dxx-rebirth/d1x-rebirth/main/kmatrix.c

380 lines
9.1 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Kill matrix displayed at end of level.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdarg.h>
#include "dxxerror.h"
#include "pstypes.h"
#include "gr.h"
#include "window.h"
#include "key.h"
#include "palette.h"
#include "game.h"
#include "window.h"
#include "gamefont.h"
#include "u_mem.h"
#include "newmenu.h"
#include "menu.h"
#include "player.h"
#include "screens.h"
#include "cntrlcen.h"
#include "mouse.h"
#include "joy.h"
#include "timer.h"
#include "text.h"
#include "rbaudio.h"
#include "multi.h"
#include "kmatrix.h"
#include "gauges.h"
#include "pcx.h"
#ifdef OGL
#include "ogl_init.h"
#endif
#define CENTERING_OFFSET(x) ((300 - (70 + (x)*25 ))/2)
#define CENTERSCREEN (SWIDTH/2)
#define KMATRIX_VIEW_SEC 7 // Time after reactor explosion until new level - in seconds
void kmatrix_redraw_coop();
fix64 StartAbortMenuTime;
void kmatrix_draw_item( int i, int *sorted )
{
int j, x, y;
char temp[10];
y = FSPACY(50+i*9);
gr_printf( FSPACX(CENTERING_OFFSET(N_players)), y, "%s", Players[sorted[i]].callsign );
for (j=0; j<N_players; j++)
{
x = FSPACX(70 + CENTERING_OFFSET(N_players) + j*25);
if (sorted[i]==sorted[j])
{
if (kill_matrix[sorted[i]][sorted[j]] == 0)
{
gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
}
else
{
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
gr_printf( x, y, "-%d", kill_matrix[sorted[i]][sorted[j]] );
}
}
else
{
if (kill_matrix[sorted[i]][sorted[j]] <= 0)
{
gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
}
else
{
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
}
}
}
if (Players[sorted[i]].net_killed_total+Players[sorted[i]].net_kills_total==0)
sprintf (temp,"NA");
else
sprintf (temp,"%d%%",(int)((float)((float)Players[sorted[i]].net_kills_total/((float)Players[sorted[i]].net_killed_total+(float)Players[sorted[i]].net_kills_total))*100.0));
x = FSPACX(60 + CENTERING_OFFSET(N_players) + N_players*25);
gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
gr_printf( x ,y,"%4d/%s",Players[sorted[i]].net_kills_total,temp);
}
void kmatrix_draw_coop_item( int i, int *sorted )
{
int x, y;
y = FSPACY(50+i*9);
gr_printf( FSPACX(CENTERING_OFFSET(N_players)), y, "%s", Players[sorted[i]].callsign );
x = CENTERSCREEN;
gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
gr_printf( x, y, "%d", Players[sorted[i]].score );
x = CENTERSCREEN+FSPACX(50);
gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
gr_printf( x, y, "%d", Players[sorted[i]].net_killed_total);
}
void kmatrix_draw_names(int *sorted)
{
int j, x, color;
for (j=0; j<N_players; j++)
{
if (Game_mode & GM_TEAM)
color = get_team(sorted[j]);
else
color = sorted[j];
x = FSPACX (70 + CENTERING_OFFSET(N_players) + j*25);
if (Players[sorted[j]].connected==CONNECT_DISCONNECTED)
gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
else
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
gr_printf( x, FSPACY(40), "%c", Players[sorted[j]].callsign[0] );
}
x = FSPACX(72 + CENTERING_OFFSET(N_players) + N_players*25);
gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
gr_string( x, FSPACY(40), "K/E");
}
void kmatrix_draw_coop_names(int *sorted)
{
sorted=sorted;
gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
gr_string( CENTERSCREEN, FSPACY(40), "SCORE");
gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
gr_string( CENTERSCREEN+FSPACX(50), FSPACY(40), "DEATHS");
}
void kmatrix_status_msg (fix time, int reactor)
{
grd_curcanv->cv_font = GAME_FONT;
gr_set_fontcolor(gr_find_closest_color(255,255,255),-1);
if (reactor)
gr_printf(0x8000, SHEIGHT-LINE_SPACING, "Waiting for players to finish level. Reactor time: T-%d", time);
else
gr_printf(0x8000, SHEIGHT-LINE_SPACING, "Level finished. Wait (%d) to proceed or ESC to Quit.", time);
}
typedef struct kmatrix_screen
{
