:00
multi.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
multibot.h Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
multiinternal.h Move Stolen_items into d_thief_unique_state 2019-07-16 04:00:50 +00:00
net_udp.h Changed default tracker host address from dxxtracker.hopto.org to tracker.dxx-rebirth.com as requested by A Future Pilot 2019-05-17 15:36:58 +02:00
newdemo.h Move some newdemo functions into namespace dsx 2020-02-26 05:07:34 +00:00
newmenu.h
nvparse.h
object.h Move d_level_unique_morph_object_state to d_level_unique_object_state 2020-02-01 22:33:31 +00:00
objnum.h Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
paging.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
physics.h Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
piggy.h Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player-callsign.h
player-flags.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
player.h Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
playsave.h Avoid reducing player's highest-level when replaying a non-MRU level 2019-08-24 04:32:24 +00:00
polyobj.h Avoid crash loading polymodels with invalid subcalls 2019-03-06 05:03:48 +00:00
powerup.h Pass Vclip as context 2018-10-21 00:24:07 +00:00
render.h Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
render_state.h Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
robot.h Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.h
screens.h
segiter.h
segment.h Add susegment to pair references to shared_segment/unique_segment 2019-12-22 05:34:08 +00:00
segpoint.h
selfiter.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
slew.h
songs.h Refactor song loading 2019-08-25 16:43:17 +00:00
sounds.h
state.h Fix some failures in check_header_includes=1 builds 2020-02-26 05:07:34 +00:00
switch.h Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
terrain.h Move Viewer_eye to local scope 2018-12-30 00:43:57 +00:00
texmerge.h
text.h Simplify text decoding 2020-02-11 04:48:14 +00:00
textures.h
titles.h
valptridx.tcc Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
vclip.h Shrink struct vclip 2019-07-20 18:24:24 +00:00
vers_id.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.h Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
weapon.h
weapon_id.h Whitelist Vertigo smelter's phoenix cannon 2019-10-21 03:45:29 +00:00