grs_bitmap background;
int network;
fix64 end_time;
int playing;
} kmatrix_screen;
void kmatrix_redraw(kmatrix_screen *km)
{
int i, color;
int sorted[MAX_PLAYERS];
gr_set_current_canvas(NULL);
show_fullscr(&km->background);
if (Game_mode & GM_MULTI_COOP)
{
kmatrix_redraw_coop();
}
else
{
multi_sort_kill_list();
grd_curcanv->cv_font = MEDIUM3_FONT;
gr_string( 0x8000, FSPACY(10), TXT_KILL_MATRIX_TITLE);
grd_curcanv->cv_font = GAME_FONT;
multi_get_kill_list(sorted);
kmatrix_draw_names(sorted);
for (i=0; i<N_players; i++ )
{
if (Game_mode & GM_TEAM)
color = get_team(sorted[i]);
else
color = sorted[i];
if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
else
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
kmatrix_draw_item( i, sorted );
}
}
gr_palette_load(gr_palette);
}
void kmatrix_redraw_coop()
{
int i, color;
int sorted[MAX_PLAYERS];
multi_sort_kill_list();
grd_curcanv->cv_font = MEDIUM3_FONT;
gr_string( 0x8000, FSPACY(10), "COOPERATIVE SUMMARY");
grd_curcanv->cv_font = GAME_FONT;
multi_get_kill_list(sorted);
kmatrix_draw_coop_names(sorted);
for (i=0; i<N_players; i++ )
{
color = sorted[i];
if (Players[sorted[i]].connected==CONNECT_DISCONNECTED)
gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
else
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
kmatrix_draw_coop_item( i, sorted );
}
gr_palette_load(gr_palette);
}
int kmatrix_handler(window *wind, d_event *event, kmatrix_screen *km)
{
int i = 0, k = 0, choice = 0;
switch (event->type)
{
case EVENT_KEY_COMMAND:
k = event_key_get(event);
switch( k )
{
case KEY_ESC:
if (km->network)
{
StartAbortMenuTime=timer_query();
choice=nm_messagebox1( NULL,multi_endlevel_poll2, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
}
else
choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
if (choice==0)
{
Players[Player_num].connected=CONNECT_DISCONNECTED;
if (km->network)
multi_send_endlevel_packet();
multi_leave_game();
window_close(wind);
if (Game_wind)
window_close(Game_wind);
return 1;
}
return 1;
default:
break;
}
break;
case EVENT_WINDOW_DRAW:
timer_delay2(50);
if (km->network)
multi_do_protocol_frame(0, 1);
km->playing = 0;
// Check if all connected players are also looking at this screen ...
for (i = 0; i < MAX_PLAYERS; i++)
if (Players[i].connected)
if (Players[i].connected != CONNECT_END_MENU && Players[i].connected != CONNECT_DIED_IN_MINE)
km->playing = 1;
// ... and let the reactor blow sky high!
if (!km->playing)
Countdown_seconds_left = -1;
// If Reactor is finished and end_time not inited, set the time when we will exit this loop
if (km->end_time == -1 && Countdown_seconds_left < 0 && !km->playing)
km->end_time = timer_query() + (KMATRIX_VIEW_SEC * F1_0);
// Check if end_time has been reached and exit loop
if (timer_query() >= km->end_time && km->end_time != -1)
{
if (km->network)
multi_send_endlevel_packet(); // make sure
window_close(wind);
break;
}
kmatrix_redraw(km);
if (km->playing)
kmatrix_status_msg(Countdown_seconds_left, 1);
else
kmatrix_status_msg(f2i(timer_query()-km->end_time), 0);
break;
case EVENT_WINDOW_CLOSE:
game_flush_inputs();
newmenu_free_background();
break;
default:
break;
}
return 0;
}
void kmatrix_view(int network)
{
kmatrix_screen *km;
window *wind;
int i = 0;
MALLOC(km, kmatrix_screen, 1);
if (!km)
return;
gr_init_bitmap_data(&km->background);
if (pcx_read_bitmap(STARS_BACKGROUND, &km->background, BM_LINEAR, gr_palette) != PCX_ERROR_NONE)
{
d_free(km);
return;
}
gr_palette_load(gr_palette);
km->network = network;
km->end_time = -1;
km->playing = 0;
set_screen_mode( SCREEN_MENU );
game_flush_inputs();
for (i=0;i<MAX_PLAYERS;i++)
digi_kill_sound_linked_to_object (Players[i].objnum);
wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))kmatrix_handler, km);
if (!wind)
{
d_free(km);
return;
}
while (window_exists(wind))
event_process();
gr_free_bitmap_data(&km->background);
d_free(km);
}